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Respectfulnancymain

Respectfulnancymain

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Respectfulnancymain
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  • Yes survivors messing around and not gen rushing you, How toxic. What excactly is the point of this post?

  • Yea oni should have his abilty removed then he wilk be balanced

  • @Mister_xD said:

    the speed is needed to differ between the 3 levels.

    you are also told that NOED is active once its effects take place, just like any other hex.

    just do bones and there wont be a NOED - its that simple.

    It should be like haunted grounds where it instantly tells you

  • @pepperoninipples said:

    Wow you entitled survivors are never happy.. Nerf this. Nerf that. I mean what kind of game are you trying to turn dbd into? I bet you survivor main will work your way all the way to monstrous shrine. Then go back to top again.

    I play both sides. Why does everyone call anyone they dont agree with a survivor or killer main. Ruin shouldnt have been nerfed. It should have been noed. My suggestion isnt even a big nerf. Removing the speed boost and telling survivors there exposed wow such a huge nerf. The perk is already a crutch. my nerf wont change that. Just make it more fair

  • Guess how to easily counter ds

    Just eat the ds early game and you wont have to deal with it

  • @YaiPa said:

    You really shouldn't expect survivors to know the totem spawns on every map

    But we should expect killers to win a 4v1, with the current gen speed, winning 12 chases because tunneling and camping are bad, lel.

    Litrally two unrelated things.

  • @Mandy said:

    I think NOED is completely fair as it is, it's easy to remove from the game by getting all the totems and if the killer is camping one person then there's plenty of time to do that.

    If the killer is camping then there isnt enough time for 3 survivors to do 5 gens and 5 totems

  • I would never say this but in this situation i will. Git gud

  • @FogNoob said:

    What is it?

    Its a tech that lets you go though the killer when there valuting a window

  • @Heartbound said:

    It used to be every killer had their unique hooks, so if you looked at a hook you would know instantly what killer you were facing. Now all hooks are standardized to the map you're on.

    So uh...maybe? On a new map meant to represent the killer they might change the decoration, but unless they go back to the old way you wouldn't see it on every level.

    Killers had unique hooks? When? What did they look like?

  • @Primalux135 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1081272#Comment_1081272

    Thats impossible they would need to:

    Add obssesion claws to everyone.

    Be able to know where are the gens that are being repaired by other players.

    To know which pallet area were used.

    More stuff i wont comment.

    Solo will never be like SWF. It would be far easier to just add voice comms to survivor as base and then buff killers. But hey despite being an easy solution devs doesnt want to

    Your voice comm idea sounds good but it isnt. Alot of the time i get matched with Russian or french kids. And alot of people dont have headphones on xbox/ps4 so it wont work

  • @underlord99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1087119#Comment_1087119

    I've watched a couple, for example I watch peanits almost everytime he streams and I can tell you hes pretty darn good. especially with huntress.

    Does peanitis stream on twitch? If so whats his username

  • Does he stream on twitch? If so whats his username

  • @hex_genrush said:

    You think your toxic ? I play nurse (Xbox) I use range and charge addons with a slugging build lol, they underestimate me every time and 6/10 I have all of them on the ground. my build is Shadowborn , nurses , bbq , infectious fright

    Did you against a red jacket nancy? Cause i had a slugging nurse on xbox a few days ago with that same build on autohaven

  • Ez bait. If this isnt a bait then idk what's wrong with you

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1073655#Comment_1073655

    Was just a running joke mate. I constantly chime in when I see him in a thread and say something about him being a something something survivor main.

    Oh lol sry then

  • @TheGameZpro3 said:

    because I already got Adept David King.

    EDIT: added "King" because I just remembered there are 2 Davids in this game.

    Whos the second david?


  • What makes you think he is a toxic survivor main? He said perks arent toxic that applies to both killer and survivor. Just because he has a different opinion then you dosent make him a toxic survivor main. Killers always say tunneling and camping isnt toxic cause its playing optimally. so why shouldn't survivors use there perks and items optimally? And he is correct the perks arnt toxic its the player who is toxic. Why do player have to be so entitled?

