SeannyD115
SeannyD115
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- SeannyD115
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Comments
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Getting hit by sloppy and freddy still cause frames to drop too
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1912930#Comment_1912930
One would think but you never know, some stuff doesn't like Plague's iri addon for the puke aura reveal, which really should at least be shown in the debuffs section!
Then there would be no reason to run distortion because you would always know if the killer has bbq, nurse's, or an add-on that reveals survivors
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Once you know a killer has infectious fright you should know to split up from each other. How you counter it is the same as legion.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1909750#Comment_1909750
These make sense. Too bad stridor kinda nullifies a lot of them but good spirits don’t need it anyway
Most spirits I play against have stridor. Crouching helps throw off the sound even if you don't have iron will.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1909606#Comment_1909606
she doesn't need it as it is already easy to infect survivors to max, as a plague main i know i would rather just use normal vile because you can't really miss you will infect the survivor and with addons it's very easy to break them. most of the time up close unless your in the open you want to just m1 them anyway otherwise they might make it to vaults/pallets without you getting them to injured.
the problem has never been infecting survivors it's always been accessing her corrupt purge.
I should have said infected objects too not just survivors. This way you have a reason to still infect objects even when all survivors are already infected
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If you play as spirit enough you will see that there is counter play to her. If you don't want to play as spirit go watch videos of people counter playing her.
That goes with any killer if you don't play both sides it's easy to just say that killer is op.
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What about a secondary power where you build up an infection meter and once it is maxed out you can press the active ability button for a short corrupt purge.
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Rancor roulette
Rancor, nemesis, fugitive chase, and remember me.
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@danielmaster87 said:
She's gonna be untouched for like 3 more years, I'm predicting. Her puke's bad hit registration has been a thing pretty much since she came out. The devs just don't care about her, except for her being another character they can milk for cosmetics sales.
The hit registration was great before dedicated servers.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1906988#Comment_1906988
Next gen runs smooth
They have better fps...
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I was the same way. I played plague a ton before dedicated servers but once dedicated servers became live I lost interest in plague because of the hitting survivors with your puke and the survivors do the animation of getting hit/ scream but nothing happens. The only reliable way to infect survivors for me now is to puke on objects.
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They should lower the amount of stacks before getting the no skill check sound. The no sound skill checks might get survivors to miss one or two skill checks but eventually they get used to it.
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They should have the ability to switch back to Victor when he's attached to a survivor and let him dismount. But Victor cannot down the survivor he dismounted from.
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1906661#Comment_1906661
I've used it for 200h and honestly... Can't say.
survivors usually always hit the skillchecks, that perks is completely useless on red ranks and has been since almost completely useless on purple ranks
Only way to test it is a custom game
Impossible skill check doc works too
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1906437#Comment_1906437
Have you tried any of these against a competent spirit?
Those suggestions do work but it depends on what character you play for the sounds of pain. Janes and Bills are very loud.
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Unless you are playing a one hit down killer they will get the hatch if you hit them.
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I would rather them get rid of the minimum puke charge lock. That way you can do short puke charges without it cancelling the charge
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1882275#Comment_1882275
When? Maybe if you are in a swf, but if you are in a swf he can't pick you up regardless of power struggle, so you'd be wasting 2 perk's slots for something you can have for free
I normally just play solo and I can pull it off as long as the killer slugs
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@Freddy96 said:
Trash perk, how many people using it did you see? And on top of that how many players did ever get any value out of it?
I've seen value out of it 3 times and not even from my own games but streamers etc.
Everyone was freaking out and saying "imagine swf using it with flip flop yada yada" yet its rarer than zanshin tactics
I wouldn't say it's trash. If you run flip-flop with it and you are under a pallet you can't be picked up by the killer.
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I did it with iron maiden, pwyf, whispers, and insidious.
You need iron maiden to know when they jump out of lockers. Pwyf for speed. I used whispers and insidious for the last survivor. Sit on the hatch with insidious and wait for the last survivor to look for the hatch. If they don't come to the hatch you will know because of whispers.
