My Attempt at a Spirit Rework

INTRODUCTION

Hello friends, this is my 3rd go at reworking a killer (Other 2 being Twins and Legion), I dont think many will disagree that Spirit needs changes. She's a very strong killer how ever it is not necessarily fun to play against her. So Im gonna be tackling a few things here

- Give both The Spirit and the survivor roughly the same amount of information, while still giving The Spirit a slight upperhand

- Removing "Stand Still Mindgame"

- Make sure she still feels oppressive

With that in mind, lets get to the changes

General changes

-Passive Phasing is now consistently every 8 seconds and The Spirit knows when she is passive phasing

-The Spirit is now invisible to survivors further than 32m

PHASE WALK changes

- The Spirit now has an animation to indicate when she's channeling her phasewalk

- While phasing, The Spirit no longer leaves behind a husk

- The Spirit can no longer hear footsteps, breathing or groans of pain caused by survivors

- The Spirit will now keep her passive phasing even while phase walking but it will work in reverse, instead of disappearing for a moment she will appear for a moment

- When The Spirit is phase walking, every time she passive phases, survivors also appear for a moment. For the short amount of time they are revealed, footsteps, breathing and groans of pain can be heard at a slightly increased volume (perks do not influence the volume at which she hears survivors).

- Passive phasing while phasing occurs every 2.33 seconds instead of every 8 seconds

- Increased base time of phase walk to 7 seconds from 5 seconds

- Reduced movement speed while phasing to 6m/s (150%) down from 7.04m/s (176%)

- Striking a Pallet or Breakable Wall post phase will destroy it

Conclusion

With these changes it gives Spirit a little bit more counterplay, while still keeping her oppressive, but most importantly, she stays unique.

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