PLAY WITH YOUR FOOD CHANGE

So the other day i was sitting in a toilet thinking what can we do to our beloved Play With Your Food to make it good and i think i came up with a pleasable solution

I kept in mind that the perk is a token based and its obsession perk so i just altered the cause and effect

So how about making the perk as follow:
1. For every survivor alive get a token up to 4 tokens max.
2. Every token grants 1/2/3% movement speed bonus for the killer up to a max of 4/8/12%ms.
3. Each time a survivor is killed a token is lost (-1/2/3%ms).
4. If the obsession is killed all remaining tokens are lost (perk is useless).

This should be a great buff for the killer at the start of the game to apply pressure immidietly by finidng the survivors faster making pallet loops less efficient and allowing for the snowball effect. It would also give obsession player an edge and more space since the death would mean loss of movement speed so it gives something for the survivors too and it also allows for the MIND GAMES if that person has ds and should you pick up or not >:^)

What do you guys think ?

P.S FIX THE ENDURING IT DOESNT WORK AS ITS SUPPOSE TO IT DOESN"T REDUCE THE STUN FROM FLASHLIGH/PALLET SAVES ! >:^(

Comments

  • I believe this is way to over-powered.. I do play both survivor and killer equally, and a killer that moves at 127% movement speed.. To put into perspective that's basically a survivor constantly being hindered by the clowns bottles.

    You become obsessed with 1 survivor, earn a token up to a maximum of 3/4/5 tokens. 1 token granted when losing your obsession. 1 token lost when hitting a survivor that isn't the obsession. Tokens lock at whatever amount you had when the obsession gets killed. Tokens grant 1% bonus movement speed.

    Also the Enduring thing at the end, it isn't suppose to reduce the stun time of flashlight/pallet saves. Because it counts as dropping a survivor. If you get stunned by a pallet.. and recover almost immediately after.. It wouldn't be to fair. Enduring is already an amazing perk imo. Better then Brutal Strength and Fire Up.

  • I think they should make it like STBFL tbh because right now the perk is trash 
  • @Shroompy said:
    I believe this is way to over-powered.. I do play both survivor and killer equally, and a killer that moves at 127% movement speed.. To put into perspective that's basically a survivor constantly being hindered by the clowns bottles.

    You become obsessed with 1 survivor, earn a token up to a maximum of 3/4/5 tokens. 1 token granted when losing your obsession. 1 token lost when hitting a survivor that isn't the obsession. Tokens lock at whatever amount you had when the obsession gets killed. Tokens grant 1% bonus movement speed.

    Also the Enduring thing at the end, it isn't suppose to reduce the stun time of flashlight/pallet saves. Because it counts as dropping a survivor. If you get stunned by a pallet.. and recover almost immediately after.. It wouldn't be to fair. Enduring is already an amazing perk imo. Better then Brutal Strength and Fire Up.

    that is the worst perk idea i've ever heard. No one is gonna waste a perk sot to be 5% faster a tiny amount of the time.

  • @Shroompy said:
    I believe this is way to over-powered.. I do play both survivor and killer equally, and a killer that moves at 127% movement speed.. To put into perspective that's basically a survivor constantly being hindered by the clowns bottles.

    This is obviously a rough idea of what i would like the perk to become you can always tweak some numbers to not make it too powerful but also make it worth a perk slot. As it is right now there isn't much diversity from both the killers and survivors, why ? Because there are no perks worth using over Ruins/Sprint Burst etc. we all should ask ourselves a question : What would the perk x need to do to pick it over perk y ? Would you pick the current Play with your food for the ruins ? Nope. Reason ? Not good enough. I think this idea would make a perk usefull from the start when the killer needs the most and die down as the game progress. Just look at the newest example: The newest perk worth using for the killers in my opinion is STBFL, others ? Tinkerer still not good enough. Bitter murmur ? (no comment) Sloppy butcher can prove itself usefull with certain combination but on its own its just not good enough unlike other perks killer currently have. I would love to see perks buffed to the point where id rather take something else than the usual Whispers/Enduring/BBQ/NC combo. Its just boring to play with the same stuff over and over again because other perks are just not worth the effort. Another example is thanatophobia ... Just look at the numbers 6/9/12/15% ? really BHVR ? the idea is good the execution as always terrible ... buff the numbers make it worth using so that people can slow the game not only by ruins. I would gladly use thanatophobia over ruins all day long as long as it provides the slow that it needs too ... Currently 15% is 12 seconds to put it into perspective thats 3 good skill checks from the ruins and you dont need all 4 people to be injured ... Look how big the gap is between the perks. And for the most part all you have to do is buff the numbers ...