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  • @Funcle1983 said:

    Hear me out before you jump all over me. I work from home and have the ability to play throughout the day in between meetings, conference calls, etc.

    Sometimes, during calls I play a game as killer afk to farm BP and during battle passes to gain xp because it’s such a grind. As of today I was on a call had 2 games in a row and received no bp despite survivors running circles around me, etc.

    If survivors are still able to farm by running around me why am I not still able to farm from them?

    hold the control moving the stick randomly around occasionally pressing the triggers or bumpers while watching something else entirely and you should be okay, you're technically playing you're just not paying attention to it that way so they'd have no ground to stand on even in their imaginations. or tie a rubber band around a controller so it running in circles and one around the trigger so it's constantly trying to lunge attack. they just assured I'll never pay for another rift again though. And use an older controller if you do that, since you'll eventually ruin the sticks as grindy as this game's battle pass is the only one that's worse even botting it 24/7 seems to be hearthstone's (pushing two weeks straight now with hearthranger 24/7 for hearthstone's and it's still got 4 levels left lmfao).

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1931913#Comment_1931913

    The DS/OoO changes are slated for the main chapter patch not the current mid chapter patch that went live today.

    ah thanks for the heads up, I guess that's why I saw a feel people still mentioning the queues being bad, I guess I'll stick tot he nioh 2 remaster until that patch since I can't stand waiting longer than 4 or 5 minutes for match. Is there a double bp or some sort of bloodpoint event coming soon? The last one even when it wasn't full double I got matches fast enough to play again for a few days so I'd come back for one of those too.

  • @CornHub said:

    They should have nerfed pig if we're being honest here.

    A-ha take on me

  • @Steel_Eyed said:

    Can confirm the buses are glitched. The bus that can be walked through, non-window side, the entrance to the covered section is a fat shame for killers.

    Since I heard an annoying pc term I'm gonna be very unpolitically correct tonight and 'fat shame' every fatty that chases me near that bus hoping they mistake it for a mirror. Time to be a rebel.

  • @vacaman said:

    They did nerf undying but not DS and OoO. Of course you will encounter sweaty killers.

    Wait they went back on the ds change just to trick killers into coming back and being hopeful? Lol that's skating on super thin ice. I reckon my survivor queue will still be too long to be worth installing this game on my Sony again for a few months . Man they have the ballsiest tards sometimes. Also about the thread title... I am inclined to assume the one that gets caught too easy and gets camped is the incompetent one, no offensive intended but no concern if it does either since that isnt gonna help anybody hide better to blame their mistakes on the better players. OP needs to read Sirlin's Playing to Win and Git Gud.

  • @SaltyNooty said:

    Yeah, this update is a little iffy. I'm willing to give it a chance but from what I'm seeing, it needs some MAJOR fixest and the clown needs to go back to normal; he was perfectly fine before this update. I love how the devs ignore us when we complain about ACTUAL problems that they created in the first flipping place. Like, if they listened to the community a bit; they'd notice the problem they created.

    Let's address the new HUD. I like it, it's unique. However, what I dont like about it is the new strat it gives killers. It literally shows them who's who and let's them know to tunnel/slug that last survivor they just had on a hook. It's disgusting.

    WIth that mention, I just played 6 matches 2 of which all 4 survivors escape. 2 against the universally and notorious hag which slug, camped ( also terror radius camped) and just over all made the 2 matches unfun AF. 3, Against the clown who i'm still against his new mechanic, ( I like his terror radius music doe.) And 1 against the trapper. Each of them SWEATED MAD HARD TO TUNNEL, SLUG AND CAMP SURVIVORS, but the hag did it more. The trapper even carried noed and iron grasp so he was deffo a basement guy seeing as how I just gave up with the Dwight in the basement. The amount of sweaty incompetent killers is unreal, can you just turn back on MMR and revert update? Thanks. Like go back into your goddamned hole, if you were only going to surface for this update you might as well not have shown up at all.

    Second issue, the hitboxes: There's enough space to fit a WHOLE SURVIVOR in front of the killer before I get hit and somehow I get hit? What? Now the game is TRULY killer sided, like it was before this update but now it's solid proof and the killers can no longer deny or have a say in that one. It's ridiculous. Fix. Now. It's benefiting the sweats harder then fortnite sweats and I dont even play FN.

