Sandt21
Sandt21
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Deathslinger has something similar. he has two different addons that both provide the mangled status effect the exact same way: shooting survivors
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"We hear the community, and understand that they feel like the Twins were unjustly nerfed, so we've decided to tone down some of Hillbilly's addons." -Behavior Devs, probably-
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@BlighTown said:
Finally a killer that feels like a threat towards survivors but they'll complain a lot and soon we will see unnecessary nerfs for The Artist and Dead Man's Switch🤦
It'll be much better on The Doctor then it'll ever be on the Artist
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@gendoss said:
Basically everybody agrees that Nurse is by far the best killer, sometimes even in a tier of her own. Why does nobody care that she's OP? I believe she deserves to be balanced like every other killer but she's barely been changed at all over the years except for her add-ons. I just never see anybody mention nerfing her.
Because they already did. On more then one occasion. How many times do people want her gutted before they finally leave her alone?
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personally, I think dead hard should give invulnerability or distance, but not both.
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There is literally no reason for a 110 movement speed killer to have a 32 meter terror radius. Absolutely.....No.....Reason
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TO be fair, you have absolutely no idea how much killers genuinely hate being looped.
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The more stressfull it is to play killer, the less killers you will see. The less killers you see, the longer survivor que times will be. simple as that
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Multiple second chance perks PER SURVIVOR. And then they have the nerve to complain about gen slowdown perks
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No new player, survivor OR killer, looks at the grind needed to get tier 3 of every single perk on every killer and at least one survivor, and says "Oh boy, this is something I WANT to do!"
Not......a single.......person
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There's an update today?
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He really should have an additional ability that gives him a brief sprint under specific circumstances. A Nemesis who can't sprint just doesn't feel like Nemesis. Add that and he's perfect
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2682181#Comment_2682181
If something needs to stop, it's hawaiian pizza
DEM'S FIGHTIN" WORDZ!!!
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There is absolutely no reason a 110 killer should have a 32 meter terror radius
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He really should have an additional ability that gives him a brief sprint under specific circumstances. A Nemesis who can't sprint just doesn't feel like Nemesis. Add that and he's perfect
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It's almost like nerfing killers who didn't need to be nerfed has a negative impact on the variety of killers in the game
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30/35/40 seconds isn't enough for me to spend a perk slot on Grim Embrace. Buff it to 40/50/60 and then it would be worth considering
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I wouldn't mind boons if killers had a way to destroy totems so they couldn't be relit. Give killers a perk that can do that and we're good. Otherwise, the compromise would be that each survivor can only light one totem per game, because as thing stand, it simply can't stay the way it currently is.
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The best counter to The Twins is the DBD Devs
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My kingdom for a gate regressing perk
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@MandyTalk @not_Queen @Peanits Any chance for a comment on this?
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Another dose of solid facts, courtesy of the Lore Guy
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@Brokenbones said:
I'll never understand people stigmatising 'Holding W' aka running away from the killer
I get why people dislike it, why they think it's unfair or "has no counterplay" but the thing that enables survivors to do it (Post hit speed boost) has been in the game since the very beginning I believe and the maps have only (more or less) gotten a bit more balanced over the years
Here's a question for you people who hate 'W holders'. What do you want them to do? Commit to the closest loop? Waste their speed boost on an animation lock (Which a lot of the killers punish heavily)? Like what do you want?
imo the real problem isn't holding W, it's that chases can take too long making committing not worth it but sometimes you have no other option. It's a lose lose
Its mostly because there are very few killers who can effectively deal with the "Hold W" meta, because anything other then a short chase allows the survivor's teammates to smash out gens. And now that CoH is super meta, applying pressure is no longer a viable option, as that pressure is almost instantly taken away by ultra fast heals. Killers either let the survivor go after the first hit, thus allowing the survivor with "overcome" to easily make it to CoH and remove what little pressure the killer made, or we have to commit to a long chase with a survivor who has "overcome" to prevent this, thus allowing for gens to get done ridiculously fast. Its the definition of a lose lose situation.
