StarMoral
StarMoral
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- StarMoral
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When I started, I found little reason to like Rank Reset... Now I love it because I can actually practice some killers that I cant play in high ranks because I'm
1. Lacking Perks
2. Lacking Skills
3. Just looking for a fun time, but the killer isnt that good
4. All of the above.
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Big maps are tough in all killers Tbh. At least Hag would be able to lock down a 3 gen area.
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@kermit_snacc_choke said:
Title. It's completely forgotten about imo
Around the same time they rework him entirely.
(Spoiler, they're leaving my baby boy in the dust)
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Biker Jeff Head
Metal Jeff Shirt
Fancy Jeff Pants
Daddy Jeff is born
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Yeah I used Prayer Beads the other day too, and honestly I wouldnt mind seeing it moved to the Ultra Rare slot, trading places with Father's Glasses.
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@Cardgrey said:
we Will never be in agreement I’d argue the sky’s green just to not agree with you.
So if I started using your points, would you start using mine? You know, since you'll disagree with me?
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@Lambda said:
https://forum.deadbydaylight.com/en/discussion/comment/760894#Comment_760894
Now, I understand the Underground Complex being Killer sided due to the sheer amount of unsafe pallets, and although I don't quite understand Lery's being Killer sided, I assume it's probably due to the lack of experience I have playing on that map, but why is The Game killer sided? I've heard that practically every pallet on there is safe.
Both Lery's and The Game are very small maps, already giving killers an advantage.
Lery's has a lot of LoS blockers that can confuse the survivor when they hear your TR
The Game does have many safe pallets, but it only has a handful of them. Plus the two floors can confuse the survivors into thinking you're on one floor when you're really on the other.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/760888#Comment_760888
That's fine. Have you looked over at my Legion... oh wait you said it was the least toxic one. I remember. I hope they get something soon. Seeing as Legion brought me back to the game in the first place and is my main, i'd like to see them get something better.
I would absolutely explode if they gave him something he can mindgame with. That is a big reason I'm starting to use Hag in the higher ranks (that and almost infinite map pressure)
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I think it would be easier telling you the Killer sided maps, being The Game, Lery's (in most instances), and Underground Complex.
All being some of the smallest maps in the game.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/760879#Comment_760879
Oh, so like a rework that uses shift? naw, I don't really know if that would be the best idea.
Either way I hope he gets something soon. I hate to say it, but he's slowly losing his spot as my number 1 to Hag
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So we're at an agreement.
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@Cardgrey said:
so what your saying is don’t unhook my friends until struggle and completely making that offering pointless?
If they go into struggle, that's death hook.
If you hook another survivor, you can kill the death hook survivor.
Plus what strategy is benefited from forcing struggle state?
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/760842#Comment_760842
I mean, if i can take an idea from my Rework Legion thread...
a secondary power that you could use in addition too FF would go on shift or more likely, Left control.
I don't think they'd ever let it have no duration. I think you are referencing Sprinting in other games, but I think it would be weird here.
I really only reference it in a sense that he IS able to sprint.
Maybe it could go like this:
Press Shift to sprint faster at the cost of more stamina loss. Maybe even letting you down survivors after running a certain distance?
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@Cardgrey said:
let me get this right.you want me to camp till struggle. Slug you on save. Down your would be saver then after I hook them. Go over to you after u slug for 2 mins getting no extra points and being forced to wait?
you sure that’s what you want?
No... Hook me twice, hook another person, then kill me. Continue that with the rest of the team. Mind you you are able to kill EVERYONE without the threat of having a hex destroyed or anything. Ivory Mori is okay as is, since it's just one person.
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@UlvenDagoth said:
I mean, if they HAD another one. I like m2 for the FF though, cause I can click m2 then m1 for fast hits if need be.
That does feel great doing that, but I also wonder if they tie it to shift and have no duration.
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I hope that they do adress Ebony Moris if they do rework keys.
I'm fine with a pink key letting ONE survivor escape, and purple having extra time and aura reading.
Ebony should not be first hook kills, if anything, it should be final hook AFTER you hook another survivor.
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I legit had a Hag game yesterday where all four survivors DC after I down Bill, and (I'm not even joking) survivors named "Convent of Racism" and "Convent of Hatred" complained about my unplayable lag... At 50 ping.
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She's still top tier, she just has more gameplay possibility. (Almost like the main focus of the rework was her add-ons)
She's still competing for the best, but I think Spirit might overtake her.
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I main Jeff as survivor, so stealth often goes horribly wrong
But I also play a lot of "Normal" sized killers, so ultimately I have no idea lol.
