SocialDistomancy
SocialDistomancy
About
- Username
- SocialDistomancy
- Joined
- Visits
- 185
- Last Active
Comments
-
@DetailedDetriment said:
I simp for Zarina... Uhh, I mean, eww Deathslinger... Oh my, what I really mean is that the poor hit detection is supposedly a result of the survivor locomotion update. I haven't noticed much of a difference myself-though I've only played 3 matches since the update-, but as long as the server you are playing on isn't dying, and your ping is below 120, you SHOULD be relatively okay.
With that being said, the recent update is far from acceptable, and I really wouldn't be surprised to find out if the hit detection issues are tied to something else and we just don't realize. For all we know, BHVR could be targeting all the users that make complaint posts or ######### on the awesome Twitter guy. That never did cross your mind, now did it?
I don't put it past them when they have along history of lying and outright insulting segments of their customerbase
inb4 banned
-
if he was truly cheating I'd assume he could have closed the hatch remotely unless he got cocky and assumed he would catch you while letting you think you'd been about to beat him. if that was the case, then you found his achilles heel
-
I find it ironic that they plan to fix the areas the killer can't reach you on certain maps before they fix the killer hitting you from about 4 or 5 meters away and literally through some solid objects like giant rocks or around tables/crates. Now you know how killers felt like on the more ordinary patch cycles. LUL. This sure fixed the 20 minute survivor queue and nobody having any fun being killer problem lul
-
More like a Louisville Slugger
If he lets you guys go a lot early in he's bloodletting you, and you need to keep yourselves healed against an oni since he can't slug the hell out of you all as often if you stay healed. As soon as I decide to try out no mither again on some nights, if I land into an oni game, I immediately roll my eyes as soon as I see the first orb lol. The orbs are the breadcrumbs that lead him straight to hansel and gretel
-
@onemind said:
The old turns just looked dumb you break your knee cap to turn at least this one it seems a bit reasonable
but this is a video game, and it should be based around what is fun to play not 'realistic' to play, if we wanted to be realistic we could just kidnap a few coeds and play dead by morning for realsies in the middle of some wooded area not frequently paid attention to outside of if not even during hunting season. And ironically have a much better range of movement, even for the killer, without the limitations of the narrow band of rules coded into a game environment. And without enduring the chatbox afterward.
-
@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1947373#Comment_1947373
Yeah, please do that. This patch is unplayable for survivor and killer has been easier than it's ever been.
possibly the easiest literally since you can hit a survivor ont he other side of a large rock as if you phased right through it through the will of the speed force
-
@Nosferatu3145 said:
It's just me or the gens are flying like hell in every single match? Survivors don't heal anymore and just hold M1 on gens separatadely to get the BPS from the envelopes. They don't care if they're gonna die for that, they just need to push the gens ASAP.
And I can't even play survivor cause I get hit from 6 meters alway.
you just contradicted yourself without realizing it me thinks.
but if they're doing that then try noed, devour, or see if ruin/undying is good against some of them if they stay lazy as long as you shoot hem off those gens and don't expect it to do the work for you
-
you might wanna set the transfer rate to -1 if you have tearing on your tv as a head's up, or the other option. dead by daylight has very few graphical options on pc even btw outside of editing the gameusersettings file
-
I'd take chiddy animations and snappier turns over 'better' animations and having to learn the survivor side of the game all over again at least when being chased.
-
the ds change shouldn't affect the experience most of the time for most people, sometimes it will obviously, just if you weren't using it to troll you shouldn't have too frequent a bad experience because of it since on bad unhooks you could still make it to a locker sometimes and the rest of the time you'd lose it once you got on a safe enough generator or during the next chase if not. If somebody kept running back intot he killer then the change could encourage hiding better and being more careful. Or quitting and removing a feeder.
object is mainly put to use by those that practice abusing it, even a solo can abuse it on middlewich because of the size and layout of that map but it's usually abused by swf groups to have the object user goad the killer and tie them up in chases or to feed them information about the killers' positions and trap placements. Most people not using it in those ways don't have anything to worry about, you can still "practice the looping" by simply tbagging and clicking at the killer until they chase.
-
@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1942078#Comment_1942078
My first game of the new patch (a month after I'd last played, actually) was vs a ghostface, and it was broken. That said, they were VPNing from Japan to the UK, too, so hard to tell.
LUL that probably makes the hits even worse right now, kind of funny
-
@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1941975#Comment_1941975
Yeah it’s when you are the last one, which should be happening often if you are as good as you think you are.
