WHATISM1
WHATISM1
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- WHATISM1
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If they buff her movement speed (which would be awesome but also broken) as she would become basically a trapper with throwable traps which is something people wanted including myself but there is no other way to buff her other than improve locker placement on some maps mainly swamp since there are spots where lockers are no where to be found. I dont think she needs a buff but a good quality of life update would be making her lullaby not directional like fredddys song but then again it has 46 meteres terror radious which is huge compared to freddy's what 20 ? Maybe make it directional at 30 meters like normal killer radious ?
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I usually remember the name of the person that was super toxic/cocky/disrespectful in the game even after a dfew months so that next time i get it i usually get a mori and make the game unfun for them xD i actually played today with a dude that was super cocky like 6 months ago and i still remembered his name so he got a mori in the face >:^) sometimes i just like to let them bleed out on the ground while i spin around like and idiot on top of their bodies >:3
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@Onyx_Blue said:
It was more a comparison than a fact. ๐ I am good with the huntress, which is why I say what I say. Playing as her is a painful experience in the game at this point in time. With a game that is punishing on killers for timing, having a killer who is slower on movement and can't always land those hatchets because of large obstacles, buildings, long loops. It is a cause for change in my eyes. You shouldn't have to resort to leaving a chase because you can't close the gap fast enough between pallets (regardless of distance weaponary, sometimes the hit isn't possible due to the angles of walls etc. Like I said, other killers have far more conveniant abilities yet are not hindered by slower movement. With all the killer buffs that have and will happen, this would be a welcome oneI actaully have a blast playing huntress and never experienced any difficulties with her whatsoever :^) The slow ms is a pain in the ass but its not that big of a deal once you get used to it and there really are not that many loops you cant hit survivors on so yeah try to get better with hatchets and a quick tip stop respecting pallets on every killer enduring or not you can actually mind game survivors and use it to your advantage if you know how >:^)
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@Shroompy said:
I believe this is way to over-powered.. I do play both survivor and killer equally, and a killer that moves at 127% movement speed.. To put into perspective that's basically a survivor constantly being hindered by the clowns bottles.This is obviously a rough idea of what i would like the perk to become you can always tweak some numbers to not make it too powerful but also make it worth a perk slot. As it is right now there isn't much diversity from both the killers and survivors, why ? Because there are no perks worth using over Ruins/Sprint Burst etc. we all should ask ourselves a question : What would the perk x need to do to pick it over perk y ? Would you pick the current Play with your food for the ruins ? Nope. Reason ? Not good enough. I think this idea would make a perk usefull from the start when the killer needs the most and die down as the game progress. Just look at the newest example: The newest perk worth using for the killers in my opinion is STBFL, others ? Tinkerer still not good enough. Bitter murmur ? (no comment) Sloppy butcher can prove itself usefull with certain combination but on its own its just not good enough unlike other perks killer currently have. I would love to see perks buffed to the point where id rather take something else than the usual Whispers/Enduring/BBQ/NC combo. Its just boring to play with the same stuff over and over again because other perks are just not worth the effort. Another example is thanatophobia ... Just look at the numbers 6/9/12/15% ? really BHVR ? the idea is good the execution as always terrible ... buff the numbers make it worth using so that people can slow the game not only by ruins. I would gladly use thanatophobia over ruins all day long as long as it provides the slow that it needs too ... Currently 15% is 12 seconds to put it into perspective thats 3 good skill checks from the ruins and you dont need all 4 people to be injured ... Look how big the gap is between the perks. And for the most part all you have to do is buff the numbers ...