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Shroompy

Shroompy

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Shroompy
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  • @sadmuffins13 said:
    So I’m about to try an get the from the void she kills achievement. An I’m not really good with nurse. I play on ps4 by the way. Any tips?

    There's no really specific way to learn the nurse, other then learning her blink distance and timing. Also nurse is really hard on console because of low framerate and you have to use a controller..

  • @That_One_Scrub said:
    Looking at this, honestly the only change I would make would be to swap Pig and Trapper. I want to love the big trappy boi, but the fact is that traps are time-consuming to collect and set, easy to avoid, and easily countered compared to hag's traps.

    Pig isn't any better than low-mid tier, but as minimal as her power is, it's at least consistently valuable, and crouch opens up some minor but important outplay potential. Trapper just has to eat whatever survivors throw at him.

    I'm a Trapper main, got to Rank 1 as Trapper and Ive seen what he's capable of. At the beginning of the game you want to set down 1 trap. And try to find survivors. Down a survivor then hook them. Thats when you start placing traps. As 1 or 2 people will get off the gen they're doing and go for the save, wasting time

  • @Demoth said:
    I still don't understand how people can put Spirit so high. At rank 1, I never have problems evading her and out mind gaming her.

    When I play Spirit, people also seem to have no issues moving off gens when they hear me use my power, and then I have to play what is essentially a Huntress without hatchets for 15 seconds while I try to see if the survivors are still actually around where I'm looking, and that can end up wasting a lot of time.

    She's fun, no doubt, and I've gotten 4k's with her at Rank 1, but I just feel she's really easy to out play if you try.

    You use her power to go to gen to gen, not to pick them off the gen. You also want to use her power mid chase. How ever currently in 2.4.0 the foot steps are lower than usual. So Spirit is harder than usual.

  • @Cardgrey said:

    @Shroompy said:

    @Theluckyboi said:
    Hi Tydetime, i didnt know you posted on the forums

    Don't agree with the tier list? That's completely fine <3
    Every one has their own opinion. And from the feedback I've gotten I guess I've been missing out on Pig's potential.

    Yo here’s my list.....
    O.o my killer list....
    1 leatherface (his face camp dc power)
    2 nurse
    3 billy
    4 vertexas
    5 spirit
    6 Swf
    7 next chapters killer
    8 huntress
    9 Clown
    10 Myers
    11 doctor
    12 wraith
    13 legion
    14 hag
    15 random barrel of fire
    16 pig
    17 trapper
    18 Freddy
    19 M Cote with his civ 5 power
    20 tydetyme

    I don't know.. I think 19 should be a bit higher in my opinion

  • @Theluckyboi said:

    @Shroompy said:
    Blood, Sweat and Tears seem to be a bit much don't you think? Also why only Exhaustion? This would make a perk like Vigil even more useless then it is now. This perk is better than it in every single way. Also 5% movement speed buff? That's also quite a lot. This with Hope will make you FASTER than 110% movement speed killers. You would run at 112% as a SURVIVOR. Making normal movement speed killers 3% faster than you. Which is like Micheal trying to chase you in Tier 1.

    Also On The Watch is just a slightly better version of No Mither, but if you are injured you still cry just as loud and you bleed. We'll Make It is also much better

    EDIT: Just realized I missed the last part of Blood, Sweat and Tears.. 10% FASTER!?

    Please dont check my profile just to point out my blunders, it is pathetic.

    Exhaustion on blood sweat and tears? mate, you are confusing it with stubborn.

    You can heal with on the watch, combine it with stubborn and you got a nice combination just like dead hard matches greatly with no mither

    Blood sweat and tears makes you 5% faster when there are only 2 survivors left and 10% faster WHEN YOU ARE THE LAST SURVIVOR ALIVE, so it will make the perk very situational, and it will give survivors an slight, very slight advantage when trying to reach the hatch

    yes, perhaps the numbers are off, maybe 3% and 6% speed boost would be fine.

