Calm Spirit and Technician
Why do these perks have penalties? please someone explain that to me
Why do these perks have penalties? please someone explain that to me
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I guess they thought those perks would be OP if they didn't get those penalties? Otherwise, maybe it was just done out of random choice?
But this is exactly what I mean when I'm talking about killer perks/add-ons having penalties. These nonsense penalties are just a normal thing killers have to deal with in their perk/add-on selection. "You can't teleport with Hag, but her traps slow survivors down a little bit." and stuff like that.
Their reasoning for adding a penalty to calm spirit is "reduces the Action speeds of those interactions in exchange for the suppressed noises."
I never understood addons that remove the ability to use your teleport as the Hag or Bubba's addons that makes your chainsaw slower or Matchbox iridescent that removes a blink charge in exchange for a small bit of movement speed for the Nurse. There so many addons for killers that just doesn't make any sense to me.
Idk, two bad perks which become even more garbage because of the penalty
With calm spirit, I suppose the devs thought it would be 'too strong' for calm spirit to cleanse totems quietly so they needed to add the speed restriction. Which is nonsense, they literally nerfed a weak perk and disguise it as a buff.
Technician should be merged with Jonah's corrective action so at least one perk can prevent yours and your teammates missed skill checks from blowing the gen.
I hope they remove the penalties at some point. They aren't stronger than the meta perks even with the penalties removed. Stronger perk variety is always great in my book.
Because otherwise killer mains will complaint about OP survivor perks