ShyPirate
ShyPirate
About
- Username
- ShyPirate
- Joined
- Visits
- 7,873
- Last Active
Comments
-
Nice!
But something has bothered me since last year. Maybe I'm just missing something obvious but I can clearly see 3, 4, and 5 candles on the 3rd, 4th, and 5th anniversary cakes. This year's has the finger candle in the shape of a 7. I can't seem to find a 6 on the flan. Is there one?
-
@TerraEsram said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3462468#Comment_3462468
Hmmm.. So it's the "charge" thingy you need to have for the mask?
For survivor you have to have an invitation with at least one charge and be in the match when an exit is opened (gate or hatch). It doesn't necessarily have to be EGC. You can even get it in the middle of the sacrifice animation as long as the hatch opens before you have fully ascended into the sky.
-
@the_voices said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3461690#Comment_3461690
If they do that they should make it so you get more BP if you choose the randomizer option. Perk variety would skyrocket.
Yes, I support this suggestion!
-
Not sure what you are saying.
You can get the skins without using the cakes but the invitations will be harder to find. Others using or not using cakes will not affect your ability to get the skins in any way.
That said, I agree that it only makes sense to use them every game during the event. Each game where everyone uses a cake should earn each person enough BP to get at least 3-5 more cakes.
-
I'm going to throw out a guess that the challenge is some kind of test of the feature and that it will become part of the base game in some future update.
-
I think you are still stuck playing the ps4 version of the game though. Or does the ST content still show up when you open the ps5 version?
-
I'm not sure why you can't progress through a character's bloodwebs even if you can't play as them.
There's probably a reason but it seems like you should be able to.
-
Yes, 3 times for me. Make sure you upvote the bug report (link below)
https://forums.bhvr.com/dead-by-daylight/discussion/379720/decisive-strike-bugged#latest
-
This exact thing (flying around while still in the carry animation - see first video) has happened to me 3 out of 4 times when succeeding the decisive strike skill check in the past week.
-
Map prevention feature gets turned off temporarily after a new map is released.
-
@GreyBigfoot said:
Sorry to bump my discussion (which had zero comments lol), but I've just learned that you can in fact achieve this one as any killer, as long as the survivor is afflicted by hindred. So it must be a typo. Or a bug, I'm not sure.
Clown is definitely the easiest method to achieve.
Yes, I was going to reply that I got it with clown without even realizing this was a new achievement.
Also, I play on PS5 and I don't think it specifies the singularity in the description on that platform.
-
There is a full cosmetic set for Nea too, and it's free if you collect the invitations during the event.
-
@HugTheHag said:
(Don't think you're new to the game but in case you skipped last year's anniversary) :
It looks like it'll work like last year : there are pillards with an "invitation" appearing in the map. When you pick it up, you either have to power the gates (as survivor) or play the game to the end (as killer) to get a cosmetic reward from the anniversary set : 6 masks for survivor and 6 masks for killer. The mask you get is random, but you'll eventually get all of them. There are multiple pillars in the map, everyone can get the cosmetic in any given game, provided they find an invitation and survive long enough.
It looks like killers are going to get an event addon that allows them to break pallets quicker (kind of like during halloween they get the blight serum), and it looks like survivors are getting an event item that allows them to block a window.
I don't know any more of how the 7th is going to go ! =)
According to the anniversary stream (https://www.youtube.com/live/HSlaDMyYyEs?feature=share&t=5179) the event items are the invitations themselves instead of something found in the bloodweb. If you want the mask you'll have to save the invitation, but if you already have all the masks or don't care about them you can use the invitation as an item during chase.
-
@BadLadyAngel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453286#Comment_3453286
Well, yeah. 500 xp per fragment, normal match xp about 600. It should be double xp now, so 1200 xp resulting 2 and a bit fragments. That is the normal part.
And when it is double fragments event, it is 500 xp for 2 fragments.
Right now it is both. 500 xp for 2 fragments, 1200 xp a match, therefore 4, sometimes 6, fragments per match. Quadruple fragments.
Was worried it was just me and I would get banned for exploits or something, but it is not. I am like a week and half into doing rift, this is christmas for me. Did 11 levels in one session.
No, it's been happening to me too since the update yesterday. I hope it lasts.
-
Daily login rewards and BP codes let you go over the cap because those BP are put into a separate pool of points. Tome challenges and daily rituals are put into the normal pool.
So let's say you have 1,960,000 points. If you use a BP code for 50,000 your BP total will show 2,010,000. You would still be able to earn up to 40,000 from trials, tome challenges, and/or daily rituals (because your "normal" pool is still 1,960,000), but anything over that would be wasted.
If you have 2.5 million and are still earning BP from trials you might have a bug (albeit a welcome one) unless you just happen to have a huge pool of bonus points. You'll probably cap out sooner or later.
