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ShanoaLegendaryPlz

ShanoaLegendaryPlz

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ShanoaLegendaryPlz
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  • I currently find The First, to be the easiest pick for "just chill and play some killer" gameplay. Very basic build like barbeque, iron grip, brutal strength, and my favorite killer perk being "Unforseen". And then ill just experiment with any addons even browns. Its not a main of mine, but theres a certain satifsaction in that he isnt very easy to bully, and being able to get hits without relying on an aura build feels rewarding.

  • Dracula. I've played through ALL the games start to finnish, even 100%ing the achievements in the latest collections they released. In over 26 games, he is the the final boss in about 23 of them. And out of alll the games there was only one where you play as him, in a wii fighting game. (Not counting gabriel's version of Dracula as its kind of a rewrite).

    So having him be playable in dbd is a huge first for the series. And his playstyle is balanced enough to be very strong yet not often complained about. Adaptable to most situations. The hellfire pillars were a nice touch as he uses them in almost every boss fight.

  • Gideon has a way of doing that with several killers. I enjoy playing chucky but the odd time you get gideon youd swear everyone has windows of opportunity lol.

    I'm decent with Krasue so far, there are a lot of short loops and god pallets she can float over/ lunge around, that other killers would struggle with. But still too many pallets there lol.

  • Ive had a few moments like that as the killer lol. Myers in midwich, i could hear mikaela griefing meg on the hook upstairs and she even let her die, and i knew it was mikaela because megs name was "MikaelasSuckAtDbd" or something. Managed to catch mikaela just as she opened the gate, brought her to the nearby basement and started camping, claudette left, while jill tried to come down and save her anyway, knocked her down and didnt hook. Waited for Mikaela to die then brought Jill to the door to say "i only wanted Mikaela cuz i knew what she did" lol that meg was praising me like a hero in the chat afterwords.

    And on RPD as Trickster i found Sable on the right side balcony and hooked her. Could not find anyone else no gens being done, Sable even being left on the hook. So i ran over and helped her off with anticamp as she hit stage 2. Went to leave her to look for the others and she insisted that i follow her. She lead me to the other 3 survivors just sitting in the 3 lockers by the libary not doing the objective and were going to leave her to die. Me and sable teamed up and hunted them all down lol she then didnt want the hatch and wanted to be hooked.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092362#Comment_4092362

    I still think she should have gotten the rework, better than the state she was left in.

    My playing as killer rework wishlist:
    -Ghostface (2v8 night shroud movement speed)
    -Skull Merchant (the proposed rework of her controllable drones)
    -P.head (make his aim less clunky)

    My playing against killer rework wishlist:
    -Nurse (Idk what to do with her, maybe auras cant be read while using power, or severly reduced lunge)
    -Ghoul (first hit rework, coz the awful animation stun lock feels awful)
    -Twins (killer item like singularity that lets you deal with extreme cases of slugging, still need to fully recover, can double act as a buff for twins as its secondary objective that gives built in slowdown)

    Theres 2 P.heads lol

  • As a skull merchant main myself, (well one of my mains) it seems theres a divide amongs skull merchant mains as well. The ones that want to keep the plop drone playstyle, and the ones that want to see something completely different. That divide isnt really helping them decide on a rework either as half say no rework just revert and the others say full rework.

    Even when it comes to the undetectable activation, some love the undetectable on recall, others hate it enough to have stopped playing her for the most part.

  • It kinda reminds me of online shooters like battlefield / call of duty, in how someone sneaking up behind you and getting a knife kill for some reason feels very personal, and u'll end up looking for that player the rest of the match to get them back lol. When its just a quick and flashy way to dispatch of someone without using ammo.

  • My 2nd code came through email alredy too. It worked this time.

  • Xeno /ghoul / skull merchant.

    Xenos current gameplay is very 50/50 as his counter either makes him helpless or the survivors barely stand a chance. No in between. Xeno has a lot of potential to have a more unique power.

    Ghoul because its something that will be forever hated by the community as the top worst killer to go against not because of the character but its gameplay mechanics and how they can be abused. Im a huge fan of Rize from the anime but can't bring myself to play a killer everyone prefers to go next for. I'm not worried about them being strong just something people wont be mad about.

