Rebel_Raven
Rebel_Raven
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Because voice comms is game breaking. It's several free perks all in one.
The last thing the killer community needs is even randoms being able to break the game.
They haven't, and likely can't balance against swfs as it is. Digging the hole deeper won't help.
The dev's have stated that this is an "antisocial" game. You're not supposed to talk in the first place. -
Add it for survivors, too.
No telling how hard the filter will hit the solo survivor. -
There's a large flaw in this.
You need to have generators to pressure the killer with!A lot of groups will not leave any, opting to have most, or all of them done by the time the decoy gets hooked.
If there are any left, they usually have popped off enough to make a killer concerned.
If a group has popped off 3 generators within the first few minutes of the match, or even 4, then the killer realizes the 5th isn't far behind, and there's no telling what it is.
If the gates are open (It's entirely possible to have all gens done, and the gates open in under 5 minutes) then this plan completely falls apart.
Therefore the killer camps whoever is on the hook to secure a kill. It's about all they can do that isn't a massive gamble.But I've seen it often enough that survivors panic, and hide while someone is even being carried to the hook.
When someone is hooked, someone, at least 1 survivor if there's more than 2, needs to be on a generator, or running for their lives. If there's 4, 5 generators left to do, someone needs to be on a gen. -
@Cetren said:
Mashtyx1 said:@Nickenzie and if they get found? You can't stay hidden the entire time and if they do the killer sucks ass.
@Cetren okay okay... you ever run to a pallet? Let say devs remove that then what? Window you got three chances to lose the killer on a window so.... 360 only works for a little bit and if you continue to get 360s off then the killer sucks and shouldn't be allowed to get a 4k let alone 1.
Look dude, it's not our problem if - with all your experience plaging survivor, you still havent figured it out, maybe you should give killer a try. Might be moreleased up your alley.
I wouldn't be too quick to say it's not your problem.
If enough survivors don't have the ability to break a chase one way or another, they're going to complain. The devs will likely listen to them, and they're likely to make things harder on killers.I don't "main" either side. I just recognize the vicious cycle.
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To put it simply, groups of survivors that pop in rapid fire aren't balanced. They're very likely Survive with Friends, or SWF as it's commonly called They just aren't and may never be.
they're absolutely game breaking. Keep an eye on the lobby, and dodge rapidly appearing survivors. -
I recommend you watch how survivors enter the lobby.
If it's rapid fire, just leave. It means they're likely an SWF.It really sucks when they break the game, so I dodge them outside of maybe rituals.
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Poll doesn't have the Spirit who bestowed haunting grounds and rancor which I look forward to adding to the arsenals of my killers.
Close second is Huntress though. Coz I want to bury the hatchet... in your head. -
Min.
I like playing stealthy and focusing on generators. -
Wraith. I cannot escape those guys. I mean I'm bad at escape, but those tracking bonuses.
Dirt basic doctors track oddly well, too, even with low madness, and no screams.
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Yeah, as much as it sucks, I don't expect much in the way of mercy if I end up the 4th in an ed, edd, and eddie, and I don't really give it either.
That's if I decide to even humor an ed, edd, and eddie. -
Geez,
If I know the killer is going to camp that hard, I'd just do generators, get more points, and escape through one of 3 spots available now.
If he moves to come after me, he's not on the hatch anymore. -
@MojoTheFabulous said:
@Terrortot said:
Actually they are all gay AND all straight lore wise.Why? Because it has been confirmed alternate reality versions exist within the entity which allows for the multiple dwights etc.
Which means, there is a straight shirtless jake for every gay shirtless for every bi shirtless jake and so on forever and ever amen.
Multiple versions of the same Survivor was said to be purely a game design choice, not tied to the lore.
Does it matter one way or another?
As long as people aren't forcing their ideal survivors on one another, let them have their fun, I figure.
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TheLegendDyl4n1 said:
@Rebel_Raven said:
I think sexual orientation is the last thing on the minds of survivors.