    THIRD! The new map remakes! It's good, I like them. Espeically Gideon, it works but it's too much in killer favor now. Almost all the maps seem to be in killer favor now. It's only a matter of time until the sweaty Freddy's notice and come out of their hole too; I will literally leave if Freddy doesn't get a rework or nerf soon. ( I highly despise Freddy due to his current power and standing. This HUD rework and everything is still in HIS FAVOR. )

    Opinions? Thoughts? You know, the usual.

    Sidenote; just got out of the match and Gideon is actually in survivor favors; nvm that map.

    AOC, is that you?

  • You're speaking to one of the most vocally entitled playerbase in modern gaming...your words and your sky fall on deaf ears

  • DO NOT MOD FOV dev's will ban for it, they said back in 2016 even they balance the game around the fov and perspectives. Which are why the only fov options exist in perk forms. I agree in situations like this and for migraines it's stupid this is just a friendly warning not to tweak a setting that can get you permabanned

  • They're matchmaking new mmr swf also based off the smurfs accounts in the groups and iirc today mm is supposed to be back on so it's best to play survivor for a week or a few. Thanks for heads up on the potential God spot and sorry in advance since I plan to try it out later. Hope it's better than the swamp one. Do it till you're last guy but after that you gotta be killable or it'll fall under 'hostage' or at least that makes sense to assume.

  • Look down at your feet, sometimes leaning back and against a side of a recliner gives you a physical sense of position and allows more peripheral around the tv too.

  • @TheClownIsKing said:

    On PS5!

    ON PS5!!!

    I feel sorry for anyone on this map on PS4 or XBONE.

    Remember the settings are different between platforms they may wind being optimized on the old ones but if so it should be patched once they test it out. If I like the patch or queue time enough to redownload on my ps5 I'll check that map out later but I've gotten really into Nioh 2 remastered which I hadn't played either of till this remaster collection. Man it's the best souls outside of souls, so far better than most of vanilla ds2 easy

  • Dude just use and do what you feel like frak

    the strangers and the survivor rulebook.

  • Just be care going for the reflexive 360 since somebody posted about it being gimped on the ptb. Don't wanna experience a tragedy too soon.

  • They're busy putting together the new intro video to Train Drops of Jupiter. Logging into this season is gonna feel pretty chill

  • So we're calling it broken emblem now?

  • Woot sounds like they fixed survivor queuetimes. Guess I'll give her a few tries on steam later then reinstall on ps5 where the grind is not done if I can deal with the patch and hit detection. Rank should be low that with more killers I should be on easy street with mm

  • @ReverseVelocity said:

    I'd love to see the Dream Beam come back. Freddy should be a killer that needs to micromanage and keep people asleep, but in return he becomes way more threatening to asleep survivors. I'd personally love to see aspects of his pre-rework gameplay return to his current kit, it'd make him way less passive than he is now, which is a good thing.

    However, I'm not hopeful for what they're going to do to him. My guess is just a simple numbers change: a movement speed penalty on snares or a teleport cooldown increase. Freddy won't have his underlying problems solved with number tweaks, a more drastic change is needed.

    I think some of the reason at least some enjoy him is that there is so much 'micromanagement' already for killers and you even have to keep track of 4 other players' perks often on top of your own and they probably enjoy the lack of sweat. I enjoy doctor for the lack of sweat. I found freddy a boring playstyle for me, but, for how laid back and fun the doctor can be I enjoyed him so I imagine others probably enjoy freddyf or similar reasons and might not put themselves int he queue as killers if theyw ere forced into sweatier playstyles. Which as we see can become a problem unless their stimulus check became dependent on filling the need for killers in the queue... which I wouldn't put past the future in my country at this point with the brave new world we have to look forward to. That's a joke, but, one I wouldn't be surprised to come true in some way at some point int he future lmao. "equity of queues" "do your part for the peoples' queue" "give others a chance to oppress you in video games and stop hogging all of the fun or it will negatively impact your 'credit' rating" and such drivel

  • @Saitamfed said:

    If I can play devil's advocate here. What's the problem with being selfish? No one will repay me in someway for the time I lost in the match. Right? Time is something that never comes, when it goes, it goes forever and no one can ever point a finger to you for being selfish. Talking about selfishness. You want them to stay on-hook with a camping killer so others and YOU can escape. Isn't that being selfish as well? Because YOU want, they need to sacrifice themselves for you and that's selfish as well.