If you are as good as you think you are, you should be able to find the hatch based on the sound and not need to waste a perk slot for the aura.
-
@EddventureTime58 said:
I swear that 'One step forward, Two steps back' is written in bold across BHVR's offices at this point.
If you haven't already though, have a look at the review ratio of the game on Steam since the game came out. It's verging on being a review bomb; people are getting visibly sick of getting bad update after bad update.
It ain't fiction, just a natural fact.
-
@CANxOFxCORN said:
Hopped on with some friends to play survivor, for the first time since the update. First UI looks like crap, too much on the screen, and it looks like a mediocre mobile version on top of that. Second Hit boxes are ridiculous. Third animations look cheap. Before graphics were mediocre, but we all looked past it due to the gameplay being super fun. Now it is the opposite, the graphics are better, but the gameplay plays like crap.
Im not going to be the player who says "Fix your game or I wont play it", but I will say in the current state, I could see the player base dying off, then in turn the game dying off slowly. I dont think this "kills" the game, but it sure as hell will put a dent in the player base. The longer this update stays out, the larger the dent.
I seen the vast majority say they hated the ptb. BHVR as always didn't listen, put out an update they wanted out regardless of feedback. Then puts out the classic statement of "We've heard you loud and clear. Our team is working to find some solutions to the feedback on the latest update, We're focusing on fixing bugs, issues with hitboxes and we are reviewing some elements of the changes in the HUD (UI) and the survivor movement."
One step forward, Two steps back.
we come together cuz opposites attract
-
I'll be doingt hat every time I see deathslinger or huntress at least now. funny thing about ghostface though is that his hitboxes do not seem broken, but, I only had one match against him so far and come tot hink he might not even have hit me in it so I would need a match against another one to get a feel.
Edit: I remember one ghostface before that one now, and actually, his hits didn't feel as bs as other kilelrs for some reason. The first ghostface tonight did kill me though he was a lot betetr at finding me and since I'd been gone a while I kept accidentally exposing him I thinkt hey may have changed the radius on his exposure intentionally or unintentionally since even briefly on part of the screen it was happening in split seconds witht he exposed sound and shimmer.
-
yeah they overdid it with the survivor movement too, we need to be able to fake/juke sometimes, that's all that I view as necessary. I know I can adjust to it as is now once the hitboxes are fixed though. But there's stills ituations where even if it wasn't as sharp as before I would like the momentum change to be a little bit sharper than it is now
-
@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1941997#Comment_1941997
Why not both? Rage crying into your pillow lol
I need to try that so I don't wake my neighbors up later tonight. Even if I give up again on dbd it'll just be Nioh doing it later lol. Nioh is the fun kind of rage though
-
@csandman1977 said:
If i was any good at video editing, i would totally superimpose legion and a bunch if survivors on this.
not accurate, world chase tag actually looks fun, the floor is lava is more fun right now
-
every 6 months with hefty optimization, balance adjustments and qol updates between them
-
I was about to point out how laptops are often overpriced and underpowered compared to putting your own parts together for a desktop but I saw it has a 2060 so if you run dbd witht he resos lider down some or at 1080p it should be overkill.
-
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/227039/if-it-was-bs-in-my-screen-imagine-hers
Yeah,that's Deathslinger for you.
Sometimes you hit them even if they already ran past a corner
oh geezus that has happened to me, just a few times around a corner though I think. it's usually huntress that frequently makes me rage when she clips me once I'm already around the corner. with these new hitboxes and the stupid new move control I think I might wind up deciding not to struggle against huntress for a while if I start to see them often. At the least it should start giving me timmay for killers and since often the teammates suck anyways it's only an upgrade
-
@hardtimefun said:
https://forum.deadbydaylight.com/en/discussion/comment/1941951#Comment_1941951
I didn't pick her up because i felt bad for this bs hit and tbh before i hit her i was wondering if i should let her break free or not, I went for the hit
yeah if my screen looked like that I would have let her go and get the hatch or a gate, and tolerated any ungrateful teabgagging since that was clearly bs lol
-
yeah A Way to be Dead is sounding pretty interesting, and I may decide to check it out once it's released.
Edit: I didn't realize I was still on the dead by daylight tabs
-
@bjorksnas said:
Got tired of doing 4+ gens a game while gremlens walk into bushes around me so I decided to play killer
haven't shifted main since
will still play a few rounds of survivor to remember why I don't play survivor
I honestly don't blame anybody excessively creeping right now, since once theys ee you, you're pretty much getting hit by the time they're a body to a body and a half's stretched length away now although this is gonna train already problematically useless sorts to get hardwired into being utterly useless for good. not even good enough to throw at the kilelr any more.
