Shroompy
Shroompy
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- Shroompy
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/2968217#Comment_2968217
She's not underage though.
Yes she is
Can't remember where it was said but we know all the Legion's members age
Susie is 16
Julie is 17
Joey is 18
Frank is 19
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2968106#Comment_2968106
Pls Mandy tell us that you guys secretly wait if the game booms and if it does you give us aderis and susie and artist
I think we can all pass for Susie
having an underaged character in a game like that might not be the best of ideas
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@legacycolt said:
Err, we been knew, dead hard is a popular and certainly necessary perk with the current state of the game.
idk about necessary
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2966550#Comment_2966550
For solos shorter.
Not even since youre just splitting the playerbase, since there are many people out there who just dont care about SWF.
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@PaulieEsther said:
It's fixed. Go submit now!
Paulie making a grand return pog???
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2965688#Comment_2965688
I don't have any data to support that, but anecdotally, I agree. I've noticed the same thing when watching Korean Twitch streamers. I'm shocked by how often Self Care is used even in high MMR over there.
Its because Self Care is still very much a strong perk, having an easily accessible heal anywhere on the map is a REALLY powerful tool, always has been. Which is why I don't understand why CoH is complaied about so much when Self Care isnt. When used effectively, Self Care can be the deciding factor for a game and a killer cant do anything about it, unlike CoH which can be pin pointed on which Survivor has it, and can be used to waste a lot of time by snuffing it when theyre downed/hooked
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"In the next mid chapter patch"
Mid chapter patches are pretty much always for balancing and they were much more focused on Legion and Ghost Face who's buffs were needed MUCH more.
She'll more than likely get changes within the coming months, al though they do have a lot on their plate right now if were going off the Anniversary stream.
Its not like shes in desperate need anyway so thats fine by me
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2966565#Comment_2966565
So in accordanve with the fact that swf will probably never get nerfed, so nurse should also never get nerfed?
That's the takeaway when you make the reverse argument here. Either the top of both sides needs trimming or none of the two.
Both sides need their fair share of nerfs
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2966565#Comment_2966565
Wanna know whats ironic? Devs confirmed that Nurse has the lowest kill rate of all killers. But won´t buff her, because she´s a special case.
Devs also confirmed that SWF has a 15% higher escape rate and intend to bring solos closer to that level (instead of nerfing SWF).
Why would we use kill rates in this case? Shouldnt we look at things at their highest potential?
Most SWF's I bet arent even recognized because theyre not this death squad people make them out to be, some are literally just friends just trying to have a good time. How ever when used as an advantage, THAT is a problem.
Same can be applied to Nurse, most of them arent gods but its not like shes rocket science either. A person who just invests a bit of time actually learning her will destroy most lobbies
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Yknow there are a lot of things
Hitting a double hit as Artist...
Hitting a nasty curve as Billy...
Hitting 12 knives in a row as Trickster and mowing a Survivor down...
Looping a killer for several gens only for them to have a deep look into your soul while youre on the hook...
But there is nothing that gives me more serotonin than making a Trapper stepping in his own trap..
Honerable mention: kicking the ######### out of Victor
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@Tsulan said:
Whats wrong with nurse? Just because you find 1 god nurse in 1000 matches doesn´t make the other 99% you encounter OP. She still has the lowest kill rate of all killers.
Most importantly, if survivors actually took their time to learn how to play against Nurse, then no one would complain about her.
Whats wrong with SWF? Just because you find 1 tourney squad in 1000 matches doesnt make the other 99% you encounter OP.
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Survivor queues would be even longer
No thanks
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All my killers are P350 with but Wraith and Trapper missing all perks (theyre just missing some of Sadako's)
For Survivors I have about half of them P3, and I plan on getting all of them to P3 except for Jake, Feng and Laurie. This is because they still have old map offerings and lighting offerings from back when I first started. In fact my Jake still has the same bloodweb I left him off when getting his teachables back in September of 2017.
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grab some popcorn boys, this is gonna be an interesting one
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/2965415#Comment_2965415
I hope you are not too disappointed. At least we get a creepy penis monster.
Im probably the last person to be disappointed about the drussy bro
love that thing
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2557307#Comment_2557307
*Shroompy will remember that...
@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2557322#Comment_2557322
Trust me ! I predicted both Pyramid and Nemesis months before the anniversary !
*Shroompy remembered that...
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@Yankus said:
https://forum.deadbydaylight.com/en/discussion/comment/2964751#Comment_2964751
Where did I say it was a massive advantage?
If every one has the option to use said advantage thats easily accessible within the game, what exactly is the problem
FOV sliders have been a thing in all kinds of games and it has never been an issue
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@Yankus said:
It won't happen. Gives both sides advantages when the FoV is increased.
yeah thats why shadowborn is S tier right?
