Shroompy
Shroompy
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- Shroompy
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The map is so big that it actually plays a bit like old swamp, and those maps, WERE H U G E
Matches on those maps tended to last quite a while as well
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"Son, this is bait"
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Well, on stream last night I had a Legion of Dwights. I didnt know it was possible, but all 3 of them took more than 5 minutes of 1 generator.
It was quite frankly the most majestic thing Ive ever seen
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Well you see, when you tell me not to look at something...
I just have to take a peek...
Also this is probably the most tame ######### ive seen in this community when it comes to this stuff so, good job!
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@James4125 said:
https://forum.deadbydaylight.com/en/discussion/comment/2382849#Comment_2382849
I'm not sure if I should laugh at the accuracy or cry at the accuracy.
Probably a little bit of both
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Blights teaser since the moment I heard that syringe inject and then the sound of it hitting the ground, I knew immediately we were getting the long awaited Alchemist
I was not disappointed
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Yes they have, and it goes a little something like this:
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Instructions unclear
bought deadslingerr
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understand I dont? english first language not perhaps?
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Nothing beats Insidious Hag for me..
Oh my sweet love.. Its been so long..
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the "please look" really was the selling point for me im ngl
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something like this: https://youtu.be/msp1eRosE-Y
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/2382439#Comment_2382439
A damn shame.
https://forum.deadbydaylight.com/en/discussion/comment/2382458#Comment_2382458
Yup, it was thick enough not to get spotted out in the open from far- which I liked. I can tolerate the change, I just don’t like the guise of pretending like nothing has changed and now regents have been reduced to nothing more than BP leeches.
It was just thick enough, it was TOO thick
No one likes having a sense of theirs basically taken away
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While the shard trail may seem good in theory, I do believe it gives off a little too much information to the survivor
You also have the problem of some maps being able to blend the shard trails very well, like MacMillan or Ormond, maybe even tall grass would obstruct the scratch marks
I believe the best way to approach The Spirit is to give both sides the exact same amount of information. But of course The Spirit would have the upperhand because of increased movement speed
Here was my go at it: https://forum.deadbydaylight.com/en/discussion/263326/my-attempt-at-a-spirit-rework
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@GeneralV said:
Yeah, its effect is barely noticeable. They need to massively increase the Fog on every map and then make those offerings even more "powerful", if I may put it that way.
Trust me, Fog used to be a lot and I mean A LOT thicker, as killer you could only see 5ft in front of you with just one Murky Reagents.
Theyre old and pretty outdatted, I think its time to disable them tbh
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@[Deleted User] said:
What I'd like to see:
PUSTULA PETALS (OFFERING - KILLER/SURVIVOR)
- Spawns 2 additional Pustula Plants, 1 additional Cankerous Growth, 1 additional Blighted Generator, 1 additional Blighted Hook.
Pustula Plant
- Small, Totem sized plants, that spawn in unused Totem Spawn locations.
- Can be Gathered by Survivors without a full Serum Meter. (Cleanse Animation, much faster action speed, like 2s)
- Can be Pruned by Survivors with a full Serum Meter, revealing the Pustula Plant's Aura to all other Survivors.
- 4 spawn in the Trial by default during the Blight.
- Gathering or Pruning a Pustula Plant grants post-Trial Bloodpoints.
Cankerous Growth
- Large, bulging growths, that spawn in unused Chest locations. (More of a Boil, than the previous plants)
- Can be Crushed by Killers.
- 1 spawns in the Trial by default during the Blight.
- Crushing a Cankerous Growth grants post-Trial Bloodpoints.
Blighted Hook
- Does not spawn without an Offering.
- Hooking Survivors on a Blighted Hook grants bonus post-Trial Bloodpoints.
Blighted Generator
- Does not spawn without an Offering.
- Completing Blighted Generators grants all Survivors bonus post-Trial Bloodpoints.
Blighted Realms Cosmetics
- All Blight Event cosmetics are available for purchase during the Blight, but each Blight Event only has a limited amount of in-game currency you can acquire.
SERUM ECONOMY
- ???
