RSB
RSB
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@DukeJukem said:
let me first start out by saying i don't care about your little troll posts like git gud etc. people like you are children and should just carry a portable noose around. anyways here we go :chuffed:these nerfs and reworks are just terrible and it all started when you introduced "the victory cube" for me anyway. when you were trying to change the way killers ranked up. that was a terrible idea by the way. this new emblem system is also terrible and didnt need to happen. it's seriously insanely simple to balance the ranking system. it used to be based on bloodpoint value endgame which determined if you pipped right? so if it was too easy or too hard to pip change the required bp values to pip or depip and find the sweeet spot. fixing that problem was that simple but you just ruined it with AMAZING ideas. go back to the bloodpoint pipping system. the emblems dont mean anything.......we don't collect them or gain anything from them. why make the system?
you introduce with new dlcs/perks etc all the time then shortly thereafter nerf them to hell. then when we complain you say you plan on "reworking" all this stuff you just nerfed to hell and made useless. ironically im pretty sure the clown is the only dlc killer to be immediately buffed instead of nerfed lol.
what you're doing right now with killers isn't too great either. the tinker perk idea is fine but the other perks revealing auras isn't. this is a hide and seek game. bbq and chili is barely acceptable. as a matter of fact bbq shouldnt be acceptable but if it were taken away alot of killers would quit and now we are back to the subject of giving us nice things then nerfing them to hell after we buy them. bbq was nerfed after release too. instead of giving killers more aura reading abilities you need to just flat out fix the sound in your game. you've broken the sounds from the killers perspective a million times over in almost all of your patches. you've broken survivor terror radius stuff yada yada yada. do u guys test before you release? seriously some of these broken things ARE IMMEDIATELY NOTICEABLE. if the sound wasn't so terrible in this game killers wouldn't need bbq or whispers. stridor would be meta of course but still.
killer exploits are never fixed unless its an every match sort of thing. survivor exploits are patched asap. why? because this game needs killers in order to stay alive
the self care nerf is terrible. if i lose the killer.......thats his fault and i should be able to heal myself. i've earned it. make self caring sounds louder if its such an issue. this whole resetting the heal is garbage. just remove the perk if you're going to do that. stop acting like self care is overpowered because a ton of people use comms on this game so we can either call out where we are or run bond and find someone. running bond and finding someone is almost more beneficial than actually self caring if u find someone near you fast enough. if you want to change self care. nerf it to 40 percent and see how it goes and adjust from there. stop REWORKING things that are based on a percentage/value based system. that's not the proper way of doing things.
the decisive strike nerf. terrible idea. here are some good idea. run enduring. make gens take longer. decisive strike isn't a survival perk it's a time wasting perk towards the killer. any killer who isnt a [BAD WORD] is going to follow your scratch marks after you dstrike and down you again unless you're running iron will and someone juke him in a nearby jungle gym etc. you can also make the d strike stun shorter. these ideas are better than the current rework that doesnt need to happen.
exhaustion ideas. almost a good idea but if im not in a chase my exhaustion should cooldown if im running. while in a chase and running...fine......i understand the no cooldown but if im outside of a chase and running around you shouldnt be holding my exhaustion cooldown against me. you're just being a dick now. also this idea is pretty terrible with your new random ass pallet spawning system. i can load gas heaven once and pallets will be here and the nexts they're there. amazing idea while nerfing exhaustion. thats 2 kicks in my ass. thanks.
how to counter pallet looping. you did one thing right you removed the double pallets from areas. that was good. now instead of removing a ton of pallets in spots like u did with the last patch.......you should just have either made the looping spots a shorter distance so the killer could take advantage of bloodlust better or just make bloodlust occur faster so they can catch up faster. or we could make it so breaking a pallet only drops you to bloodlust 1 until you lose the chase. so many ideas to choose but you choose an idea that gives killers an ez win.
pallet vacuum system rework. if i reach a pallet i should be able to suck myself through. not like the old system that vaccum was bigger. you didnt need to be touching the pallet with the old system you could be a few meters away and it would still vacuum you. now i cant even reach the pallet and slam it down i have to run halfway through it........or more depending how shittily the game is acting. secondly what is this ######### "twirly ballerina barbie" bullshit survivors now do when dropping a pallet..........but if im just standing there........? why?! why do they do that? it slows the pallet drop down which screws people over constantly while just standing there dropping a pallet or if theyre running through it. the amount of downs that happen because of it are bullshit. also with the killer vacuum nerf if survivors get downed on a pallet the killer should NEVER pick them up lol. congrats devs you created a stalemate.......and played yourselves.
im not going to go into killer very much because i quit putting alot of time into it after the victory cube was released. it wasnt fun anymore and these new changed aren't making it fun either due to the way you're pussifying survivors as well. i played the ptb. nothing is fun about killer anymore
go back to the patch before the killer victory cube and just try again man. adjust values on everything instead of reworking stuff by coming up with these new ideas nobody wants. you're changing a game everyone fell in love with and you're basing it on rank 20 gameplay and 13 year olds who don't know their head from their own ass. children are literally the reason why no good video games are made anymore/have a decent lifespan. look at all these mobile games or these copy and paste game or the sequels every year that are weak. stop catering to these noobs.....seriously.
i have 1.4k hours in this game so i have a pretty decent view to go off of. 1/3 or so of that is killer gameplay........but you ruined that for me so......i dont care.
