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SocialDistomancy

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SocialDistomancy
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  • and you can hit them from almost 5 meters away sometimes so bank on it until the survivor hitboxes get fixed, then complain about a perk that only works if people are too scared to touch gens or dumb to stay on them while you're chasing somebody else on the other side of the map or to eat a hook if it means finishing one more first. corrupt at full power was always better because it guarantees some gens are untouchable for a couple of minutes and people hide by them getting nothing done (except maybe a few bones and if you aren't using hexes it only nabs them points and nothing constructive done) or they move to predictable spots around gens they can touch. And it uses only one perk slot. You could fill the other slot with tremors or another perk afterward.

  • @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/1939654#Comment_1939654

    Oh I thought you meant they nerfed his purple bottles which I was going to say I didn’t notice a difference since I play him a decent amount.

    The yellow bottles are not terrible, there’s some loops where you gas yourself on one side and throw slowing gas at the other and it basically instantly forces the pallet drop; in addition to some neat tricks you can do with it when approaching gens.

    http://www.youtube.com/watch?v=KY8BPSQWZ74&t=5m55s

    That pretty much shows one of the best uses for it I think. He also combines it with agitation for some ridiculously long basement hooks. Last I checked this guy was like #2 on the DBD leaderboard for most survivors downed while intoxicated, he plays a metric ton of clown.

    Jesus, Killer Klowns From ICP crossover sequel ftw

  • @sakha said:

    Bad UI? Bad animation?

    Even bodyblock RIP!

    https://youtu.be/qcujijIWiRI

    they finally nerfed survivors for once, the hitboxes are overtweaked though

  • @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/1939634#Comment_1939634

    They did? Is it not 15% slowdown base and 20% with bleach anymore?

    idk man didn't play him much before not at all after, basically he has more micromanagement on top of the standard killer micromanagement since now they say he has two potions to spend time mixing and one of them ironically buffs survivors' movespeed and sounds incredibly pointless lmao. If you use the yellow pot (I think that's the alacrity) he may be worse, and even if your skynet brain can handle the computations involved in using it effectively it sound slike it would make me pull my hair out since it isn't chill enough for me. This game is stressful enough as killer without the need to write a survivor prediction app and bring a calculator. I'll pass on the gas ass that is new clown.

  • @potato_ASF said:

    https://forum.deadbydaylight.com/en/discussion/comment/1939073#Comment_1939073

    There is already a smaller killer population vs survivor...

    0 new content would could even reduce the killer population even further...even lack of survivor content would be bad for the total population of the game.

    incorrect, this has just been a small bandaid every few months while the root of their discontent is not addressed (itself that attitude and approach being part of it) while making sure the game is fun for them and working on major issues and causes of frustration would bring some of those players back and wind up even keeping some once they got hooked on the gameplay again feeling a lot less frustrated and burnt out. and then work on further retention through new content. or as soon as a better game comes out, that isn't abandoned a month in or threatened by hollywood lawyers this game will begin to bleed players after a point it's begun doing it already on it's own without any competition. Imagine a short man with a short stick ... I think he'd wanna do what was within his power to keep his woman from looking at or getting a taste of better men doncha think? Once those killers get a taste of a better man they ain't comin back. A Way to be Dead and Evil Dead are two games coming out that could be the better man. Or total chuds.

  • @PodgeNotRodge said:

    https://forum.deadbydaylight.com/en/discussion/226338/a-million-blood-points-each

    Screw the bloodpoints, all my killers and survivors are where I want them to be. I want auric cells and/or iridescent shards. 🤣 something I can at least get a costume with.

    All your perk point are belong to us now.

  • Now that they buffed the survivor speed against the clown, idk, depends whether he uses the alacrity pot or not

  • @RiskyKara said:

    Yesterday during a game it got to the point where there were two left. I slugged a bill and then looked for the other guy who I hadn't even seen the entire game. Bill unbreakabled and I downed him again, kept looking for the other guy.