Especially when sex gets you killed in horror movies.I'm not opposed to the idea at all, mind you.
But consider this. In any given trial there can be multiple of the same survivor.
It's like they're being pulled in from alternate worlds, or some such as they can be different and exist at the same time. One Nea has her default outfit, the other Nea is in ripped tights, green flannel and a pixie cut.So statistically some survivors of some part of the multiverse have to be LGBTQ, I'd say. Not all of them, or anything like that.
Maybe they keep sexual orientation vague for a reason?
well i would like to know if there are and if there are they should add it into there description because if there was then people might want to play them more than others because they can relate to them. i do say that in the entire entitys universe yes there are LGBTQ survivors but im wondering if there are any in the game now that are LGBTQ. i mean.... what do you think they do at the campfire from time to time

I don't believe they will take a hard stance on sexual orientation. We get enough Lee way to make our survivors our own, imo.
We may never know what survivors do around the camp fire. It's left up to our imaginations, and that might be for the best. You can imagine your survivor roster doing what ever you want instead of having their background telling you how it is.
I understand the idea of relating to your characters more. Immersion is awesome. -
If 2, 3, or 4 people pop in the lobby at the same time, they are surviving with friends, or SWF.
You're free to back out of the lobby, and save yourself the headache. -
I think sexual orientation is the last thing on the minds of survivors.
Especially when sex gets you killed in horror movies.
I'm not opposed to the idea at all, mind you.
But consider this. In any given trial there can be multiple of the same survivor.
It's like they're being pulled in from alternate worlds, or some such as they can be different and exist at the same time. One Nea has her default outfit, the other Nea is in ripped tights, green flannel and a pixie cut.
So statistically some survivors of some part of the multiverse have to be LGBTQ, I'd say. Not all of them, or anything like that.
Maybe they keep sexual orientation vague for a reason? -
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Yeah, we're both to blame. Pardon me for not wanting to swallow an insult because some people want to make me chase them out the gate.SenzuDuck said:@Rebel_Raven said:
It's extremely common on my end when people manage to get in position to escape.They stop, and wait. I get to the gate, and nothing. They just stand there just outside the exit perimeter.
I walk away. They wait. I'm not even a teleporting killer.
I really don't want to give them the satisfaction of being chased out when they know there's no threat to it. It feels more like trolling, and rubbing salt in the wounds.
They don't seem to want to just leave until they can get chased out.So instead of just ending the game by following them out the gate, you take the stubborn stance and then blame the survivors? You're both to blame in this case and warrants to reason to complain if you're going to walk away from the gate when you could end it.
Again, I am not interested in playing by their "rules."
I don't want to teach them it's ok, I want them to leave. Fun is over.
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Is it? Kinda goes against the theme of the killer being scary.Thetruth said:@Rebel_Raven said:
SenzuDuck said:I mean, you could run towards them and smack them out?
I don't get why so many people get upsetti spaghetti over ground humpers, if they're triggering you, it's working!
I hate that "rule" that you have to hit survivors to get them to leave like that, and they will hold the game hostage until you do.
I doubt they'd even let you hit them, they probably just want you to watch them escape.It's part of the game youll be fine
I'm of the mindset "you won, get the ######### out" unless they're waiting to see people out, which isn't common.
Leaving through the gate seems more part of the game than waiting. -
It's extremely common on my end when people manage to get in position to escape.SenzuDuck said:@Rebel_Raven said:
SenzuDuck said:I mean, you could run towards them and smack them out?
I don't get why so many people get upsetti spaghetti over ground humpers, if they're triggering you, it's working!
I hate that "rule" that you have to hit survivors to get them to leave like that, and they will hold the game hostage until you do.
I doubt they'd even let you hit them, they probably just want you to watch them escape.It's not necessarily a rule, but when some killers stand at the gate and stare at them and they don't leave just hold forward on your controller/keyboard
Except they'd rather stand there for 8 minutes then come and make a thread about how they were bullied at an exit gate, I've had it happen to me, I just move forward, they either leave or mess up horrible and end up on a hook.