As of right now i'm uninstalling this game. i've bought all of your dlcs and have spent money on your new in game currency as well. i've technically gotten my 20 dollars worth but that isn't the point. you just keep reworking things......breaking things......fixing things that break other things.......it's just a huge joke honestly. you hardly ever give a straight answer when you do your q&a's etc on twitch or youtube. you just step around the answer or say you have plans. you are seriously the nascar drivers of video game developers. i can't believe matthieu cote or however you spell it wasn't fired when he told everyone to play the other role in their game or to play civ 6 while people tuning into their stream were telling them their game was broken. when a community complains about everything you're doing wrong AND its the majority of the community you don't tell them to go play something else you [BAD WORD] fix your broken ass game.
one last thing. heres proof the devs dont know what they're doing. remember a few months back when they reworked pallet stuns/flashlight saves on killers? so you could flashlight during anytime or drop the pallet at any time and the killer would drop the survivor every single [BAD WORD] time? yea i remember that too and as a survivor.......i was shocked and dumbfounded. it floored me so badly that i played properly like before the patch. i timed the pallets and flashlights properly because i knew it was terribly unfair. these devs are just........idk man. [BAD WORD] canadians. maybe i'll check back during christmas or so but this game is catered to rank 20 noobs now. bye bye
I will let you live in your small, autistic world. Feel my mercy.
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Because, well, he is a little child that begs for attention by screaming the whole time.
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Well, you still have ochido, the golden child of DBD.
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@Paddy4583 said:
RSB said:@Paddy4583 said:
FrenziedRoach said:
Funny, as somebody who prefers Lithe, I can't agree with you. SB limits my own mobility between chases. When it's on cooldown, I have to walk. Lithe gives me the freedom to run anytime I want - and vaults are the easiest thing in the world to find - especially since it works over pallets. All these perks must always be a "once per chase" perk, PEROID
I would agree if scratch marks were removed and killers had less speed.
Yeah, sure, so you can loop 10 times, instead of 4 around one pallet. Got it.
Pretty sure I wasn’t referring to looping as the scratch marks don’t assist at all in a loop, but well done on the contribution
"And killers had less speed"
Nice dodge attempt btw
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@MegMain98 said:
RSB said:@MegMain98 said:
RSB said:
@MegMain98 said: RSB said:
@MegMain98 said: Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player. BS so crutch, this 20% faster breaking pallets XDDD You made my day. Play killer, biased survivor, make it to the high ranks, and you will be there asking for forgiveness. There are crutch perks on both ends. Okay, maybe brutal strength isn’t crutch...I’ll admit that. BBQ and NC could be considered crutch however.
I don’t LIKE playing killer. Never been good at it. Not because of the so called “crutch perks” that survivors use, just because I’m never good at killing. Wasn’t great at Jason on F13, not the greatest on DBD. Why play killer when I’m better at survivor? Doesn’t make sense. No, you are not better at survivor, survivor is just an easy mode in this game, while killer is the hard mode. Something, that you refuse to aknowledge. RSB said: @MegMain98 said: RSB said:
@MegMain98 said: Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player. BS so crutch, this 20% faster breaking pallets XDDD You made my day. Play killer, biased survivor, make it to the high ranks, and you will be there asking for forgiveness. There are crutch perks on both ends. Okay, maybe brutal strength isn’t crutch...I’ll admit that. BBQ and NC could be considered crutch however.
I don’t LIKE playing killer. Never been good at it. Not because of the so called “crutch perks” that survivors use, just because I’m never good at killing. Wasn’t great at Jason on F13, not the greatest on DBD. Why play killer when I’m better at survivor? Doesn’t make sense. No, you are not better at survivor, survivor is just an easy mode in this game, while killer is the hard mode. Something, that you refuse to aknowledge.
Killer is not hard mode if you know what you are doing. A skilled Nurse player will MOST of the time get a 4K no wuestions
Yeah, if she don't kiss the wall at 34523523532 deadzones on each map.
We ALL know how OP the Nurse is when skilled. Sure everybody has dunked on a baby Nurse but a 4K is easy with Nurse once you master the blinks. The deadzones are a game flaw not an issue to do with survivors. Nurse and Billy are easy mode. Sometimes so is the Huntress and Myers. Even I (being a very mediocre killer) had a 4K with Myers with only one gen being complete.
You had 4k with him on low ranks. Try playing on high, really. Your bias is a result of not playing the both sides regularly on same ranks.
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@MegMain98 said:
RSB said:@MegMain98 said:
RSB said:
@MegMain98 said: Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player. BS so crutch, this 20% faster breaking pallets XDDD You made my day. Play killer, biased survivor, make it to the high ranks, and you will be there asking for forgiveness. There are crutch perks on both ends. Okay, maybe brutal strength isn’t crutch...I’ll admit that. BBQ and NC could be considered crutch however.