Just fun head-cannon for any future cosmetics:
TalbotThe Blight is our flower-addled Halloween Santa, getting high as ######### and spreading the j̶̖̭͋o̵̠̼͝y̵̗̮͆ of the Pustula Flower with others. It is horrifying.This would be cool af, a mixture of both Moonrise and The Hallowed Blight
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@Bravo0413 said:
They won't do this anymore because casuals don't like the idea of event items being exclusive to the players that played during the event... so the whole community has to go without good events that BHVR has put on in the past.
I don't think thats true anymore since they're giving out crowns and tons of recolor exclusives like the anniversary ones and a bunch of exclusive charms.
But if that really is the issue, then there's nothing stopping them from doing time limited exclusives, similar to rift skins
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@GeneralV said:
"If you were unlucky enough as both killer or survivor and not be able to obtain or destroy a Vessel"
This reminds me of that one Freddy with Blood Warden when I was trying to escape with my Vessel...
With that aside, I gotta say that I agree with everything you've said here, my friend. And it is disheartening to think that October is probably going to create yet another boring event, like The Eternal Blight (if that thing can even be called an event).
Yeah there are many good memories from the past, that brought very unique and interesting mechanics.
I really do have my fingers crossed for this upcoming Halloween Event, but Im also trying to not get my hopes up because its more than likely Ill be disappointed
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@Magicmaster0702 said:
When is the blood hunt? Is it after the mid chapter?
July 29
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People will DC over anything, if they're dcing because of poor performance then they might actually have a good reason for doing so for once
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Killer is indeed easy yes, survivor is easy as well. There are not many things in this game that take too long to pick up.
That being said, the game is filled with things that are hard to master. And mastering something pays off and is what makes this game just bring you back for more
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This has been a thing for a LONG time bud
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"There is no fixed game in Ba Sing Se"
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@tenoresax said:
https://forum.deadbydaylight.com/en/discussion/comment/2378663#Comment_2378663
My first mori was as Hag on Léry's too!
Ayyy twinsieessss!
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As a survivor, I was moried by a P3 Huntress on Lery's about a month after her release. I had no idea what a mori was and was VERY confused on what just happened. Thought it was apart of her power
As killer I was Hag on Lery's and moried the person in the basement, game crashed after that game ended and my progress was reset :)
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deadass lookin like this
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2376466#Comment_2376466
Why would he enter a locker and disappear? That literally makes no sense.
Ah yes, because Huntress grabbing 1 hatchet and then getting 5 makes sense, Trickster grabbing a dozen knives but getting 60 makes sense, survivors being able to survive being impaled on a meat hook multiple times makes sense, and the list goes on.
A dude going into a locker and disappearing doesn't sound too far fetched
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2376107#Comment_2376107
You first need to realize how it's gonna look when ghostface enters a locker to go to another one because that's gonna look pretty dumb. And staying in a locker waiting to ambush a survivor only to realize no one is coming and 3 gens pop...
It was just an idea that came to mind on the spot, and the devs are normally pretty creative when it comes to this stuff. But one thing that this idea brings is what is most important for a killer. Making them unique. Ghost Face being able to interact with lockers would be a lot different to the other killers who interact with lockers, (Trickster and Huntress) who both have to reload. This would add both a unique stealth ability AND map pressure ability, while also using an under utilized mechanic at higher level play.
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2376098#Comment_2376098
This map pressure things needs to stop because not every killer can have map pressure for the obvious reason that their power or character wouldn't fit it. Ghostface can't have map pressure because of who he is and how his power works.
Every killer can have some form of map pressure that can work well with their power, character or maybe personality. For example Ghost Face could use Lockers for map traversal, possibly maybe even use lockers to hide and ambush unsuspecting survivors.
And again, being able to move quicker across the map is something people enjoy, its why the most popular killers and stronger killers all have some form of map traversal, not only is it viable but it is also fun.
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@Erd69 said:
Or just fix gen speeds so that the game is more balanced for all killers?
I do believe all killers should have some form of map traversal, its not fun holding W from 1 point of the map to the other.