-
yeah it's the first thing plenty people pick up on lol
-
@darktrix said:
I alternate between raging screams and crying silently into my pillow.
yeah it's a good opportunity for men to elarn how to cry when it's later at night and they need to scream quietly
-
@e_j2007 said:
the Devs need to listen to our feedback. Dbd is the best asemetrical 4v 1horror game on the market. But if they want to make it a even better game they are going to have to listen to their community
LOL
if it weren't for the stupid change of hands with the copywrong for jason friday the 13th was being worked on tot he point it would have left this game in the dust in the end and it already had some features this game sorely needs even before the stupid lawyers killed it
Currently, A Way to be Dead is a game to keep an eye on. I don't thinkt he Evil Dead looks to be this sort of game, but AWtbD is this kind of game.
-
how did they not see these hitboxes in the tests erver for freaking WEEKS? loud n clear my ass
-
@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1941914#Comment_1941914
Unless the killer tunnels then you’re screwed.
lol he could swing past at least one of those teammates and hit you now anyways
-
@KiwiLee said:
I found a hacker and don't know what to do. I reported them on the game but not sure how long it will take for them to get banned since they only had an hour on their game. I have a recording of the match. Thanks
Was about to ask what exactly they did considering how borked the patch is it could be a misunderstanding, but the one hour account espeially during a sale is a telltale sign coupled with what goes on in game that it's a cheater on a throwaway account. It still doesn't mean they are and that it isn't a misunderstanding, but it certainly up the odds they are if it wasn't something too blatant. you need video evidence and to send in a report with a linkt ot heir steam page opened up in the end game results to tie the account to the video and then to send that in somewhere throught he website here iirc
-
Actually I used the old movements to fake or juke and rarely tried to 360 since a lot of killers would spin around or take a short step backward and swing lol ... what's p*ssing me off is the ground it costs me and the close swings coupled with the new bs hitboxes wrecking the abilityt o juke that makes it seem if they gain too much ground on the wrong spots I may as well justs tand there and let them f*ckin hit me now
-
@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1941951#Comment_1941951
DC because the game gave a stupid hit?
Been on the receiving end of hits like that and u shrug my shoulders and move on. Ive also had a few dozen swings in the handful of killer games Ive played that have gone through the survivor and hit the wall behind them.
The problem isn't just survivor sided.
It's the massive frustration and sense of bs, and since I'd be done for the night I couldn't care less about the dc penalty especially with so many people either enjoying hitboxes on killer or not playing period my survivor queues are back under 30 seconds now usually. they went from 10-15 mins down to less than half aminute cause so manys witched to killer or aren't wanting to play after the patch LUL
-
@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1941723#Comment_1941723
Left behind and a key. Or spine chill + resilience + wake up if you don’t have one.
Then when everything is going to hell you either key out or stand on a door and wait for the killer to find the hatch
doesn't left behind only start to work when you're the last one alive? I don't use it so idk for sure, but I think the reason I never used it was because I could already hear it once it's open and felt it was a waste of a perk slot
-
Now that they're improving gfx and adding some decent hair and stuff, I thinkt he next killer should be medusa... imagine those lovely flowing locks of snakes on her head
-
If he ran around with a huge chubby he'd immediately be a lot better
-
Earlier I had almost a quarter of the wiggle bar left and was about to be the last hook for a dude when suddenly I stunned him, broke free, nabbed the hatch right near the hook lmfao... but he only got me with a swing 2 or 3 feet from behind the shack window as I already had half a sec and a few feet running ON A TURN so it was a bs hit anyways so I took the hatch and lol'd. I was gonna dc if I didn't wiggle out in time since he didn't deserve that hook. That dude is really gonna ruin his mmr, and have a rude awakening, once those hitboxes are fixed and he starts getting wrecked so bad he probably will up and quit.
The clip you showed, I would have been so mad I'd have closed the app before you could even pick me up on ps5 homescreening asap or hit alt+f4 on my steam and called it a night until I picked up the next day's log in bp lol
-
https://www.youtube.com/watch?v=eK5P9K6MSB4
More brains!
