The thing I don't understand about "survivors vs killers" animations:

Basically: When survivors turning left or right they have such a complicated (realistic) turning animation, from upperbody to legs, but when killers turning left or right... Cough...Cough... Just watch:

https://www.youtube.com/watch?v=MHQqkkIbGRA

It looks like they're standing on a some sort of "Turning platform", it looks... Hilarious, weird and something that you'd expect from 2010 games...

Some killers don't even have their legs animated while they wiping their weapons and moving... (Hag)

My question is: Why we don't have the same complicated (realistic) turning animations for both survivors and killers?

Why old killers don't have a proper leg animations while "Hitting and wiping animations".

It's the same game after all. But it feels like at least with animations survivors were made in 2022, but killers were made in 2010. -_-

Comments

  • @Grigerbest said:

    Basically: When survivors turning left or right they have such a complicated (realistic) turning animation, from upperbody to legs, but when killers turning left or right... Cough...Cough... Just watch:

    https://www.youtube.com/watch?v=MHQqkkIbGRA

    It looks like they're standing on a some sort of "Turning platform", it looks... Hilarious, weird and something that you'd expect from 2010 games...

    Some killers don't even have their legs animated while they wiping their weapons and moving... (Hag)

    My question is: Why we don't have the same complicated (realistic) turning animations for both survivors and killers?

    Why old killers don't have a proper leg animations while "Hitting and wiping animations".

    It's the same game after all. But it feels like at least with animations survivors were made in 2022, but killers were made in 2010. -_-

    Realistic?????????? Do you have any videos of a person doing a 360 in real life? I eagerly await a video of someone doing that “realistic” animation in real life.

  • @Coffeecrashing said:

    https://forum.deadbydaylight.com/en/discussion/354861/the-thing-i-dont-understand-about-survivors-vs-killers-animations

    Realistic?????????? Do you have any videos of a person doing a 360 in real life? I eagerly await a video of someone doing that “realistic” animation in real life.

    I'm talking about when they turn left and right from the spot. (Only moving your mouse)

    Survivors have a realistic (pretty much) animation when they turn left or right when they stand in 1 place.

    But look at the killers, when they do the same, it looks like their whole model is just turning like on some sort of a platform.

    This is what I meant, nothing to do with 360. =)

  • Yeah. It looks weird. It always was bothering me. Why killers, when rotating, has to move their whole body instead of just head... Arms and upper body should try to fit head at certain angle, when moving and when using M1/M2, and legs should keep after upper body at certain angle and when moving.

  • @Coffeecrashing said:

    https://forum.deadbydaylight.com/en/discussion/354861/the-thing-i-dont-understand-about-survivors-vs-killers-animations

    Realistic?????????? Do you have any videos of a person doing a 360 in real life? I eagerly await a video of someone doing that “realistic” animation in real life.

    I would like to add to the discussion about 360 animation.

    When a major update was made in 4.5.0, 360 spins became closer to "realistic" as we refer to them in this discussion.


    However, quickly sensing the feedback, 4.5.1 eventually reverted to the "not realistic" weirdness of the current movement.

    It seems that sometimes the reality we seek in DbD is affirmed and sometimes it is not.

    @Peanits said:

    https://us.v-cdn.net/6030815/uploads/HTQ80WBMD8JP/450nextsteps.png

    Following the 4.5.0 update, we have been closely monitoring feedback on a few different key changes. Already we have begun making changes, and we would like to address as many as we can in one go.

    HUD Update

    https://us.v-cdn.net/6030815/uploads/2UASMIV3Q3P0/wip2.png

    Above is a work in progress preview of the changes we’ll be making to the HUD for the 4.5.2 update. Please note that this image is not final and could be subject to further tweaks and polish.

    To summarize some of the most notable changes, we have:

    • Moved the Survivor statuses from the top left to the lower left
    • Lowered the hook counter
    • Moved the generator counter/objective to the lower left
    • Removed text from objectives
    • Added a separate scaling option for skill checks
    • Increased the size of bleedout and hook progress bars

    We hope this addresses some of the concerns over the HUD being too spread out, as well as skill checks being difficult to see on lower scaling settings. The changes listed above are planned to appear in the 4.5.2 update. We are also working on more changes to the HUD which will appear in later updates, such as:

    • Changing status effects to avoid red-on-red
    • Increasing the visibility of Killer powers (e.g. Reverse Bear Trap timers, Doctor’s Madness, etc.)
    • Increasing the visibility of text on high resolutions

    Survivor Locomotion

    We are also reviewing feedback for the new Survivor animations. While the movement itself hasn’t changed, new animations and transitions can make your character feel different to control. We want this transition to be as smooth as possible, so we are looking into the following:

    • Removing camera position changes
    • Fixing some animation bugs
    • Reviewing turning animation to better reflect the old animations

    We are tentatively planning to address some of these issues starting alongside the next Chapter. Please note that this is by no means a comprehensive list and we are still actively discussing feedback, including possible causes for motion sickness.

