SeannyD115
SeannyD115
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- SeannyD115
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2455092#Comment_2455092
right, but we're trying to find a rework, not set back to another iteration.
My idea would be to make DW give the incapacitated status until they fully mend.
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@1miko said:
https://forum.deadbydaylight.com/en/discussion/comment/2453015#Comment_2453015
I mean as long as deep wound doesn't drain mid chase, that could work out and give a bit of pressure to the killer.
But the OP said it would drain while running
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@Marik13 said:
Yeah I agree about deep wounds in general not really being threatening in game regardless of whatever killer you use it on (remember, Slinger also applies it too). Although yeah I've read how it used to be with old Legion and after seeing that, I agree with the nerf they received. Now that said, I'm gonna be honest I have no idea what the solution would be to make deep wounds actually useful and feel somewhat more threatening instead of a minor nuisance.
They just need to make the bleed out timer shorter so you can't work on gens with deep wounds or make it like doc tier 3
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No because there is no counter play to that. You could just tunnel someone with deep wounds and eventually down them.
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The only problem I see with nerfing tampered timer is then people will just use the add-on that adds one box with no downside and still have the same problem if the pig interrupts them
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@Tekno_Badger said:
I love this idea, I actually suggested it for a Predator rework. It shouldn't work when using your power or Undetectable though, otherwise it'd break some killers/perks
It could have conditions on it so you could not abuse it with undetectable. I mainly wanted it for m1 killers with no map pressure
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@IrishRedCap said:
https://forum.deadbydaylight.com/en/discussion/275374/killer-perk-idea
Percentages seem a bit high. 10% on tier 3 for 60 seconds is a looooonnngggg time.
Also depends which side you were giving this perk to.
Killers would abuse it, it would be meta every build every game even if percentages were 1/2/4%.
Survivors would all run this even if it was coupled with exhaustion because its 60 seconds of running only .5ms slower than most base line killer kits.
Would need HARD limitations on activation (something like 1 time per game). Must be in chase for X amount of seconds before activating. Again percentages would have to be nerfed hard. While a lot of people think its low a single 3% difference is one of the greatest benefits/detriments of NOED.
No bad ideas, but honestly I couldn't see this as being feasible for either side without breaking the game apart.
Like I said I would have it work like lucky break so once the time is up it's deactivated for the rest of the game
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Sounds in general sometimes just don't work like if a gen is behind a wall, or the silent survivor in dying state bug, or right now how spirit can't hear footsteps
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For this archive the only challenge I had to farm was the one where you have to give a survivor the antidote while intoxicated. For some reason survivors would just avoid the antidote.
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It would need another requirement like you need to be at least 32m away from the hook or you could just camp the hook
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I'm pretty sure wake up already does this
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I second that
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That's the new system with pallet drops. It favors whoever has better connection to the server.
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She has always had those bugs. If you look on bug reporting you will still find an open report on this
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@GoodBoyKaru said:
So they get a 5 minute penalty... then another... then 15 minutes... then 30 minutes...
It's not sustainable, at all, and they're robbing themselves of points because... what? You were going for the 4k and didn't get it, but still won the trial?
Woe be you, and the fact you couldn't get a 4k and this team is now matchmaking locked for at least 5 minutes.
If someone is trying for adept they will not get it. I was going for adept clown and lost it from this exploit.
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Getting MoM to activate
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Before dedicated servers this was not a problem. So the problem has to be related to the servers
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@ReviloDBD said:
If this is correct, then this is an ENORMOUS bug for that perk, I hope this is only in rare situations.
https://forum.deadbydaylight.com/en/discussion/268863/eruption-bug
I noticed it still explodes but no incapacitated effect
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2363150#Comment_2363150
Doesn't Eruption need you to kick the gens first to get any value from it? Spend time now to save time later while surge just saves time
The person I replied to said the reason why the devs won't touch surge is because they don't think it would be fair if someone downs themselves via deep wound bleed-out or the honing stone trapper add-on.
Which is why I brought up eruption since it says downs by any means
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The thing is you can't combine it with monitor because furtive chase only works when you are in a chase. So really only Myers in T2 can really take an advantage of this
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@MadLordJack said:
Surge they're not touching because the don't think it would be fair if someone downs themselves via deep wound bleed-out or that one Trapper add-on (I have no clue why).