    Found him right before bill bled out all the way hiding in a bush next to a far corner on the map. In the post game I saw he had almost no points except for alturism and boldness. I have no idea what he did for that entire game, just wait for hatch? I don't think he spent a single second on a genny.

    Anyways I blame that guy for letting the match hang on for so long.

    boldness indicates he was healing, unhooking or reviving (or doing anything else worth points) in your threat radius which is kind of funny since it sounds as if he's great at hiding well yet still couldn't figure out how to hide his ass to a generator. That's the next step in his rise to shinobi. And then learning when and how to do the gen while the killer is around without dying, at that point, he will become shinobi.

  • @RiskyKara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1939170#Comment_1939170

    I love that, now I actually need to you know... git gud. Make those bully squads eat their teabag.

    Later tho. Other games to play.

    Nioh 2 remastered/complete is brutal but pretty good. immortals fenyx rising is also a surprise hit, especially coming from ubisoft. It's ironic that ubi slammed out such a great and fun game late last year while cdpr burned us lol.

    You might want to look into a coming game called A Way to be Dead which adds some interesting mechanics tot his 'asymmetrical' style and looks like it could be a lot more fun than dbd for both sides of the fence. Although, I also thought that about other asyms and they all turned out to either be imba shtako or killed through poor marketing or in the case of the only game I felt had the power to dethrone dbd after a little more work killed by stupid lawyers with friday th 13th. So AWtbD will probably be crap too, but if it's 30 or less it'll be worth a try until Back 4 Blood (probably gonna be killed by warner broker's dlc policy) or Evil Dead come out.

  • @rafajsp said:

    https://forum.deadbydaylight.com/en/discussion/comment/1939200#Comment_1939200

    As always has been PTB serves for nothing LOL.

    My guess PTB is for rant before goes live when ppl are used to it already ...

    Not even experimented new movements and my assumption i will not.

    kind of like acclimation, considering the devs and what we know about how some of them think about the players and how they operate, it's possible. I don't put it past them is all I'm gonna say I reckon.

  • @Dragonshensi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1939223#Comment_1939223

    idk if it could have been that perk cause immediately when it started the guy got injured and ran past me with the Legion right behind him.

    ah yeah some of the last times I played going back about a month or so even at least I had some very unlucky spawns with an immediate threat radius. And at least once I saw the kilelr pop out and see me dead on within the first couple or few seconds (leatherface gabby jay yay), and I was in a bad spot and was like frak it and dc immediately knowing I was gonna be tunneled and had no where to run where I spawned lol. In fact that specific bad start may have been the point where I asked myself ######### I was waiting ten minutes for (queues hadn't pushed 15 - 20 minutes yet when it happened but once it hits 5 it becomes too much for me to put upw ith sometimes).

  • the injured teammate might have been using the no mither perk. remember the UI shows it differently now, so thing s like no mither we'll have to see on the new UI before our brains immediately recognize it at the start of a match. There may be adjustments to make it less obvious to a killer when a matchs tarts out that a guy is using no mither too. there was alot of cheating lately, but generally it takes a day or two after patches for cheats to get updated. and people are thirsty byt hat point and as much as theyw ere showing it off before I'm sure once their cheats work again they'll be more than happy to make it clear they're cheating. if they weren't drowned in a ban wave that comes with the patch, but, they'd just do another family share or buy a new account while it's on sale if they ran out of supply old accounts bought in old sales which alot of 'hardcore' cheaters do in games especially ones frequently on sale like csgo

  • @TapeKnot said:

    Red Glyphs are interactable objects that are available to collect as both survivor and killer. In order to spawn a Red Glyph into a trial, you must have a Glyph Challenge active in The Archives. When in a trial with the challenge active, one Red Glyph will appear in a random location and stay there until you collect them. They are invisible from far away, but become visible to you when you get within a certain proximity of them:

    https://imgur.com/a/hl7PYV7

    To collect a Red Glyph, move up to one and hold your interaction button. After a few seconds, the Red Glyph will disappear and you'll make progress towards the Glyph Seeker challenge:

    https://imgur.com/a/8YRIQy0

    what are we playing enderal now?