They stop, and wait. I get to the gate, and nothing. They just stand there just outside the exit perimeter.
I walk away. They wait. I'm not even a teleporting killer.
I really don't want to give them the satisfaction of being chased out when they know there's no threat to it. It feels more like trolling, and rubbing salt in the wounds.
They don't seem to want to just leave until they can get chased out.
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I hate that "rule" that you have to hit survivors to get them to leave like that, and they will hold the game hostage until you do.SenzuDuck said:I mean, you could run towards them and smack them out?
I don't get why so many people get upsetti spaghetti over ground humpers, if they're triggering you, it's working!
I doubt they'd even let you hit them, they probably just want you to watch them escape. -
Dedicated decoys like those two are annoying on multiple levels.Kilmeran said:I'm new, and the only time I have blatantly camped so far was in two matches.
The first was where I played Leatherface, and this Laurie was going out of her way to chase me down and flashlight me over and over again. When I downed her and hooked her, her ass was camped and removed from the trial. No regrets. I even went as far as to dribble her in case she had DS in one of her slots.
The second was as Myers, and a Jake kept pointing and t-bagging at me every time he looped me. Okay, #########, on the hook you go, and you're camped and out. Have a nice day. Oh, two other survivors tried to rush the hook and get past me. I popped EW3 since I had it sitting right at the mark, and downed one. The other backed off. Jake was being an ass. He wasn't getting decent bloodpoints that trial.
Even with emblem change for camping in the upcoming patch, you pull that crap on me and I will happily take the penalty and camp you right out of the trial. Especially since I don't give a damn about rank and ranking-up in Dead by Daylight.
They want you to chase them, and they'll probably give you a tour of pallet town, or fit so many loops in the chase.
If you ignore them, there's no telling what other damage they could do. -
The Horribly Slow Murderer with the Extremely Inefficient Weapon
Https://youtu.be/9VDvgL58h_Y
No downs...
No hooks...
Just hit after hit after hit after hit. -
I'm not thrilled to work in absolutes at all, let alone aboit definitions on camping as there's a lot of things that can happen.Damarus said:@Rebel_Raven said:
I read.
"It may be necessary sometimes, when you have to hook people near an open exit gate, but nothing more than that. "
So you basically gave one "point." Not several.You say not to make it a personal matter then go on to try and make it a personal matter dedicating a lot of your rant towards lobbing insults?
Unless by the time the first hook happens 4, or 5 generators are done, I basically agree that the person shouldn't be camped unless there's someone near by at which it's your discretion at that point.
Yes, I mentioned irritation towards matches that last 5 minutes or less. It happens, and it annoys me. It's why I avoid swfs mostly.Camping in response to high pressure, and a lack of willingness of the survivors to give the killer a fair shake, so to speak, I'm willing to forgive more.
Low pressure matches, it's less tolerable.
Problem is, I've seen it far more advantageous for the killer to hang around because survivors will swarm the hook instantly, so the killers will soak up the points.
Not everyone has bbq and chili, or perks that reward leaving the hook in bp, so they don't leave the hook.On a case by case basis, as far as trials go, my concern over the fun of others is in proportion to the fun they offer.
I'm more than willing to play the map, go on multiple chases, hook multiple people, and play the long game in general. As long as it doesn't say "entity displeased" I'm usually ok.I don't really have an opinion on Billy. I don't use him outside of rituals where he's necessary.
In general, the game does need to be fun for both sides.