    Im sorry if it seemed like I went on your profile to just blunder you, that wasn't my intentions at all. I came by this and thought Id give my feedback. Also no I didn't mix up the perks, Blood, Sweat and Tears recovers exhaustion 25/35/45% faster.

  • @HatCreature said:

    @Shroompy said:

    @HatCreature said:
    You can't force other Survivors to Mend their team mates because when it comes down to one or two people and one gets downed then the other is stuck and can't Mend themselves, they're dead. The extended timer to 1min and 30 sec helps with this problem but not really if two Gens were done the whole match. They explained this in a post near the same time he came out, it wasn't official it was just a random thing.

    Giving Legion normal speed is cool but his power will be crap, they have 90 sec to Mend but it takes 10 sec to actually get rid of it; It's weaker than Pig's RBT. So you got a guy who can hit multiple people and give them a teensy bit of a scare then he chases one person while the others go back to minding their own business. I understand the 5 hits to down someone with FF it makes sense with these ideas but without them he's still crap.

    My tweak to your ideas is to keep the 5 hits in FF, normal timer(whatever that is), 16 sec to Mend(normal healing speed), normal 115% speed. This way it's inefficient to down someone with FF, your DW is still a threat, and you're better off downing people normally and only use your power to catch up to people or find people or distract them. And the whole gimmick of following people backwards would not be a thing because people only do it since you're slow and have a hard time catching people normally. His power would be a tool instead of a necessity.

    The reason why I made it a 10 second mend is because you're wasting time actually finding survivors to get out of Deep Wound. Now you might be thinking Empathy or Bond would be a great counter. We could make Deep Wound give the Blindness effect. It would put pressure on survivors and make them panic.

    Ok the 10 sec makes sense now but you still have the problem when there's one or two people left and no one to Mend you.

    People who are in Deep Wound can still Mend others, just not themselves. Sorry for not clarifying that

  • @ZCerebrate said:
    Bit strange that you seemed to be basing this list off just their base powers without any add-ons then you mention addons throughout (like in the Huntress section). I still agree with most of your list and points though I put Clown higher with addons.

    Clown with Redhead's Pinky Finger and something like Solvent to create Exhaustion just ends chases instantly and puts him at top tier for me.

    Huntress has a similar effect on Berux Toxin that I see on a few good Huntresses but not as common as Clown considering you can run Hindered on the Axe instead. They can also just down people with Iridescent + Infantry or Rusty Head (combined with Nurse's)

    Meyers with J. Myers Mem. (or even Judith's Journal) + Tuft of Hair is a potent 100% oneshot build then you just take tracking perks like BBQ, Whispers and likely Enduring/Spirit Fury to just steamroll teams.

    If we're talking about optimal addons and map then Doctor "should" be much higher on that list as just one of the most aggravating things to go up against - especially with shock outright preventing you from jumping a window or palette when you need it to and everyone's position constantly being announced.

    Legion with Frank's Mixtape and Iridescent Button - is actually fairly fast at downing folks and has full map tracking (chase anyone close and bleed them too) which puts him somewhere in the middle range. Still not particularly my favorite killer but it is what it is.

    Cannibal is pretty aggravating if you can't get to a window loop and he has fast chainsaw and faster movement in saw mode with this like Award Chili and Carb Tuning Guide but he's forced to run things like Bamboozle as vaults will screw him. I still keep him in the middle range just due to his one shot but I honestly prefer going against "Bubba" over like 8~9 other killers.

    Hag is definitely powerful but you're putting her way up there... unless you consider effective use of Mint Rag to counter people using flashlights or urban evasion/normal crouching. Any time hag is remotely busy you just run through and trigger as many traps as possible and she's stuck doing them mid chase again - and if she's putting them down mid chase then you just run to another loop - continuing to trap multiple loops wastes time. Like I said anyone who sees this happening can then trigger as many traps as possible while hag is chasing or even downing the other guy UNLESS mint rag is being used very effectively.