  • @HeckaYeah said:

    Does anyone else have the issue of having their entire POV change while triggering a trap set by the Hag? If I trigger one, my whole screen jumps to look another direction, causing me to become disoriented. I play on Switch btw. Does anyone know how to correct this issue?

    is it bad dream pov change or bad daydream pov change? helps us to get aa clearer picture

  • @cburton311 said:

    broken hit boxes, no 360's, emblem bugs...

    the smoother transitions are also stealing seconds...not that that matters greatly but this game is all about efficient use of time and animating standing from injured isn't free

    lol I learned the 360 thing the hard way and it wasted a lot of movement lol gonna be hard to fake too not that it will matter untilt hey address th ebroken hitboxes

  • @rafajsp said:

    Well after a week i decided to play again, it's sunday so i should have some fun.

    Just to remember i'm soloq 100% of time because i guess it's more rewarding.

    First game: Iri Head Huntress with Belt and camping, NOICE !

    Second game: Killer ritual (Clown) against a swf, NOICE !

    Third game: infinite Meyers slugging on 5 gens, NOICE !

    Took a pause and got some coffee because things are getting interesting right now LOL.

    Forth game: Another killer ritual (Trapper with grab) nothing special i did good 3k.

    Fifth game: Standard game versing Billy, was actually NOICE !

    Last game: Scroll hag with that purple addon wich you can't disarm (i don't know the name), NOICE !

    At this point my coffee was ended so i decided to gave up.

    See you guys on the next episode of: "How those things are still allowed !"

    Definitely no ice this week, my butt is burning from those ridiculous new hitboxes

  • @ClownIsUnderrated said:

    Nothing's really changed about Freddy, just doing his usual Stretch Armstrong impression.

    https://www.youtube.com/watch?v=U2hgg6R0k_k

    One of my favorite freddy scenes as a kid, I liked the roach motel too lol

  • @DemonDaddy said:

    Maybe I would use them if I could find some survivors that refuse to do bones. Sadly I only see them on the forum. Hexes are just what you pick when you think 4 perks are to much for an entire match.

    LMAO

  • @RiskyKara said:

    Since the update I haven't been having a whole lot of fun. With depiping at twice the rate, went from rank 4 to 7 survivor in one play session. Kept having games where people would suicide on the hook, disconnect, or on the killer side be really really toxic (Either in post game chat or in gameplay. 4-Man SWF bully squads are no fun.)

    Frustrated and tilted I kept pushing on because I'm an idiot that can't learn to just stop playing if I'm not having fun.

    Managed to line up a 4-man Mori team which I would like to show off. This will become my DBD Magnum Opus, painted by the suffering of survivors who had nothing to do with my frustration or Yamaoka's murder. With this satisfaction born of mindless bleed letting I can finally rest. Time to play something else for a while.

    Side Note: I commend the survivors for not DCing when they saw what I was doing. It was not easy to make a 4-man slug army with everyone on death hook simultaneously. They kept insisting on reviving each other for some strange reason.

    https://youtu.be/67g8GOhL0Sg

    Good, let the hate flow through you. Feel the power of your hatred, and of the fear in those incompetent fools. Now you are ready, I dub you Darth Risque... now go and bring the symphony of their agony to ears across the dimensions.

  • @jester20k said:

    https://forum.deadbydaylight.com/en/discussion/comment/1939133#Comment_1939133

    They did though, they just waited for next gen consoles to power through their terrible coding. problem fixed as far as they're concerned.

    lol when I got hooked the firecrackers going off ont he hook even lagged me for a second on ps5

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1939123#Comment_1939123

    I'm very sad aswell that the potential of this game just gets thrown out of the window.