There we agree then. Of course, if you know the survivor team is going to be overly altruistic, you camp that hook. Even though, I'd much rather patrol the vicinity and come back every once in a while, instead of just standing there. Killers have a lot more camping to go their way, as even the last three gens (while only one is missing) can be one next to each other, making the escape much more difficult. Survivors swarming the hook, that is the best thing that can happen to a killer. Not only you know that at least two people are not working on gens (and it could even be a full squad), you know where two people are, fair and square. So, you hook a guy and go check on other gens, then he gets saved. Now you know there are two people near that hook, and you will more than probably find at least one of them. I already validated your point on toxic survivors or overly altruistic teams, but that's just about it. Every other instance is pure camping, you can't deny that.
And let's not forget about those idiots who unhook just to get points, when the killer is making a clear bee line for them, resulting in the survivor being hooked again and dying soon after having been unhooked. Dodging is also a bad thing, just because you see people are together, maybe even in a full SWF, doesn't mean you can't take them on. After all, every match here is a ranked one, so killers shouldn't really be allowed to leave just because they don't want to face a SWF or a Laurie. Survivors, sadly, have to depend on the killer's internet (in my cases, it mostly sucks) AND on his fair play, which is almost non existant. Constant hook camping, tunneling until that person dies and lag switching are just some examples. Given that, plus the fact that survivors cannot know who the killer is, I'd see dodging fair, just because they are dodgind bad internet, most of the times. If not, even though I don't see any other way it could be, it also needs to be addressed. Last thing, I get your point on BBQ & Chili, but I don't have that either. As I hate camping, I don't need any encouragement to leave the hook. As I said, more saves get you more people to hit, near that very same hook.
Dodging swfs? We gotta agree to disagree, i guess. There should not be consequences against it beyond the small timer preventing another match that we have.
It is a matter of the killer having fun.
What's the point of going into a match that might last 5 minutes and have extremely low blood point payout? Odds are it's going that way.
I'm not interested in bravado, or ego, I'm interested in playing the game as close to the original intent as possible. 4 uncoordinated strangers teamed against 1 killer, or as close to it as possible.
I can just about guarantee every last swf doesn't respect that at all.
Swf was not intended for ranked matches. It was not originally an option.
Whem swf was added the survivors got handed game breaking power, and most use it.
The killer doesn't know what perks, or addons the survivors are using. Thanks to last second switching they may not even know what items or survivor they are using. The survivors without swf have enoigh advantages and disadvantages to have a fair shot.
For theblongest time the killer's identity was revealed in the loading screens on ps4 anyhow.
They're as welcome to dodge as the killer in my book, and vice versa.
Yeah, it sucks being beholden to the internet of the killer. Bad killer internet can work against them, too. -
It might backfire and make them camp harder to ensure the kill instead of leave prematurely when the survivor has a little health left.
Campers usually camp to make sure the person dies, and might leave when the survivor is low on health normally.
Less chance of that if they have to wait until they can see the sacrifice happen. -
I'd more liken it to pressure. For some, definitely not all, they camp because they need to draw out survivors, slow the pace of the game, secure the last kill, or some such.
Of course some just camp to camp.
Some do it for revenge. -
I read.Damarus said:@Rebel_Raven said:
Oh, so killers are supposed to walk away from hooked survivors no matter what and give free unhooks?
That's what it sounds like you're asking for.Sometimes we know others are there. Sometimes the gates are open.
Sometimes the decoy was too annoying.
Sometimes the survivor was toxic as hell.
Sometimes we have to thin the herd, and slow your team down.
Maybe you have 4 gens done and can't really pressure the killer to leave due to the pace of the gen rush.It's a valid tactic. It's not fun for the survivor but a short, dirty trial isn't much fun for the killer.