However, there were killers who actually could deal with the "Hold W" meta, and survivors complained about them endlessly untill they were nerfed into the ground. Nurse could, and still can in the hands of some, deal with the "Hold W" meta, and she was hit in the face with a sledgehammer, addon-wise. Billy could deal with it, untill he was gutted. Spirit could deal with it, but she was hit fairly hard recently. And now, survivors are complaining about how The Blight is "unfun" to play against. So he's likely next for the nerf firing squad
Even if you disagree with me, which is fine, I hope that you can understand that Overcome takes a killer's already stressful life, and makes it so much harder.
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I'll ask two simple questions...
1) Do you believe a survivor is entitled to three hooks?
2) Do you believe that after an unhook, a survivor should have some guaranteed time where the killer leaves them alone. Time that could be used as guaranteed generator repair time?
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@SkeletalElite said:
Every time I see this issue reported mods say it is not bannable because killer can get in the spot but do not say how so I'm posting this so people can see how.
A short video showing how to reach this spot as a killer if survivors are avoiding you by standing on the wagon:
Thank you, sir. You are the hero we need
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I've noticed this too in recent weeks. Both of these bugs have happened to me quite a few times. I hope the devs address this
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Reasons why people are not playing Pinhead...
1) The NFT situation. 'Nuff said.
2) ..........He's just not that good of a killer. Engineer's Fang made him remotely respectable, but with its upcoming nerf, even thats being taken away. Pinhead is what happens when Clown and Huntress have a baby, but that baby has no interest in being lethal
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Wait, we can't have a Twins discussion without the Lore Guy! @PixelBush , I summon thee!!!
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@OnryosTapeRentals said:
Implement any of these suggestions and no-one is going to use them.
So if theres a risk involved, no one will use them? All hex's have risks, and theyre still used.
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Passive ability: Whenever you hook a survivor, your movement speed is increased by 85% (200% total) for the next 5 seconds.
Reasoning: Anyone who has ever played RE3 or RE3make knows that Nemesis is ridiculously fast when he sprints.
Secondary ability: When all five generators are repaired, gain the ability to wield a rocket launcher with a single rocket. The rocket travels at 300% movement speed and its explosion has a blast radius of three meters. Any survivors caught in the blast radius are placed into the dying state.
Reasoning: ...................I actually don't think I need to explain this one
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I'm gonna be the opposite side of the coin in this discussion, but I love the RCPD map. As someone who has overly played RE 2make and RE 3make, I've long since memorized the layout of the entire building and never get lost. There's lots of places to hide plenty of safe pallets for the survivors, and it's a indoor map with lots of twists and turns so its good for stealth killers, and that ignoring the phenomenal totem spots for Hex and Boon items. And I LOVE its visual design. It's one of my favorite maps
I even had a perfect RE game there once. I was Nemesis against Leon, Claire, Jill, and Chris.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2618010#Comment_2618010
I've seen killers after finally removing Undying and Ruin after the game has already been won, still have POP which is overkill.
So this is less about you not wanting perks to stack, and more bout you not wanting killers to use certain perk combinations. For example, survivors using both Unbreakable and DS
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You can keep the invincibility frames, but the extra distance you lunge forward has to go.
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Its what they should have done from the start. When Riot Games wanted to promote some skins for league of legends, they took four of their characters and turned them into the k-pop group KDA, and made one of the most popular k-pop songs of all time, POP/STARS. Now THATS how you do self promotion.
The Trickster should have had his own music video that launched on the day that ALLKILL launched. Half of the video could have been him singing and dancing on stage, while the other half is him murdering his victims, all while some sick music plays in the background
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Nerf: Traps can't be set around survivors that are hooked.
Buff: Traps can't be activated when carrying a survivor.
Buff: Add addons that increase the number of traps the hag can set.
That's all I'd change about Lisa
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/291835/what-if-vhs-got-permission-to-add-jason-p
Not quite. Victor Miller and Sean Cunningham/Horror Inc need to divide the assets of the first film, and they haven't done that. I believe the last course of action available would be to get the Supreme Court to look at the case, if they accept it.
As of now, there are still no new Friday the 13th/Jason licenses out there as there's no one who legally owns him at this point.
I can almost guarantee that the US Supreme Court isn't gonna touch this one with a ten foot pole. They generally like to avoid any major cases that have the potential of forever changing copyright law
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That would be the new Dead Hard Validation hit
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Otz for gameplay, Pixel Bush Entertainment for his EXCELLENT DBD lore series (I can't recommend it enough, its so good!)