    Skull merchant has needed a rework since day 1 and every attempt to change her simply weakened her until the horrible state she is in today. She deserves a full rework as shes the killer thats been a total gameplay failure since she released and ive always really liked the character's design but she could be something more fun to use/play against. Like her whole thing is drones, but for some reason her drones don't act like the trailer and fly around looking for people. And her claw is Huge but works no better than a knife.

  • We have yet to have even a resident evil or fnaf themed rift. The one i found to be a suprise was the saw rift as they usualy add a licensed rift alongside a chapter, but saw's was much later.

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091347#Comment_4091347

    i remember people in the discord arguing over if the killer was gonna have a big chest or not

    A big chest would be great ๐Ÿ‘

    I am not particularly interested in the community made chapter, and it has more to do with the voting process.

    When it started, the first few votes were the most impactful. The chapter would've went in completely different directions.

    And at that time we had a 1/4 chance of being happy with the results. The 1/4 of the community that wanted an Angel (of all things) as the killer, ended up winning while everyone else had to watch as the chapter evolved for that 1/4 group.

    Then when it came to the survivor, we had yet another 1/4 chances of being happy with the survivor chosen. Anyone who voted for the guys got shoved out of the room and the the other 2/4 wanting the old lady and young girl were locked inside for round 2. The 1/4 that wanted the old lady because we don't have an old woman yet, ended up winning again. And the ones who wanted to play as the young girl like a new sable main ended up not even remotely interested in the survivor end of the chapter.

    I didnt win at the start, the middle, the end, for the killer or the survivor. So its not exactly a chapter I helped shape, while for others its a dream chapter.

  • I do hope they fix the p100 event item/offering nerf for this anniversary though. One downside to having a character at p100, is during the springtrap anniversary they severely nerfed the amount of cakes / event items showing up in the level 50 bloodweb.

    P100 is permanently stuck on a recycling level 50 bloodweb which is good for addons, but you used to get like 2-5 cakes per lvl 50 bloodweb, allowing you to collect them just as easily if not slightly easier than others. Now it has been brought down to 1 cake per lvl 50 bloodweb. Which means each cake costs an entire maximum size bloodweb. So trying to collect cakes on a p100 is a total waste of points as by then you alredy have an endless supply of everything you could want from the bloodweb - except cakes.

    This nerf was also applied to all events with offerings. Making p100 characters have less incentive to be used during events.

    Im hoping they bring the event item/offerings back to a normal ammount on lvl 50 bloodwebs.

    If you are not at p100 however, its very easy to collect cakes, as i was prestiging lara croft and ghoul at the same time last years anniversary, and they ended with over 1000 cakes each, with over 200 each on about 8 other characters. But my p100s could barely collect them.

  • Screenshot_20260623_011027_Gmail.jpg

    Seems a new wave of emails has been sent out, I'll give it a try once I get home.

  • Current killers im waiting for are Predator, Terminator T1000, and Cthulhu (H.P Lovecraft)

    But I would love to see stuff thats less Humanoid like Critters, the Thing, the Blob etc.

  • Im going to start a grind for my 10th p100 during the anniversary as well. It will be Shane Wiigwaas, as he may be the closest thing to a Turok collab we will ever see. And im somewhat interested in indegenous culture because of Turok. Indegenous characters tend to be pretty cool in games like Nightwolf in Mortal Kombat, Joshua Fireseed in Turok 2, Domasi "Tommy" Tawodi from the original 2006 Prey, and even that one Pathfinder guy in Primal carnage with the shotgun and blinding flares.

    Best of luck with your first. It really pays off on killer having never ending supply of your favorite addons/moris

  • This was part of the anti tunnel update. What ended up happening was all the unhooked survivors would abuse their lack of collision to make it even harder for the killer to hit the unhooker, as they could maneuver around inside the killer ensuring they are the ones to be hit. It simply got weaponised rather than used to help escape like it is meant for. So it was reverted.