Eruption activates when a survivor is downed by any means. So I don't understand why it would be a problem since it has a cool down
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They could just change it to when you hook the obsession it acts like eruption. So survivors working on a gen scream and can't work on gens for x time
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2353226#Comment_2353226
Would be cool but you don't often are able to chain to a lot of survivors so wouldn't really do much i feel
Often you are better of going back to the other survivors and letting the one you just hit mend anyway
That's true. It wouldn't be very reliable but at least it would be something
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2352738#Comment_2352738
And people saying Charlotte has no chase potential are wrong. Using her to bodyblock at loops is essential for good twins play
They removed the ability to body block with Charlotte since people could use her and victor to trap people in areas like the basement
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@Sonzaishinai said:
Nothing too much outside of addons and some quality of life changes.
Legion isn't bad, people are bad at them. That you say they don't have a power when everyone is injured already tells me your playing them wrong
Changes i would like to see are
removing the power drain on a m1 hit, hell maybe even add power
Changing the addons frank's mixtape and stabwounds study
Make it so people with deep wounds can't interact with generators like madness tier 3 so they don't just go fixing gens before they mend
Maybe up their speed a little after every stab. Speedy Legion addons were fun
There's no reward for applying dw to every survivor with a single ff. So maybe a lower cool down on fatigue for each survivor hit during a single use of ff
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@Zokenay said:
https://forum.deadbydaylight.com/en/discussion/comment/2307568#Comment_2307568
I pretty much already said why, the perk hides your Terror Radius and tells you which gen are past 70%
With no CD on it, on fast killers this is plain annoying
I just played against a billy and blight with tinkerer and we all escaped. You just split up on gens. If more than one gen is at 70% the killer has to make a choice of which gen to go to
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2303974#Comment_2303974
Except it doesn't give you any information other than "some amount of survivors within 32 meters." That is barely useful.
The Terror Radius tells you how close the killer is and often tells you who the killer is, so you can not only prepare for their arrival, but for their power as well.
In the beginning of the match and end is where it shines the most. Being able to find survivors right away is huge. Mid game it tells you which gens to check. End game if you close the hatch on the last survivor you are basically given the 4k
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2283951#Comment_2283951
Mine just crashed for the fifth time. This time on badham
I've had my game crash from breaking a breakable wall, using a killers power, and getting hit by nemesis. On top of that every match is extremely laggy
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Xbox one
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I have the same problem when I use his ability. I've even had his ability crash my game giving an error code.
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@ItzZane_ said:
Nope, Nah, People would be dropping slurs and Killer would be unplayable
I suggest a communication wheel Like the one in overwatch and the survivors would say stuff like: "Generator over here" and "Heal me"
And the stuff you can only say are:
Generator Over Here/There
Come On
Go Over There
Save (Insert survivor name)
Totem Over Here/There
Chest Over Here/There
Heal Me
Yes
No
The Beast Is Coming
Hide!
(Btw the survivors would have different Voice actors and some of them would talk in their own language And obviously, They would whisper so the killer doesn't get them)
I can already see a meg spamming heal me when you are working on a gen that's almost finished
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@nursewannabe said:
I like it, and I also believe WGLF needs more ways of getting stacks. Picking up a slugged survivors should grant one. Right now it's simply not good enough and it promotes hook rushing
All they need to add to WGLF is heal states count as a stack
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Imo they just need to adjust the amount of heat gained from running the engraving add-ons. If you run both you can only rev your chainsaw once before it overheats.
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/2232760#Comment_2232760
Nice you ignored everything else and stuck to the last sentence. Probably best for you to do that though cause i really don't think you can say what trickster does better then other ranged killers
I just told you why someone would play trickster over huntress or any of the other range killers. They like the killer.
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You said wraith is dangerous when the person playing him has a lot of knowledge of the game. Which I said that could be said about any killer if you invest enough time into them. So I don't think I went off topic.
That argument with trickster is the same as saying why play hillbilly when cannibal has an easier time insta downing or why play any killer other than nurse when nurse ignores looping. There are killers that are clearly better but people play the weaker ones because they like them.
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/2232728#Comment_2232728
Not true trickster doesn't care if you have alot of knowledge he's so bad it doesn't matter. Wraith works really well with the players knowledge because of his playstyle
People say the same thing about legion too. If you invest enough time into a killer you learn their strengths and weaknesses.
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You can say the same thing about any killer if the person playing them has a lot of knowledge in the game.