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you forgot the scariest moment
walking around as killer and all of a sudden a survivor pops out from behind a pallet because you dared to walk through it
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2947167#Comment_2947167
This isn't high risk. It's just a free wiggle for your teammate.
So Flashlights are free wiggles too?
Keep in mind, they wouldn't get I frames with this version. You would need to sneak up on the killer as theyre carrying some one, if you fail to do so, the killer is put into a really good position
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@Johnagon_Infinity said:
https://forum.deadbydaylight.com/en/discussion/comment/2956552#Comment_2956552
If a Billy who got on top of a 4 gen 4k'd your team, he didn't need to get on top of the gen to do it.
If you actually think there is no benefit to sky billy, then I dont know what to tell you
Think of it like mods, some people use it for fun, others use it to gain an advantage
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"a completely benign, and insanely cool bug"
Trust me, I really like sky/space billy. But if you don't see the benefit of getting on top of almost anything, then idk what to tell you
Besides, I tested out a spot on the Autohaven hill (because I saw that line in the patch notes and feared the worst) and its unchanged, you still take flight and you can get much higher than just a generator. I'm also hearing that the new map has a few spots but I can't say for sure
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now I don't want to say why, but I think my "theory" is spot on. Here it is:
[REDACTED]
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https://clips.twitch.tv/DelightfulVainBoarPipeHype?tt_content=url&tt_medium=clips_api
I actually created a post way back then because I didn't know if this was bannable or not (I was The Legion)
still made for a funny clip
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@Bladeisbest said:
We are rewriting the entire code for Dead By Daylight and will be using Unreal Engine 5 from now on.....................................................................................................................................................
Theyve been doing that
Thats probably why Year 5 was the buggiest one to date
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Thing is, if you make the perk to dodge a hit it becomes mostly useless against skilled players using an M1 killer, so sure you could use it to dodge powers but then that makes the perk become situational
I much prefer a version some one suggested (forgot who) which completely reworks the perk. Turning it into a perk thats a one time use that can save teammates
While you're injured you can dash forward towards the killer while they're carrying some one to knock them off their shoulder, this makes the perk a high risk high reward. If you mess it up you put the killer into a really good situation, if you succeed you put you and your team into a really good situation
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guys guys! this is all just a diversion! Don't listen to it!
It has to be Springtrap this time! I just know it!
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@AnchorTea said:
https://forum.deadbydaylight.com/en/discussion/comment/2941189#Comment_2941189
I've played Legion so many times and never noticed this.
you're welcome <3
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###? ## ##### ######### ####!
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Wow! Its just like the million other Dead Hard posts out there! Who would of guessed!
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the same game breaking bug that showed up last patch
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This would make the gap between solo q and SWF even larger, since no one would want to cleanse the hex
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@ProudRinMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2941015#Comment_2941015
Hasn’t Myers’ chase music always been the same for both sides?
Nope!
Idk how to describe it, but in the survivor POV (and now Myers' POV too) there is a kind of piercing noise that can be heard
Myers didnt have that "piercing" element
Only clip I could find was this here:
https://youtu.be/q-muEmZJ-QIAt around 0:21 he immediately downs a Claudette and then a Dwight, and you can hear it there (I just realized its just the theme that plays right before the chase)
Heres a more clear clear version:
https://youtu.be/ffBajnWDFko1:25 is what he used to hear
2:08 is what it is today
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Legion has an indicator around the edges of their screen
And Survivors see who currently has Deep Wounds
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Myers
Doctor
Demo
Oni
All victim of this, since The Twins came out their POV music has been the same Survivors hear
And I remember creating a bug report back then when it first happened and it was never acknowledged. I highly doubt they would do something nowadays
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@Mooks said:
I still wanna see Wickerbottom from Dont Starve transformed into DbD model/artstyle. I just really like her character design (and generally Don’t Starves character designs…)
https://us.v-cdn.net/6030815/uploads/O82265PR8CZY/19e51a1e-5aac-4849-b4ed-99633b3646a8.jpeg
would she actually scream..? or would it just be an oboe..?
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I mean personally I dont think a perk should just straight up become basekit, maybe a toned down version of the perk for example: Basekit gives unhooked Survivor 6 seconds of Endurance. Borrowed Time increases it to 12 seconds (current time)
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Youre right!
Certainly isnt fun tho!
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2939996#Comment_2939996
Exhaustion which buys a lot of time, unbreakable which prevents you from snowballing, coh which prevents an entire playstyle, bt which buys a lot of time, deli which lets your teammates sit on gens until one starts a chase then get yourself off hook to work on a gen.
Overall killer meta has nothing on this because of the fact that most of the survivor meta has no earning requirement but are still powerful. Mostly all killer perks have that unless its ruin, corrupt, deadlock.
