Shroompy
Shroompy
About
- Username
- Shroompy
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Comments
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Sounds like a ######### connection to me
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2930899#Comment_2930899
Imagine a full SWF bully squad that doesn’t get to bully the killer, would you rather all of them get a 5 minute penalty or only one of them?
All it takes is for one of them to have a penalty and the whole group cant play
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Noed
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A DC is a DC
Game doesnt care if you just got a Guinness World Record or you just commited arson, a DC is a DC
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Rule one of Space Billy Club:
No one talks about Space Billy Club
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2931678#Comment_2931678
I believe if you hit someone in that moment of invincibility that it counts as a hit but doesn't put them into deep wound so you can hit again
When there getting unhooked
@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2931678#Comment_2931678
If you hit the hooked survivor while they're in the unhooking animation it won't put them into deep wound, but it will give you a stack toward your 5th hit. You can still hit them once the iframes are over, giving deep wound and another stack.
Gotcha, good to know
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2931646#Comment_2931646
Partially fixed.
Wdym?
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No
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SHHHHHH
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they probably forgot what came after X
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@Laurie268 said:
You know that killrates will skyrocket when DH gets nerfed (because it’s basically basekit) which means killer nerfs?
No they wont, people will just switch to SB. Which when played correctly, is much more impactful than DH
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I see more posts complaining about nerf legion posts than actual nerf Legion posts
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Probably the Observer turning into something Monstrous like a spider kind of killer
This is their first (more than likely) original anniversary chapter since the Clown, its likely gonna be something big
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she got a new theme?
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@Tryharder said:
https://forum.deadbydaylight.com/en/discussion/comment/2926138#Comment_2926138
lol I can 4K with clown with no perks and addons, I can tell you don’t play killer legion is still a weak killer. I only use him to farm bp against any good survivor you will never catch them yeah you got killer instinct but survivor is also in your terror radius and know you just injure someone, his power last like 10 seconds so good luck trying pressure survivors who are split across the map and multiple floors. If you can’t loop a legion for 10 second oh wow your bad
I mean.. I know Legion is a weak killer, and I play about 50/50. How ever a Legion in Frenzy is almost guaranteed to get a hit. Thats why healing against Legion is basically useless.
How ever if you have some forbidden technique only you know of, I would love to see it first hand, since I guess looping a Legion in Frenzy is easy, you should have no problem demonstrating that in a 1v1 right?
Add me on Discord: shro0mpy#2299
we can go from there
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@Tryharder said:
https://forum.deadbydaylight.com/en/discussion/comment/2926075#Comment_2926075
You can say that to any killer, a good survivor know how easy it is to dodge his feral frenzy, like spam vault because legion can’t attack after vaulting so you can just spam vault, run into him because killer fov is fair and fun, dead hard, instant 360, etc if you can’t do none of those then you’re not a good survivor
You still have full control over your camera when lunging in Frenzy... its not like Oni or Blight for example where your view angle gets locked and you can only go so far. Every single trick except for Dead Hard (if a Survivor is using Dead Hard to avoid a Frenzy Hit, they shouldn't be an issue to catch anyways) is VERY easy to deal with. If you can't deal with none of those then I'm sorry but you're just not a good killer
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@Tryharder said:
This game is too poorly optimized to force killer to suffer a self stun for missing a basic m1 attack, people who are overly invested in this game have this idea that legion power is a free hit but it really not, I really hope they take away the cooldown from miss frenzy slash.
If the person playing Legion has at least one functioning braincell, it is more than a guaranteed hit
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2920934#Comment_2920934
There is no issue with the addon. Because Omega Blink isn't a thing in the game anymore. It hasn't been since 2019 when Nurse was reworked. It's like people complaining about "instasaw" before they chopped off Hillbilly's testicles, when they didn't know what real instasaw was.
However, if Omega Blink WAS still a thing, it would require BOTH range addons. Not just the purple one; and even then, it's not omega blink. We need to stop nerfing killers. There's already a killer shortage and killers don't need nerfs.