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Plague can puke on objects like gens, exit gates, chests, items on the ground, and windows. If plague couldn't puke on hooks to get you sick they would just puke on you before picking you up.
The survivors control her power. So there needs to be a reason for them to cleanse. Your choice is play with one health state or cleanse.
If you read iron wills description you will see it says injured sounds of pain. Puking is not a cry of pain.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1873871#Comment_1873871
Pyramid Head tunnelling is a choice and he is incredibly effective without it, these generalisations because of toxic players are bad, yeah its unfortunate tunnellers exist but guess what every killers has tunnellers and campers. I know that doesn't mean its fine to do these things but trying to get a killer nerfed further and/or get a rework because you don't like a very unrewarding capability his power has is just bad and on a small level, entitled.
Before you call me an entitled killer main or whatever I actually am a survivor main and I just actually play killer like a decent person.
Like you said it comes down to if the killer wants to tunnel a survivor. A pig could choose to tunnel a survivor with an active trap.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1876241#Comment_1876241
24M seems fair. 36M is tough to pull off reliably even for good Huntresses.
Personally I would want it to be the 24m range because then it would go with the skilled huntress challenge.
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Some survivors can crouch while injured and throw off the cries of pain. This works as a somewhat counter to stridor with or without iron will. But some characters have cries of pain that are too loud like bill and Jane so this doesn't work on every survivor.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1872243#Comment_1872243
Hopefully it isnt as restrictive like the 1-2 meter range Deathslingers coin has. As long as its above 16-20 maybe I think thatd be alright.
I remember they were thinking about 24m or 32m. I can't remember which one
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I've had this too and it doesn't seem to matter what map
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They already talked about giving it a range requirement. So I believe they are going to change it.
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@Saltjar34 said:
Tombstone Piece/Judith's Tombstone + Fragrant Tuft of Hair
Build would be Corrupt, PWYF, Discordance, and Tinkerer. Spend the entirety of the match gaining PWYF stacks and use the information you got from the 2 last perks to find survivors and stalk them. Then in the late game, the fun begins since you'll never lose PWYF stacks nor will you ever fall out of EW III
Tombstone piece and fragrant tuft of hair is a bad combo. The tombstone piece will still end your tier 3 even if it's unlimited
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If plague had these changes she would be in a better spot.
1. Revert the minimum charge time nerf. Before you could charge your puke to any amount and not suffer a cool down penalty for not charging to a certain amount.
2. Landing hits with puke not doing anything. With the introduction of deticated servers you can hit the survivors with puke and make them scream/ go through the animation of getting hit and nothing happens. Most of the time the only reliable way to get survivors sick is to puke on something they have to interact with.
3. Drinking from fountains not insta healing. I saw this in another thread and I think it would work great for pressure. But I think it should only heal survivors that were broken by the vile purge not if they were hit by a m1 then got sick.
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@fixdeadhard said:
DS abuse is just a made up thing by killers.
DS: "After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60seconds.While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds."
Thats what the perk does. It works good against tunneling, thats it, no such thing as abusing it by going in a locker, its using the perk.
Are survivors crouch abusing if they use it to hide mid chase instead of hiding to avoid a chase? its just so dumb...
Same with all these dumb complaints about "second chance perks". Yes, survivors have these, and need these. Can a survivor kill the killer and throw him out of the game before the exit gates are open? no. Killers have unlimited second chances, miss a hit, just do it 3 seconds later again....
The problem is the unhooked survivor doing a gen right in front of you then hopping into a locker as soon as you try to push them off the gen. They get 60 seconds to work on that gen and be invincible. That is the problem with ds
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1864297#Comment_1864297
I wish we had old ruin even as a survivor main I liked the perk. I started not knowing hot find totems so I hated it but it tought me to hit great skill checks so I wish it came back
I liked how it was harder to get to high ranks. Now it feels like most of the high rank survivors are just brown ranks that play the game a lot.