    But don't worry,i already lost my faith in BHVR years ago when they promised to improve console perfomance but actually didn't and now try to ignore it as much as possible 👌

    once cdpr has that grand revelation that there isn't much they can do for base consoles they'll probably start being quiet about it until everybody forgets about it too lmao

  • it has to do with the hitboxes after the survivor makeover I believe, they really borked the hitboxes on em all, lack of double bp right now isn't helping me wanna do anything other than log in for the login bonus unless the bitboxes are so broken I decide to knock some killer rift out of the way and take advantage of it before they fix it

  • @gatsby said:

    And I’m suffering from an addiction to Stake Out and still Rank 1 despite the rank bugs and my obsession with a non-meta perk.

    The stacks and the great skill check noises are too satisfying...

    lol I loved that perk, especially for some of the tomes, it also can double as killer detector in some unusual situations mostly when otherwise not paying good attention.

  • "lol, you are a kind soul bringing a little laughter to a sad update." - John Wayne Gacy

  • @Jesterflow said:

    So in my personal opinion and many others I play with. The doctors ability can be used so much and so often, that it just feels physically impossible to win against many doctors. Hardly ever being able to outrun the killer, when we start getting space he just electro therapys us multiple times so that we can’t use pallets or anything to help ourselves. I feel like there should be a longer cool down on it. I just want to know if any others feel the same way about this. Please let me know.

    with addons you can use it often with a large radius combined with distressing, on it's own it's only about once a minute iirc. Once they blow it you have enough time to finish a gen safely if you aren't using calm spirit.

    When no one is chased , and you're on a gen not on the edges or if they are near that edge of the map, they might use it to find somebody. If they just hooked or downed and may be about to hook somebody is a time they are inclined to use it, also just after a hook and they may use shock therapy instead around the hook depending on the layout. Try and anticipate the static, then slam the gen once they burn it. Do get madness one out of the way in case of madness aura and so it's less jarring when the skill check changes hit you after spending half the match doing them normally. The perk he uses when he kicks the gen is basically just forcing you to do the DS skill check every time you start the gen again. If you can usually land DS you don't need to be afraid of the gens.

    Also throw a pallet early, and try and predict when he's gonna throw shock therapy and fake going for the pallet to bait it and gain some ground running too. keep in mind even throwing it, you still can't vault it if hit by shock therapy. But it can put some ground between you, but can also make the spot more dangerous for you creating a potential dead end for you if you're not careful. It can create distance and let you run away from the area though throwing early as he has to move around it or kick it. Baiting shock around an unused pallet though, can often get you some distance back since theys low while charging it up.

    You just can't go in most circles forever like that, something to keep in mind too. Eventually you have to use it, or get away, but if you have dead hard that can help you get away from the spot after being hit getting you a lot of ground with the speed boost combination. You can also dead hard when coming straight on at a pallet or vault if he's readying shock to be able to throw the pallet or vault before he hits you with shock you can dodge the shock entirely with a good dead hard and put a lot of distance between you after the pallet or vault and the slow charging shock gave the doctor. It's hard to think of little things like that in the middle of a panic while being chased though. You'll have to force yourself so will have some bad matches but eventually it'll become more intuitive for you. Try playing doctor a little bit also to get a feel for cd and range of his effects and what it looks like from his perspective. Even unintentionally you'll get alittle better playing against him after enough of that.

  • @Verconissp said:

    https://forum.deadbydaylight.com/en/discussion/comment/1939076#Comment_1939076

    Every damn game is always a 100% poko's hit, it's terrible and it's miserable,

    definitely miserable. I brought spinehcill to be safe, but didn't really put it to use, I will next time though. gotta play like a total coward and hope you get a map with abusable spots in it untilt hey fix this. Or maybe it'll be the one time this year worth playing killer for a while if the hitboxes are still broken while playing as one.


    I googled poko and all that came up was a tractor truck and some overwatch kid, were you referring to being hit by a mac truck as a figure of speech I'm used to using?