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1049157#Comment_1049157

    What are you talking about? There is absolutely counterplay. Mettle of Man/Styptic, and Borrowed time. I've gotten many people off the hook from a facecamping Leatherface with a full revved chainsaw.

    https://forum.deadbydaylight.com/en/discussion/comment/1072702#Comment_1072702

    Freddy wasn't really "rushed". It was moreso, they had this great idea, that on paper sounded awesome. They released it, and didn't give it a chance. Survivors said "OMG OP", even though it was weaker than Wraith...and they nerfed him without even giving him a fair shake. People found him annoying to go against, even after the nerf...so they reworked him, to get rid of the key annoyances...and people now find him annoying because he actually has killing potential. Go figure.

    How was freddy nerfed when he came out? I didnt play back then.

  • They destroyed her basekit cause she litrally broke the game. They buffed freddy and doc 2 of the weakest killers in the game. Do you really think there gonna nerf leatherface? Arguably the weakest killer in the game

  • How is spirits window vault nerf comparable to huge basekit reworks? Spirits baskekit wasn't touched her power is still the same.she just got an animation change. That isn't comparable to the nurse, doctor and freddy changes.

  • 15810008187183908517614828778069.jpg

    @Gorky_ said:

    Obvious troll is obvious.

    @cipherbay_ said:

    Weak bait 1/10

    Rank 8 atm cause i was rank 5 when rank reset happend and i havent been playing alot

  • @PNgamer said:

    i bet 100% thats a baiting survivor main

    In rank 8 at the moment cause i havent been playing alot

    15810005087457614511454903734474.jpg


  • @[Deleted User] said:

    I’m on PS4 and I’m pretty sure SWF from 2-4 is half the games. Definitely not 7%.

    SWF is too easy on console with mics and chat built right in.

    I still think SWF should be treated like KYF: custom private matches not against public killers.

    The game would not die if they did this.

    Lol if this happens so many survivors will quit alot of survivors only do swf so if thats removed fron public games so many survs will quit and killer que times would increase alot

  • @AtomP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1065949#Comment_1065949

    "Survivor Hope" = second chance. Failed to do the gens? Well we'll give you another escape option. Now with EGC, failed to get to the second chance escape too? Well we'll enable two more chances for you.

    If they removed the hatch the last survivor can hold the game hostage by hiding

  • @hex_genrush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1064963#Comment_1064963

    It’s a game I’m in this to win it, if the survivors are going to go 100% I’ll go 110%

    Didnt answer my question do you think survivies should run infintes and abuse ds and bt and other op things because they shouldn't care what the killer thinks? it would make u a hypocrite if you think that killers shouldnt care for the survivors fun but survuvors should care for the killers fun (If this post sounds rude i didnt mean it to)

  • @hex_genrush said:

    Use all of your resources to secure a 4k who cares what survivors think?

    Do u also think that survivors should also use all there resources to secure a escape without thinking about the killer? Or is this a killer sided thing

  • @McLightning said:

    So - make mori's useless.

    I think he meant that instead of hooking u the third time they can take u somewhere to be moried. I don't think hes talking about the mori offering

  • I thought the same thing as you but he becomes very slow while charging his chainsaw and its very easy to reach a pallet or window before he catches up he is only good at rank 20 and a few maps

  • @NullEXE said:

    1. Not the killer's job to make sure you have fun.
    2. Not the killer's job to teach you better perks, how to play the game, or map layouts.
    3. Not the killer's job to teach you how to counter the killer's they play.
    4. Not the killer's fault that the other survivors saved you without perks to ensure safe unhooks.
    5. Not the killer's fault that the other survivors saved you without ensuring the killer was distracted elsewhere.

    I can go on, but that looks like a good stopping point.

    1. Not the survivors job to make sure you have fun

    2. Not the survivors job to use fair perks

    3. Not the survivors job to not use infinites and safe pallets so u can get kills

    4. Not the survivors job to give u a chance to pressure gens

    5. Not the survivors job to not hook tech/window tech and other "exploits"

    I can keep going but theres no need. In my opinion both sides should play in a way that's fun for everyone

  • Love

    Huntress

    Pig

    Billy

    Hate

    Clown

    Bubba

    Ghost face

  • @PatchNoir said:

    https://forum.deadbydaylight.com/en/discussion/comment/1061044#Comment_1061044

    nop if a killer afk the survs will run in front of him or stay near and get boldness

    True i guess im just unlucky and keep getting killers afking with insidious

  • @HellDescent said:

    https://forum.deadbydaylight.com/en/discussion/comment/1055026#Comment_1055026

    Yes, because if killer does not hit he's holding the game hostage. Survivors can't work on objectives right? They need killer to hit them in order to get out the exit gate

    If a killer afks it most likely means a de pip for the survivors and a killer can trap the last survivor in a corner for hours and i don't think it's possible to be playing normally and not hit anyone for 10 minutes so it wont be unfair

  • So facecamping isnt toxic but swf is? Lol this community has some of the most entitled people

  • I just like the name toxicnancymain i dont even play nancy. he is just mad cause i 360ed him 5 times while running to the gate then escaped. Unfortunately i play xbox so have to pay to change my name

  • @Raccoon said:

    I gotta ask - How did a 'baby Leatherface" slug your team?

