Shroompy
Shroompy
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- Shroompy
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Comments
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1.6 Mil? If you actually go out of your way to make Bloodwebs as cheap as possible you can get a character to Level 50 with about 1.2 mil.
I had saved up about 2.6 mil BP for Nemesis and was just short of getting him to P2 right after his release (Was like P1 Level 48 or something)
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2340337#Comment_2340337
We are talking about the reward that was NOT reached. The David and Huntress cosmetics were participation.
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2340337#Comment_2340337
The participation award yes
No, I remember. We got the standalone Huntress mask recolor as a participation. The reward for completing the challenge were cosmetics for David and Huntress
I can't find anything from the devs but I did find this old video from Paulie Esther who used to cover DbD news and leaks quite regularly back in the day. https://youtu.be/OxUCeuw81Mo?t=300
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@cannonballB said:
https://forum.deadbydaylight.com/en/discussion/comment/2340389#Comment_2340389
It felt far too deliberate for it to be a bug. He stopped and watched me, crouched, and did it again. It was on The Game.
https://forum.deadbydaylight.com/en/discussion/comment/2340445#Comment_2340445
The other 3 escaped because I felt bad they had a hacker. Not sure how I ruined it for the rest.
Vaults like that have been a reoccurring bug, reason why I asked if it was Yamaoka's or Autohaven is because they have a history of having bugged vaults, exactly like the ones you've mentioned.
Some people who have poor performance/connection as well can some times experience a freeze right as they vault, to others it looks like they vaulted and stayed on the same side.
I highly doubt that if this guy was cheating, he did it for 2 little vaults and nothing else.
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I think its fine as it is
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@cannonballB said:
I had one last week where a David ran to a window, made the loud noise but didn't actually go through. I stopped and stared at him crouching against the window *and he did it again in front of me, this time*. I immediately went after him, downed him and facecamped him. I wasn't playing with that. I've started playing a lot less killer because it's unfun af to go against people who are hacking, esp speed hacking.
Considering he did it again... that was most likely a bug
Yamoaka's or Autohaven I assume?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2339055#Comment_2339055
I wasn't playing personally during that time but my sources are all pretty certain this was the case
@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2338972#Comment_2338972
reward was leatherface for free as far as i know.
Dont try to spread ,,facts" you dont know anything about.
The reward was a cosmetic for David and Huntress.
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Idk why but I have a REALLY strong feeling that Trickster is gonna get changed, and probably No Way Out and Crowd Control...
Idk why but I also see them changing how pallet stuns work.. and maybe grabs...
Man what a weird hunch...
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2337575#Comment_2337575
Go play blight then, more fun and actually has a good power, behind spirit aswel.. Also the clown rework didn't need to happen. all he needed was ether 5% basekit and he was good.
https://forum.deadbydaylight.com/en/discussion/comment/2337559#Comment_2337559
I don't even use more than one on her. but i rarely touch her cause i get bored with her rather quickly,
https://forum.deadbydaylight.com/en/discussion/comment/2337561#Comment_2337561
You can say that against: Doctor, Billy. Oni. Hag. Nurse. Ph. Slinger.
the hold W strat still works.. and it HAS proven to work in this day and age.
Dbd audio has always been shite anyways..
If you get bored with her rather quickly then dont you think it would be a step in the right direction to make her fun for BOTH parties involved?
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Tricksters red recolor with the P3 head looks really nice imo
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2337523#Comment_2337523
Because the game is already survivor sided,
https://forum.deadbydaylight.com/en/discussion/comment/2337532#Comment_2337532
Stop lying,
Just stop #########' complaining and take the time to just get SKILL,
Honestly. Yall need to realize that the game C A T E R S to survivors.
Yall already got billy nerfed. Nurse Ruined, Freddy reworked. Clown Reworked, What #########' more do you want?
Do you just want spirit to be 50% movement speed and have her power just instant stun her and keep her permanently stuck in the ground the whole match?