Giving up points it's always fun for the killer.And here we are, already starting with the usual salt. If you weren't in such a hurry to prove that camping is a "tactic" (and I'll have to try my best not to laugh here), you would have read my post. There are points with which I say that sometimes you can't avoid it, when people are close to exit gates. Should I have written that too, since it is that obvious? Do you still need people to warn you about looking both sides, before crossing the streets? Survivor is toxic? Fine for me if he gets camped (but that's totally up to interpretation; for some people, a survivor may be toxic just because he was better than them). If you camp someone who was just put on the hook for the first time, and I have seen that done even to people who just started moving, YOU are the one who is being toxic. If you hook people one by another to camp them better, YOU are the one who is being toxic. And for the "free hooks" thing, of course. I do never camp, as I hate people who do (and who prove their skill level to be much below zero), and that's the whole thing about it. If you are good enough, you will get them anyway, before or after some other survivor. And there is a reason why so many people slug the last survivor they downed, when only two are left. You people need to look at things for how they are, instead of making it a personal matter because that's the only way you can play
"Camping" someone hooked near an open door, or even a hatch, is different. I'd see that as securing a kill, which would otherwise result in the survivor escaping. Standing in front of someone hooked far from an open door until he dies, on the other hand, is actually camping. If you are any good (but, should I judge things how easily as you do, it would look like you are not), you should wander the map to put pressure on every single gen. Or do you believe that Hillybilly is top tier just because of instadowns? Oh, should I also add to that the fact that hooking a survivor more than once gives a lot more points? I guess the tutorial was pretty clear on that part, but I know some people skip even those. And one last thing: I find it very interesting you noticed how "short trials and giving up points" isn't fun for the killer, yet you don't seem to care for survivors who don't even get to safety pip because they have been camped until they died, on the FIRST hook.
"It may be necessary sometimes, when you have to hook people near an open exit gate, but nothing more than that. "
So you basically gave one "point." Not several.
You say not to make it a personal matter then go on to try and make it a personal matter dedicating a lot of your rant towards lobbing insults?
Unless by the time the first hook happens 4, or 5 generators are done, I basically agree that the person shouldn't be camped unless there's someone near by at which it's your discretion at that point.
Yes, I mentioned irritation towards matches that last 5 minutes or less. It happens, and it annoys me. It's why I avoid swfs mostly.
Camping in response to high pressure, and a lack of willingness of the survivors to give the killer a fair shake, so to speak, I'm willing to forgive more.
Low pressure matches, it's less tolerable.
Problem is, I've seen it far more advantageous for the killer to hang around because survivors will swarm the hook instantly, so the killers will soak up the points.
Not everyone has bbq and chili, or perks that reward leaving the hook in bp, so they don't leave the hook.
On a case by case basis, as far as trials go, my concern over the fun of others is in proportion to the fun they offer.
I'm more than willing to play the map, go on multiple chases, hook multiple people, and play the long game in general. As long as it doesn't say "entity displeased" I'm usually ok.
I don't really have an opinion on Billy. I don't use him outside of rituals where he's necessary.
In general, the game does need to be fun for both sides.
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Oh, so killers are supposed to walk away from hooked survivors no matter what and give free unhooks?Damarus said:@Rebel_Raven said:
As a killer, I'd like to have a decently long match as close to the original spirit of the game as possible.
A decently long match, some chases, some hits, some hooks, hopefully a sacrifice, or two. 3 or 4 is nice, but i don't expect those to be common.
The less the survivors can communicate outside of perks the better.As a survivor, I'd like it if lithe wasn't going to become less and less useful. I hate sprint burst until i can suppliment my non running speeds.
Can't really complain about much. I'm terrible at evasion, and decent at stealth.I'd like it if the trial was treated like a date. Don't rush to penetrate, and don't make a dash for the door asap. Lets both enjoy the chase, and have fun.
As a killer, I love when I succeed into mind gaming one of those who I am chasing, whoever the killer I am using may be.
As a survivor, it gives me some thrill to escape a chase.
Before anyone starts calling names on me, I am not a survivor nor a killer main. I play both almost equally, resulting in just a little more survivor matches when I am with a friend (a friend, NOT three friends).
The problem is, a LOT of killers either camp or tunnel you to death. I have just played against a trapper who put three survivors hooked next to each other, on the Swamp, and camped them to death. As soon as one was unhooked, in a little time frame, he started tunneling again.