  • Since Aestri is one of my mains, getting a killer to go after an illusion while i sneak away - is a funny one when it works. Some of them even stop and stare like "what the hell was that?" As some have still never seen the perk before lol. Also hitting a D20 roll on Bardic Inspiration and actualy getting time to use it on a gen.

    Then there is lining up multi hits with hellfire pillars on Dracula.

    Defeating bully squads without stooping to their level.

    Escaping with a no mither build.

    Undetectable gen grabs with Skull Merchant and Chucky.

    Landing every shot fired in a round as Deathslinger.

    Sniping survivors from a long distance with Unknown.

    The "AHH!" "ooh peice of candy! :)" as trapper.

    Getting healing speed value from perks.

    Breaking devour hope before someone can get moried.

    Letting someone go who was trying to play normally while the rest were throwing.

    Someone rarely complimenting your skill with one of your main killers.

    Skirt glitches. Its like a 2% chance to get to wear one of the rarest and best looking cosmetics in the game until your first hook, and its completely up to the game deciding to have a brain fart.

    Escaping against one if my main killers while having their p100 badge equipped.

    New content that you actually look forword to. For example I'll have 15 mill bp for Shane Wiigwaas to get tons of cakes on while starting his ascension to p100.

    Landing hits on The First without using aura perks.

    Actually getting the dog to work on houndmaster.

    Chasing people in head form as Krasue like some kind of flying zombie squid. (And landing hits you weren't expecting to connect)

    Landing pinpoint aimed tail strikes over/through cover as Xeno.

    Making a Wesker lose 3 or more generators per chase.

    Someone dieing to your Pig traps without following them.

    Dodging all of Huntress' hatchets causing her to stop to reload.

    Stunning legion out of his feral frenzy before he can go after others.

    Making Jason miss his spikes by twirling at the last second.

    The Hope that Shanoa or Simon Belmont might someday finally be added to the game as playable character legendary skins, if not in a Castlevania part 2.

    Getting undetectable perk value on most killers.

    The odd time that you catch someone in a locker as Dredge.

    Nemisis zombies actually helping in chase, and the survivors running out of cures.

    Multi downs with 1 oni strike.

    Randoms actually coordinating well for end game hook saves.

    Satisfaction surveys that allow me to beg for Shanoa and Simon Belmont in the "anything else to share?" Box.

    Killers turning friendly from using "moan tech" being carried.

    Making killers miss m1 attacks when you "juke" to the side. (Much harder to do lately its like the auto aim is stronger these days by default)

    Reaching p100 on a character, then deciding who to do next.

  • Ive found it similar to wraith. Just because you heard wraith go into cloak doesn't mean you'd start hiding and avoiding objectives. Wraith can also see peoples auras in cloak and show up without a sound que. I think as time goes on more people will be less intimidated by being found in omnipresent evil and will just avoid letting it be passive pressure.

  • My guess is they haven't finnished coding how the offerings get hidden. As not too long ago you could still see what a hidden offering was by mousing over it ( a bug that lasted a while).

    They probably haven't figured how to code it to hide survivor offerings for 1 player only while the 1 player only has their offerings hidden to everyone. That or they just didn't find it necessary.

  • I think it started with ghoul. Not the killer itself but bhvr raising the bar with each chapter, and then with ghoul they kinda rose it too high and broke the mold, and now every new killer is expected to atleast reach that bar, and if it does it gets complained about as op. If it doesn't reach that level then its complained about as weak. There is no more settling on something and saying "its great ๐Ÿ‘ everybody loves it". Like in the case of dracula and vecna. Not many complaints about them being too strong, not many people asking for buffs.

  • Alice doesnt seem to work on windows 10 or 11. Atleast when i tried it. And i so regret buying night slashers when it came out.

  • Same can be said about humanity itself. You can't change everyone's minds and just have world peace. Same thing with this game. Some enjoy and promote the toxicity and will never stop.

  • I know the kids aren't happening as thats why carl wasnt added from walking dead.

