Random Killer Perk ideas

Trauma: "Your brutal attacks cause more than just physical wounds."

When an injured survivor is within 32/24/16 meters of you they scream and have their aura revealed for 3/4/5 seconds

Amnesia: "The constant trials and horrors have begun taking their toll on the minds of survivors."

When a totem is broken or blessed all survivors are teleported to random locations on the map and their aura is revealed for 8/9/10 seconds.

Anarchy: "Each kill fills you with unnatural strength."

When a survivor is killed or sacrificed gain a token up to a maximum of 1/2/3. Each token lets you fully regress a finished generator.

These are just random perk ideas for killers that I think would spice things up and make the game more random and chaotic for both survivors and killers

Comments

  • Amnesia actually sounds fun.

    Trauma could be in the game but it sounds like it should probably have a cooldown, like 40/35/30 and in return every tier could have the 32.

    I am not commenting on Anarchy balance-wise but it is definitely chaotic!

  • Trauma, the distance should be fixed with the duration being the variable. I think the tier one would be perferred over the tier 3.

    Amnesia, a good way to bhvr survivors out of the map.

    Anarchy, absolutely not balanced or fair.

  • @Mr_K said:

    Trauma, the distance should be fixed with the duration being the variable. I think the tier one would be perferred over the tier 3.

    Amnesia, a good way to bhvr survivors out of the map.

    Anarchy, absolutely not balanced or fair.

    You have to actually kill a survivor to get a token. You don't start with one. If you just tunnel then it's kinda pointless if 4 gens get done while you only go after one guy all game or camp. It's more situational than game breaking

  • @eleventbh said:

    Amnesia actually sounds fun.

    Trauma could be in the game but it sounds like it should probably have a cooldown, like 40/35/30 and in return every tier could have the 32.

    I am not commenting on Anarchy balance-wise but it is definitely chaotic!

    Yeah my thinking with Amnesia is now totems can actually be risky to break or bless. Someone could teleport in front of the killer or to a back corner somewhere or off gens or into a dead zone. With Anarchy I think it's balanced ok. You don't start with a token and camping someone on hook or tunneling is kinda pointless since gens are getting done by all the other survivors. You don't get a token if someone DCs either

  • I think there should be a killer version of blast mine, it would be neat to be able to booby trap a gen as a killer make it to where it blinds the survivor, regresses the gen 15 percent, and reveals aura for 7 seconds, and how you would activate the perk is landing 2 basic attacks then you could choose a gen to trap, figure it should be easy to gain and use due to the reward not being huge but still giving advantages

  • @Zenologic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2903751#Comment_2903751

    You have to actually kill a survivor to get a token. You don't start with one. If you just tunnel then it's kinda pointless if 4 gens get done while you only go after one guy all game or camp. It's more situational than game breaking

    It becomes significantly easier to control gens when its a 3v1 vs a 4v1. Once it becomes a 2v1 survivors chances to complete gens become less likely.

    Since you brought it up, it is actually in the killer's best interest to tunnel a survivor (off the hook) to get that kill before gens complete or risk not getting any value from the perk.

  • Trauma seems to be better for the earlier levels

    Amnesia seems interesting, but I feel like Survivors could use this for their own benefit

    Anarchy is just the "winning more" perk, not really a fan of it