-
@ManInaPickle said:
https://forum.deadbydaylight.com/en/discussion/comment/1941764#Comment_1941764
The new game is really bad, but killer in general isn't hard. Especially right now when survivors don't know how close or far you really are as killer lol.
yeah I keep getting the sense I'm being hatcheted (even by the sound sometimes) by a huntress from 6-8 meters away by every killer sometimes it happened again earlier with ahillbilly when a get away created more than enough range to have gotten around the corner and the moment I glanced forward a sec I got hit without even being able to see the red stain again and it sounded and felt as if I'd gotten hit by a hatchet. When I looked back he wass till too far away for alunge possibly even and he was standing completely still and I have quick cam movements so I hadn't even hit the ground yet. ######### lol. I'm so glad he was bad enough that I got out and got to troll him by plowing himself into the end of the exit gate as I got out. I know the hitboxes aren't his fault, but, he still deserved it lol
-
Yeah I noticed this too, it's as if they put the value to a negative when you gain a pip LUL. so that rather than gaining one, one is removed instead. Kind of like the common cheat in some video games when you're playing an rpg like say elder scrolls and assign negative values to an item in the store so that you get the gold rather than lose when you bought something at a merchant
-
@stikyard said:
How are they landing 180 degree lunges. I wish I had a screenshot of me laying on the ground and, Oni facing the complete opposite direction...
Dude idk but it was one of the first things I noticed too trying out a match after the patch. I do get a kick out of being able to click, nod, and teabag all at the same time though it's funny as hell. It's the only thing I like int he patch so far besides the character portraits lol
-
survivor isn't even funa ny more lol, waiting for A Way to be Dead since it looks way more interesting
-
turning is so awful that it's not even much fun to play survivor either any more lol
-
the game is in a horrible state right now, I got a survivor match in less than half a minute and 2 dudes dc in it with no gens completed so it's not even worth doing anything other than starting it up for the daily 50k and punching in the loot codes right now lol. I would rather play a social justice warrior feminist made game that is constantly insulting me for being a white straight man than dead by daylight right now, I would honestly have more fun with that as long as it was so ridiculous and insane that i could constantly get a laugh out of it. you can't laugh at how busted dbd is any more, it's just plain trash so keep an eye out for A Way to be Dead whent hat game comes out since it looks much more interesting anyways. as last guy I hid int he basement locker and went afk cause f*ck it. If he finds me he finds me if he don't he don't if I get banned idgaf any more 4 years later this game is still dogsh*t and it's always gonna be lol
-
@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1940700#Comment_1940700
Yes it's 9 or 10.
ah, well I don't use him lol so i didn't notice that , but that sounds like a reasonable limit so I don't see what the problem is besides the sleep default timers
-
autohaven is because youc ould squeeze between the buses to avoid the broken hitboxes that they should have fixed first rather than a spot the killer actually couldn't hit you from almost 10 feet away. I got into a survivor match in less than 30 seconds lol. and 2 people dc on first hook so I'm pretty sure a lot of dudes don't evenw anna play survivor right now lol which is pretty frakking ironic. we didn't get even one generator because of it, sad man, this game is trash
-
They just need a limit around maybe 9 snares on the map at a time so they have to be more careful where they put them and if they spam them and lose track on a chase the 'traps' placed elsewhere would despawn ... also the timer to get down t sleep should start out longer and each time they fall into sleep maybe happen 5-10 secs sooner until it hits the gradual time it has now and then stays there to simulate the fatigue from trying to remain awake and since he can hit them to put them in it faster anyways
-
the game on either role would probably get a lotta folkss easick even if they didn't stutter, using a perspective for survivors that would be alot less uncomfortable would require a closer to isometric view probably which would give way too much information and I won't even get started on killers
-
@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1939076#Comment_1939076
I saw a david vault the big drop down chute on gideon's and as soon as he hit the floor the killer swung from the vault at the top of the drop and it somehow still hits him and he goes down, the killer vaults the drop down and literally has to look for him because he was already on the ground when he got hit, of course he ended up DCing after that but I honestly can't say I blame him being there to witness the bullshittery
lol I would totally have closed the game too and called it a day until the next login 50k. At least survivor queues were fast for me last night. I guess I don't need to wonder why lmao
-
@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/1939667#Comment_1939667
Even just like 1500 cells. Though can you imagine how much money theyd lose if they gave away cells. 🤣 They gotta keep what little they have left
ain't that about 15 dollars in zeroes and ones?
-
@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1939600#Comment_1939600
Heck there was even one time for me when I played as Huntress I spawned with a direct line of sight to a survivor. It was very unfortunate for that survivor lol
"AYYLMAO" - Dead Dwight