    Well one of our teammates afked on shack pallet which resulted in her and dwight getting chainsawed cause he couldent go through the pallet and then a failed cj tech by nea then i ran him for as long as i could and for some reason he went to look for the others before picking me up (he wasent using that perk that lets u see slugged survivors)

  • I asked peanits (the dev) if billys baskekit will be changed or just his add ons and unfortunately he couldent answer the question so guess we will have to wait and find out

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1047317#Comment_1047317

    I can only answer the first from my perspective; while it's in a better spot now than ever before, it's not perfect. We wouldn't be continually updating the game if we were happy with everything. There's still a long list of stuff we'd like to change.

    The second half, I can't answer.

    Ok well thats all my questions thanks for answering

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1047240#Comment_1047240

    I can only speak from my own experiences, but I find that they only go too fast when I'm making loads of mistakes and not getting anyone on hooks for a while.

    That or toolboxes.

    Second unrelated question sorry. Do you think the game is in a balanced state now. And will billys baskit be changed when he gets his add ons changed? idk if your allowed to answer the second question

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1047206#Comment_1047206

    It's basically just a cop out to discredit what we say, there's not really any truth to it. There's a bunch of people here who play on a regular basis, and there's other people who don't play much (someone like an artist doesn't need to play at a high level to make nice art, for example). Anyone who has a say in balance is well versed in the game, though.

    Ik this is unrelated but whats your opinion on gen speeds? since your a rank 1 killer and rank 3 survivor

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1047127#Comment_1047127

    Yes. Rank 1 killer at the moment, and rank 3 survivor (the rank update error has not been kind to me).

    Idk i got the information from the fourms alot of people said that the devs are rank 20s. Are most of you red ranks or rank 20s?

  • @thrawn3054 said:

    It's honestly why I get so annoyed when killers complain the devs are survivor sided. If you look at where the game started to where it is now. It's clear they have made a ton of progress balancing the game. Which is not to say it has happened as fast as we'd have liked. Or that there isn't still progress that needs to be made. But they have come along way.

    I think the devs arnt intentionally survivor sided they just don't play there game in red ranks there probably all rank 20s except maybe a few

  • @BabyOniMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1046036#Comment_1046036

    What do you mean killer mains? For stating facts?

    I'm playing survivor right now? People whined about ruin all the time.

    https://us.v-cdn.net/6030815/uploads/722/8XYL60KA3GWY.png

    If you actually played both sides you wouldn't even bring up the 'argument' BL and Insta heals just to bolster your side's image,they were flat out broken and anyone not bias would agree with that statement. No way in comparison to ruin a perk countered hitting skill checks or cleansing the totem out in the open in the middle of the map but okay.

    Idk from my experience playing killer and survivor and going on reddit/fourms no one really complained about ruin and i do know that bl and instaheals were broken and i agree the ruin nerf is not needed. i called you a killer main cause your name is babyonimain and i don't see people who play both that often. I guess i shouldnt assume cause my name is toxicnancymain yet i play both sides. Sorry if i sounded a bit entitled but i do agree with you.do people really complain about ruin on PC? lol (im xbox)

  • @BabyOniMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1046009#Comment_1046009

    Funny that your post is the exact opposite of what actually happened. Survivors couldn't adapt nor perfect their ruin hex skills and they whined about it so much that Developers finally Nerfed ruin.

    Have fun in your little world.

    But survivors did adapt and hit great skill checks and for some reasone the devs still nerfed it cause rank 20s. Even then no one really whined about it the devs are just dumb. And you killers kept "whining" about insta heals and balanced landing. I play both sides equally and the ruin nerf was not needed but you guys need to stop acting like everyone asked for ruin nerf cause really no one above rank 11 did

  • @ApeOfMazor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1042248#Comment_1042248

    They can go around in circles nerfing every killer if they want. The pool of people playing killer will keep shrinking.