    As for the size, too many players will choose the smaller hitbox as meta for avoiding projectiles / being harder to m1 as the killer will have to look slightly down in order to aim at them. It would end up being the first "pay to win" survivor. Could be a cool idea for example bringing a dwarf or halfling for the dungeons n dragons license etc, but again its too much of a competitive advantage much like chucky being rather difficult to loop for some just because of his size.

    They also seem so strict on their sizes that they still will not fix Robin and Dustin's reversed heights ingame despite feedback.

  • Out of all these The last of us is the most likely to happen. As for it being a game we alredy have several game based licenses like resident evil / silent hill / tomb raider / alan wake etc.

    IT being the least likely as it would've been one of the 10th anniversaries biggest reveals and everyone thought they were teasing pennywise when it was art the clown. Its also probably one of the hardest licenses to aquire due to stephen king being known for not being a fan of videogames.

    If buffy were to happen it would probably end up being a comic version though id love to see the tv show version

    And Supernatural is one of the higher requested survivor character licenses alongside x files, since the walking dead alredy made it in.

    They are coming up with a another new survey soon that might have questions about which licenses players would like to see

  • Turok.

    The survivors being Tal'Set, Joshua / Danielle fireseed, and Adon.

    Killer being any of the many monsters/mutants/dinsaurs etc or even the Primogen (big bug from turok 2) or Oblivion.

    The reason this will never happen (even tho we finally got an Indigenous survivor with Shane Wiigwaas soon) is because the series died long ago with a failed reboot. The licence flopped around all over the place and is now getting a new upcoming game called Turok Origins. This game as absolutely nothing at all to do with the old turok games/comics. Its like the difference between resident evil 6 and 7. So having the new license holders even acknowledging the older games or its characters is alredy a stretch let alone bhvr actually wanting to aquire the license, when the last game of the series was so long ago noone would know what Turok is these days.

    turok-3-artwork.jpg
  • @MorelClaudette said:

    Big thanks for this.

    I thought I am tripping and/or blind when I registered a few days ago and could not find any option to set an avatar.

    No problem. It is strange that they won't fix it.

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468810/jasons-most-common-playstyle

    I mean throwing at the hook after or while the unhook is pretty normal for me because I played huntress before and it's a great crossmap-chance to take. And while I don't tunnel directly with him because it's so easy, I do it because I don't find anyone before - it does feel a bit stupid sometimes, but it would also be stupid of me to not do it if no one is on gens xD

    The thing is hes either chasing someone alredy, or goes into omnipresent evil to look for someone and since everyone ends up crouch walking the only noticeable action is someone being unhooked, which he can go back to very quickly and alredy line up a shot.

  • Congrats on finding your new main ๐Ÿ‘ i'm waiting for Shane Wiigwaas. It seems most have gotten over the "not friday the 13th, just New Jason" thing and seems to be blending into the game like ghostface did.

  • Its gotten to a point where at the start of the match he will go into omnipresent evil and everyone will start crouchwalking around and i just say screw it, run to the first generator like usual and if he chases me ill try my best. Sadly that always ends in me being camped and or tunneled 90% of the matches against him since he is almost as good at camping hooks as leatherface, and the people playing him tend to end up camping in some form or another weather they mean to or not.

  • The fact that the adept can be gained by survivors using the hatch to escape without finnishing the objectives, but the killer has to ensure even the 4th person doesnt find the rng instant escape and complete the full objective, is what leads to every new killer coming out having extremely sweaty matches for the first several days if not longer.

  • Holding on to the code for cakes on Shane Wiigwaas

  • A kart racing game could probably somehow work lol

  • I tried custom first against bots, killed all the bots, then played a round against players, got the adept achievement first try. I also managed to hit with the spear most of the time.

    I was watching a video on how the animations for him were all changed from the ptb since most were saying the animations were stiff. And i notice in the part where hes just throwing at a tree, the very tip of the spear when aiming, is like an iron sight. It will fly there. So rather than guessing where the middle of the screen was like huntress, id point the tip on the survivor and throw, and it would hit quite often.