-
@HugTheHag said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3451554#Comment_3451554
Just got it too ! I'm at 2.2 millions now ! ^^
Lots of cake incoming !!
Tomorrow is the new chapter update, but the anniversary event (cakes, tome, etc) isn't until next Tuesday.
If you want to hang on to that 2.2 mil for the event you'll have to wait a week unfortunately.
-
@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3451029#Comment_3451029
So my initial assumption was right that double xp becomes more beneficial the more you play but for quick and short sessions double rift does it's job just fine. That's what I was trying to say since I'm not playing that much per day so double rift fragment was fine for me. I guess for people who play for few hours a day it's a good way to catch up some levels while for grinding, double XP is what's the best.
Regardless of how many games you play, double rift fragments will net you at most 1 additional rift fragment over double experience.
The only reason you sometimes get 4 rift fragments is because of where your experience toward the next fragment starts at the beginning of the match.
Starting from 0, earning 600 xp in a match will get you 2 rift fragments with double rift fragments, and also 2 rift fragments with double xp (0+2*600=1200)
Starting from 400, earning 600 xp in a match will get you 4 rift fragments with double rift fragments, but only 3 rift fragments with double xp (400+2*600=1600). However, in this scenario, with double rift fragments you are now at 0 xp toward the next fragment, but with double xp you are at 100 xp toward the next fragment.
It is never one extra fragment per game or multiple extra fragments over time. One additional fragment (at most) is all double rift fragments will ever get you regardless of if you play one match or one thousand matches.
It's even possible for double rift fragments to get you less rift fragments, though I think this would only happen if you played just a single match under narrow circumstances.
Starting from 300, earning 600 xp in a match will get you 2 rift fragments with double rift fragments but will get you 3 rift fragments with double xp (300+2*600=1500). But since in this scenario you would be 400 xp toward your next fragment with double fragments but 0 xp toward your next fragment with double xp, it would balance out with an additional match.
So unless you are so extraordinarlily desperate for rift fragments that you absolutely need the possibility of earning just one more over the course of the whole event, double xp is objectively better.
-
I don't really have a main. I play both roles fairly equal and play a lot of different characters. Everyone is between P3 and P11.
I guess the survivors I play the most are Zarina, Hattie, Nancy, Steve, Elodie, Feng Min, Yun Jin, and Ace.
For Killer, it's Knight, Artist, Wraith, Trapper, Clown, Nemesis, Michael Myers, Pig, and Demogorgon.
-
Flip Flop with Unbreakable and Boil Over is how I got it. It may take a few games but eventually you'll get a Killer that leaves you on the ground long enough to build your recovery. Even though I had Unbreakable I only 99'd my recovery and didn't pick myself up so I'd get the 50% wiggle progression.
-
@KenwanObinobi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445320#Comment_3445320
My internet is fine, it happens rarely but even though i did not DC the last 500 trials, if i loose my connection, i do not understand why i should be punished.
There are statistics about the numbers of DC, if you never do it and it happens once, why should you get a penalty ?
And about ruining the game, it is already ruined by camping/tunneling in every trials but it is another subject.
If you have 1 crash after 500 games your penalty is 5 minutes. It will mostly have passed by the time the game reloads.
If you then play another 500 games before another crash, the penalty will still only be 5 minutes.
The length of the penalty only increases with multiple disconnects/crashes within a set time period or number or games played. The specifics are not known to the general public but it's safe to say that if you are playing 500 (or even 100) matches between crashes you will never exceed a 5 minute penalty.
-
I'm afraid the opportunity to get a voucher code has expired. We can only hope ST returns one day.
-
@GannTM said:
It was even worse on the 6.1.0 PTB, where it was 50k BP to prestige. It’s only 20k now but I agree it was a little unnecessary to implement that.
I think op is referring to the fact that you need to have a character at p1 before you can use the automatic bloodweb completion feature.
But I agree, paying for prestiging is unnecessary.
-
Was it your first match of the day with that role? I think you still get the 300 xp for first match even if there is a DC during loading.
-
The character of Dracula is public domain. It can be used freely without obtaining licensing. As long as the visual is not too close to another work that is subject to copyright then a Dracula outfit could be created for any unlicensed character (just like the "Alice in Wonderland" cosmetics are unlicensed).
If the character is licensed, permission would only need to be obtained from the license holder of that character.
-
@GingerBeard said:
Nicolas Cage will be both the survivor and the killer.
Yes! Face Off chapter with killer Castor Troy and survivor Sean Archer both using the exact same character model.
-
If I recall there was mention of it only being available if a character was prestiged at least once. Could that be it?
-
I equip the smallest weapon I have available purely for this reason.
How about just a setting so killers can adjust the transparency of their weapon/hands, from solid to barely visible?
-
Why does it matter if the hag was hitting you on hook? If the other 3 had already left weren't you sacrificed almost instantly anyway?