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Rancor roulette
Rancor, nemesis, and fugitive chase
Impossible skill check legion
Unnerving presense, overcharge, oppression, huntress lullaby
Add-ons iri button and a frenzy time increase addon
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@DawnMad said:
Only thing DS needs in my opinion is to activate in both hook states. Tunneling is tunneling, a survivor DSing the killer shouldn't mean the killer is now free to tunnel the survivor without any other punishment. People can't progress the game while having DS active anyways, in it's current state it's just too weak to prevent tunneling.
I second this
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Maybe remove the dw pause while mending but have it go down slower. But make this only for legion so you can't cheese it with madness 3 from doctor
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@Dustin said:
I never experience this with no addons however almost always once per game when using any addon I experience this. I want to say addons cause it but I have no idea how.
If someone can disprove this theory by showing this happening in a game without addons it would be appreciated.
edit - Saw the gif above with a Nurse blinking with the bug with no addons - Well guess that's that. Wonder what causes it then.
The gif in a comment above had no add-ons and still had the bug
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2199046#Comment_2199046
And that bug is tied to dedicated servers.
I've been seeing it ton more since the update and when I have it it's for the whole match
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@Mr_K said:
Only thing you can do is not use the 2nd blink for awhile.
Her blink bugs are mostly tied to your ping to the server. The higher it is the more issues you will have.
The problem isn't ping related there's an actual bug.
GIF-210519_080122.gif -
I've had this happen too
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@Shirokinukatsukami said:
Wraith has always had the reputation of being a weak killer, but taht era is over. Frankly I never though Wraith was a weak killer; he was problematic to verse for many reasons (the main one being how difficult it is to maintain positioning against him -- which is the most important skill in the game for a survivor) but he was fine before and indeed a bit on the weaker side without his super add-ons.
Now though that is simply not the case. Wraith has beenoverbuffed, with his invisibility buffs, his decloak buffs, and everything else. Wraith is OP right now and everyone knows it but no one will admit it here. I play DBD these days it's basically the Wraith show -- it's close to how Spirit was 2 years ago.
Every other game is Wraith. It's like how every game was a Spirit back then. Even during a Tome where Plague is the featured killer.
And he is practically unstoppable. Without add-ons he's manageable but still a headache. With Swift Hunt and Windstorm he is practically unbeatable.
I know all the killers will still say he is still weak, but this isn't really the case. Worse, Wraith still attracts the worst of the killer playerbase -- the tunnelers and campers who will just kill someone off the bat by tunneling hard. And if Wraith wants you dead you are dead. You can't lose him, you can't outrun him, and you can't even see him!
They need to dial Wraith back down a bit. He's in a similar position as Leatherface (overcompensated buffs) but frankly it's atrocious how meta he is now.
Wraith still has the same counters as before his buff.
Paying attention to your surroundings and listening for his growling.
As for looping him if he goes into stealth you can infinitely vault windows since you get out of a chase when he goes into stealth.
If you want to bring a perk to counter him use spine chill. Then you will have more time to prepare for him.
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@Flawless_ said:
Never thought I'd see the day when people would complain about the Wraith being OP but here we are...
Goes to show, people will whine about this game no matter what the devs change, which they in turn can use that as an excuse not to implement changes that are actually needed. Smh.
Imagine if they buff trapper to have two traps at base. Then we will have people complaining about him.
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In solo q if your whole team is cleansing you are better off cleansing too. Just cleanse in the areas away from gens and where plague has to go way out of her way to get corrupt purge.
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What I've noticed is it causes more survivors to cleanse. I played 5 games with blood echo and another 5 with Thana instead. I noticed more survivors would cleanse against blood echo than Thana.
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@Kate_Main_01 said:
Having 100% the current Rift (Survivor side, at least) I've returned to the bane of my DbD existence in an attempt to finally complete it. That is... Rift 1.
"Dark Senses - Finish repairing 4 generator(s) using the perk Dark Sense. Complete this challenge in a single trial."
I have never been able to get this. I've finished 3 generators countless times but the final 2 are always completed by the other Survivors (or I get hooked!). I'm not really sure how to finish this challenge as it essentially requires that I be paired with 3 Survivors who aren't doing anything other than keeping the Killer busy. 🤔
Do any of you have any pesky challenges preventing you from finishing any specific Rift?
Edit: Missed punctuation!
For that challenge use bond and hop on a gen that's almost finished with a teamate. You don't need to work on the gen the whole time to get it.
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They could make it like stake out for gaining back tokens