Its survivor sided when SWF comes into the mix
If you need 4 slow down perks on Spirit against your average Solo Q team, youre not as good as you think bud
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2337342#Comment_2337342
Why so long? it's obvious he's underperforming buff him now
k hold on let me go walk over to BHVR HQ real quick
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2337460#Comment_2337460
It ruins their fun for what, 1 match maybe 2?
You don't get spirit after spirit after spirit and so on.
So whenever you do face a spirit just try a little harder and then move on to the next match.
It's not that difficult.
Exact same could be said for SWF, Keys, Haddonfield, etc
Just because they dont happen every game doesnt mean they are not issues that need to be addressed
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2337379#Comment_2337379
Any killer is boring to face...
Survivors just don't want killers in general my guy,
They want one of them nerfed to high heavens and back.
Spirit doesn't just need to be touched in general, Leave her be
"Any killer is boring to face"
"Survivors just dont want killers in general my guy,"
I just gave you examples of killers who are fun to face tho?
People play games to have fun, some are more competitive than others and that's one of the biggest problems this game has, the sweats are mixed with the casual players and it ruins their experience
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@Verconissp said:
7k+ Both sides mainly killer..
Nullify M1 chases with her power rather than add to it eg huntress: She's ######### 110%. what do you want her to be? 70% movement speed so you can win 100% of the time as survivor? sad..
Has passive phasing to get occasional free hits on short loops: It's basekit. you can still just... Hold W..
Is based around AUDIO in DBD a game with a terrible audio system making footsteps above you not sound "above" Audio has been shite, been like this for 3 years,
Has some of the strongest addons that are not easy to identify: You can.. Easily tell if she has the ultra rare or not.. by how fast she got there when she phased
So don't lie... in general she's fine, and Balanced,
Quit tryna get her nerfed,
She's balanced against SWF, but she oppressive af against Solo Q
And at the end of the day, she's boring af to verse.
You can still have a fun and strong oppressive killer, Oni, Blight and old Billy were perfect examples of this.
So unless they bring Solo Q in line with SWF. Im all for giving Spirit counterplay
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Probably because the way they coded killer powers would make it a little difficult.
Killer powers are technically just items that you cant unequip (at least the older ones)
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Yes
Probably around 3 weeks to a month from now
No
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2337282#Comment_2337282
Just finished reading it. Pretty good.
Honestly all I want is for her to be more dynamic like other killers. Right now playing Spirit feels like playing a single player game, I've played her maybe once this year because I just find her so dull.
It's a shame you can't really discuss it on here without people going "REEEEEEEE BUT THE 1% SWF/YOU JUST WANNA NERF HER".
Yeah, it really is a shame that people have that mentality.
Since Ive been going on a streak of killer reworks Ive been brainstorming ways to rework the flow of a trial and game in general to make SWF not have nearly as much of an advantage over Solo Q
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2337268#Comment_2337268
Right. The problem is that she becomes either trash or god tier thanks to minor tweaks to her sounds. It's just a bad gameplay concept for a power.
The fact that IW or Stridor being in play have such a huge impact on her matches is ridicolous.
And the complete lack of actual interaction between her and survivors combined with the one-sided guessing game makes chases very dull and not very satisfying to play.
The suggested rework I posted addresses these problems
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2337244#Comment_2337244
Oh. I didn't know that
Yeah she needs a complete rework
This is what I would do: https://forum.deadbydaylight.com/en/discussion/263326/my-attempt-at-a-spirit-rework
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This is kinda how it was on her PTB and Spirit was known as a mid tier killer
You were able to tell when she was phasing even in the terror radius, her footsteps were loud and the woosh was directional
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*Chris the moment Ethan enters the fog*
"Ethan! Oh thank god youre here! Listen man you gotta do something for me, you see my sister Claire..."
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Kyle
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The best nerf you can give to swf, is buffing solos to their level and then buffing killers accordingly
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@Jarol said:
I like Shadow Walk's ability, certainly Myers needs it to get the map under control, but I also don't like the fact that it becomes undetectable every time I stalk. It would be a disadvantage for someone to know what Myers is when his signature stalk sound sounds.