    I personally play both sides so idc but you killers need to realize that survivors get nerfs too we recently got bl and insta heals nerfed

  • You literally just copied and pasted this. And half of these are bug fixes. Please get an actual list of nerfs and not bugs then make a post like this

  • @oxygen said:

    Not at all, and with how common the perk is nowadays a killer should almost expect at least one unbreakable if they go on a big slugging spree. Outside of the DS + Unbreakable combo or generalized complaints about "second chance perks" in I don't think I've ever seen anyone complain about Unbreakable itself.

    He's just mad. If anything I'm surprised he didn't cry about Adrenaline instead.


    He cried about adrenaline to the other survivors cause i wasent using it

  • @Runcore said:

    I suggest to you to read first description of Doctors addons before you make posts.

    Iridescent Calm: Survivors hear a constant distant Heartbeat.

    Or he can be using dark devotion, Docs are using it often nowadays.

    No lol thats not my issue its the fact that doctors terror radius isnt that intense even when hes right infornt of you i was litrally doing a gen while he was getting looped right next to me and i didnt realize. Its probably just something i have to get used to. He wasent using dark devotion or other tr perks/add ons

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1036573#Comment_1036573

    I'm just copying and pasting this, but there have been many MANY more killer nerfs than survivor nerfs. Now, I want to be very clear- how many nerfs a side gets is not a valid example of unfairness, and should never be used as a measurement. If it were however....

    General killer nerfs:

    - removed the ability to be able to prevent the unhook prompt from popping up by standing in front of a hooked survivor (since you listed the fixing of an exploit as a "nerf", that's what I'm doing right here aswell)*

    - buffed pallets from the stun happening at the middle of the pallet drop animation to the start of the animation

    - the ammount of pallets have been increasing each time shortly after they supposedly made less pallets spawn on the maps

    - Nerfed bloodlust (3 times)

    - increased the hook timer by 15 seconds per stage

    - Removed the ability to be able to bypass borrowed time with insta down mechanics*

    - removed the ability to be able to consume decisive strike without it having any effect on the killer when dropped*

    - Made it harder to rank up for killers with the victory cube

    - nerfed the ivory and ebony memento mori offerings

    - Changed the killer's fov to make it harder to see survivors at a very close range*

    - Changed the scratch marks to in many instances not accurately represent where the survivor ran off to*

    - Changed the sound occlusion multiple times to make it harder for killers to hear where survivors are*

    - buffed mist (offerings) making it harder for killers to find survivors

    - added indicators for survivors to tell them when certain hex perks are being used

    - increased the (default) duration of the stun after wiggling out

    - Increased the wiggle penalty for dropping survivors from 25% to 33%.

    - reduced the size of the target lock-on hitbox of survivors

    - added the ability for survivors to be able to enter the hatch from all angles

    - removed the killer's ability to be able to see survivors on hooks

    - added that the killer blocks the aura of the hooked survivor when the killer stands or moves in front of the hooked survivor from the point of view of a survivor looking at the hooked survivor*

    - removed the ability to be able to use items that belonged to other killers (i.e. myers with a chainsaw etc.)*

    - added tiles in which there are areas which are unsurpassable for killers, but passable for survivors (the so called "fat shaming" spots)*

    - increased the angle from which you can blind killers

    - introduced pallets which can be broken from only 1 side*

    - introduced pallets which are standing upright that cannot be passed or broken by the killer until a survivor performs the "drop pallet" animation*

    - increased the range from which killers can be stunned with a pallet drop

    - added the pallet vacuum for survivors

    - changed the combine harvesters on coldwind farms to be more survivor sided (twice)

    - removed the killer's ability to be able to fly*

    - reduced the ammount of crows that spawn on the map

    - changed the way survivors interact with crows by making it so that when a survivor crouches near a crow it will not alert the crow

    - removed the ability to be able to earn bloodpoints from hitting a survivor that is on a hook*

    - reduced the ammount of information that is available to the killer about the survivors in the pre-game lobby

    - reduced the overall skillcheck chances of survivors working on generators which decreases the overall effectiveness of perks which affect skillchecks

    - Removed the 3 O'clock skillchecks which decreases the overall effectiveness of perks which affect skillchecks

    - Made it so that survivors can blind and force the killer to drop the survivor they were picking up during the pickup animation (twice)

    - Removed the ability to have no cooldown when you hit a survivor right next to an object*

    - Removed the ability to be able to reduce the effects from wiggling by hitting a wall while carrying a survivor*

    - Removed the ability to be able to push survivors away from hooks

    - Nerfed the mangled status effect from 25% to 20%

    - Removed the ability to be able to grab someone trying to jump into the hatch

    - Changed the time it takes to open an exit gate from 20 seconds to 15 seconds

    - Removed the ability to be able to block survivors at the basement stairs.