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@joshuashep22 said:
https://forum.deadbydaylight.com/en/discussion/comment/733963#Comment_733963
Only to those who tunnel
Tell that to me when I played Hag and getting DS'd three times after I slugged all of them after downing them.
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I have played it around 4 times since the Stranger Things update and one of them was in the past week.
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@dbizzle said:
vomitting? thats the best they could come up with? in a horror game? lame, ruins the whole mood .
I get the nee slins are gross, but you dont habe to vomit on your keyboard
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Eh. You're limited to walking if you dont want to use it, and while it does give you good distance it only gives you distance at the beginning of a chase. The killer will catch up anyway, and you dont have any other options other than looping.
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Let's presume that the Spirit is using Prayer Beads. She is countered by:
Walking
Crouching
Spine Chill
Iron Will
Fixated
Urban Evasion
Mindgaming Loops
Running Loops
Lightweight
Dance With Me
Quick and Queit
Diversion
Basically, Stealth counters her. And if your complaint is that stealth play is too weak, NOT AGAINST SPIRIT.
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Thank goodness, I can practice Spirit now.
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@ColonGlock said:
@StarMoral Agreed, but with only 4 perk slots I need to make hard decisions.
I play all killers except Nurse, so switching it up is fine with me.
I've been running Noed on my Hag recently (you know, cause I can) and I honestly have yet to use it XDDD
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Not even lying here... But Hex:Ruin on freaking HAG.
I am currently on level 47 (give or take) with my hag and JUST got Ruin rank 2.
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@ColonGlock said:
I main Hag and she has the distinct advantage of not having to loop to down survivors.
Teleport fast for best results and do not commit to long chases unless it is the last survivor.
My rule is 1 pallet broken, break chase.
Monitor and Abuse works well on her since she already has a reduced terror radius.
If you see flashlights in the lobby switch to another killer haha.
Or use Franklin's! She does work very well with Franklin's since it at least stalls her counter
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That's actually one of the weaker places on this map. (Surprising, for once)
This map does have really good totem spots tho
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@PeenutsButt3r said:
She's strong but counterable, unlike spirit and nurse (who just got nerfed). Same as billy, can instant down but counterable by looping.
*cough* Iron Will *cough*
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@toxic_claudette666 said:
I play both sides, mainly hag on killer, even though i hate going against hag when playing survivor (spirit too, and way more than nurse)
I'm pretty knew to game. I'm rank 11 on survivors and 12 on killer (mainly cause i've been experimenting all killers) But hag is the one that seems stupid good, i've never had under 3k game with her, she can be everywhere! How do you counter that? I heard that you don't see hag much in red ranks. i wonder why and i'd like to know.
I usually place my traps in very weird places, since i already have pretty good understanding where survivors move. There's nothing for them to do when they trigger phantasm in the middle of nowhere.
TL;DR: why isn't hag considered top tier with billy/nurse and spirit? Just curious, cause i've heard a lot of "hag is bad" comments.
I've been playing a LOT of Hag recently, and I've noticed her strengths and her weaknesses revolve around how many traps she has set.
I play the "Minefield" playstyle, which normally ends up in losing a few gens in the beginning, but I have complete map pressure if I keep up my traps. I use Dried Cicada and Willow Wreath, which helps me properlly locate survivors and teleport practically anywhere. The survivor triggering the trap can easily mess up their chase, and can be easily be mindgames around pallets. This playstyle is also a lifesaver since you can max out Deviousness and even Brutality easily from setting up and triggering traps.
She takes a lot of patience, but investing in her would be very wise!
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This conversation desolved into
"Lol this entire group of the playerbase has no soil because X,Y,Z! Nerf everything!"
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Who gets mad at basement chest Bubba?
If you see a Bub a in front of his chest, you should immediately recognize it's a meme
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Eventually. If they release the one they currently have in the ptb, I may have to think about it since I only play two characters with cosmetics (that being Wraith and Hag). I do like Jake's skin but I have not even put a single bloodpoint into him
I like the idea (especially since it costs the same as a standard skin) I just wanna make sure I use what I get.
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/752731#Comment_752731
Yeah, more frequent hotfixes in between major patches would help the game tremendously.
Most definitely.
I'm pretty sure the game would be in a much better state if they just fixed major bugs ASAP.
How long did it take to fix that dreaded infinite Sprint Burst bug?
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Or don't be a salty little ######### and DC when you're the obsession.
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I'm in between "I like it" and "Close to done if things don't change".
The game itself is very fun, and learning new killers and different survivor builds is a treat that is going to get better with the introduction of the Archives since you earn Bloodpoints for each task.
