Spooky13
Spooky13
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- Spooky13
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@SirFloofington said:
https://forum.deadbydaylight.com/en/discussion/comment/902398#Comment_902398
I agree that it's unfair for platforms to suffer because of PC users. Platforms should be able to change their sensitivity (I've heard that's the main issue he sucks on consoles) and then change him. Another option is for consoles to have console only patches to adjust for the differences between pc and console users. Both can work and even be used together, depends on if the devs have thought about it before.
You CAN change your sensitivity on consoles, but it doesn't do much. You're pretty much stuck at the same sensitivity regardless of the settings.
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Don't forget DemoDoggo!
Susie is also a cutie. But not in that way you weirdos.
Pig's stun noise is adorable, plus the snoot boop.
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@anarchy753 said:
I'm saying this as someone who's played a large amount of both survivor, and Oni recently.
On PC he's definitely pretty ######### gross. I don't think I've seen an Oni have a bad game yet, myself included on him. This is a brand new killer, and he should so quickly just be 4king seemingly every match against decent red rank survivors.
He snowballs incredibly fast, and there's almost no downtime to his power. He downs someone, then picking them up and hooking them there's like 5-10 seconds before he's recharged and back at it.
His power has far too much control for how powerful it is. There's no penalty for hitting anything, even to the point where you can hit a solid object, maintain the charge while forcing him to turn, and then keep going on your way.
The strike has far too much reach and spin on it. At the end of the charge I've been able to run along a wall, have someone get to the end of that way, 180 and run along the other side in the complete opposite direction, and still been able to hit them. Most of the time it feels like if I just swing in their general direction, it does most of the work and downs them.
He only takes a short time to get off the ground, but becomes a vastly better Billy basically permanently, but then also has Legion levels of mid-game stalling by forcing you to heal or constantly reveal yourself.
He has too much of everything going for him, and I really hope they already have some nerfs in line for him. I really hate these people that respond with nonsense like "killers finally have something fun and you want to nerf it??!!1!" Yeah, because you're only finding it "fun" because it's broken in your favour.
The thing that sucks though is that any nerf Oni gets will make him even worse than he is on consoles. Pretty sure devs have said they are making Oni's turning worse somehow, which makes me worry because Oni is already much worse on console, and this will hurt his viability even more. They have to take I to account all platforms.
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Don't run Ruin. Use a more consistent perk. I've been getting really good results with BBQ, PGTW, Infectious Fright, and Distressing. I like to use Blood Fury right after hooking someone and seeing where the survivors are working on gens, use Demon Dash to get there, and hit the gen with PGTW. From there I use Infectious Fright+Distressing and slug if I see someone with IF. If not, I cut my losses and pick them up to conserve Blood Fury for later and make sure I hook someone.
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Wow, so now we know the leaked lore for the upcoming Almo survivor!
Now for some questions. Which side is harder to balance for, killer or survivor?
Which killer was the hardest to find a balance for?
Which new chapter was the most fun to balance/create?
Finally, what killer has your favorite Mori? Really curious to all the devs answer to this.
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Totally agree with this. This is why Nurse, Spirit, and Billy are top tier, they can effectively keep survivors off of gens through their powers and why killers like Trapper and Clown are low tier. It also comes down to map design, with larger maps screwing over a majority of killers as they simply cannot cover gens while consistently downing survivors and advancing hook states.
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No. Imagine the Ironworks, Suffocation Pit, Wretched Shop, or god forbid the Crotus Prenn Asylum! If 4 survivors brought this to the Asylum it's game over. Asylum is already strong enough with way too many safe pallets, this would be complete overkill.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/898932#Comment_898932
Blendette is an entirely separate issue that needs fixing, not the map.
The map is also very much playable. I'd even go as far as to say it's quite killer sided. It's extremely easy to lock down a 3 gen on that map.
It's really similar to Azarov's Resting Place. It is definitely survivor sided if they manage to spread gens out to avoid a 3 gen, and killer sided if they manage to 3 gen themselves. I do feel it needs to be brightened up though. As killer you can barely see scratch marks or blood and as survivor you get caught on everything you can't see.
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Adam? You mean the guy you only level up for the pebble?
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/898983#Comment_898983
I disagree, even maps like Rotten fields were there are like 5 pallets they still just hold M1. It's not even uncommon too fight survivors who don't even heal, they just do gens because it's more optimal.
The problem is killers not being able to apply pressure effectively. Killers with powers that aren't for map control aren't able to move around the map fast enough to get and keep survivors off gens. This is why killers like Nurse, Spirit, and Billy are top tier. They can control the map and flow of the game, like the power role should. Factor in the larger maps like Sanctum of Wrath and Mother's Dwelling and it is extremely difficult for M1 killers to apply pressure off of gens.
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It's still good, but I would recommend Distressing, Coulrophobia, and Infectious Fright. A big terror radius with Coulro keeps them injured longer, and you can slug during Blood Fury with Infectious Fright.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/898003#Comment_898003
Idc about rift fragments. I just wanna be able to save bp and leave them for the next chapter. I just don't want to lose progress if they are gonna end up resetting it either intentionally or by accident.