    Hit Registration

    Many of you have reported strange hits after the 4.5.0 update. You’re not alone, this is a high priority issue, and our team has identified a potential cause. We are aiming to have the fix ready for the 4.5.2 update.

    We have also investigated an issue which would cause Killers to be teleported to the wrong side of the pallet. This issue will be fixed in the 4.5.2 update as well.

    Miscellaneous

    Finally, there are a few frequently reported issues that we’d like to cover before we sign off:

    • Losing pips in custom games: Fixed in 4.5.1
    • Missing collision on a structure in the Asylum map: Fixed in 4.5.1
    • Impassable areas in some maps: Fixed in 4.5.1
    • Losing pips even though you appear to have safety pipped: Fixed in 4.5.2 (this was a visual bug where the game would incorrectly show you a higher quality emblem that you actually earned)
    • Misleading collision on rubble piles surrounding the Asylum: Fixed in 4.5.2

    Once again, please keep in mind that this is not an exhaustive list. We will include a full list of bug fixes alongside the respective updates.

    We’d like to thank everyone who took the time to give constructive feedback and report issues from the 4.5.0 update. Please keep them coming!

    The Dead by Daylight Team

    Screenshot_20221116-221815~2.png
  • @Coffeecrashing said:

    https://forum.deadbydaylight.com/en/discussion/354861/the-thing-i-dont-understand-about-survivors-vs-killers-animations

    Realistic?????????? Do you have any videos of a person doing a 360 in real life? I eagerly await a video of someone doing that “realistic” animation in real life.

    https://youtu.be/DhqjeHvEV7Q

    ?? What's so difficult about spinning irl??

  • Wow, he's literally impossible to hit.


    Seriously though, it's likely to do with the red stain. The direction the killer is facing is a pretty key element for survivors to be able to tell, and complex animations could make it difficult to tell if you're in the killers FoV. Sure the red stain could follow the camera (head) instead of the model (legs) but there are cases where the red stain is supressed.

  • If 360s looked anything like that, people wouldn’t be complaining about them.

  • More than likely it is a result of different POV.

    Killers can only see the direction their bodies are facing since they have a first person POV. They can still move in a differenct direction than they are facing but have to walk sideways or backwards to do it.

    Survivors can have their bodies point one direction and look in a different direction so the more fluid animation is a result of being able to turn just the head.

  • @Grigerbest said:

    Basically: When survivors turning left or right they have such a complicated (realistic) turning animation, from upperbody to legs, but when killers turning left or right... Cough...Cough... Just watch:

    https://www.youtube.com/watch?v=MHQqkkIbGRA

    It looks like they're standing on a some sort of "Turning platform", it looks... Hilarious, weird and something that you'd expect from 2010 games...

    Some killers don't even have their legs animated while they wiping their weapons and moving... (Hag)

    My question is: Why we don't have the same complicated (realistic) turning animations for both survivors and killers?

    Why old killers don't have a proper leg animations while "Hitting and wiping animations".

    It's the same game after all. But it feels like at least with animations survivors were made in 2022, but killers were made in 2010. -_-

    Because the game is designed for Killers to be constantly moving.

    Survivors may require small movements or sitting still in some cases, but more often than not, the killer has four other survivors to pressure which means they need to constantly move to deal with such.

  • @Iron_Cutlass said:

    https://forum.deadbydaylight.com/en/discussion/354861/the-thing-i-dont-understand-about-survivors-vs-killers-animations

    Because the game is designed for Killers to be constantly moving.

    Survivors may require small movements or sitting still in some cases, but more often than not, the killer has four other survivors to pressure which means they need to constantly move to deal with such.

    No, I think it's because they didn't updated old killers animations yet, If you take a look at newer killers (Sadako, Dredge, Wesker, Knight) they do actually have a proper "Rotate animation".

    https://www.youtube.com/watch?v=ILTcYl_B0lE

    The exact moment at 0:30

  • @fake said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266315#Comment_3266315

    I would like to add to the discussion about 360 animation.

    When a major update was made in 4.5.0, 360 spins became closer to "realistic" as we refer to them in this discussion.

    However, quickly sensing the feedback, 4.5.1 eventually reverted to the "not realistic" weirdness of the current movement.

    It seems that sometimes the reality we seek in DbD is affirmed and sometimes it is not.

    https://forum.deadbydaylight.com/en/discussion/227672/news-4-5-0-next-steps

    https://us.v-cdn.net/6030815/uploads/4VEIIT3X8WBI/screenshot-20221116-221815-7e2.png

    Survivor locomotion sucked, extremely bad.