    This guy sees through the speeches.

  • More like being practical if you have a good summary in your head of how the particular match is going to go, especially if it literally spawns you less than 10 meters from the killer in a bad spot to boot and you're sitting up there watching your teammates going, "well, frak this match let's put the rest of this minute into another lobby search" while praying you can do it before some douche unhooks you right in front of the killer and forces you to dc or sit through that bs knowing the time is better spent getting a start into a long queue. That's pretty much a "call it a night, play something else, maybe try again tomorrow or by the end of the week if I don't forget" game. I don't blame people sometimes, in fact, I can often tell when it's gonna be a hook suicide from somebody accurately depending by how they got up there and what everybody else is doing. Sometimes it's their fault sometimes it's the teams' sometimes it's both and it's been mine too sometimes lol

  • @Frontdoor6 said:

    I was just in a watch against the Nurse and it ended in like...3 minutes with only one of us dead. I know people keep saying she's strong, but from what i've seen, she could use some work to make her easier to play.

    there's really nothing wrong with a high skill requiring character or two in a game, so long as those characters' maximum potential is not too much higher than any other characters in the game. some people prefer the higher skill requiring characters for many reasons. so she is probably fine as is since once she's in good hands she works and there's plenty of easier killers to use that aren't too bad. I don't really use her myself since I don't wanna make dbd apart-time job, but, she seems fine in skilled hands.

  • @pseudechis said:

    Wait your rant starts out as if you are a survivor playing against toxic killers and being forced to DC and then switchs to you facing multiple red ranks as killer being the problem. Which is it or is it an incoherent both?

    For the first part why would you have a DC penalty as survivor I've never understood this, you can just suicide on hook and get out, I'm not advocating it but seriously how do you get to 48 hour lockout as survivor? It just seems incredibly dumb.

    48 hours how often do you DC? If that's your go to when you get upset at the game then maybe this isn't the game for you and you should look for something else.

    Not having a go just baffled, its why as I always say never come to the forums if you are mad at the game, you end up leaving a post like this and usually its an incoherent rant.

    the first line in this entire thread is how dc penalty only benefits killers, and I didn't bother to finish his post, but now your post is telling me that this thread has some good potential before it gets closed lol

  • @Zayn said:

    I hate Swamp as a Blight main, that's all I'm gonna say lol

    Look who's sh*ttin in the tall grass lol - Ash

  • They probably get more bug reports than a windows support page so it's possible

  • Pretty sure epstein didn't make it to heaven so there's probably a body blocking swf about to flashlight save her down there lmao

  • @Blueberry said:

    Addons aren't the solution.

    They should buff the antidotes duration or speed increase. Doesn't really make since that it buffs survivors either.

    As a survivor I'll take the speed increase lol

  • a lot of farming or people that don't know better when it comes to unsafe unhooks, and people not doing generators much, noticed it spike after crossplay I might try out kindred and openhand the next time I play again and see if that is helpful

  • done some thinking and yeah swamp can suck sometimes, needs more teamwork and bolder teammates sometimes but it can suck for killer too

  • @Timo_______R said:

    Ds and ooo Nerf sucks i know but 3-4 man swf won´t even be affect as much as solo survivor.

    Playing solo or 2 man swf is more dependent on luck, latency, hitbox, dc and bad teammates, now they give other players even an excuse to not do anything useful, i can see easily survivor not doing gens or anything with an excuse now beacuse otherwise they ds will be deactivated (cry).

    Every Change they do makes playing solo more and more a living hell.

    Everyone knows that a complete SWF group is a major reason what is making this game unbalanced, so why are they making it worse for everyone else.

    Everyone complains that this game is so full of SWF survivors and some of them even toxic, but what do you expect?

    This game is getting more and more of a game which you can only play as a team and still everyone gets off on every nerf even if it is justified like ds.

    You know that will happen? The person who has Ds will not do anything to keep ds or just dont care and the other 3 will Constantly doing gens. Give 1 person Detectives hunch and bye bye noed. There is easily no other objective left and everyone will be unsatisfied again.

    That´s why there are mostly noobs and Storng Swf groups, you all can applause yourself good job

    Thanks for making this game unplayable for solo player. I´m out.

    a person not going and doing a gen straight in the killer's face shouldn't often find they're any worse off than before, usually ds burned out while I was workong ona gen or by the time Iwas in another chase anyways so I started feeling like it wasted a slot unless i was feeling like the hardcore tunnels or slugs were on some nights where I would then bring it and unbreakable.