You would already be able to tell what tier Myers is by the global audio cues for when ever he tiers up or tiers down
Also the stalk warning would only play once his next tier up is almost available
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@HaunterofShadows said:
The shadow walk ability might be too similar to wraith.
I wanted to be able to recreate the classic "look away for a second and he dissapears". Unfortunately you cant really do that while not having some similarities to Wraith.
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@HaunterofShadows said:
Would change the number of survivors hit to activate blood frenzy to 3. This is a very spontaneous power and could easily become a problem with the survivors an only be mended by other survivors. I get that this is the point but I'll be honest that does feel a little too oppressive. Also just a little other thing I feel the undetectable part is unnecessary.
Thinking back at it now I agree, the amount of pressure The Legion would be able to get with little to no effort would be WAY too much. Which is why I thought of this and Ill update it:
- Hitting a survivor while in Feral Frenzy grants them the Deep Wounds status effect but does not injure them
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@HaunterofShadows said:
can you link your other 2 reworks. I'd like to see those as well. Instead of completely removing sound I would just make sounds while phasing to a set number so stridor doesn't ######### over the survivors and iron will doesn't ######### over Rin.
Absolutely! How ever I have been thinking of revising my Legion rework since thinking back it could be a little oppressive.
Also for sound, I do believe seeing glimpses of the survivor AND having sound would be a bit too much. This would just make her stronger than she already is now. I will how ever update it to say that no matter the perks The Spirit will hear the survivor at a set volume no matter what perks are in play.
Legion: https://forum.deadbydaylight.com/en/discussion/254830/my-attempt-at-a-legion-rework
Twins:
https://forum.deadbydaylight.com/en/discussion/230996/proposed-changes-for-the-twins
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2331738#Comment_2331738
Because i tried it with both roles enough time.
As survivor i felt it is weak perk because it never helped me againts tunnel. But i am not bad survivor, so DS just gave me breath time.
As killer survivors never escaped from me, even after DS stun. They still died. And i never felt to get punish by DS. It was like longer pallet stun.
DS may seem like its not doing much on the users side. But every one else feels it. Say you use DS. Already you can gain around 16m of distance on the killer. And if the killer decides to chase that survivor and theyre experienced, that survivor can waste a whole lot of the killers time.
The survivor who had DS may not have escaped but think of the other survivors who had a golden opportunity to heal up, do gens, open a gate, etc.
DS wastes a tone of the killers time and at high level (not your average red rank game, im talking ACTUAL high level play) DS can be a game changer.
Just because you dont see use out of it, doesnt mean others arent affected by it
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2331724#Comment_2331724
Pop does not need buff because it is good perk. But DS is bad perk. It is not effective and if you do anything you will lose it. So after both hooks it has to be active. It will be still weak but better than this version.
You keep saying DS is a bad perk. Please explain why you think this
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2331690#Comment_2331690
Pop is good perk lol, what are you talking about. I am using on so many of my builds.
And DS is not free get out of jail card. It is here for punish tunneller killers. And i am not DS user, i love chase perks more. But this is not mean i will not say DS is weak because it is bad perk at moment.
I know Pop is a good perk, so why would we change it? Its unnecessary. Just like how changing DS is unnecessary.
And exactly, its not a get out of jail free card yet thats what some people want it to be
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2331628#Comment_2331628
Thank you for your opinion but it is not. DS is anti-tunnel perk. So it has to be more effective to punish tunnelling.
Thats like saying "Pop is a gen regression perk, therefor it needs to regress gens more".
If a survivor is good, DS punishes a tunneling killer HARD. It shouldnt give bad survivors a free get out of jail free card. Or in this instance, 2 get out of jail free cards
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When I first started I thought hook states were related to how healthy you were, so I would always try to jump off the hook and get myself healed as fast as possible
I also didnt know fast vaulting in and out of a locker alerted the killer...
