Shroompy
Shroompy
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- Shroompy
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this is my favorite deathslinger post
Im gonna agree with everything here because I physically feel the enthusiam and I love it
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Simple yet fun and effective
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2868590#Comment_2868590
I want to know the official distance
Look at a window this way
it doesnt protect you from attacks, only prevents the killer from walking through it
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@DoritoHead said:
It's be cool but out of spite I don't want it to be added.
da
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it taps into your brain and finds out what you specifically dislike the most, and then sends you there for the whole session
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EDIT: cant believe I almost forgot @ImHexyAndINoed
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IM
IN
YOUR
WALLS
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@ThanksForDaily said:
The streamer Sharon has 485k shards, insane.
@BrokenSouI said:
Bruh.....I know people with 350k +
yall really destroying this mans hopes and dreams 💀
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The cows always warm my heart <3
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I don't think a forum post has ever gotten such a smile from me before
thank you :)
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/2863775#Comment_2863775
I don't ignore it, but they buffed two of the lower played killers while greatly providing a mildly overpowered (but also extremely frustrating) set of perks to the survivors that affect all the survivors in the game. Look at what that did to RPD's 3rd floor. I'm certain there's also things we can do on other maps, like ironworks and Léry's.
The only perk that people really have a problem with is CoH, and even then I don't see it as an issue. It just revived the healing meta, and THAT is what needs a nerf.
But yeah I agree, being able to set up a boon that covers multiple floors is dumb. Should only cover the floor you're on
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@Cameragosha said:
Devs is a survivor sided , they never buff killer after boon chapter. every patch note is only killer nerf.
we supposed to ignore the trapper and plague buffs that came WITH Boons?
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2863745#Comment_2863745
But imagine if they didn't. That would've been amazing
I mean I still think Boons arent nearly as much of an issue. Even CoH, which is probably the most complained about perk isnt the issue. Ive said this hundreds of times and Ill say it again
CoH isnt the issue, its a bright light shining EXTREMELY bright on the true issue which is healing. But the community is too damn blind to recognize that and instead theyre focusing on the decoy
A game where everyone is bringing a strong medkit will be scarier than everyone bringing CoH, why? Because a perk slot is MUCH more valuable than an item slot. And thats 4 more perks Survivors can bring
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2863244#Comment_2863244
Not really.
The most balanced state was right after the Hatch nerf and before Boons
these things literally came out at the same time and that was the same patch Mikaela came out
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most balanced its ever been
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would be a pretty uninspiring perk
also you forgot one
Devour Hope :)
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Hes not a strong killer because all he really has going for him is his 1v1, he has no way to pressure Survivors across the map nor does he have a way to move around quickly
If The Trickster player is good theyre gonna get you downed relatively quickly, the best thing you can do is try delaying it by running around tall loops that he cant throw over
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@GannTM said:
Wait people actually say it should be bannable?
monkaS
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I second this
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Short answer: No
Long answer: No
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@SonicOffline said:
What is even the point of easy anticheat?
to easily bypass it
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no disrespect
but those memories of pants turning new colors would like to stay forgotten
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2859440#Comment_2859440
You mean the tournament where moris were legal? Yeah, very few killers are going into matches with moris.
1) Some people don't want to use them.
2) It's an offering (which is equipped outside of the match).
3) Killers run out of moris.
And those survivors in that tournament? Most certainly weren't playing their best. I'm calling their skill level and/or motivation to win into question. You're telling me that they're freed of all the perk/item restrictions that tourneys normally use so that it's fair for the killer, and they still died that often? They were occasionally going against Artist, which was a new killer, so maybe that's a factor. They had good maps, perks, items, comms, against a killer whose only new advantage was a mori and maybe some better add-ons, and they just couldn't pull off their usual 3-4 man escapes? Just couldn't do it? No. They either played badly or threw the game.
Or, hear me out
Killer isn't as impossible as you like to make it out to be
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2739764#Comment_2739764
So twins if they let another player control victor.
yea
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^
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This guy
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@ThanksForDaily said:
Lerys is the worst map for Nurse. So much LOS opportunities.
On Midwich you're just dead.
Lery's being her worst map? Ha!
You CLEARLY havent played on Hawk-
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2858714#Comment_2858714
There's a certain realization you have to have at some point if you want anyone to take you seriously, and that is that the match is always the survivors' to lose. Nurse can kind of circumvent all that because she's Nurse, but for everyone else, you'd better listen close.
You don't have time to go for 12 hooks, clearly. But you can't even go for 8 hooks a lot of the time, so you adapt like I have recently. Hook nobody else except for 2 survivors of your choosing. Alternate on hooking them, for the best chance at avoiding either's DS, and get them out of the game asap. This results in a 2v1, and hopefully all the gens aren't done but they might be. Find the 3rd, hook them, and take your 3k. 4k's are a luxury, because if you don't slug for the 4th, they most likely get a free hatch escape, or a gate escape even after you've closed it. In conclusion, if you don't play like this, and the survivors are actually efficient, you're walking away with about 1 kill average. You'll have some close 2k's, but also some 0k's if you deviate from this strategy.
Why are the results for killer so dire if you don't play efficient, like I said, and the survivors are playing efficient?
1) Survivors always win the war of atrition. They can do gens faster than you can undo them, regardless of your perks. This means even a 3-gen can fail, easily.
2) The survivor objective can be finished way before yours is. The gens can all be done in about 3 and 1/2 minutes. They'll complete them slower depending on how fast you're downing, but they will complete them regardless.
3) Very few killers have strong enough powers to down fast, and all of those powers have counterplay. You chase 1 survivor who knows how to vs your killer, and you could lose the whole game.