    - Killers do not see the Deep Wound status effect progress timer; only the Deep Wound bar to know the status effect has been applied.

    - The Deep Wound status effect timer does not decrease when within the Killers terror radius.

    - Lockers negate all aura reading abilities from the killer

    Perks:

    - nerfed shadowborn (twice)

    - nerfed spies from the shadows (spies from the shadows did not work at all for a long period of time)*

    - nerfed bloodhound

    - nerfed No one escapes death (twice)

    - nerfed Play with your food

    - nerfed Save the best for last

    - nerfed unrelenting

    - nerfed thrill of the hunt

    - nerfed iron grasp (twice)

    - nerfed brutal strength

    - nerfed deerstalker

    - nerfed a nurse's calling

    - nerfed franklin's demise

    - nerfed sloppy butcher

    - nerfed thanataphobia twice (one of which was a bug relating to removing dead survivors affecting the living*)

    - nerfed knock out (made open handed affect it)

    - nerfed whispers (increased the volume of the whispers to make it harder to hear survivors)*

    - nerfed tinkerer

    - nerfed remember me

    - nerfed enduring

    Trapper:

    - removed the ability to be able to trap hooks

    - increased the minimal distance at which the trapper can place a trap next to another one

    - changed honing stone from putting someone into the dying state guarranteed, to having a mere 50% chance of putting a survivor into the dying state after having been caught in a trap

    - shadownerfed the size of the hit box of the trapper's traps several times

    - changed the setting trap indicator to no longer match where the trapper actually sets his traps (twice)*

    - removed the trapper's ability to be able to place traps on the hatch

    - decreased the time it takes to disable a trap from 5 seconds to 2 seconds

    - removed the ability to be able to set traps through staircases and certain floors*

    - changed the trapper's traps to get stuck into walls or other objects when the traps were disabled or the killer would grab someone out of a trap near a wall or object*

    Hillbilly:

    - increased the duration of the stun when bumping into an object

    - removed the ability to flick*

    - removed bloodlust from when using his chainsaw*

    - reduced the effectiveness of the addons which reduce the volume of the chainsaw

    - increased the cooldown on the hillbilly's chainsaw

    - removed the ability to be able to instantly break a pallet with the hillbilly's chainsaw within a 3 second window when the hillbilly had revved up his chainsaw and afterwards didn't hit anything at any given point after the last time he broke a pallet*

    - removed the hillbilly's ability to be able to put a survivor into the dying state while simultaneously breaking a pallet when a survivor slides over a pallet as the pallet is being chainsawed*

    Wraith:

    - added an increased cloaking time on the windstorm addons (white and blood)

    - increased the rarity of the blink (previously mud, now blood) addon without changing it's qualities

    - removed the ability to be able to gain deviousness points by cloaking and decloaking in front of a hooked survivor*

    - removed the ability to be able to appear as cloaked for survivors while not being cloaked*

    Nurse:

    - reduced the ammount of default blinks from 3 to 2

    - reduced the nurse's movement speed from being the same as trapper, wraith, hillbilly etc. to being even slower than the movement speed of survivors (while running)

    - nerfed every single addon she has

    - nerfed the range of her lunge after a blink (three times)

    - removed the ability to be able to look up during her fatigue*

    - removed the ability to be able to break pallets, interact and grab during the nurse's fatigue*

    - added an attack slowdown when swinging while carrying a survivor*

    - removed the nurse's ability to be able to blink on top of the shack

    - added the ability to be able to lightburn the nurse while she is charging up a blink

    - changed the way the nurse's blink works to make it so that the nurse would always blink into the basement when blinking near it*

    - added the weapon swipe animation after hitting someone after a blink before going into fatigue*

    - added the ability to be able to pallet stun a nurse (although they removed the ability to be able to stun her mid blink and not just after a blink, it has been confirmed that this will be brought back in the future)