    Freddy with Paint Thinner (Basically Windstorm from Wraith) and Pill Bottle... who am I kidding he's still gimmicky and somewhere in the bottom 4~5 with Amanda and Wraith. I like Trapper's playstyle personally but he's also somewhere down there at the bottom even with his repeated buffs and addons like Bloody Coil. I am aware there is potential for Freddy beyond being a M1 hunter but just sheer RNG of checks and reliance on mind games puts him at best a mediocre Spirit's play.

    Quick list from me including perks and addons

    Top: Nurse, Billy, Huntress, Spirit, Clown
    Middle: Meyers, Doctor, Legion, Hag, Cannibal
    Bottom: Pig, Freddy, Wraith, Trapper

    I did consider add-ons through out because I said they can be much better with them. I mostly went for their base power tho. Thats why Clown is a bit lower. I don't see this list change too much considering all the add ons.

  • Blood, Sweat and Tears seem to be a bit much don't you think? Also why only Exhaustion? This would make a perk like Vigil even more useless then it is now. This perk is better than it in every single way. Also 5% movement speed buff? That's also quite a lot. This with Hope will make you FASTER than 110% movement speed killers. You would run at 112% as a SURVIVOR. Making normal movement speed killers 3% faster than you. Which is like Micheal trying to chase you in Tier 1.

    Also On The Watch is just a slightly better version of No Mither, but if you are injured you still cry just as loud and you bleed. We'll Make It is also much better

    EDIT: Just realized I missed the last part of Blood, Sweat and Tears.. 10% FASTER!?

  • @HatCreature said:
    You can't force other Survivors to Mend their team mates because when it comes down to one or two people and one gets downed then the other is stuck and can't Mend themselves, they're dead. The extended timer to 1min and 30 sec helps with this problem but not really if two Gens were done the whole match. They explained this in a post near the same time he came out, it wasn't official it was just a random thing.

    Giving Legion normal speed is cool but his power will be crap, they have 90 sec to Mend but it takes 10 sec to actually get rid of it; It's weaker than Pig's RBT. So you got a guy who can hit multiple people and give them a teensy bit of a scare then he chases one person while the others go back to minding their own business. I understand the 5 hits to down someone with FF it makes sense with these ideas but without them he's still crap.

    My tweak to your ideas is to keep the 5 hits in FF, normal timer(whatever that is), 16 sec to Mend(normal healing speed), normal 115% speed. This way it's inefficient to down someone with FF, your DW is still a threat, and you're better off downing people normally and only use your power to catch up to people or find people or distract them. And the whole gimmick of following people backwards would not be a thing because people only do it since you're slow and have a hard time catching people normally. His power would be a tool instead of a necessity.

    The reason why I made it a 10 second mend is because you're wasting time actually finding survivors to get out of Deep Wound. Now you might be thinking Empathy or Bond would be a great counter. We could make Deep Wound give the Blindness effect. It would put pressure on survivors and make them panic.

  • @Theluckyboi said:
    Hi Tydetime, i didnt know you posted on the forums

    Don't agree with the tier list? That's completely fine <3
    Every one has their own opinion. And from the feedback I've gotten I guess I've been missing out on Pig's potential.

  • @HatCreature said:
    You don't use Ambush when you sneak up on Survivors, that's silly. You sneak up to Survivors then you stand up normally because your TR is still 0 for a few seconds, that's when you scare Survivors and catch them off guard. I use Ambush in chases when I sneak into someone running into me or at loops, but I'm still practicing the loop one, it's difficult to know when and which direction to go lol.

    I know Pig has potential, its just from experience I have a much better time for Wraith, you can cloak and uncloak at a loop to get that speed boost and swing at the same time and you go flying. It throws survivors off quite a bit. Also Wraith with add ons is pretty good as well. Thats why he's as high as he is on the list

  • @GraviteaUK said:
    I agree with this list in the most part.

    But i wouldn't put the clown below huntress.

    He's the huntress with extra movement speed, unlike with huntress he can area denial an entire area. None of this ring around the rosey because you can't throw the hatchet over an object covered with invisible walls.