  • @lagosta said:

    Just rename WGLF to We're Gonna Grief Forever IMO. People love their stacks more than their mothers.

    OP, equip H: DH and profit on their haste.

    lol we're gonna grind forever

  • @Zeus said:

    I'm still curious about how good open handed is going to be with windows, bond or kindred.

    bond and kindred may wind up seeing the most common use, at least for solos, especially kindred. bond is also helpful in swf too depending on how they play.

  • @onemind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1921851#Comment_1921851

    That's not how it works pal you need both killer and survivors to find matches quickly

    There's way more people wanting to play survivor than killer. So come on KITT let's go bring in those killers pal. Internet toughguys ftw

  • @chargernick85 said:

    I'm curious as to what type of streams you like to watch the only ones I ever watch are the funny videos. But I'm referring to like twitch streams and YouTube Etc. I'm just curious if you like watching tunneling and camping I've been playing quite a bit of Survivor lately helps to keep me fresh as a killer and I've been getting tunneled and camp by a lot of ttv red ranked killers. Is that fun to watch? I'm wondering if if they're even live when they do this.

    I like showstopper (got some number that i think starts with 5 after his name but I don't remember the number, I find his streams on my ps5 and he plays on one himself) for his commentary and grit, I like tydetyme when he explains things and occasionally he says funny stuff too.

  • @RaSavage42 said:

    I have one as killer and one as survivor

    The killer one is on my YT... Dead by Daylight: Pig on Ironworks... Funny ending (rasavage42)

    the survivor one was against a Wraith where I 4% off of hook and was able to open the other door and leave with a second to spear on EGC

    was it a rogue spear?

  • Probably not my greatest, but my personal favorite frome ach side would be the time once the gates were powered and it was only myself and one other guy left we both were on our first hooka nd each used deliverance. I 99 a gate and the trapper downs me then places a trap in front of the switch and rushes off to look for the other guy (I like to imagine the obsession from ds acted as a deterrent, but realistically he probably thought I was taken care of and wanted to rush the other guy since he was caught camping the hatch when he got hooked). I moved a little to avoid bugging into the trap, since I was using no mither, and I revived myself then disarmed the trap and tapped open the gate. I stood inside with dead hard ready and teabgagged him before he hit me into falling into an escape and the other guy got away too. That was probably my favorite match as a survivor since i had spent a while that night trying to pull off the perfect toxic survivor game like that.

    My personally favorite match as killer was against a 3 man swf, and calm spirit was in play against myself as doctor against an annoying clicky body blocking try and constantly revive and hook block each other team. I killed the pickup, then let all three bleed out in the end, keeping their bleeding spaced out so that theys pent more than 4 minutes thinking they were gonna save each other and screw with me. I need to add they didn't care about generators iirc it was mostly the random that seemed to gaf about actually playing the game properly. I sat and watched them bleed with some overlap, took about 8 or 9 minutes between the 3 I think but I did not look at a clock or keep track of it. I just enjoyed wasting as much of their time and controlling their experience as much as they'd intended of my own. What goes around, comes around. Do unto others as they would have done unto you.

    "Fools. Ha, ha. The three of you may have overpowered me with the loss of but one! Now your fate... will be HIS!" - The Shredder

  • @DBD78 said:

    Do that while I will demand this gets nerfed to 45 seconds just lik Pop. I play mostly survivor but 60 secs is just too much.

    na the timer is fine on it the way it'll be changed to, anybody conserving the timer on it is only wasting their own time since they can't do anything that gets themselves points besides be chased the way it's changed to. let them troll themselves lol.


    And to the other guy in the thread saying "100 killers playing with themselves because survivors deleted the game" please do delete the game since it'll speed up my own queue time as survivor. Don't let the door hit any of you entitled players otw out.

  • @DemonDaddy said:

    Sounds like bad survivors getting in bubba's face.

    While chewing on straw and stammering like boomhower

  • @onemind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1922912#Comment_1922912

    True I may not like tea but to every person to themselves have a nice day

    A wise man once said, "The kid that eats too many marbles doesn't get to grow up and have kids of his own.". I think about some players that way, and gladly let them make the genius plays. Like standing up to a large man with a chainsaw.

