Rework for Legion

Introduction

Currently, Legion is the most recent killer added to Dead by Daylight. Fun for the killer side how ever very frustrating for survivors. The way his power was designed brings out everything bad about Dead by Daylight. The killer has no skill to him, there's no avoiding their power and to get out of Deep Wound you need to hold mouse 1.. Something survivors already have to do pretty often.. He's not fun to go against

Suggestions to Change their Power

First of all, his power needs to be re-arranged as currently it has flaws. We also need to change how Deep Wound works as its a part of their power.

Deep Wound Changes

  • Bleed out timer changed to 90 seconds
  • Only way to get out of Deep Wound is for other survivors to perform the Mend action on you.
  • Deep Wound slowly gets worst for the Survivor. Builds up Reduced Action Speed up to 25%.
  • Reduced Movement Speed up to 10%.
  • Once the timer runs out. Survivors go into the Dying State.
  • Once in the Dying State with Deep Wound applied. Survivors Bleed Out Tremendously faster. (90 seconds)
  • Hooked Survivors have their Deep Wound timer Paused.
  • Survivors Bleed Considerably more.
  • Mend Action takes 10 seconds.

Feral Frenzy Changes

  • 5 Successful hits in Feral Frenzy to down a survivor.
  • Feral Frenzy's duration is 45 seconds.
  • If The Legion hits a survivor that already has Deep Wound applied. Their Power Gauge is completely depleted and they can only activate it again once the Gauge is completely full.
  • Once Deep Wound is applied to a survivor. The Legion's Terror Radius is reduced to 0 and they receive Killer Instinct.
  • Killer Instinct reveals the location of survivors up to 52 meters away.
  • The Legion's movement speed is increased to 115%.

The End

Those are my proposed changes to The Legion! With these changes he wouldn't be so boring for survivors. He would be able to jump scare survivors and make them panic as they know the time is ticking..

What are your thoughts? Id love to hear them <3

Comments

  • Interesting thoughts, but up to 52 meters? You might as well call in a UAV and just use that. Especially since frenzy lasts for 45 seconds, which in games like this is a lot longer than you would think. Most big plays and actions take less than 10 seconds max to complete.

    Relying in other teammates to break deep wounds would almost call for a mandatory empathy perk, and could honestly be completely nullified by SWF groups with comms.

    The games would be slow, if not slower, as now survivors have to find each other.

    I do like the terror radius reduction, forcing people to use their ears to hear the huffing and puffing of a charging teenager with a stabby ruler. 

    Cool ideas though.
  • @Divinitye9 said:
    Interesting thoughts, but up to 52 meters? You might as well call in a UAV and just use that. Especially since frenzy lasts for 45 seconds, which in games like this is a lot longer than you would think. Most big plays and actions take less than 10 seconds max to complete.

    Relying in other teammates to break deep wounds would almost call for a mandatory empathy perk, and could honestly be completely nullified by SWF groups with comms.

    The games would be slow, if not slower, as now survivors have to find each other.

    I do like the terror radius reduction, forcing people to use their ears to hear the huffing and puffing of a charging teenager with a stabby ruler. 

    Cool ideas though.

    Thinking about it now, 45 seconds is a little much, 20-30 seconds Id say with maybe 40m tracking?

  • You can't force other Survivors to Mend their team mates because when it comes down to one or two people and one gets downed then the other is stuck and can't Mend themselves, they're dead. The extended timer to 1min and 30 sec helps with this problem but not really if two Gens were done the whole match. They explained this in a post near the same time he came out, it wasn't official it was just a random thing.

    Giving Legion normal speed is cool but his power will be crap, they have 90 sec to Mend but it takes 10 sec to actually get rid of it; It's weaker than Pig's RBT. So you got a guy who can hit multiple people and give them a teensy bit of a scare then he chases one person while the others go back to minding their own business. I understand the 5 hits to down someone with FF it makes sense with these ideas but without them he's still crap.

    My tweak to your ideas is to keep the 5 hits in FF, normal timer(whatever that is), 16 sec to Mend(normal healing speed), normal 115% speed. This way it's inefficient to down someone with FF, your DW is still a threat, and you're better off downing people normally and only use your power to catch up to people or find people or distract them. And the whole gimmick of following people backwards would not be a thing because people only do it since you're slow and have a hard time catching people normally. His power would be a tool instead of a necessity.