It came back recently, the only difference with Omega Blink before, and Omega Blink now, is the different charge time
It hasn't been in the game long tho, Sadako's release or the mid chapter before that at the latest I believe (at least thats when it was discovered)
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@VicThor said:
https://forum.deadbydaylight.com/en/discussion/comment/2918646#Comment_2918646
Yes and the top diagram shows that there was 2 Deadhard per game average, not per player. Actually I have faced 719 DH over 350 games.
ok THAT makes more sense
I misunderstood and thought there were 2054 people using Dead Hard across 350 games, which just isnt possible lol
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2918638#Comment_2918638
And 1400 x 4 Survs.
Cool stats!
???
Every Survivor had Dead Hard equiped 4 times!??!
Holy moly!
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@VicThor said:
https://forum.deadbydaylight.com/en/discussion/comment/2918638#Comment_2918638
Why 4 times 350 ? If there is 16 survivor perks per game.
Because at max there can only be 4 Dead Hard users per game
350 games, so you times that by 4 and thats the maximum amount of people that can use Dead Hard, being 1400
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350 x 4 = 1400
man those Survivors you versed were so hardcore they had Dead Hard multiple times
And Im not talking about each Survivor having DH, Im talking the same Survivor having more than 1 DH
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I dont think anyone is arguing that their unfair
theyre just incredibly unfun for the receiving
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I mean, coudnt you just double tap E and just Dead Hard immediately?
I feel like activating it would need a separate animation to avoid the above
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I actually really like this, it would become a high risk high reward perk
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BHVR
hire em'
hes too smart to be ignored
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On one hand, you can't expect people to play the way you want, in this case you can't force any one to farm
On the other hand, insulting some one directly because of the way they played in a video game is childish and immature at best
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Id rather an FOV slider, since I like the higher FOV from Shadowborn only on certain killers
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If I manage to get 4 slugs at 5 gens, the game wouldnt of lasted long anyway, nor would it have been fun for the otherside if I dragged it out
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Thought a certain forum member with a Ghost Face pfp came back from the dead for a second
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@Mooks said:
Not trying to bash Patrick - but while he is lead game designer it’s still a team project.
aaand he kinda made some of his comments intentionally the way he did to tease that part of the community.
"aaand he kinda made some of his comments intentionally the way he did to tease that part of the community."
exactly
the only energy i feel from him, is one only the mightiest chad could emmit
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Sloppy Butcher, Nurses Calling, Scourge Hook: Gift of Pain and Hysteria on Plague
Against a full team running No Mither
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Always has been.
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well you can always pour bloodpoints into him and eventually he'll have cranberry sauce all over him
but apart from that, I'm afraid not
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When I lost my progress I waited almost a week to get an answer
hang in there buddy, you'll get a response soon enough :)
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is everything ok at home?
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This depends, since every one has a different meaning when they say "play". Some people mean actually playing the killer, and others mean learning the killer
So for actually playing Im gonna have to go with Trapper, information has always been a thorn for killers since its release but this is especially true for Trapper, if the survivors are in a swf all it takes is 1 person to see him set a trap and all of a sudden all 4 Survivors are aware of that trap, Dead Hard being a popular pick also hurts him since they can just dash over a trap. Your trap placements and timing of said placements need to be almost perfect, which is why I think Trapper is the hardest killer to play.
Hardest killer to learn, probably Hillbilly. Learning what surfaces are slippery, what surfaces have a bigger hitbox than they should, what could send you flying, and soon enough, what could send you to space. Hillbilly has probably one of the most simple powers on the surface but has so much depth. He has one of the most unforgiving powers of the roster having a hefty cooldown every time he uses his chainsaw, meaning you need to be pretty darn accurate with where you swing that thing. Its also a factor that can cause a lot of frustration, which also adds to his difficulty in terms of learning, since some one who's frustrated might be a bit more unwilling to learn or think with a clear mind.
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I CC your vote up
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Nemesis: Pure testosterone
Everyone else: smelly, ew
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@VirtuaTyKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2910875#Comment_2910875
So what does that prove? You downed them by hooks and I didn't. Shall I tell them to get downed by hooks next time?
What does that prove?