Killers camping is something that has to change, no matter what people say, that is not a strategy. First of all, a strategy requires thinking, planning, and I don't see much planning into staying near a hooked survivor until he dies. It may be necessary sometimes, when you have to hook people near an open exit gate, but nothing more than that. As a killer, I never camp people I hooked unless, as said, they are near an open exit gate. And I expect others to do so, or to get penalized to oblivion. I don't care if the person being camped is me, a friend or just a guy who I don't know; by camping, you are making the game unfun for that player. And people claiming that "it's not the killer's job to make you have fun" are just stupid. As killers find it toxic and blame survivors for flashlight saves or teabagging, survivors may have the same opinion on them camping. And since this is a game, it MUST be designed to let both parts have their share of fun.
The difference is that a hooked survivor who is being camped has no chance to do anything else, but the killer can always catch a DS noob or someone who has just been flashlight saved, often without a minimal effort, in a matter of seconds.
I feel like they are going in the right direction by penalizing killers who camp and making both pallets and hooks be farther from each other, but it still isn't enoug to prevent camping. And now, we get to the part where people, as above, say that killers have to hit suvivors twice each.. Many still forget that the majority of Billys, Myers and Leatherface players will only ever go for instadowns, not even trying to hit people with a normal attack.Survivors, on the other hand, need to avoid teabagging (unless the killer was a c**t). I would like to say pallet looping needs to be avoided too, but there really isn't much a survivor can do to escape a tunneling killer, especially since they can rely on Bloodlust to catch up, being encouraged to tunnel even more. I think, to prevent pallet looping, that survivors should also have a way to slow down a killer, perhaps placing traps in a similar fashion of those the trapper uses (with a big, noticeable visual difference). Again, they are probably going in the right direction, by making pallets more distanced one from the other. Oh, and people who farm, unhooking survivors just to get points, when the killer is already in visual range, should also be penalized in some way. maybe losing more points than those they gain for such a save. Now, killers keep complaining about Self Care. I don't really have any problem with that, since I can usually find survivors before they are fully healed. If you are having problems, A Nurse's Calling is your solution. Again, I don't really feel like putting a limit to the times you can heal yourself with Self Care, but the devs have already made it so healing requires more time in general, on the PTB, and that sounds just about right.
Overall, there is just a general unbalance on both sides, with the killer having a little upper hand. If you think about that, Myers, Billy and Leatherface have a built-in instadown (and rarely do I see people hooking survivors just by hitting them twice, with said killers); Huntress, Trapper and Clown all have ultra rare add-ons that make them instadown with their powers; and a Nurse with 3 blinks is already the most powerful killer out there, let alone with 5. Survivors do not have the privilege of having something, at their disposal, to make the killer instantly lose them Well, this is my take on the game, I still love the game itself, I only wish people would be more sportsmanlike.
That's what it sounds like you're asking for.
Sometimes we know others are there. Sometimes the gates are open.
Sometimes the decoy was too annoying.
Sometimes the survivor was toxic as hell.
Sometimes we have to thin the herd, and slow your team down.
Maybe you have 4 gens done and can't really pressure the killer to leave due to the pace of the gen rush.
It's a valid tactic. It's not fun for the survivor but a short, dirty trial isn't much fun for the killer.
Giving up points it's always fun for the killer. -
I don't like playing decoy as a survivor. Not very well equipped to flee a determined killer in a lot of ways.
I prefer to stealthily do generators. -
As someone who hates pvp with a burning passion, it's weird I like this game since all it is is pvp.
Something about being an invincible killer on the hunt, and trying to avoid being found as a survivor helps, i guess.
It's like tag, no change of who is it, and more blood.
It's not like a shooter where someone can get an ideal position and just pin you down. It's not a zerg fest, or respawn fest.
The whole, somewhat simple asymmetrical pvp.
Having choice of lots of killers, and survivors that aren't all dudes is nice. The characters are cool.