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You can bless another totem while your first blessed totem is still active. It'll just deactivate your first blessed totem
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While I like Blighted Nemesis, I would have preferred Classic RE3 Nemesis
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@Vampwire said:
Seriously people are being wayyy too dramatic about this change. All you have to do now is plan your shots instead of reaction shooting. He can still do everything he did before just as good as he always could. You can still reel around corners and zone. He just cant zone you solely because he exists. That was the problem before. It was unfair gameplay for the survivor side since all you could do was guess. You could only rely on the Deathslinger being bad at the game to not die. This change is just an objective positive for the game.
Are you forgetting that they gave a 110 killer a 32 meter terror radius? That was completely uncalled for
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@Dumpstick said:
https://forum.deadbydaylight.com/en/discussion/290441/no-scratch-marks-no-aura-no-med-kit-no-problem
4 in a match is 8 perks which aren't Dead Hard, Decisive Strike, Unbreakable and Borrowed Time. All perks have trade offs.
If it's a problem "do them bones."
If survivors do bones, bones are gone forever.
If killers do bones, they're not gone, and we might have do do them repeatedly.
See the issue here?
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Wouldn't Nurse's calling be a good counter to Circle of healing? When your in the range of their auras, you'll also hear the totem nearby
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I'm still blown away that they gave a 110 killer a 32 meter terror radius, but gave him nothing to compensate for that. What is the logic hehind that?!?
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So........can someone explain the point of kicking pumpkins? Is it for a challange?
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@Sluzzy said:
Basically since the game was launched, everything has been nerfed from survivor to the point now there is no escape options.
BHVR has done an outstanding job making survivor a miserable unfun experience unless you are playing SWF and having fun and not caring if you lose or not. Watching some Twitch today because I didn't care whether I played or not, killers are playing in the most unfun ways possible sweating with slugging people at 4-5 gens still up and people DC out of sheer disgust with their lack of hope in the match. It is a testament that people even queue as this role to begin with.
Survivor has been nerfed way more than killers. It blows my mind how horrible survivors have been nerfed over the years. Dead Hard is about the only meta perk that hasn't been nerfed and the developers have totally refused to fix it while making sure with certain that killer perks work as they are supposed to. Even nerfed a survivor perk before going live and then disabled it in this patch before it went live. Killer perks also are way more oppressive, unfun and never disabled or nerfed. Survivor perks are nerfed when they are deemed unfun, such as decisive strike being nerfed not once or twice but several times. But killer perks such as NOED that are unfun, or Tinkerer/Ruin on Blight are never nerfed. The devs should apologize for this and try to make amends with their community.
Object of Obsession was totally ruined and nobody uses it now. However, Tinkerer/Ruin/Undying is actually a worse experience to play against and it is still used constantly on Blight and nobody wants to play against it. It still isn't nerfed or reworked to be more fun to play against. The devs should apologize about this.
Killers cried about Balanced Landing on Haddonfield and it was nerfed. Killers cried about keys and now they are an unuseable item. There is no point in playing survivor now if there is not an opportunity to escape other than finishing all 5 gens. Where is the fun here?
I could write an entire book more about how survivors have received a real beating in the game, there is no end to survivor nerfs. Solo is totally, totally unplayable.
I just think survivors deserve a sincere apology for being mistreated and they need to be thanked and appreciated for playing the game. Until BHVR officially apologizes to survivors and promises to improve I will never have any respect.
..........In what fantasy world is survivor the weaker of the two roles?
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@Wamps said:
https://forum.deadbydaylight.com/en/discussion/comment/2576343#Comment_2576343
Thanks @Sandt21 Very Happy to be back and making some new content for the series! Thanks for hanging with us! Glad to know we still have fans out there! Hopefully you will be there on the 30th?!
Absolutely! Hey, @MandyTalk, shouldn't this be pinned?
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Buff it to one full second or completely change it to a different effect
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Thank god! Its been a while since episode 1 of Saved by Daylight! I'm glad to see you guys are still working on the project. I was starting to get worried
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@MandyTalk, any word on this?