    Hatchets are nice but can easily be blocked by objects or basic movement and one shot hatchets are limited to 3 and the clown can also do instadown with an addon, Also the clown can re-stock whenever he feels like it no need to go running for lockers.

    Also it's pointless to run expose perks on huntress as they don't work on hatchets, giving the clown more versatility with builds.

    In your list i would switch those 2 around but other than that pretty solid :)

    The only reason why I put Huntress above Clown is because a solid Huntress can end a chase much quicker than Clown. Originally, It was gonna be Hag, Clown, Huntress for the 4, 5, and 6 spot. But then I thought about it and thought that what it is now fit it best.

  • @powerbats said:

    @Shroompy said:

    @powerbats said:

    @Shroompy said:

    Add a Ranked and a casual mode to the game, in Ranked you can't use Offerings and no SWF.
    In Casual your rank won't matter, you can get matched up with anybody.

    You still destroy the game since you already have a casual mode called KYF, people play with their friends because they want to have fun. With a random killer you get that and it's never get bored and you actually have a reward for playing.

    The "casual" game mode Im talking about is you go against a random killer, it just isn't ranked. So if you lose it doesn't matter as you wont lose a pip.

    But if you go against a random killer a bunch of newbies that'd be ranked 20 could go against a killer with several k hours. That isn't going to be very fun as a casual mode and the same is true for killers facing highly skilled survivors.

    You're still going to be splitting the playerbase up which is what everyone asking for a casual mode or solo mode only doesn't grasp. The player base isn't massive enough to support that type of split.

    Didn't think about that, there ain't much you can do for SWF then.

    in Ugh Comment by Shroompy
  • @powerbats said:

    @Shroompy said:

    Add a Ranked and a casual mode to the game, in Ranked you can't use Offerings and no SWF.
    In Casual your rank won't matter, you can get matched up with anybody.

    You still destroy the game since you already have a casual mode called KYF, people play with their friends because they want to have fun. With a random killer you get that and it's never get bored and you actually have a reward for playing.

    The "casual" game mode Im talking about is you go against a random killer, it just isn't ranked. So if you lose it doesn't matter as you wont lose a pip.

    in Ugh Comment by Shroompy
  • @Morfedel said:

    @Shroompy said:

    @Morfedel said:

    @Shroompy said:

    @TheWraith883 said:
    What happened is that you ran into toxic survivors with friends. They are plenty of them and it's hard to play against them because dbd developers favor them over killers. I really think they should find a solution to either give the killers more power ornerf survivors.

    The game is fairly balanced right now. Survivors are not overpowered any more. They were about a year ago.
    But in any game that has a party system. That team with the party will overpower the other team theres no doubt about that. You have much more information and there's no really fixing that unless you remove SWF all together

    maybe if they gave the killer a bonus, something like +1% more movement for each person in a SWF team, + increased speed on recovering from missed attacks or something.

    They could do that, how ever some people who 4 man SWF could also be at rank 20's and fairly new to the game. They might not be taking the game seriously and with a feature like that, it wouldn't be fair nor fun to them.

    good point. So how would you fix it?

    Add a Ranked and a casual mode to the game, in Ranked you can't use Offerings and no SWF.
    In Casual your rank won't matter, you can get matched up with anybody.

    in Ugh Comment by Shroompy
  • @Divinitye9 said:
    Interesting thoughts, but up to 52 meters? You might as well call in a UAV and just use that. Especially since frenzy lasts for 45 seconds, which in games like this is a lot longer than you would think. Most big plays and actions take less than 10 seconds max to complete.

    Relying in other teammates to break deep wounds would almost call for a mandatory empathy perk, and could honestly be completely nullified by SWF groups with comms.

    The games would be slow, if not slower, as now survivors have to find each other.

    I do like the terror radius reduction, forcing people to use their ears to hear the huffing and puffing of a charging teenager with a stabby ruler. 

    Cool ideas though.

    Thinking about it now, 45 seconds is a little much, 20-30 seconds Id say with maybe 40m tracking?