I have not quite figured out exact reasons. -
Because killers guess that an SWF is breaking the game by using outside chats, and do not want to vs people who have the advantage of several free perks, and coordination.
If you're larger than 2, I will probably dodge you. If you are 2, i might think about it.
If my solo self ends up in a lobby with an swf, and the killer bails, I won't be mad. -
Not likely.Dwight_Fairfield said:@laKUKA said:
im tired of SWF.
Maybe its time to look another game.I wish everyone who complains about SWF would do that. Because its never going to be removed from the game. So why they stay and endure something they think ruins the game is beyond me. Its like they're gluttons for punishment.
We can lobby dodge swfs, and still not like swfs.
And we can also realize swf is not going anywhere.
The problem isn't inherently swfs, it's people taking advantage of things the game wasn't balanced for.
There's plenty of survivors that solo.
If every killer that didn't like swfs left, there might be a bigger impact than you think. -
I've been on both sides of that.
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Blood Warden? That aughta spice up my killers some.
Bond? I don't plan on playing much Dwight. Not sure how badly I want it.
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@SteveyHooves said:
Not against but playing as a survivor in General. With SWF's the only redeeming quality is you get to be with your friends. I ask because I hate playing as a survivor for many reasons I'll get into soon. though killer to me is just more rewarding."Yay we didn't die." isn't exactly the feeling I want to feel. "I killed everyone!" Is a much better feeling.
To be honest you just more BP from being a killer unless you get destroyed you'll get more BP. as well as for me it takes it takes a little less skill... not saying it don't take any. I mean I just sit back and relax while I play killer. When I play survivor I have to focus on 10 things at once where's he coming from, the skill checks, my surroundings is there a TR, Make sure I throw down pallets at the right time. Whoa man I just want chill. I want to relax. Sure I'm probably low rank because I don't take the game to seriously.
Though am I the only killer main here who only Tolerates SWF
Try an objective/stealth play style.
Playing against an SWF as a killer blows chunks. More than 2, especially. It's simply not rewarding enough
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Rancor. Rancor is definitely up there. I want it on all my killers.
Gunna couple it with haunting grounds, devour hope, and noed or something like that. -
If the killer only chased, hooked, and face camped one survivor in the entire match, something has gone terribly wrong in the game, imo.
Largely it went by too fast.
The survivors got the gens done, and are ready to eacape in the time span of a chase, 1 or 2 hits, a hooking, and a sacrifice.
Which means the match was short as hell, and no doubt the killer had zero fun aside from watching the survivors squirm.
Anyone else think that's sort of screwed up?
Anyone have any thoughts on how an entire match can go by with only one chase, and one sacrifice?
Maybe i missed something? -
What made Rin, The Spirit such a valid candidate to become a killer for the entity?
She wasn't homicidal in life, and was murdered where she swore revenge on her father, and no one else.
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Maybe the team needs to revisit an old idea.
The killer is welcome to permanently close the hatch... but in doing so both doors open regardless of generator status. -
Cymer said:I would love to hear both sides. Survivors and Killers, what would make the game fun for you and what do you expect from the game?
I as a survivor would love to feels the danger of a killer and a rush to complete gens and get out alive.
But as it is right now I just press m1, run in circles or hang around if I messed up.
As a killer I would love to feel empowered, be able to hunt down those survivors and kill them.
But right now I just run around, run in circles, eat pallets all days, that they should release a Willow wood character and pick up and hook the survivors like I do with laundry at laundry day.
As a killer, I'd like to have a decently long match as close to the original spirit of the game as possible.
A decently long match, some chases, some hits, some hooks, hopefully a sacrifice, or two. 3 or 4 is nice, but i don't expect those to be common.
The less the survivors can communicate outside of perks the better.
As a survivor, I'd like it if lithe wasn't going to become less and less useful. I hate sprint burst until i can suppliment my non running speeds.
Can't really complain about much. I'm terrible at evasion, and decent at stealth.