4) Survivors can virtually guarantee and unhook unless you have instadowns. Whether it's one survivor coming for the save or multiple, they'll bait the grab, BT, Dead Hard, DS, Unbreakable, whatever it takes to get the hooked survivor and everyone else out, but they will be successful.
The only exception to these rules is if the survivors aren't playing their best. This can vary wildly, from them collectively being just a bit inefficient, to not having a clue between them, but that's all classed as inefficiency nonetheless. I feel that people are walking into my "killer biased" arguments with none of this context, and it appears as if they know everything and I know nothing, when really it's closer to the opposite. I don't need people to like me or what I say; I just need them to back up what they're saying, especially if it's defamatory. I've been called "the killer Sluzzy" before, and I think that's very dangerous blanket statement/character assassination that can be used against any one of us.
I mean we had a tournament where Survivors used the best of the best items and perks and same thing for killers and guess what? The kills on average were a bit over 2.
You can write whole paragraphs all you want but killer isnt nearly as hard as you make it out to be and it quite literally is in most cases the killers fault when they end up losing. There are scenarios where the odds are simply stacked against you, such as playing a killer on a bad map specifically for that killer while having perks to counter that specific killer. But this doesnt happen NEARLY as often as people claim.
And wanna know what else happens EVEN less? Facing Survivors who actually take advantage of that and play on that level.
Sure killers can have a hard time, sure you can have a series of bad games. But it aint something exclusive to DbD and it especially isnt something exclusive to killers
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@danielmaster87 said:
Because people want 4Ks sometimes, something that they're denied all of the time when using this weak killer.
yknow i'm really curious to see how you play with how much you talk about how hard killers have it
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@ThatOneDemoPlayer said:
Inconsistent. Whenever CoH wasn't brought into the Trial, I get 3 Condemnation Mori's. If CoH is present, then it's between 0 and 1
what does condemned have to do with CoH????
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@lauraa said:
I thought I was tripping because I tried to mori an Elodie. Dunno what happened or if I just suck
Pretty sure Elodie is bugged rn, anytime shes injured the fully Condemned thing pops up on her portrait. This happens against any killer
EDIT: Could just be me tripping tho and thats just her fro
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Was it an Elodie?
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Myers
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well yes but actually no
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@Cryptikk said:
https://forum.deadbydaylight.com/en/discussion/comment/2852604#Comment_2852604
terrible mentality, just becuase YOU find it fun does not mean everyone has to comply, talk abut entitled.
https://forum.deadbydaylight.com/en/discussion/comment/2852616#Comment_2852616
same goes to you.
its literally just harmless fun but yall are taking it as if there needs to be a sacrifice
its not some extremely complicated task and you're not forced to do it, but yall dont need to take it so personally
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@Tiufal said:
It wont. Cause survivors will move on to the next perk to use in order. And you will see the same people crying a river about 99% Sprint Burst being uncounterable as now about DH.
Exactly
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woop woop that's the sound of the fun police
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@Adaez said:
Man,seeing people defend dead hard due to being scared of it getting nerfed is hilarious.
I care for it being nerfed since then people will realize that Sprint Burst was the better pick all along
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2851147#Comment_2851147
Na. "OP" pretty much sums it up. Something that can extend chases for 30 + seconds longer then they had to. Or flat out ending chases. Something that erases an error and robs killers of hits. Is unhealthy for the game.
I agree its unhealthy simply for the fact of how frustrating it is, but what can Dead Hard do that literally any other Exhaustion perk can't? The only thing it has over them is being a bit more versatile and accessible. But in all cases the other Exhaustion perks will net you MUCH more distance than Dead Hard ever will. Especially in todays meta where creating distance is so important,
I'm not saying Dead Hard is a weak perk, its far from it. But its far from being OP as well
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2850255#Comment_2850255
Not really. It's every bit as strong as people say
people make it seem like when a Survivor uses Dead Hard, they're grand mother gets gorilla palmed in the face by an invisible force
Its a strong perk yes, but the frustration surrounding the perk comes from how annoying it is, and people are confusing 'Annoying' with 'OP'
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@JonahsTablet said:
Bro really says he'd rather face Nemesis over Billy.
only reason why I enjoy facing Nemesis is because Im too busy jamming out to his chase theme
there aint no room to be frustrated
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Right now Im seeing lots of Sadako's, Wraiths and Oni's
And I dont really like playing Myers
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I mean like, go off king
no ones stopping you
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yea
most people over exaggerate the strength of this perk
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Dead by Daylight: 3DS Edition
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@MilManson said:
Release the most buggy patch to date, then take a weekend off.
Sounds right up BHVR's avenue.
WoW used to have hotfixes deployed during Christmas sometimes.
Youre new here arent you?
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@Moxie said:
They have a PTB, for 2-3 weeks and push content to live without proper testing.
Idc about them having weekends off. Everyone deserves days off.
I care about a proper product, I paid for, working properly with a game I also paid for. This is getting absurd. Every Chapter is like a Willy Wonka Glass Elevator of bugs.
"Without proper testing"
Object and Blood Pact are not only 2 perks that not many people run, out of the 70+ perks Survivors have to choose from, but theyre perks you usually dont want to run together since you lose out on an effect if you are the obsession, and if you arent.
Nobody has time to test out EVERY perk combination out there
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2848734#Comment_2848734
She is weak. Period....
Stop trying to justify killers being weak by trying to tell people to get good with the killer. Otz himself said she's c tier at best
oh well if OTZ said it...
must mean its true
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classic Blendette