    - Nurse blink attacks no longer bypass mettle of man*

    Shape:

    - removed the ability to be able to stalk multiple survivors at once

    - reduced the movement speed on the vanity mirror

    - reduced the point generation on the vanity mirror and the scratched mirror

    - removed bloodlust from evil within 1*

    - added the vulnerable indicator for survivors when the shape goes into evil within 3

    - reduced the ammount of bloodpoints the shape gets in the deviousness category from stalking

    - removed the shape's hitbox while stalking

    - removed the ability to be able to end a chase instantly by stalking to gain tokens on PWYF rapidly*

    - removed the ability to be able to stalk survivors in lockers*

    - removed the ability to be able to stalk survivors who have left the level*

    Hag:

    - added the ability to not trigger any traps when crouching over them

    - removed the hag's ability to be able to recover from decisive strike and a wiggle out instantly*

    - added an indicator for survivors to tell them when they are affected by the waterlogged shoe addon

    - removed the terror radius from the hag phantasms*

    - removed bloodlust from using the scarred hand

    - changed the scarred hand to no longer bodyblock the moment the trap triggers, and can also no longer trap survivors when a survivor is stuck between a phantasm and an object*

    - removed the ability to be able to have traps triggered by dying survivors

    - changed the hag's pallet breaking animation in such a way that it makes the hag look downwards when she breaks a pallet, instead of forwards

    - removed the outline of the hag phantasm when a trap is triggered*

    Doctor:

    - added an attack slowdown when swinging while carrying a survivor*

    - removed the doctor's ability to be able to shock injured survivors from a massive distance*

    - snapping out of it no longer counts as healing (thus perks that affect healing no longer affect snapping out of it)

    Huntress:

    - changed the iridescent head to remove 4 hatchets from your inventory, instead of removing only 2 hatchets from your inventory

    - removed the ability to be able to throw hatchets without losing any tokens on play with your food*

    - added that the huntress slows down massively when she puts away her hatchet after she pulled it out*

    - Reduced the effectiveness of the addons which reduce the huntress' windup time.

    Cannibal:

    - removed bloodlust from when using his chainsaw*

    - when hitting a survivor and then breaking a pallet with the same chainsaw attack afterwards while using the speed limiter causes the area in which the pallet was broken to be unpassable*

    Nightmare:

    - added an indicator to tell survivors when someone is asleep

    - increased the size of the nightmare's terror radius from 16m to 24m

    - added a 3 second slowdown after putting someone to sleep

    - added that you wake up when you recover from the dying state

    - removed the ability to be able to rapidly put multiple survivors to sleep (this has recently been re-added again)*

    - changed adrenaline to make it wake up the survivor who is using it when it activates

    - removed the ability to be able to put survivors to sleep who are in lockers*

    Pig:

    - Removed the ability to be able to kill someone with a reverse bear trap by dropping them behind an exit gate*

    - Traps that have not been used up by the time the exit gates are powered become inactive.

    Legion:

    - Nerfed the majority of the legion's addons

    - Bleedout time is no longer removed by Feral Frenzy hits (was 10 seconds per hit).

    - Feral Frenzy can only be used when the meter is fully charged.

    - Feral Frenzy move speed is now 5.0 m/s.

    - Increased the Feral Frenzy recharge time to from 15 seconds to 20 seconds.

    - Increased the Legion's terror radius to 32 meters, from 24 meters.

    - Increased the fatigue time when Feral Frenzy ends from 3 seconds to 4 seconds.

    - Missed attacks will end Feral Frenzy.

    - Pallet vault duration 1.35s. Cuts time benefit by 25%. (was 0.9s; default pallet break is 2.7 sec. 0.1 for snap, 2.6 for break)

    - The Legion cannot see pools of blood while in Feral Frenzy.

    - Window vault duration 1.1s. Cuts time benefit by 25%. (was 0.9s; default window vault is 1.7 sec, fastest Survivor vault is 0.8s).

    - Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to stack, causing extremely long Mending times*

    Plague:

    - Fixed an issue that caused The Plague's Corrupt Purge to ignore unhook immunity.*

    - Fixed an issue that caused The Plague's Vile and Corrupt Purge to apply on-hit effects from certain perks (Remember Me, Save the Best for Last, Sloppy Butcher, Hex: The Third Seal, and Hex: No One Escapes Death)*

    Most of these are just bugs lol

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