  • @HatCreature said:
    You can't force other Survivors to Mend their team mates because when it comes down to one or two people and one gets downed then the other is stuck and can't Mend themselves, they're dead. The extended timer to 1min and 30 sec helps with this problem but not really if two Gens were done the whole match. They explained this in a post near the same time he came out, it wasn't official it was just a random thing.

    Giving Legion normal speed is cool but his power will be crap, they have 90 sec to Mend but it takes 10 sec to actually get rid of it; It's weaker than Pig's RBT. So you got a guy who can hit multiple people and give them a teensy bit of a scare then he chases one person while the others go back to minding their own business. I understand the 5 hits to down someone with FF it makes sense with these ideas but without them he's still crap.

    My tweak to your ideas is to keep the 5 hits in FF, normal timer(whatever that is), 16 sec to Mend(normal healing speed), normal 115% speed. This way it's inefficient to down someone with FF, your DW is still a threat, and you're better off downing people normally and only use your power to catch up to people or find people or distract them. And the whole gimmick of following people backwards would not be a thing because people only do it since you're slow and have a hard time catching people normally. His power would be a tool instead of a necessity.

    The reason why I made it a 10 second mend is because you're wasting time actually finding survivors to get out of Deep Wound. Now you might be thinking Empathy or Bond would be a great counter. We could make Deep Wound give the Blindness effect. It would put pressure on survivors and make them panic.

  • @Shroompy said:

    @HatCreature said:
    You can't force other Survivors to Mend their team mates because when it comes down to one or two people and one gets downed then the other is stuck and can't Mend themselves, they're dead. The extended timer to 1min and 30 sec helps with this problem but not really if two Gens were done the whole match. They explained this in a post near the same time he came out, it wasn't official it was just a random thing.

    Giving Legion normal speed is cool but his power will be crap, they have 90 sec to Mend but it takes 10 sec to actually get rid of it; It's weaker than Pig's RBT. So you got a guy who can hit multiple people and give them a teensy bit of a scare then he chases one person while the others go back to minding their own business. I understand the 5 hits to down someone with FF it makes sense with these ideas but without them he's still crap.

    My tweak to your ideas is to keep the 5 hits in FF, normal timer(whatever that is), 16 sec to Mend(normal healing speed), normal 115% speed. This way it's inefficient to down someone with FF, your DW is still a threat, and you're better off downing people normally and only use your power to catch up to people or find people or distract them. And the whole gimmick of following people backwards would not be a thing because people only do it since you're slow and have a hard time catching people normally. His power would be a tool instead of a necessity.

    The reason why I made it a 10 second mend is because you're wasting time actually finding survivors to get out of Deep Wound. Now you might be thinking Empathy or Bond would be a great counter. We could make Deep Wound give the Blindness effect. It would put pressure on survivors and make them panic.

    Ok the 10 sec makes sense now but you still have the problem when there's one or two people left and no one to Mend you.

  • @HatCreature said:

    @Shroompy said:

    @HatCreature said:
    You can't force other Survivors to Mend their team mates because when it comes down to one or two people and one gets downed then the other is stuck and can't Mend themselves, they're dead. The extended timer to 1min and 30 sec helps with this problem but not really if two Gens were done the whole match. They explained this in a post near the same time he came out, it wasn't official it was just a random thing.

    Giving Legion normal speed is cool but his power will be crap, they have 90 sec to Mend but it takes 10 sec to actually get rid of it; It's weaker than Pig's RBT. So you got a guy who can hit multiple people and give them a teensy bit of a scare then he chases one person while the others go back to minding their own business. I understand the 5 hits to down someone with FF it makes sense with these ideas but without them he's still crap.

    My tweak to your ideas is to keep the 5 hits in FF, normal timer(whatever that is), 16 sec to Mend(normal healing speed), normal 115% speed. This way it's inefficient to down someone with FF, your DW is still a threat, and you're better off downing people normally and only use your power to catch up to people or find people or distract them. And the whole gimmick of following people backwards would not be a thing because people only do it since you're slow and have a hard time catching people normally. His power would be a tool instead of a necessity.

    The reason why I made it a 10 second mend is because you're wasting time actually finding survivors to get out of Deep Wound. Now you might be thinking Empathy or Bond would be a great counter. We could make Deep Wound give the Blindness effect. It would put pressure on survivors and make them panic.

    Ok the 10 sec makes sense now but you still have the problem when there's one or two people left and no one to Mend you.

    People who are in Deep Wound can still Mend others, just not themselves. Sorry for not clarifying that

  • Legion is strong.

    He should be. It is well done by the devs. He could use maybe a slight alteration to him though. But I really think he's menacing and close to being perfect.