Rudjohns
Rudjohns
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- Rudjohns
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Comments
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Instead of giving a Chris Redfield to Felix, they should have given the Wesker STARS outfit to him
Felix would look almost exactly like Wesker in game
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@BarnesFlam said:
https://forum.deadbydaylight.com/en/discussion/comment/3288037#Comment_3288037
...Prime rewards aren't free. You have to pay for Amazon Prime.
Second line
It was rhetorical
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Probably yes, just like the Halloween one
It will have cosmetic pieces for David and Dredge throughout the tome, and charms too
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But isnt the Prime reward "free"?
Thats what people were saying among the criticism over prime rewards being a charm, a past Rift skin and Bloodpoints
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@ImNotBobDylan said:
Trapper is an easy 4K against most players. People who honestly believe that he's a bad killer are just incompetent.
Trapper
Solo Q
RPD
Literally a nightmare (for the survivors)
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No one is doing gens then
Go for the flashlight survivor
it will take a while for the downed survivor to get up
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Off The Record should change to just invincibility like Mettle of Man
Since base kit BT I rarely see people running OTR and it takes 2 seconds from a camping killer to ruin your entire perk usage
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I am hoping for the animation to be survivors putting both hands behind their head and leaning forward a little bit
Actually, edit that. Both arms covering their faces is cooler
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Next is: You are going to buy a limited time cosmetic, and they will also be limited time play, only during the events
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Just play survivor then
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@Roaroftime said:
The game is purposefully unbalanced towards killers with 60% kill rate average. stop. just stop.
They want like 80% kill rate for sure
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Killing the game for solo queue and people who are just queueing together but not in comms
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Remove survivors too
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3279422#Comment_3279422
Aren't you just punishing the other survivors and rewarding the Killer by doing that? I suppose if you want to make tunneling even more common and rewarding that's one way to go about it.
Yes, until the devs address tunneling by any means
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Yes, I noticed that too
And it was with Leon. I stopped using flashlights because I thought it was for everybody
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3279554#Comment_3279554
https://forum.deadbydaylight.com/en/discussion/comment/3279579#Comment_3279579
"oh killers dont play fair so its no surprise people DC"
yeah obviously. Still it was better when the old penalties were there, if we come to a point where killers even have to play by your rulebooks in order to have a normal match i really think this game is the wrong place for me, im not here for your entertainment. And if devs promote this by reducing DC penalties then im certain this game will die in the long run.
But what yall with this argument are missing is that devs probably have done it because of the instable servers and Playstation cursor issiue that is occuring rn.
Makes 0 sense
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"Vittorio" is censored too
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3279564#Comment_3279564
well it was off topic.
How so? It was about rage quitting lol
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I don't know why my comment was deleted here. What did I say wrong?
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@BillsHere101 said:
Why do these perks have penalties? please someone explain that to me
Because otherwise killer mains will complaint about OP survivor perks
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I have more fun playing a 4 men SWF doing silly stuff than sweating on gens to escape
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Tunneling at 5 gens? I just throw myself into the killer, kill myself on hook and move on with another match. They want easy games? They will have it.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3277640#Comment_3277640
No, they're still pushing towards that. That's why they released those bad stats they knew everyone would misuse and get triggered over. They want killers to draw with the survivors, as in barely squeezing out a 2nd kill.
Sure
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They were not happy with the 50/50 win for survivors and killers and buffed killers a few patches ago, so...
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/3275981#Comment_3275981
So, Ruin basically goes instantly anyway, in that scenario. Tap gen -> someone goes and destroys it.
Who uses Ruin nowadays anyways?
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Still same here
They even gave me a different code
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3275710#Comment_3275710
Hexes need a full rework. Losing a perk in the first 30 seconds because survivors spawn next to a lit totem is a common thing.
I already suggested multiple times for Hexes to only spawn after they are activated once (there are exceptions)
Ruin? Let a survivor stop repairing for the hex to spawn in a random dull totem
Devour? Spawn after the first token
Blood Favour? Third Seal? After the first hit
Crowd Control? After the first vault
At the current state, hexes locations are decided during game load. For this change, it would be during the actual game. So even if 4 dull totems are cleansed, the hex will still activate on the last totem
For the Hex with different mechanics:
Undying: Activates after a survivor is in range of a dull totem/Another hex is cleansed
Haunting Ground: After 1 minute of gameplay (to avoid survivors already realizing that hex is Haunting Ground in the first few seconds of the match)
NOED: It's fine how it is now
Plaything and the Knight perk are also fine how it is.
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It's a fact that tunneling guarantees you at least a 3k. The game needs something to address tunneling, and no perk can solve this problem.
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/3275455#Comment_3275455
The cooldown on a successful attack is 2.7s. So, in a theoretically desirable 12-hook game, that's already (assuming Survivors heal), over a minute spent just waiting for basic attack cooldowns to end. Even if those aren't lunge attacks, the speed boost from getting hit gives another 5.8s to catch up to someone running in a straight line with no obstacles. That's another 70s. So, even before looping, hooking, or finding survivors comes into it, that's 2 minutes with zero missed attacks in a game.
And it only takes 3 minutes of time spent on gens for them to complete (3*90, 2*90), ignoring multiple survivor efficiency etc.