They wouldn't intentionally be reset, but you could definitely hold onto the challenges for the next chapter to save BP.
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@MegaWaffle said:
Didn't BHVR say not long ago that all events were being canceled while they worked on game balance?
I believe they said there wouldn't be any large scale events like Hallowed Blight, but considering that Winter Solstice is just a fancy menu screen with some new items in the Bloodweb it shouldn't be too bad.
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Tier 50 without buying tiers and all challenges done.
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Most likely, based on the Winter-y theme of the new cosmetics and Christmas Sweater posters, as well as the fact that Winter Solstice has always been extra BP and fireworks, meaning it won't be too difficult to do for the devs.
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Most likely not. You will only lose the Rift Shards, as they are for the current tome, not any future ones. You will still receive the Bloopoints.
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A crow/crow's feather would be nice. Maybe more charms pertaining to the killer's powers like the mini bear trap for Trapper? Something like Billy's chainsaw, Hag's Phantasm Trap symbol, some electrodes for Doctor, a mini hatchet for Huntress, a mini Fountain of Devotion for Plague, a small bottle of the Afterpiece Tonic for Clown, Blood Orbs or a kanabo for Oni, ect.
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@Peanits said:
Not yet. We'll be enabling them sometime after the hotfix is out on all platforms that'll be using the new system (Steam, Windows Store, Switch). We wouldn't want to start the test if people are still falling through the world, since they could be left with no option but to disconnect.
What about the bug of killers getting stuck in generators? It wasn't mentioned in the hotfix and leaves killers with no option but to DC.
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What about Shirtless Bill? Shirtless Myers? Shirtless Oni? Shirtless Jeff? Come on guys, you're missing the bigger picture here.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/897724#Comment_897724
Sometimes you have to charge it to stop them from getting to a pallet or a window. I appreciate the tip but I just wish it wasn't so clunky to use, it's my only gripe with him at the moment.
Yeah, I would only suggest charging it when you know they are going to vault a window/pallet or in a long straightaway like the hallways in Hawkins. Give it some time to get used to it, he just came out a few days ago. Give it some time and you'll get better eventually :)
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Here's a tip: Instead of charging it all the way, you could hold it for half a second if they are right in front of you. This prevents you from doing a simple M1 and doesn't give them much of an opportunity to dodge it.
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I know that Oni is getting a new cosmetic on Christmas day but I'm not sure it's Krampus themed.
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Harry Warden from My Bloody Valentine, although we probably won't get this one considering Trapper already basically has a Harry Warden cosmetic.
Xenomorph from Alien. With the recent inclusion of the Demogorgon, we know we can have non-human killers, thus opening up a whole Pandora's Box of new possible killers. The Xenomorph just seems like such a cool concept and I think the devs could have a lot of fun with it.
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"Ok, we hear you. We are making Feral Frenzy a basic attack, allowing STBFL and Sloppy Butcher to work with it. To compensate Legion will now be stunned for 10 seconds after exiting Feral Frenzy. We will also make a 5 second animation for activating Feral Frenzy during which Legion moves at 10% movement speed."
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For me personally, Oni for all 3. I suck at both Nurse and Spirit, even before they got reworked. Spirit is too complex for my tiny brain to handle, and Nurse is just too difficult and unfun to learn, and being on console doesn't help. Even then, Oni on console is a lot more functional and fun than Nurse on console.
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The WAZAAAAP mask from Scary Movie for Ghostface as well.
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That's about it. When he downs someone with Yamaoka's Wrath, he loses a good chunk of his meter. He won't be able to reliably down more than two people without addons, unless everyone is bunched up for some reason.
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I want to see an opposite day kind of deal. Basically, killers dress as survivors and survivors dress as their respective killer. For example, Yui could wear a bunch of armor and have an Oni mask, while Oni is wearing a WAY too tight leather jacket and sweatpants. Bonus points if instead of a katana he has Yui's motorcycle as a weapon.
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2. Gain strange demonic rage powers
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@Witas said:
As in title, this perk should 100% be a perk unlocked from the get go, literally it's only purpose is to help new players, so why is it hidden behind a paywall ? That's just unfair if you ask me. Killer mains got a killer with 2 perks instead of 3 and new killers got a perk that's meant to help them learn, but they first have to pay to get it. And no "it may show up in the shrine" is not a vaild excuse, it'll be a few months before it does, and even then it'll be more expensive. So ... Why isn't it a base perk ? Im genuinely curious to know your thought procces behind this one, devs :O
Same could be said for Windows of Opportunity for survivors, being another beginner perk hidden behind a paywall of Auric Cells/Iridescent Shards. These two perks should just be made base perks in the Bloodweb and Kate and Oni should receive different perks respectively.
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Due to the recent outcry at Legion's new rework, will the changes either be reverted or will they receive another rework anytime soon?