    As a xeno main, jason's jumpscares are much better then xeno's tunnels as most survivors are staring right at the tunnel, watch you crawl out and alredy make it to a window or other pallet etc, or even pre run from the turrets beeping. But jason just pops out from either windows or pallets, at what seems like a faster animation allowing you to start attacking very quickly. This gives survivors less reaction time as they will hear the jumpscare but have to figure out if you came from the pallet to the left or the window behind them etc and by then you can alredy swing (if you came out from the closest side).

    Saw on another post that if you manage to jumpscare someone with the killer instinct you get a very long haste buff, much longer than your power's cooldown, which can be used to keep you moving faster in a chase if you manage to use it to cut someone off or just catch up or switch targets.

    Ill admit bots were hard to hit as they are very dodgey once you start aiming, but i suppose that helps with practicing against players trying to dodge your shots as well. Bots are particularly annoying to practice with non antiloop killers like chucky. But if the bots couldn't loop at all they might as well not exist other than to help people slugged or on hooks which they are kind of afraid to do.

  • "The game" is nicknamed the pallet factory because if any survivor brings windows of opportunity, than any non antiloop killer is going to have to break half the pallets in the map to finally catch someone since the pallets are so closely packed together. Can really feel a difference with someone like chucky or pig.

  • Id compare his undetectable more to xeno. With xeno you sit on a generator and watch the tunnels and know exactly where hes coming from if he comes out of it. But with jason you have to watch any pallets or windows around you which means he can show up from multiple directions. That paired with the fact that he comes out of the power with the speed of a vault or quick break makes him feel like hes ready to attack sooner as well. So theres is allot less room for reaction time for when he pops out compared to xeno. They both kinda detect people the same way while traveling only difference is standing still works against xeno, crouch movement works against jason.

  • Got his adept first try. But the killer ques are long enough that ill stick to survivor for now. Just wanted to get the adept out of the way before it gets harder. I noticed sometimes when you pop out near people they barely have enough reaction or time to get to something before getting hit unlike sadako or xeno. Also noticed the point of the projectile while aiming is like an iron sight to where it will fly.

    Currently on survivor however ive seen players camping like huntress with a hatchet at a distance etc. So nothing new there.

  • I'm still hoping they will notice me someday. Maybe on the 15th year.

  • I suppose i'm one of the lucky ones in that i only had any interest in licensed characters aside from skull merchant. Though Shane Wiigwaas might be my first original survivor main.

    We have yet to see what their next stream covers in the summer. Supposed to be more depth about the voicelines / graphics overhaul / weather effects / quallity of life improvements for the year / and other changes being planned for the game. Maybe we will get stuff like a badge/banner store, legendary customisations, voice toggles, auto bloodweb improvements etc.

  • @Croft_ said:

    Hellooo, years later my mom is arrived ๐Ÿ˜ญ

    I hope to say the same someday

  • They havent announced any plans for a badge/banner store section yet. There is another livestream coming to talk in depth about upcoming changes to the game. Perhaps they will announce it then. They said during the anniversary stream that the new stream will be sometime during the summer.

  • I saw the first movie. Didnt hate it or anything, i can see the appeal for its fanbase. It does fit into dbd as a modern slasher icon. Just like myers and freddy and jason hes immortal and all that. His primary thing is how disgusting and gory the movies get which is different from the classic icons as its more of a shockfactor thing. That may have pushed some people away from liking the series and its something dbd would have to take a notch up for since more intense gore will be expected. Seems kote admitted during the post event slasher radio interview, that they will be taking it up a notch for the mori once he gets put in the game

  • Im hoping for sexier swimsuits. Sorry.

  • I wonder if Independence day would fit. Along with Shaun of the dead, Stormship troopers, and The Mummy. All 4 of which were quite popular when they came out and are now distant memories. (Aside from mummy making a new movie with the old cast)

  • @Mooks said:

    Why Limit it to Rick and Daryl? Same for Michonne and Maggie..

    At least the grunts of breathing of Michonne is why i donโ€™t really play her.. or only with Iron Will..

    And Maggie needs a graphical overhaul as well..

    Id imagine maggie and cheryl and all others are getting facelifts with the 2027 graphics overhaul as i dont see them leaving license characters looking dated while the originals look like they are from a different game. As for maggies voice it seemed to be entirely her so i was fine with it, michone could use some touchups or even the original actress herself could come in.