  • @Weederick said:

    @Shroompy said:

    @Weederick said:
    I liked reading through that +1
    Pig is on par with Myers though. People dont use her full kit and then they dismiss her, because streamers say she sucks :( (Watch Psychoscorpionz, he is an excellent Pig with over 2k hours on her.) She has antiloop, stealth and stalling.

    Same could be said for any other killer, even if a killer is bad doesn't mean you can't be bad with them.

    To a certain degree. A Wraith doesn't have much depth to him, while Pig has a lot of depth, but most people aren't into her. Its not about performing well and winning, but about how players use their abilities.
    For example, prebuff hag: People trapped the hook 5 times, but not strategic places. After the buff, people realised thats not how she is played.
    Or release billy: People didnt use it for mobility and backrevs, but for midrange shots into walls. After the arrowkey exploit, they realised that not how he's played.
    And for Pig, people either always crouch or never crouch. They never use ambush at pallets. Or uncrouch for when people leave the loop. They dont uncrouch as her real ambush etc.
    I highly recommend to really watch Psychoscorpionz first, just to see what i mean.

    I know the potential of Pig, Ive played against Psychoscorpionz before and trust me I got my ass handed to me. How ever you can play around Pig fairly easily even with what she has. I'd say Wraith is a little better because his red glow only appears AFTER he uncloaks, so you can't tell which direction he's coming from while Pig gives an audio cue.
    Pig is good in some ways, but bad in others.

  • @Morfedel said:

    @Shroompy said:

    @TheWraith883 said:
    What happened is that you ran into toxic survivors with friends. They are plenty of them and it's hard to play against them because dbd developers favor them over killers. I really think they should find a solution to either give the killers more power ornerf survivors.

    The game is fairly balanced right now. Survivors are not overpowered any more. They were about a year ago.
    But in any game that has a party system. That team with the party will overpower the other team theres no doubt about that. You have much more information and there's no really fixing that unless you remove SWF all together

    maybe if they gave the killer a bonus, something like +1% more movement for each person in a SWF team, + increased speed on recovering from missed attacks or something.

    They could do that, how ever some people who 4 man SWF could also be at rank 20's and fairly new to the game. They might not be taking the game seriously and with a feature like that, it wouldn't be fair nor fun to them.

    in Ugh Comment by Shroompy
  • @Weederick said:
    I liked reading through that +1
    Pig is on par with Myers though. People dont use her full kit and then they dismiss her, because streamers say she sucks :( (Watch Psychoscorpionz, he is an excellent Pig with over 2k hours on her.) She has antiloop, stealth and stalling.

    Same could be said for any other killer, even if a killer is bad doesn't mean you can't be bad with them.

  • @TheWraith883 said:
    What happened is that you ran into toxic survivors with friends. They are plenty of them and it's hard to play against them because dbd developers favor them over killers. I really think they should find a solution to either give the killers more power ornerf survivors.

    The game is fairly balanced right now. Survivors are not overpowered any more. They were about a year ago.
    But in any game that has a party system. That team with the party will overpower the other team theres no doubt about that. You have much more information and there's no really fixing that unless you remove SWF all together

    in Ugh Comment by Shroompy
  • Ive posted a rework suggestion not to long ago, which can be found here: https://forum.deadbydaylight.com/en/discussion/40262/rework-for-legion#latest

  • Legion is a tricky one to change. If they buff him in the wrong (or right) places. He becomes way too overpowered. You can't avoid his power once you're in a chase.

  • Ya know.. this is a great idea.. Highly doubt they'd add it tho since my idea of Hillbilly with a banjo never came to be...

  • I like this idea how ever I do think it should be a Hex

  • I think 150% movement speed and 3 second longer frenzy for his chainsaw is a bit much. The duration is fine right now. How ever he needs to reach that max speed a bit quicker, have a slightly faster charge time for his saw and make him a bit faster when charging his chainsaw. Thats all he really needs and he'd be solid.

  • If you honestly think Spirit needs a nerf.. Oh boy..

  • I believe this is way to over-powered.. I do play both survivor and killer equally, and a killer that moves at 127% movement speed.. To put into perspective that's basically a survivor constantly being hindered by the clowns bottles.