  • The tone of the thread makes me feel very uncomfortable as a white soccer mom from the suburbs who feels responsible for everyone else's well-being and behavior as well as guilty for my own personal dislike for blendettes which I assume every other killer shares being it's the only way I can think myself about it.

  • @onemind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1922226#Comment_1922226

    Yea not a coward just an idoit that thinks a chainsaw wont hurt that much

    Now now let's not stupid shame, idgits probably have feelings too. Have a nice cold cup of tea and some warm hugs my friend. Let nature sort itself out for you.

  • Less soy, more Testosterone. Get a Duke Nukem soundboard open while you play.

  • @Kebek said:

    Even when met with healthy changes that don't gut a perk, still so many people just bargain to get something more, some compensation for a nerf to lose a bit but gain more.

    This seems to happen with survivor perks more then it tends to happen with killer's. Last time when simmiliar change to a meta perk happened to pop, nerfing the duration so that cases when pop was used to down survivors in a window of it's duration to stack pop uses.

    There was almost the same amout of people calling pop dead but at least there wasn't as much nerf haggling as it is now with DS. Like "make pop remove 40% of progress when it's shorter duration" etc.

    I really hope devs won't cave in before the changes even come and adding buffs to it under the pressure, next to the nerfs. I'm for buffing DS if it proves too weak but right now we don't know. People said ruin was dead when it got reworked, saying its changes nerfed it too much and it was just fine, I foresee the same with these DS nerfs.

    It's fun to finally watch survivors go through some growing pains. They say the anticipation is worse than the pain. So just work with it and before you know it it's over.

  • @Sasha233 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1922618#Comment_1922618

    That's what I thought but just like GoodBoyKaru said I'm scared it'll automatically trigger an EAC/ VAC ban

    People have distributed things they've claimed were harmless mods for certain games that had something in them to deliberately trigger vac and get people banned, I think the main game that was done in was counterstrike. Don't ask me why they enjoy doing that to people, you'd have to ask them. It's just a couple of achievements that don't even really do anything for you it's not like you have a gamerscore to worry about lol, not worth it to me.


    I know about sama nd am not claiming it does that, I don't even think it's been updated in about ten years anyways, just why use unnecessary things and run unnecessary risks. Who knows how vac works these days, unless it's somebody that's kept upw ith vac games, I haven't played one in ages since I didn't play dying light online. I did finally play l4d2 again to check out a big update last year, but I never rana ny of the old stuff I used to like mods outside the workshop or hldj. I wonder if back 4 blood will handle mods and if so how well. Knowing my luck it'll probably run eac and tell me to turn off my vpn, or rgb controller or even my wifi driver so I can't even play it for the lulz. As if, I tell myself how to use my pc as I wish and would just click the refund knob. That's why I plan to get it on ps5, console online games sometimes tend to have more player numbers I noticed anyways.

  • @RayrafLPP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1922248#Comment_1922248

    Okay in your example the killer was the one making progression impossible, however you could have gotten out by just letting him get you.

    I couldnt do this. I could not find them on a big dark map with a killer who has the most standard mobillity and no tracking tools except some bottles.

    They could have played 2 other games in this time but they just hid.

    NOTE:

    Its was all red ranks, just to be clear, no "new player scared of the spooky killer"

    juts selfish survivors who held the game hostage. And this shouldnt happen imo. there should be a mechanic that prevents this situatin.

    Even if hatch opened and one guy gets it the other one just dies instantly because the entity isnt fine with it.

    the egc exists so the last guy can't do that, but yeah for the last Two guys, there isn't much that can be done besides letting them out or them letting you kill them besides disconnections. when they have multiple gens left it should be clear to themselves they lost though lol. I wonder what their typical queue lengths are though, because they may have not seen it as so much of a waste of their own time as you did if they still had 10 to 20 minute queue lengths. They probably had more fun hiding in game than in a lobby hunt as awful as it sounds lmao.

  • @LordGlint said:

    Its very much possible to abuse a mechanic without it being specified as against the rules. Typically this is something that leads to changes in the game itself to avoid said abuse. When the game was first released, we saw abusable mechanics all over the place from having 2 windows directly next to each other before entity blockers were a thing that caused survivors to be able to hop back and forth forever without any worry of getting hit to even survivors being able to self-heal themselves so fast due to perk stacking that they could get hit and heal up while the killer was in the attack cooldown.