Exhaustion perks def buy a lot of time but its not like killers dont have perks at their disposal which buys as much if not more time
Slugging isnt the only tool at your disposal to start snowballing, and even then an Unbreakable play rarely turns the game around
CoH used to deny the hit n run playstyle, how ever the recent nerfs have DEFINITELY had an impact. Just setting up the boon to get a heal is wasting 37.33 seconds and thats not taking into account walking over/finding the totem. Not to mention if the Survivor is interrupted at ANY time during this, all that time is lost and worth nothing. That time could of been spent fixing 50% of a generator. Its definitely not as strong as people make it out to be. (Not saying its not a strong perk, its just not broken)
BT can easily be bypassed by going for the savior, which the only time youre going to be encountering the perk is if you were near the hook when the person was saved
Deli has a requirement and a pretty sizeable downside, its pretty fair.
Comparing that to the killer meta nowadays which is probably Corrupt/Deadlocked/NWY/NOED or Rancor. Giving you free slow down with basically no effort on your end.
Both metas are not only viable but frustrating to deal with.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/2940030#Comment_2940030
I mean, I'm trying to argue here, but you seem either new or very oblivious to how people in this game work. The killer would just guess where the survivor is going to be teleported to, and knowing he's incapacitated and broken, he will continue tunnelling. You just have to look at Pyramid head players. They will literally cage someone and go to the other side of the map to continue tunnelling that one player. You either don't play enough solo queue (don't do it anyway, it's not worth it) or main killer.
Most people who sweat for 4ks literally care for nothing else but increasing kill count and ruining other people's matches is their only goal.
So then what do you propose for anti tunneling? Since using your logic not even BT basekit would solve the issue
Also if the Survivor is teleported to the otherside of the map and the killer still insists on finding them, they are wasting A LOT of time.
Also, Im far from a new player and play about 50/50. I used to be a solo Survivor main back when I first started back in 2017 but got tired of that.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/2940003#Comment_2940003
Most people who camp and tunnel to begin with are permanently butthurt and enjoy the reactions they get for playing that way. They feel as if they actually had some skill for increasing the kill count. No amount of rewards will change those people's playstyle. Only way to prevent camping and tunnelling is to severely punish it. Make the Steve hook perk basekit as long as the killer stays within X meters of the hook, make kindred basekit, and of course make BT basekit as well.
Thats more like it
While I do agree some people just do it to get a reaction out of people and giving a reward for a hook is just not enough, I do think something should be put in place for killers as well to incentivize actually going for chases and defending gens.
Survivors should have some sort of defense for this as well, how ever I dont think just implementing a perk as base kit is the way to go, so I propose 2 things, 1 for each side:
For Survivors, I propose an idea of adding a new status effect called "Mystical". It only activates for 20 seconds when the killer is within 24m of your hook when youre saved. When you have the status effect, jump into a locker to teleport to the furthest possible locker, doing so how ever will give the Survivor Incapacitated, Broken and Blindness for 45 seconds. This is a tool purely to stop camping and tunneling, not something a Survivor can use to get rid of pressure when they dont deserve it
As for killers, maybe if a Survivor has been unhooked twice while theyre X amount of meters away, instead of needing to hook them a third time, they get a mori. Its nothing huge but it can definitely save you time
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what the diddly darn heck did Claustrophobia do to you???
Also what is the point of having difficulties for Survivors? Theyre literally all the same
EDIT: Hold on I just realized, youre saying that Trickster needs a nerf.. by increasing his knife count to 50??
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@Sumnox said:
"Lets leave the issue of camping and tunnelling unchanged while we just give more free candy for killers, this way we get absolutely nothing fixed but hey... I main killer so I'd like the extra buff"
Hey Grumpy, how about instead of giving a snarky remark you give your own reasoning as to why you dont agree?
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@Dwight_Fairfield said:
Hell no. I want to hear that Halloween chase music booming in my Mikey games.
Id rather his old POV music
(pls BHVR its been almost 2 years)
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2939976#Comment_2939976
Ehhh both ways for blight and nurse. Not really the rest of the killers.
I mean if you think the Survivor meta perks are 'busted'
Then yeah, it is the case for the rest of em
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@Brimp said:
I mean when 4 survivors can bring 4 busted perks that pales in comparison to old ruindying with 2 other slowdown.... yeah ima say something.
And the killer can bring 4 busted perks and most killers have at least 2 busted add ons
This goes both ways
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With the clip you've shown, yeah nah thats just you having a bad connection. You even have the little indicator at the top left
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Play the game
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@sizzlingmario4 said:
There’s nothing wrong with base healing. COH and medkits are just too strong.
yeah wanna know why? Because there is something wrong with healing
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@DBD_Pinhead said:
Dragon's Fang. On killers with high mobility it punishes tunneling a gen.
Built to Last. Nuff said.
You mean Dragons Grip right?