    You become obsessed with 1 survivor, earn a token up to a maximum of 3/4/5 tokens. 1 token granted when losing your obsession. 1 token lost when hitting a survivor that isn't the obsession. Tokens lock at whatever amount you had when the obsession gets killed. Tokens grant 1% bonus movement speed.

    Also the Enduring thing at the end, it isn't suppose to reduce the stun time of flashlight/pallet saves. Because it counts as dropping a survivor. If you get stunned by a pallet.. and recover almost immediately after.. It wouldn't be to fair. Enduring is already an amazing perk imo. Better then Brutal Strength and Fire Up.

  • @RotBb if you honestly think the pallet nerf and exhaustion nerf made killers into the power role.. you're actually #########.. Sprint Burst or any exhaustion perk usually only activated once during a chase. Unless you had Vigil and even then you usually still only used it once per chase. And you said "A group of rando survivors are not as powerful as the killer." Thats if they dont play well. Rank 1 survivors that solo usually are team players and now how to play as a team, despite not having any sort of communication. I wouldn't say survivors are OP currently but I will say that they are currently the power role

  • @RSB Well remember, I said it could be she's not a Wendigo. But she is most definitely inspired by it.

  • I have a bluetooth speaker so I run at 20 fps with lowest settings. (rank 1 killer and survivor btw)

  • Kate Denson because of.. obvious reasons.. Kappa

  • @RSB "In Algonquian folklore, the wendigo or windigo is a mythical man-eating monster or evil spirit native to the northern forests of the Atlantic Coast and Great Lakes Region of both the United States and Canada.[1] The wendigo may appear as a monster with some characteristics of a human or as a spirit who has possessed a human being and made them become monstrous. It is historically associated with murder, insatiable greed, and the cultural taboos against such behaviours." (Wikipedia)

    Delirious, she thought of home; she thought of the elders. With her dying breath, she etched the symbols they had taught her into the floor using what remained of her fingers. Almost in response, a dark hunger stirred inside her. It yearned for blood. In oath, she chose vengeance. (Hag's Lore)

    The Hag may not look like a Wendigo from Until Dawn.. but she definitely is a Wendigo.

    EDIT: And if she isn't a Wendigo, she's definitely inspired by it.

  • Isnt the Hag a Wendigo?

  • Looks pretty damn good not gonna lie

  • @TheLegendDyl4n1 Are you telling me that Insta Down Hatchets are not OP? Im a Huntress main and its an easy 4K every time I bring Iridescent Head and Infantry Belt.

  • I mean it is an idea, however it would be way to good, reduces gen speed and increases your movement speed by 36% with 6 tokens??? Thats a killer that moves at 151% or 146% (depending on the killer) Also to show how fast 151% is, The pig doing an ambush moves at 160%.. So this perk idea is a bit to overpowered

  • I HIGHLY doubt its 8 people using a lagswitch, and its just your internet being garbage. Also private servers? You mean dedicated servers?

  • They cant add skins for Quentin, not until they get the full license

  • I believe that it can only be hurt in the spirit realm, (Im taking this from another post I saw before that went really into detail, I forgot the name of the user) All the killers that got their powers from the Entity, (Wraith, Nurse and Hag) have a weakness to them. Light. Wraith can be burned by a simple a concentrated beam of light, same goes for Nurse, she goes into fatigue and Hag can get her traps removed. All these killers can reach the Spirit Realm. (Wraith goes into the realm when cloaked, Nurse when she blinks, and Hag when she teleports) with However another realm is the Dream Realm. That belongs to Freddy, and its clearly shown that his power is not weakened by flashlights. So I believe that if I survivor can somehow reach the Spirit Realm. And have something that can project a strong enough beam of light. It can either injure or even kill the entity.

  • Instead of a different color of Legacy, I was thinking of something a little different.. I posted this idea already but how about dark claws/legs of the entity all over the Survivor/Killer? Because a different color of Legacy to me just seems like it would be lazy work ;/