-
@Phantom_ said:
Yes, I know that it is a survivor challenge lol
Sorry, I feel dumb for asking. I forgot that they separated survivor and killer challenges now so it's easier to tell when one is role specific.
-
@Phantom_ said:
Is this challenge bugged? I've selected it for days and it won't show anywhere on the map.
Are you playing survivor? It is a survivor only glyph.
-
@Akumakaji said:
Please elaborate further, as I never played the mobile game. When one survivor plays a flashlight, everyone gets a flashlight?
I think they mean that if you were to buy a flashlight in Dwight's bloodweb, you would be able to switch to Meg and equip it on her.
-
No, if you purchased the teachables for a character before last summer's update then those perks will appear in the bloodwebs of all other characters.
However if you do P1 Trapper then Trapper's 3 perks will automatically be unlocked at T1 on all characters.
-
If you were previously on ps4 and switch to ps5 then everything you bought should still be unlocked.
-
I love it as well.
I used it when completing the challenge where you have to hit a survivor after emerging from a snowman.
I climbed into a snowman at the beginning of the trial and positioned myself near a generator. Two generators popped before a pair of survivors started working on the one I was next to.
I burst out of the snowman and I can only hope the sight of the dredge snowman emerging from a regular snowman was the stuff of nightmares.
-
Last night I had a match as killer. I had already 2 hooked everyone and I typically just let everyone go at that point so I thought I'd mess around with a snowman.
I found one next to a generator in a central area and climbed inside, positioning it so I could just barely see the generator, and waited.
One survivor came and started working on the generator. I waited. A second survivor got on the generator as well. I stood still, letting them work for about 10 seconds, then I slowly turned the snowman toward the generator and jumped out.
I really hope they saw it happen.
-
@MisterMister said:
https://forums.bhvr.com/dead-by-daylight/discussion/357749/the-snowmen-heist
You’ve played 458 games since yesterday? I think you need an intervention
Yeah, I'm thinking this is an exaggeration. You'd have to play 19 games per hour for 24 straight hours. That's about 1 match every 3 minutes.
-
Yes, and they have been reported for working with the killer.
-
More than likely it is a result of different POV.
Killers can only see the direction their bodies are facing since they have a first person POV. They can still move in a differenct direction than they are facing but have to walk sideways or backwards to do it.
Survivors can have their bodies point one direction and look in a different direction so the more fluid animation is a result of being able to turn just the head.
-
A veto system would really be the only workable voting system for this game.
After the lobby players could be presented with 6 randomly chosen realms (or maps). Each player would choose one to veto. One of the realms (maps) that isn't vetoed would be chosen for the match.
-
@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3240938#Comment_3240938
I just want to know which one if the roster is active around your work. Any guesses?
Well I work at a high school so maybe that's where the rumored teacher ended up.
-
There is a broken pallet near where I park my car at work. I get excited whenever I see it.
-
What platform are you on? That used to happen to me all the time on PS4. Haven't had it happen since I switched to PS5.
-
No main at all here.
I play survivor and killer roughly equally.
There are about a dozen killers and even more survivors I play regularly. And I try to make sure no survivor or killer goes unplayed for very long.
-
@HarlockTaliesin said:
https://forum.deadbydaylight.com/en/discussion/comment/3180167#Comment_3180167
I just wish you could get BPs/exp with bot matches. I would play them forever. :(
I hope this is a thing, even if the cap is reduced by a great deal (say 75%).
Being able to earn 10k BP in a bot match consistently would be fine with me, especially since queue times should be almost instant.
-
It's a typo. To get crdit for it you have to equip only self care, use it to heal yourself, then escape.
-
To me any linked cosmetic is worth far less than a non-linked. I'm only interested in mixing and matching. Generally I try to make sure my outfit comes from 3 different sets.
I refuse to buy the linked cosmetics, unique character or not. I might consider the unique characters if they cost far less.
-
@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3159478#Comment_3159478
Its literally on the top of the forums as a warning:
I might be mistaken but I think this only refers to one time use codes. BP codes are available to everyone while they are active.
-
Yes!! This has me most excited!
-
The wiki is what I use when trying to complete the emblem challenges
Emblems are a new Ranking Mechanic that was implemented with Patch 1.9.4 into Dead by Daylight . The Emblem System is a replacement for the Victory Cube for Killers and the old Bloodpoint-related Rank Mechanic for Survivors. A Player's Rank is now decided by their performance in a Trial and independent of the Bloodpoints they gained. Emblems replace the old Bloodpoint Category circles in the Ranking section of the Tally Screen. Successfully obtained Emblems come in four Qualities: Bronze, Silver -
You need 8 "points" toward the devout emblem to get gold.
You get 2 points per sacrifice or mori
You get 1 point for hooking each survivor once
You get 1 point for 9 or more hooks
Gold can be achieved by either killing all 4 survivors or killing 3 with at least 9 hook events and hooking everyone once. It's pretty much only those two options.