    Heres a situation thats CURRENTLY in the game in which the killer player is forced to eat 21 flashlight blinds per survivor if they want a chance to start a chase...

    https://www.youtube.com/watch?v=hiR1xV9Gy74

    Is it against the rules? no...

    Is it abusing a mechanic? I'd say so

    LUL

  • definitely meg s tier facecamp

    I feel offended that Ash is so low though, since it might be fun for the killer to think, "NOW who's sh****n in the tall grass?" when they ketchum.

  • Nick Cage has a movie with Five Nights at Freddy's. It could be Chuckie Cheese, didn't see the animatronics too much int he trailer. But FNAF is based off childhood memories of early 80s CC animatronics I assume so the same sort of deal basically in my opinion.

  • @WheresTheGate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1921944#Comment_1921944

    You make a good point. I guess it all depends on how you define what it means to abuse something within the game. My personal opinion is if you aren't breaking any rules it's impossible to be abusing anything. A different definition might lead to a different conclusion. Perhaps neither is necessarily wrong.

    You are right. I just noticed that, and sometimes I do it myself, people tend to use the term abusive referring to the behavior and perceived intentions of the other players. But I see it the same way in that if it's possible, and not clearly a bug or exploit, then the devs are to blame and not the players since it's fair game from a player's position until devs change it. Don't hate the player hate the game is sort of the way I look at it. I've used busted stuff myself in plenty of games, probably most people in at least one game or another knowingly have. It's reasonable to be angry when they try to troll or deliberately ruin others' experience, but if they're only trying to win that's what everybody wants to do and you can't blame them for that. I liked this guy named Sirlin (something like that iirc) he had some nice takes on the concept of playing to win, it was based around fighting games though, he had a website and a section all devoted to it and the philosophy of playing to win lol.

  • @Mikeasaurus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1921913#Comment_1921913

    Regardless of wether or not there was a 3 gen or not, letting the game carry on for 20 minutes doing nothing to even attempt to progress is pretty much holding a match hostage. The killer can't exactly wave a magic wand and make them appear, and if they are constantly creeping around the map, it's incredibly difficult to even spot them unless they somehow mess up. Survivors should just learn to take a bullet and just risk it instead of constantly hiding the entire match. If you're going to lose, you're going to lose. No need to waste the killers time because of it.

    we once had a blight bouncing around between a pair gens so close they were within eyesight of one another, the last other guy alive and I spent about ten minutes trying to work on them but kept being chased off until we started each hoping the other would get caught (I assume it was the same with him when we bumped into each other creeping around the map on the side opposite the gens lmao) and the blight finally opened the door and let us out. he said he got bored and laughed about it, and understood the situation.

    He probably wasn't upset because we spent a good long time trying to get the last gen but could not make more progress than was lost because of the killer power and proximity of the gens. it couldn't be done without a sacrifice neither of us was willing to make though I did try to lure the killer away from the gens but he was smart enough to not chase me out into the map and immediately went back to bouncing between the gens. basically that we tried, but, it came to a point where it just wasn't possible and you can't expect somebody to walk out in the open, stand there and just let you kill them.

    Once in a while you'll find yourself in a situation like that as either a survivor or a killer. If it wasn't that sort of situation with your guys though then yeah they were probably figuring their teammates were bad and each was hoping to get the hatch and it just didn't work out that way that time for them is all. In the sort of situation You had, it would probably have been one of those teams where I'd have already decided once it came time I wouldn't struggle on the hook based on what theyw ere and weren't doing in the game. It sounds as if they weren't doing much the whole entire game. I wouldn't be surprised if 3 of them were all hoping for the hatch before the only one doing generators even finished the first one for them.

  • @Healthore77992 said:

    Slugging has a counterplay, DS on some things did not have a counterplay and was just stupidly op.

    yeah with unbreakable either way it meant you'd have to down them twice, it was comparable to auto-revive items or buffs in some games. Like screwing up in god of war with a rez stone lol. it could turn it from having to hook 4 guys 3 times to having to hook 4 guys 4 or 5 times in the worst games if they all had the combo. not literally hook, I should have said down them instead to not be as exaggerated about it. It could still be that way, but they have to sacrifice their points and gen progress to do it now so it comes at a price if they wanna waste their own time trying to troll.

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