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/895599#Comment_895599
The devs really need to give us an eta on servers for consoles...
They said Fall and we are running out of Fall. Hopefully we can get them before any Winter event/bloodhunt.
I agree, but at the same time, with the state of Dedicated Servers on PC and Switch, they really need more ironing out before coming to console.
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To be fair, these bugs were a lot more game breaking and much more prevalent than the killer bugs, considering how basement hooks are pretty common, and not being able to wiggle happened all the time.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/893983#Comment_893983
They would find a way to link these 2 to do that lol.
"Due to recent outcry from the community we will be nerfing Legion again." *Whispering* "What? They want a buff? Why would they want that? You know how broken Legion is. Their mending times are ridiculous. It takes a whole 12 seconds!"
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@Hoodied said:
BHvR trying to comprehend this post:
"Nerf... Legion?"
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@pootis_Bear said:
https://forum.deadbydaylight.com/en/discussion/comment/893776#Comment_893776
why not the electric chair
Hard to fry a corpse, no?
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Not as much as I thought I would yesterday, and quite frankly, thank goodness for that. New map is terrible for killer. A neon Nea could probably hide in all the shrubs, bushes, and bamboo without being seen.
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@Blueberry said:
I feel ya man.
Oddly enough I got it on my very first game trying Oni in red ranks with all his perks only at tier 1.
Send those survivors my way, pretty please with a blueberry on top?
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/110080/adept-oni
if you are trying to do it in red ranks GL, will be NEARLY impossible. doing it in green/purple ranks would be much easier. IM NOT SAYING YOU SHOULD DE RANK im just saying it would be easier in those ranks
Seriously considering at this point. At red ranks it's all SWF with toolboxes, keys, medkits, and other bullshit. It is impossible at purple/red. I killed all 4 before a single gen got done, hooked everyone 3 times, didn't camp, and still got Brutal Killer.
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@TragicSolitude said:
When I got the adept, I tunneled one survivor out (I think two hooks, definitely can't camp them, hurts emblem scores too much) and kinda strung the final three along. I didn't use his ability until the very end, and that was only to Demon Dash between exit gates to find the final survivor.
His Zanshin Tactics perk is so detrimental, at least for me. The auras obscure survivors sooo much, and it's even worse on the new map.
I try tunneling but it never works. BT or DS always kick in. I've only been using Demon Dash at the end to try to keep survivors off gates. Gens are still done in under 8 minutes. Adepts for killer are so ######### stupid compared to survivor, it was such a great idea to change the way old Adepts were. Instead of simply completing your main objective, you have to do all this other ######### bullshit to try and force emblems. And instead of changing the Emblem system or reverting the Adepts back to the way they were, they just made it ######### worse because rank reset doesn't drop you like it used to, meaning I'll be stuck at purple and red ranks where it is virtually impossible to double pip because the emblem system is so ######### bad. Wow, I love this game so much!
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The strategy seems to be use Demon Dash to apply pressure but don't use the one hit down, just tap M1 to do a basic hit. This also restores 40 charges or Blood Fury, meaning you can go around the map with Blood Fury constantly.
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The point is to make Legion eat a 4 second stun for no reason. The stalling potential is gone. The lethality is gone. Feral Frenzy is more of a detriment to Legion than survivors.
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They are preparing. Maybe not today, maybe not tomorrow, but someday, we will get hit with a torrent of "NeRf OnI" posts.
But seriously, he's in a pretty good spot right now. A Billy with better control at the cost of having to charge up his power.
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Demogorgon has the best voice. Listen to him sing!
As for survivor, Ace, Bill, and Jeff are all really good. Yui could shatter glass whenever you hook her.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/890013#Comment_890013
also found this bug where killers can move? i don’t like it. already reported it.
You guys have that bug where killers exist? I feel so bad for you guys :( Can't believe devs would allow something so broken in their game.
@yikers said:
So many killer mains trying to derail and defend the broken combo of one shotting and high movement speed smh.
There's a reason these killers are good. They can apply pressure. Billy and Oni can't get their one shots at loops, so just git gud at looping or losing chase. If we remove killers with good map pressure, there are only M1 killers left, removing any truly viable killers. Oni needs to charge up his one shot, once for the power itself, then for the lunge hit, and Billy is just as loopable as any other M1 killer.
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@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/889824#Comment_889824
I got lucky and got that map when I was trying for the 3 grabs. Broken mirror myers was great!!! Probably won't like seeing it next time though.
I imagine stealth killers like Myers and GF will enjoy this map for the time being, but normal killers aren't doing so well on it.
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Before I finished the challenges i was just under the impression that both Evan's father and Claudette's mom sucked butts. Now that I've finished both I can definitively say that Claudette's mom doesn't suck butts, but Evan's father is still a butt sucker.
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I would definitely appreciate it for some of the harder killers to master like Oni and Huntress. Trying to learn killers like these at red ranks when survivors already know what to do and getting utterly stomped isn't fun at all.
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Not to mention the basement hook challenges for the Archives are a thing.