Skill issue.
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@DrDeepwound said:
There would be no survivor juke DBD vids on YT if they didn't smurf to get low rank killers. 🤣
Or maybe, hear me out
MMR is just not good and still matches new players with experienced ones?
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Alternate title: Im tired of DbD (Rant)
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add a new feature to the shop to be able to chose different mori's
except the only killer to actually have another option is clown and he just belly flops on a survivor
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For Honor
Apex Legends
Hunt: Showdown
and I play Civ 6 on and off
Just recently got myself a Switch as well so I got Pokemon Shield and Shining Pearl, al though I'm saving those for the summer since I'm going on vacation and they'll be a nice thing to have during my flight
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@danielmaster87 said:
What makes me laugh with this game is the bad takes. I've seen loads of them. If you ask me, I can share a few.
lol
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2905307#Comment_2905307
Don't fix what isn't broken. His power was interactable for both sides. The survivors can literally deny him a down by moving while chained behind an obstacle so the chain breaks. They can also predict that he's not gonna shoot, he's gonna shoot, or a mix-up of that. They might predict wrong, but that's where the killer has the advantage as he should.
The reason the strongest killers are the strongest is because they haven't been nerfed to have unnecessarily weak powers like Deathslinger did. After all this time, you still don't understand these devs. If they 'rework' a killer, they're gonna nerf them. If they nerf them, they're gonna nerf them hard. If they nerf a killer hard, they're now unviable, never to return to viability again.
Dont fix what wasnt broken? His power was unhealthy design. Encouraging boring tactics for both parties involved ensuring that each side had the least amount of interaction possible
Also please stop acting like killers are getting nothing but nerfs. Theyve literally never been in a better state and weve been getting pretty viable killers for years now, with the weakest one probably being Onryo, and even then she has probably one of if not the best map traversal abilities in the game
99.99% of games I play killer and I lose, its because I could of done something better or because I was genuinely outplayed
Not because this game is super unbalanced, but because Im a human who makes mistakes and verse other humans who some times have a higher functioning brain than mine
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2905132#Comment_2905132
No, you did want him condemned to a sorry, weak state. Because anything less than what he originally was is always gonna be weaker when we know darn well he actually needed buffs.
I didnt want him to be "condemned to a sorry weak state", I do want you to drop the act tho
They could of easily made his power more interactable for both sides while keeping viable, after all the stronger killers have powers that allow outplays and mindgames for both sides.
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2904924#Comment_2904924
You dont need feedback to know the guy with a gun is going to shoot you #########. If you are positioned in a zone where his limited range shot can hit you then you have already failed to break los on a slower killer. There has been other shooters with this crap level of clunky aimming and suprise suprise they are despised. What is slingers concept suppose to appeal to if he is not designed to attact the shooter player. Imagine in apex if your character took the same time to aim as slinger there would be riots.
He is designed to be slower to compensate for his ranged ability thats the god damn point. He has one shot so he gets punished hard for missing. I could apply your assinine logic to a horror monsters spotting you with giant alerts and flashing icons but that would you know be excessive and unnecessary. The sensation that your out in the open and under threat of being shoot and reeled is perfectly normal having icons immediatly tell you when hes going to shoot would be a silver bullet that would kill any chance of success when playing slinger.
If a slinger is on top of you and you cant put distance between him and you thats on you. You messed up and let him close that gap so his chances of missing is now non existent. All slinger needed was a cooldown or slowdown period when dropping his gun. But clearly none of you give a damn because better a character is nerfed to a point where it alienates all his playerbase. Congrats.
Youre making it sound like the perfect scenario for Survivor and you know damn well that isnt possible every time
Not to mention Slinger is still faster than a Survivor and had a smaller TR to close the gap before Survivors even knew he was coming
When he is in chase as well he is more than in a comfortable range for him to be a threat
I didnt want slinger to be put in the state he's in, but I didnt want him to stay in the state he was either
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Trauma seems to be better for the earlier levels
Amnesia seems interesting, but I feel like Survivors could use this for their own benefit
Anarchy is just the "winning more" perk, not really a fan of it