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2331570#Comment_2331570
It will not strip a killer of his pressure weak, it will punish tunnelling. For now it is doing nothing. 5 second stun is not effective. But if they buff it for both hooks, DS will be better.
It wont do anything if the survivor isnt experienced, DS isnt meant to hand feed you a free escape if the killer dares to look in your direction after youve been unhooked.
Its in a fine spot now
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2331393#Comment_2331393
Did i said DS power changed lol? DS was weak before too but it was annoying because survivors were doing gens on your face. But it was never strong perk.
And yes it needs little buff. I agree with this topic.
In what world is a perk that can completely strip a killer of his pressure weak?
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2331353#Comment_2331353
Nope, DS is not strong perk. At least DS is not stopping me with taking 4K.
And also when i play survivor, i do not feel it is so effective.
DS still has the exact same effect it had before its nerf, its just not stupidly strong and cant be abused. At the end of the day it is still a 5 second stun which allows the survivor to gain distance. And waste the killers time.
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Yes, hello, hi Sluzzy, my day is going fine, and you?
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I believe its unnecessary, the perk at the moment can still be used in an aggressive way and it still has a VERY strong effect at the end of the day.
Survivors also have many other perks to combat tunneling.
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@Kaiju said:
https://forum.deadbydaylight.com/en/discussion/comment/2330294#Comment_2330294
''Happens every single time''
Sorry but no, is a 75/25 if the animation of the ''reset'' even plays, and she could have just tap the phase so u would think she started ''phasing'' It's a guess which we love these right?
Its not, because it only happens the second she starts *phasing*, not channeling the phase.
And the animation reset plays every time, you can test it out yourself with a buddy in a custom game. You can consistently tell that a Spirit is phasing.
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Considering there were a few bugs with the swamp some time ago, I'm gonna assume its graphic rework is next.
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Ah yes, a post dedicated to have bad energy
As if there isnt already enough going around
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That would be great! My biggest issue with crowns atm is that you cant really use them with many outfits, and some of my outfits have the P3 head, I would gladly use my crown with it
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The flashlight and medkit seems like theyre gonna be reoccurring, same goes for the toolbox which is probably gonna show up next year.
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Playing both sides equally whilst having only about 50 hours in the game doesn't mean you have much experience
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Had a similar thing happen to me when I was about to level up Jeff, because I wanted to level up a new survivor.
Found some winter mystery boxes in his bloodweb, I ain't ever touching Jeff lmao
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Well every one has different rules since every one doesnt play the same way, killer and survivor are basically 2 different games played in 1. Not every one plays both sides and not every one understands the frustrations of each side.
So really, there are none
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Alright, so this counter applies to EVERY killer and Spirit is no exception. You might actually see a few of your teammates do it and you can automatically tell it works, just look at the numbers!
The moment you find out its a Spirit you want to take in consideration this new knowledge.
Step 1: Press ESC
I know, crazy #########. But bear with me
Step 2: Navigate your mouse to the bottom right of your screen
Doing this you should realize that a button gets highlighted, the words "LEAVE MATCH" can be read
Step 3: Left click
Upon doing this youll realize that youve succesfully dealt with The Spirit.
Alternatively, you can yell at who ever else is in the house to pull the plug to your router
Alternatively, you can press and hold the power button to your PC
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######### it why not
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Dead Hard doesnt reward some one for playing poorly, if the person using it is smart theyll use Dead Hard in their loops and play a lot more greedy because they know they can get away with it. Dead Hard is a lot more frustrating since as a killer you feel robbed
Sprint Burst does a lot more and is ultimately the better pick, since it makes almost every part of the map a safe place, if youre in a dead zone with DH it wont really help you all that much
As for NoeD, I do believe it should keep the same effect, but instead of it being given it should be rewarded. Say X amount of hooks nets X amount of instadowns
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god bless that Meg
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I was actually surprised a few weeks back because I didn't know they took this away from him, if they were to give him this and the auto lock he used to have that made curving much more viable than it is now, Billy would be much more bearable for some
*Also fix animations, and only make him scream when he succesfully chainsaws a survivor