  • @Verconissp said:

    The patch needs to be rerolled back to 4.4.2.. i honestly can't take this patch at best, it's so hard to not dc every game just getting pokos'd every damn hit, it would save this game Honestly,

    first game in and every single hit was about a body and a half's length away and even one pretty wide and tot he side ######### lol. I ran for a fulls econd after a vault once before I dropped immediately. I know I haven't played much ina while, but jesus christ, I'm going down faster than that hooker in full metal jacket.

    At least so many people don't wanna play (I don't blame them especially with no double bp) that my queue was shockingly less than 5 minutes in the evening. Which I take as a possible indication a lot of people don't wanna play right now. It's possibly only worth the login bonus and then playing something else until they fix the hitboxes and extend the lunar thing to make upf or the game being unplayable and wasting some of it. And throw in double bp to get some onto killers once hitboxes are fixed and survivors come back so queues don't push 20 minutes again.

    I suspect the hitboxes were intentional, but they did not intend for them to be as far reaching and as wide as they are they probably wanted it tweaked just a little bit to get more people enticed to play as killers since they didn't change ds and have basically removed the hope for the object changes due tot rust issues. So the double bp will keep some after hitboxes are fixed. I can't believe I found myself thinking "well they needed tot hrow killers a little bone for once" with all the firecrackers after finishing a generator until the second, third, fourth times I was hit lmfao.

  • Only you can prevent forest fires.

  • when I saw the new hitboxes, I've decided it's okay to start using these kind of spots until they fkng fix the body and a half's length away hits non stop. With those hitboxes they could probably still hit you in there anyways at this point. but thanks for the heads up. If lasts urvivor does it, then it's "holding the game hostage", but I have no problem with doing it to be safe while there's still others to chase as long as they don't stay up there doing nothing once they know the killer moved on.

  • Yo I see what everybody is talking about now after trying a match, a dude hit me, every single time he hit me, by about a body and a half's length away were the body laying stretched out the long way from head to toe. #########. Every, single, hit. The UI was confusing at firsts ince the scratch marks made me think a couple of guys were dead until I realized they were injured, that seemed counterintuitive. They really need to fix the gd hit detection if they are gonna make us play this crap with not even double bp. It's only worth the log in bonus and then closing the game immediately until they fix that #########.

    When an idiot unhooked me right after going up on second hook, I just stood there and said f*ck it. The killer to be a prick stood about the body and a half's length away as if to rub it into my face, then after a couple seconds hit me fromt hat distance. Then turned out to be a tard actually using a mori in 2021 lmfao. I dc since homie don't play that. Fix the hit detection, people are not exaggerating, if anything, they are underestimating how broken hits are. I can't believe I deleted gow to install this garbage again and there isn't even double bp. Also, don't try to spin it'll get you hit lol. And you'll waste a lot of ground trying to undo that decision if you don't get hit. Which would be a miracle if you don't get hit, even when they're not looking entirely at you now for some reason. The survivor's hitboxes are longer and wider than ron jeremy now.

    The new icons are nice btw, just took me a moment to realize what meant injured and not dead btw. Once you adjust, and find the UI scale in options (it looked like 1080p UI size and I was like ######### by default) it's not bad. Just counterinuitive injury indications in my opinion was all. But the portraits are pretty nice they actually did do a nice job on one thing this update. And after feeling the hitboxes now, I'm kinda glad they didn't change ds yet since if I play again it's only gonna be to try and be a prick about it.

    Also I hope you can stillt ell as solo survivor when the obsession is being chased by the portraits, that was really helpful against some sweatier killers sometimes. Every little safe second helped to get things done faster. Part of what makes swf so powerful is being able to relay that information immediately to the whole group so they never waste a second. If the new UI doesn't let us get a visual portrait indication of a full health obsession being chased that's gonna hurt solos, not that it'll hurt the queues any if they don't wanna play lol so if anything this patch might also address queue times since I got a match within 5 minutes with no bp event indicating fewer survivors in queue lmao.