However, there are blatant issues with how the games functions work, such as the connection between 'Survive with Friends' and voice comms. This game wasnt built for it and is LONG overdue for that change. At this point, claiming ignorance is not an excuse.
While there is a complaint that they do release more skins than balance patches, I personally don't have any beef with that since it's just the art team doing their job. But I do wish that they would use some of the revenue they earned FROM those skins to invest in huge, effective changes with issues of the game.
I love this game, and it's in a much better state than what it was in just a year ago, but that doesnt mean that it's healthy yet.
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@Cyro said:
Honestly, just fix totem spots and the perk just becomes better to run and doesn't get cleansed in 10 seconds. For real.
Okay what in the ######### is that placement, Behavior?
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I bought Hag and Spirit. They're just too good, my dude!
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@Mr_K said:
It based on the hightest member of the swf but within 6 ranks. If your rank is 10 you could find survivors up to rank 4.
That's funny to me in a masochistic kind of way, since that's literally the entirety of purple ranks haha
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/751577#Comment_751577
The only bad thing here is your post. OP asked a question and your post does nothing to address it, or any other post in this thread.
@StarMoral, how do you check for SWF? Do check their friend list on their Steam profile or something else? When you next encounter such a situation please take a screenshot and post it here (with the names censored). As @AltruismOnly said it might be because of the loosened rank restrictions, or it might be a bug. It will be easier to answer your question if you can provide an example.
Majority of tge time it's their overtly orgonized playstyle. I go off to do something and they are already on something else. How tru3talent would put it "Optimal".
Funnily enough, one group I presumed WASNT a SWF turned out to be one, after the Nancy disconnected mod chase and the Nea and Ace told me "her game legit crashed".
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@December_1863 said:
https://forum.deadbydaylight.com/en/discussion/comment/751600#Comment_751600
OP claims that voice comms give players an advantage, which pisses me off.
I'm tired of people saying that survivors playing together is cheating, the devs have addressed this countless times.
Ummm, voice comms do give an advantage. Communication in any game gives an advantage.
I never stated it was cheating, in fact voice chat should be implemented. That way we can actually balance around that.
Please don't get pissy over arguments nobody made.
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@StupidButTru said:
Insta heals got nerfed because of whiny killers but the Nurse update is bad huh? How about this READ THE ADDONS THEY ARE RIDICULOUS WITH CERTAIN BUILDS. Those complaining about Nurses being "nerfed" are usually the trash players and Nurse mains are dancing in Joy because they got some serious add-ons now that they can use to destroy a four man team. Yet Insta heals got nerfed and not a single thread on that huh? In that case get rid of Noed get rid of insta downs, get rid of anything that insta downs a survivors since we can't have our medkits. If that's the case that's more of this fanbase gone already. Pathetic.
Please be a parody...
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Didnt they mention that she had 3 blinks again? Or does she have three blinks charges and can only blink twice?
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/742915#Comment_742915
I try to be understanding and not toxic in anything I do honestly. I rarely even slug on my games as Legion! Can you imagine that? But yes! I'm so happy everyone is being Civil.
Lol that's the best we can ask for.
And about slugging, I personally use it as a tactical thing. Slow down the gane to my favor by getting people off gens haha
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This is the least toxic thread I've seen in months, and it's about ######### Legion lol
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@GodNap said:
https://forum.deadbydaylight.com/en/discussion/comment/741489#Comment_741489
Ghostface is like a pig (with 0 tr) but he changes for the ability, so why not another killer with 0 tr that works differently?
While I would LOVE for Legion to have 0 TR, (my favorite playstyles are stealth and rushdown) they would have to do it in a way that wasnt a "Switch it on" ability like Ghost's. Maybe Legion could earn his 0 TR through Frenzy? With each survivor woth deep wound, he gets increased TR in Frenzy and decreased TR out of Frenzy?
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@AngryFlower said:
https://forum.deadbydaylight.com/en/discussion/comment/740985#Comment_740985
Mask off - 0 Tr, no red stain, can hit survivors with short lunge attack.
Mask on - full Tr, has red stain and basically has all benefits of Feral Frenzy but it is infinite. Each his attack with mask on inflicts deep wound.
Just a concept.
Might step on Ghost Face's toes a little bit.
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Tbh that sounds like a person who never plays spirit but hears Prayer Beads are "sO oP!!!1!!" expecting a free win.
Only to get looped for several gens, and proceed to facecamp and lose several more gens.
Long story short, you went against a killer that didnt know what they were doing and got salty.
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I'm a bit on the fence with the whole Legion rework, but honestly, that's only because I hope they dont change his fundamental goal of slowing the game down with rushdown.