So, a massive amount of slowdown and pressure is actually needed just to keep up with the difference from animation cooldowns and on-hit speed boosts, let alone anyone playing well or using perks to extend it/speed up the gens.
Nice
I still want fast matches
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@AssortedSorting said:
https://forum.deadbydaylight.com/en/discussion/comment/3275459#Comment_3275459
Hmm? I'm asking if it's necessary or if it would be good for it to be removed.
I've noticed that more often than not when I play Killer I usually end up just going back to Hook if I haven't found a Survivor yet and they Unhooked the Survivor I downed since it's kinda obvious where those guys are (doubly so for the one unhooked still bleeding).
(Could its removal as reasoning to add in other tools for the Killer basegame that allow them a greater ability at finding other Survivors after you Hook someone.)
I vote for BT and Guardian buff, both remove the notification
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Killer perk
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@AssortedSorting said:
https://forum.deadbydaylight.com/en/discussion/comment/3274726#Comment_3274726
The Killer receives a global noise and there's a black bubble centered on the Hook when a Survivor gets unhooked. They get an active notification as it stands. (Unless for whatever reason my mind has completely failed me, that's how I remember being able to circle back to Hook all the time to take advantage of Make Your Choice)
I am really confused. I thought this has been always the case
Not sure what other notification the OP is seeking for
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Good
No game of DBD should be longer than 8 minutes average
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3274766#Comment_3274766
The game is already over my friend
Stop fighting for escaping as if your life depends on it and just roll over ... oh wait, it doesn't completely work this way! But you get my gist ^_-
The game is already over IN THE KILLER'S FAVOUR
But you can still be who you are, it's DBD anyways. I have no hopes for this community.
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The only killer that can end a match within seconds
Not counting Nurse
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@CBT137 said:
https://forum.deadbydaylight.com/en/discussion/comment/3274171#Comment_3274171
if the survivor finds the hatch it’s game over
where as if the killer find the hatch there is still a chance for the survivor to escape
The game is already over my friend
Stop sweating for the 4k as if your life depends on it
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@Jay_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3274081#Comment_3274081
that totem idea is actually really good. it would still allow survivors to break/boon totems but would give killers at least a little bit of potential value out of their hex perks.
https://forum.deadbydaylight.com/en/discussion/comment/3274151#Comment_3274151
As i replied to Peanits i didnt think about the killer speed compared to survivor speed so i get why having it how it is now is better.
regarding how many times does the hatch spawn under me, its a surprising amount of my games either it spawns under me as killer or its an instant escape as survivor.
https://forum.deadbydaylight.com/en/discussion/comment/3274171#Comment_3274171
I don't know if your just entitled, salty or just plain dumb but if you re-read my original message it mentioned that it appears to be an issue were it spawns under both survivor and killer. I have played many games as killer where survivor got an instant escape and many games as survivor where killer instantly shuts the hatch. This is an overall issue it has nothing to do with biast towards either side and i kept my original message as unbiased as i could when talking about it. Unfortunately no matter what in these forums there are always players like yourself (i assume a pure survivor main given your message) who wants to just complain about the other side.
https://forum.deadbydaylight.com/en/discussion/comment/3274063#Comment_3274063
This is something i hadn't really considered as recently i've been going to maps that have set spawns for their gates (the game and RPD and midwitch)
I would like to see a change to gate spawning so that they are either set to where they spawn or as you said have to be a set distance from each other. although a lot of games the gates do spawn fairly there are still many games where they are either so far apart killer can't defend or to close together the killer gets a guarenteed win.
ok
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Shirtless David numbers increased
I will be waiting for the open shirt hairy chest Ace
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Killer mains complaining about hatch spawning under the survivor, oh my...
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3273741#Comment_3273741
Seriously?
From the top of my head:
- A delivery
- A visit
- An appointment
- Bed time (that one hits me quite often, I have an alarm to tell me to go to bed when I have to get up at 5:00)
- Anything that's more important than playing a game (almost everything there is)
You forgot the most common one
- When people don't feel like playing anymore
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I am playing with a friend on PS4. 2 games back to back were bugged for him (he couldn't move, only the cursor)
We had to DC
I'm not saying this is the case here (probably not) but just keep in mind some console players are not even able to play the game.
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To me, exhaustion should even be lost when the survivor is downed
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@hatchetChugger said:
https://forum.deadbydaylight.com/en/discussion/comment/3273414#Comment_3273414
"Tell me the amount of times this happens"
"You're also not allowed to count the only group that does it"
Case in point.
It happens very rarely
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3273396#Comment_3273396
But how would this help survivors? They still don't know when to let go of a gen to not get hit by the ridiculous 25 seconds incapacitated effect duration.
That's the actual problem with Eruption. The incapacitated effect needs to be nerfed hard. It would be fine if they also buffed the regression a bit in that case.
I wont exactly "help" but it would make it more fair
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Haddie head cosmetics: changes the colour of the pendant and earrings. Barely any changes
They should make the blue of her hair change colour too.
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Just put an Eruption icon in the bottom left corner of the screen as soon as the killer kicks a single gen, like how Unnerving Presence is shown. Now survivors would have to keep that in mind, any generator will explode at any second.
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Just don't buy it
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Midwich and RPD are still good for Trapper