  • @chadbeastofprey said:

    i don't understand this post at all, could you not have closed the hatch or open the door? i don't get it. the game doesn't need a match time limit. egc exists already.

    there are sometimes situations with two guys left that can be dragged out for along time due to both gen placement/killer mobility and the lack of the hatch mechanic until one of those two survivors dies. I found myself ina bad situation with a couple of gens and a blight and another guy and we spent about ten minutes before accepting we would never be able to progress the gens faster than the blight could bounce between them since theyw ere close enough to be within los. The blight wouldn't be lured away from them either when I tried getting him to chase me a few times. idk how he did it but after a long time he opened the door lol even though we still needed a gen. I never found myself in a situation I needed to dot hat as killer since I'd just afk at a door by then, so no clue what he did lol.

  • @Sand said:

    Is there no match time limit? I knew a survivor was waiting on hatch so I started watching a disguised toast video, then I watched another after it ended. Then I decided to walk closer to the hatch and he finally left. After the match I hit him with the 'lul kekw and gg" and "good luck on your next :)" and then he said "f*** off p****" lul kekw

    oh geez toast is still around? I think I forgot about him after I quit hearthstone lol

  • @Chchchcheryl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1937275#Comment_1937275

    wait until level 3, there is a mission to point at the killer twice whilst having premonition equipped and/or active! They won't like that one bit

    It's almost as if the devs themselves are outright BMing the killers now as if they don't believe they'll actually turn the survivors' queues into an hour. At this point I would like it see it happen for the lulz. The forums would be awesome if the queues can break even half an hour.

  • going by the title I was afraid to look, so I'm sorry that I couldn't answer your question

  • @Shirokinukatsukami said:

    In the course of trying to get this quest I stunned 3 different killers maybe 10 times total. LOL

    When they put me on hook they kept stabbing me over and over I mean sorry dudes nothing personal just a little Self-Preservation.

    LMAO

  • @Grandpa_Crack_Pipe said:

    Yeah, I was gonna complain, but then I read the part of the patch notes where they explained they were going to replace all the killer's arms with Slinkies like real life killers have and it all made sense.

    https://www.youtube.com/watch?app=desktop&v=yWhJcFMesh4

    Everybody loves a slinky

  • @dspaceman20 said:

    You got me in the first half im not going to lie.

    But in all seriousness I really wish people wouldn't generalize all survivors like this. Not all of us are whinny

    well if they're not winny they must be whiney when they losey

  • @Chchchcheryl said:

    No it's the moment the chase starts you have five seconds to enter a locker, no matter how long for, I got it first try, threw on head on and quick and quiet and hopped in whilst the doctor broke a pallet, stunned him and ran off, he face camped me after that for using head on because its "toxic" but that's a first for me

    I would have face camped you too for a pallet then a head on right after since it would seem from his pov you were deliberately screwing with him lol. just remembered this poor hag I ds'd right over a pallet when I had the stun 3x in one match on an older rift. two other dudes, they took it as a cue for us to screw with that poor hag. we ran it around for like ten minutes with a really beautiful tile layout and we were trading protections, blocking the hook, doing anything we could to be annoying and I actually felt bad about it afterward. this was some time last year lol. the rifts make you wanna throw games or do things that screw with people just to be sure you finish them or take a single match or as few as possible to do it, it's not healthy the way they're set up. This is what grinds outside of mmorpgs have done to modern video games.

  • @gendoss said:

    I don't know if it's just me but I usually don't get toxic players that often, I really don't. Tonight tho i've gotten constant t-bags, insanely overpowered builds, and harassment! Is the new update causing people to spew salt and toxicity?

    it's the dread they built up over ds just to get the sense of "the devs know how it is they got our back let's have fun bois" when it didn't happen. the price they pay for it is in 20 minute queue length so they might as well make it worth it in match if they're not sensible to play something that doesn't have a 20 minute line to get into a 6 or 7 minute match

  • @Wiggles_Diggles said:

    When will this be fixed?