I'd like it if the trial was treated like a date. Don't rush to penetrate, and don't make a dash for the door asap. Lets both enjoy the chase, and have fun. -
Make totems more important to break.
Maybe make NOED and rancor activate during hatch plays? -
You do you.
If it's me on the hook, i probably got there to make sure you get out anyhow.
Maybe check the hooked person. See if they're being camped first. See if they're doing the universal sign for being camped via partial escape hook charges. -
Are you Huntress? Coz I want to go at it with you like rabbits!
Are you huntress? Because you give me wood! (Because she throws hatchets with wood shafts)
Are you a hooked survivor? Because i want to penetrate you numerous times!
Just call me the Doctor because I want to hit you with my shocker! -
Huntress (Me want snu snu!) Plus I like how the light plays off her black marble eyes.
Pig
Spirit maybe. Not sure how that would work. The whole spirit with floating limbs thing, and being a ghost.
Maybe nurse. Not sure how that would work. She's a ghost, and all.
Min. Especially in default hair.
Nea if she had the pixie cut. Partial shaves are a bit of a turn off.
Laurie.
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Tossup between Huntress, and Spirit
Huntress has some maternal instincts, and a soft spot for little girls.
Her desire to kill is rooted in a desire for a challenging hunt.
The Spirit got turned into what she is by being brutally murdered and swearing revenge. Before this she had no murderous intent. She was a normal girl, basically.
Her main goal is revenge against her killer. Her rage is too much to control so she vents on everyone. -
Not sure the population could handle being split so hard, and you'll still probably get lobby dodgers because for some killers, punishing is practically demanding that they merrily walk into an obviously rigged trial vs an swf.Xhaviour said:well then they should finaly add a Normal Mode to that ######### and there they can do what they want and Ranked for those> @Rebel_Raven said:
Because it would punish killers by making them play against an SWF team, or solo players to play on an SWF team.
punish killer you stupid? thats ranked lol
This game is not balanced for a killer to vs a group sharing information outside of perks.
Don't move the goal posts on me. I replied to you complaining people were dodging swf because that's all you did before then. Not cool, dude. -
@Grimbergoth said:
@Mringasa said:
Killers are fine being able to pick and choose lobbies. I would much rather this than lose an Offering because the Killer was forced to play with the 3 Jedi Warrior wannabes who I got stuck with as a solo queue'er. You have to click again to join another lobby? OMG!!!! THE HORRORRRRRRR!!!! THIS SHOULD BE ILLEGAL!!!!!! sighthe largest complaint to lobby dodging are the ones being dodged . swf groupies think its horrid that a killer dodges their tryhard groups , and it forces them to take the time to remake the group every time they get dodged . here is the sad part , most groups that get dodged are the obvious 3 and 4 mans . So I find it kinda funny that the same people saying its unfair and a killer should be punished for their only available option to swf is in fact the ones using something that was never designed to be in the game to begin with to their advantage ...
-All- SWFs are obvious unless I'm not watching the lobby, and they pop in while I'm not paying attention.
It's all in how soon they appear. 2, 3, 4 people pop in all at the same time? SWFs in my book. -
Probably the hardest part of the Nurse is teleporting effectively in I guess trick shot situations.
Going where you can't see. Hitting once you get there.Or maybe I'm just over complicating her.
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Because it would punish killers by making them play against an SWF team, or solo players to play on an SWF team.
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If you find the hatch, frikking stand on it. It's closed, essentially.
The Hatch is usually in a one person wide area. Move forward, hit them, step back. Or just stand on it, and hit them. I watched the killer block it that way several times.
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You do you.
Survivors want to dictate how things go. Make rules. Make it easier on them. Want to take away your fangs and claws.
Make rules, and regulations.
To quote Mojo Nixon:
"Listen up, Mr. Rules and Regulations
I ain't gonna obey!"
https://youtu.be/h6a1cDwbURE