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@WishIcouldmain said:
I think it's current effect is fine. The only change I would like is a way to gain tokens back.
It should work similar to diversion or stake out where you need to be in the killer terror radius to get tokens
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It will be the same as running devour hope by it's self. Once survivors get the exposed effect they stop doing gens and look for devour.
The nice part about the new undying change is your devour hope not getting destroyed before you cross the map
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Fixing the darkness on the game would be great
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Survivor perk : I'm sick of this
If you get farmed off the hook you get the ability to unhook yourself and hook the survivor that farmed you.
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Hag definitely should be S tier she is extremely strong and should be in the top 5. Legion and clown should switch places.
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They will probably remove pinky finger and maybe replace it with flask of bleach. The exhaustion add-on is definitely getting removed too.
I hope they make an add-on that gives you bottles for hooking or a faster reload for hooking
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@TeabaggingGhostface said:
As an enjoyer of bloody glove oni, I approve this message
Every legion main approves too
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@GrimReaperJr1232 said:
https://forum.deadbydaylight.com/en/discussion/comment/1853673#Comment_1853673
Are you referring to the one where you could hear her breathing while phasing? If so, trust me.... she's still very strong with that.
Yes that bug. The reason spirit is so strong is you have to guess if she is phasing or not and the bug took out the guessing. You could pin point exactly where she was from her breathing. So you would know which side of the pallet she was on or if you should / should not vault in a loop.
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@GrimReaperJr1232 said:
https://forum.deadbydaylight.com/en/discussion/comment/1852889#Comment_1852889
If you think that, you've never versed a good Spirit
I was talking about the bug where you could hear her phasing. You could pin point exactly where she was with the bug
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Maybe when you hook a survivor you get x amount of hatchets back
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@GrimReaperJr1232 said:
All I can say is that the devs are aware of the positive feedback and are taking it into consideration if they ever tweak her power again.
Personally? Look, I like Spirit—I like her a lot, both as and against her. But this bug needs to come back as a feature. It's okay to have a killer's power rely on mind games rather than playing around some gimmick at a loop. It is not alright for a killer to have a complete lack of transparency and devolve into a guessing game instead of making any reads based on limited info.
I wouldn't mind having some indication that she is phasing but that bug let you pin point exactly where she was. You could loop her like a m1 killer while she was phasing.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1844124#Comment_1844124
Would have been cool if the chest the perk spawns are empty or something but alas.
Fun to put on from time to time but practicly useless if you want to go for something more serious
It would have been nice if it was like make your choice but for chests
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@TeabaggingGhostface said:
Instead of inflicting dying, upon hit, it gives you a hatchet back, reduces the amount of carried hatchets by 3
I would rather have it give you X amount of hatchets back when you hook a survivor
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@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/1842052#Comment_1842052
Because DS doesn't need another nerf it's on a timer don't tunnel and you'll be fine
The problem with it is what do you do when the person with ds starts working on a gen in front of you and jumps in a locker when you try to chase them off the gen.
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I recently had a survivor that could run through walls and insta heal
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I made a post about this too but I don't think anything can be done until they look at dedicated server lag
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@xEa said:
"No Killer or their perks are op"
Play 10 games in a row as solo survivor against one of these 5000 hour Nurse Mains and say that again.😂
I play against more demos then nurses. Still yet to play against a god tier nurse
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Survivors escape through the exit gate with Victor on hadden field. This causes you to get stuck in your power. (I have a video but I can't post it for some reason)
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@Altarf said:
I honestly don't think she needs much at all. Plague is one of my mains, to make that clear. The only things I would give her is increased action speed when interacting with an infected object, the Corrupted fountain being closer to the center of the map, and a look at some of her addons like the Corrupt Purge duration addons. She's a very mechanically skillful killer, you need to have experience to play her well, but when she is played well, she can be devastating. She's middle of the pack, I would say - high C tier or low B tier, with Deathslinger.
I use to main her too but stopped because of hitting survivors with puke and nothing happening even though they do the animation of getting hit/ scream