    Also is it reportable if a survivor BRINGS an Autohaven map offering and runs you at the bus?

    only reportable if they do it for an incredibly long time (like 5 to 10 minutes straight, but if you stay that long your fault the rest finish gens and leave) or they are doing it more than a quick one pass through (to buy a second but not staying on it not looping it) as the last guy alive since that is "holding match hostage" by not allowing an end condition. basically if they keep doing it over and over and especially if they are the last guy alive and delaying a conclusion to the match then it's reportable. Same as killers luring survivors to get stuck ont he hill rock wasn't reportable as long as they came back and killed them, but if they left them stuck thatd elays an end to the match and is reportable. Th reason they take "holding the match hostage" sos eriously goes back tot hat being a very common thing when the game first came out when both survivors and killers had ways to just minimize the game and go to sleep and force the other side to dc, lose bp and offerings and it was fairly common sometimes if you had shiff for luck. people also cried about the pips and save scummed to save those iirc.

  • @Marigoria said:

    Spirits would never find a lobby lol.

    pretty sure they'd be entitled to a refund if they ever do this since you'd pay real money for content literally unusable

  • "why are my queues 20 minutes?"

    "Don't nerf me or I quit but please remove anything I don't like to play against"

    "Please let me put the only killers worth using on a personal ban list while I sit patiently in queue for an hour with my swf"

  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/1936229#Comment_1936229

    Then my mistake. I don't afk on purpose so I didn't know that was even a rule.

    the general rule is never apologize to the lecturing sorts seeking justice in their eyes, as nothing you do will ever satiate them and you open the floodgates of hell. best to just glance past and pretend they don't exist. think of it like skinwalkers, by acknowledging the evil you lend it power. huzzah

  • @chadbeastofprey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1936167#Comment_1936167

    Cyberpunk may have been a giant fail but can you really say they failed aesthetically? Game is gorgeous.

    It’s funny because it apparently took them months to put the heads of already made character models in a tiny little circle and then scattered the rest of the ######### elsewhere on the screen. Come on lmao.

    the fake ps1 port of cyberpunk video somebody posted on the reddit had me rolling

  • @chadbeastofprey said:

    The fact that it took them months to create something so aesthetically awful is so ######### funny to me lmao

    how is that funny after cyberpunk lol, cyberpunk pretty much killed any other disaster for me, and I expect them from every release now

  • The cake was a lie. Not gonna lie when I saw the title of this thread I thought I was gonna see a richard pic.

  • @trokx said:

    Whenever I feel I am going to lose or be caught by the killer, I start crouching in front of the killer as my way to concede. Sometimes all of my teammates are dead and I have 4 machines to go so I concede. Anyways, sometimes the killer let’s me go when I crouch and allows me to finish machines/escape. Why do y’all do that??

    dominance/submission. I'm not even sure that they're aware of it every single time, but intuitively it's an act of submission. As you said, you do it to concede. In a game constantly setting people off, they probably relax and are fine with defeating you mentally and don't care about the hatch afterward. Sometimes conscious of it, sometimes maybe not. But it's common for many mammals including humans to look down, look away or lower their heads in submission.

  • @Funcle1983 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1936079#Comment_1936079

    Elongated wait times are the byproduct of a less than acceptable product...

    COD has a 100 tier battle pass that is no where near the grind of this game. The product is good and the rewards aren’t recolored garbage and 8 of the same charm. If the product was better more people would play, simple as that

    I'm just sicka nd tired of every god dang thing having a battle pass these days even hearthcrap has one now like seriously #########. I would be hardpressed if only played one game and never got to enjoy an other one to just finish ONE of those gamee's stupid battle passes let alone a few of them. So I generally bot or afk them, and if they don't want people doing that, don't put long grindy ass battlepasses in every single game out there and expect people to pay for it on top of that since if you don't unlock most of it you just got RIPPED OFF. so yeah, I'ma afk that ######### if they expect me to pay for it since I'm not going to pay the employer to work for them, they would be expected to pay Me for the work.

  • lol I can tell the one you quoted probably comes from twitter

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