  • @BigKingWoof said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087773#Comment_4087773

    Because one would assume that they had to be overseeing the project in someway, right? It would be really foolish of bhvr to collab with someone, and never at any point in the process check in on what they're doing. They had to have okayed this at some point.

    So we're mad at BHVR because they're essentially saying they're okay with gen ai. Sure, it may not be in the game right now, but all they would need is a little wiggle room to start implementing it in some form or fashion. "Oh, it's just used in a music video" can turn into "It's just being used to make the coding faster" to "We're making character art faster" and so on and so forth. All they need is that little affirmation that we're okay before they start doing it. We can't let them get that idea that we'd be okay with it at all.

    Just used in a music video that they didn't make. They could've overseen its production but didn't touch it directly as theirs. They know by now if ai showed up in any of their game production we would riot. But disqualifying a band from collaberating with them over how they wanted to make their music video is a bit pushy.

  • The band's music video does involve ai. But what does a band making a video in tribute to the game, have anything to do with ai being used for anything in the game? I can see the problem if it was ai used to make the upgraded graphics prototype video, but this was just a seperate group of people making a fan music video and happened to use ai. The ai in question is not in use by bhvr at all, but the band instead.

  • One round on rpd while playing as trickster, i found a sable and hooked her on the balcony side of the map. Looked around no gens being done noone around at all, sable being left on hook into 2nd stage. They just recently added the anticamp self unhook thing so i ran over to her, stood there and let her pull herself off while in 2nd stage.

    Went to leave her alone to look for the others but she insisted i follow her. She lead me to the 3 lockers next to the Library, and all 3 survivors were hiding in them leaving her to die and avoiding the objectives. So me and sable teamed up and hunted the other 3 down with her body blocking and everything lol it was the first time ive ever experienced 2v3 in dbd. I was going to give her hatch but she insisted she get hooked too.

  • @TsukiYurei said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087220#Comment_4087220

    Happy 10th Anniversary Behaviour, To all the wonderful people of the team !
    ๐ŸŽ‰ ๐ŸŽ‚ ๐ŸŽ‰

    I stated DBD in 2019 in the fall on the original Switch still playing both sides equally to this day on my Switch 2.
    I have enjoyed every moment,

    My favourite anniversary was when you brought Pyramid Head & Heather yes I love Silent Hill a lot.

    (Please bring us another Silent Hill chapter: With the killer being The Bubble Head Nurse & Brookhaven Hospital as the map)

    Just wanted to say thank you,

    To all the fun in the fog & all the endless hard work you all put in at Behaviour !

    The time sacrifice you give us to make DBD special every year.

    Today Jason comes into the fog & I canโ€™t wait.

    Again Happy 10th Anniversary & thank you to everyone that makes DBD special!

    Now Iโ€™m calling on the tippy top head of Behaviour, Yes you Mathieu Cote to say we have one more surprise today.

    Please announce today at the live celebration.

    (Itโ€™s been an long rough 1 year wait)

    Please Mat announce an dedicated Nintendo Switch 2 Version of Dead By Daylight,

    With a silky smooth 60 fps & a much much needed for DBD to look beautiful on Nintendo Switch 2, A Major Graphical Overhaul!
    (We need to see details please)

    We your loyal Nintendo players/Fans new/old deserve equal treatment!

    Dead By Daylight needs a massive Graphical Overhaul/ Performance updated version made for Nintendo Switch 2.

    Be it a full cartridge, game key cartridge or a paid upgrade path.

    Loads of players would glady pay for this, Me included myself !

    Furthermore this needs to happen Behaviour !

    You canโ€™t alienate a whole new platform nor the DBD Nintendo Community for another year.

    So please give us your loyal Nintendo/DBD Players a slice of that good 10th anniversary cake this year.

    And give us Nintendo Switch 2 players what we deserve!

    Happy 10th Anniversary Behaviour & again thank you for everything,

    Much Love & here for another 10 years to come !

    After today Jason reaps, Crystal lake here we come.

    ๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰

    Jason comes 16th. Livestream is today 14th

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