Also this is simply a thing I made for fun, I have tried making multiple killer reworks simply because I enjoy doing it, to tackle gen speeds I'm actually thinking of possibly trying to rework how a trial plays out, and possibly remove A LOT of the frustrations that people have with the game
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Dude if youre getting 5+ games in a row with elite squads you need to buy a lottery ticket because thats some next level luck (or.. unluck..? im too tired for this #########)
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Im tired af right now and misread Corn as Clown
But yeah they gotta do something shits annoying, not impossible to deal with but its tedious
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Kyle and Samantha
You can just tell that guy lives off Monster
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2373163#Comment_2373163
Just talk to people you'll eventually not have social anxiety. Same logic. It doesn't work that way lol.
I mean after enough time yes, it does work like that. If you aim to improve and want to work on yourself then there is literally no one stopping you from taking a step forward
I used to have really bad social anxiety, but its gotten A LOT better the past few years. Not because it magically got better, but because I wanted to improve myself
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There's people who want the game to be scarier.
Then there's this
Just play without Spine Chill and you'll eventually become less anxious
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Some one in EU actually saying they have had teammates?
This is a sight to see
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Im pretty sure if you break LoS with a zombie it goes to your last known location, so if you hop into a locker right in front of it itll walk in front of the locker because that is the last location it saw you, and only then will it lower its arms and unaggro
This makes it real easy for Nemesis to know if some one hoped into a locker
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/2371548#Comment_2371548
but now I can literally see Myers and GF from across the map. It works both ways.
You were able to see killers across the map anyway, the fog was so bad you literally could only see 5 feet in front of you
There was a reason why it was changed, yes it may of looked cool but it was obnoxious after a while
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2371365#Comment_2371365
Off topic, why isn't the fog like that any more? What we have now are like sad little farts emitted from the earth. Ghost Face and Myers would be more terrifying in that kind of a setting.
because as killer you literally couldn't see anything
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Yeah Wraith had a series of Light Burn add ons, as well as All Seeing Add ons (Where he's able to see survivors through walls)
Windstorm used to work differently as well, Wraith didnt have that speed burst after uncloaking, that was Windstorm.
He also could see blood brighter like Bloodhound base kit while cloaked
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He needs a full on rework, he's outdatted af
Here's what I'd do: https://forum.deadbydaylight.com/en/discussion/263373/my-attempt-at-a-myers-rework#latest
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The devs giving away exclusives that I and many others earned
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@Rez_Marsiel said:
https://forum.deadbydaylight.com/en/discussion/comment/2369579#Comment_2369579
That would be too OP. Survivors would just run towards the killer more often.😂
You say this yet you want shirtless Nemesis?
People would faint!
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Still waiting for Nemetrescu...
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So are these posts
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2369234#Comment_2369234
But is that enough a reason to say she takes little to no skill to play? I've met Pig players with more success than Spirit players who have more hours also
Spirit takes skill to play, the people who say so are just lying to themselves.
Spirit seems like she doesnt take skill because she's easier to pick up compared to other killers who are in the same league
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@ThirdSealOPplzNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/2369234#Comment_2369234
You're 100% wrong. Spirit becomes easier than nurse to play when survivors don't actually try to outsmart the spirit and just run around loops or running in general. Spirit becomes considerably harder however when a survivor is much more smarter with how they try to lose her then Spirit will have to make a good read to get a hit. The change to iron will shall make sure that the Spirit on training wheels will have to get better or drop her.
When did I say anything about playing? I said LEARNING. Nurse is a lot HARDER to pick up than Spirit. But once youve learned Nurse she becomes the easiest killer in the game since you dont have to deal with 90% of the ######### survivors throw at you
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because she's almost as good as Nurse while only needing to put in a fraction of the time to learn her
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@GannTM said:
Am I the only Blight player that doesn’t bring Tinkerer and thinks it’s too overkill?
Youre not the only one my man, I dont run any slow down at all
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@Sonzaishinai said:
Didn't wraith have bloodhound basic when invisible or did they remove that?
They removed that when they gave him his add on pass (same patch that they released Spirit)