I don’t LIKE playing killer. Never been good at it. Not because of the so called “crutch perks” that survivors use, just because I’m never good at killing. Wasn’t great at Jason on F13, not the greatest on DBD. Why play killer when I’m better at survivor? Doesn’t make sense.
No, you are not better at survivor, survivor is just an easy mode in this game, while killer is the hard mode. Something, that you refuse to aknowledge.
RSB said:
@MegMain98 said:
RSB said:
@MegMain98 said: Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player. BS so crutch, this 20% faster breaking pallets XDDD You made my day. Play killer, biased survivor, make it to the high ranks, and you will be there asking for forgiveness. There are crutch perks on both ends. Okay, maybe brutal strength isn’t crutch...I’ll admit that. BBQ and NC could be considered crutch however.
I don’t LIKE playing killer. Never been good at it. Not because of the so called “crutch perks” that survivors use, just because I’m never good at killing. Wasn’t great at Jason on F13, not the greatest on DBD. Why play killer when I’m better at survivor? Doesn’t make sense.
No, you are not better at survivor, survivor is just an easy mode in this game, while killer is the hard mode. Something, that you refuse to aknowledge.
Killer is not hard mode if you know what you are doing. A skilled Nurse player will MOST of the time get a 4K no wuestions
Yeah, if she don't kiss the wall at 34523523532 deadzones on each map.
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@MegMain98 said:
RSB said:@MegMain98 said:
RSB said:
@MegMain98 said: Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player. BS so crutch, this 20% faster breaking pallets XDDD You made my day. Play killer, biased survivor, make it to the high ranks, and you will be there asking for forgiveness.
Just the fact that people say “If you run DS you are a garbage player”. Well, maybe you’re a garbage killer if you can’t learn to deal with ONE perk.
Or maybe you are a garbage survivor, if you need a second chances.
I wonder if you would be so smart, if killers had a perk, that allowed them to instantly catch a survivor, who wiggled out of their grasp.
If need to know my aura and where I am on the map with BBQ, Amanda’s Letter, Scratched Mirror doesn’t that make you a garbage killer? I don’t wanna fight, we have two different opinions. If you tunnel one survivor and they have decisive then that’s your fault if all the gens get powered. Decisive is getting a nerf anyways so why is everybody still bitching? It isn’t going anywhere, they aren’t going to remove the perk. If decisive make me a garbage survivor so be it, you can use your aura reading add ons and perks and keep on being a garbage killer 🤷🏼♀️
Great argument with that addons, I salute you.
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@Shadoureon said:
I think the nerf is just too much. Theres absolutely no reason to spend 7000 blood points on it anymore.I think it would be better to make the BNP more expensive to use so people actually have to make the choice if its worth it to them.
My examples are:
Increase the cost of Ultra Rare Addons in the bloodweb to 15000 blood points.
In order to use Ultra Rare Addons like BNP, Odd Bulp and Anti-Hemorrhagic Syringe you must use an Item of Very Rare rarity. This means (Engineer's Toolbox, Alex's Toolbox, Utility Flashlight or Ranger Med-Kit. This will put a hefty price on the Addons in the case of Healing and Repairing. Flashlight wont change anything but you wont see Odd Bulb on lower quality Flashlights anymore. This also means that when you dont own a Very Rare item the Addons become useless untill you do.In the case of BNP you can even make it that it forces you to use it the moment you start repairing your first generator to prevent people from saving it during the match. This will apply 2 things to the game. 1, Survivors instantly start a generator when the game starts with the chance of the killer finding them first wasting part of the BNP. 2. Survivors dont do anything untill someone has been found. Unless 1, works out for them in both cases survivors lose time.
How about no? There is no killer addon, that allows him to instantly remove one survivor from the game, so why should be there an addon, that allow survivors to instantly do one gen?
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@Baphomett said:
The best argument I have is this - if killers had a perk that, once per survivor for each match, would instantly re-shoulder them after a save, DS or successful wiggle, we would see survivors make a mass exodus from the game with a massive sea of salt in thier wake. But the reverse is totally okay?Yeah it is perfectly okay. Like:
Woman got raped - HORRIBLE!11! #metoo #prayforrapedwomen
Man got raped - kek, funny -
@Paddy4583 said:
FrenziedRoach said:Funny, as somebody who prefers Lithe, I can't agree with you.
SB limits my own mobility between chases. When it's on cooldown, I have to walk. Lithe gives me the freedom to run anytime I want - and vaults are the easiest thing in the world to find - especially since it works over pallets.
All these perks must always be a "once per chase" perk, PEROID
I would agree if scratch marks were removed and killers had less speed.
Yeah, sure, so you can loop 10 times, instead of 4 around one pallet. Got it.
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@MegMain98 said:
RSB said:@MegMain98 said:
Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player.
BS so crutch, this 20% faster breaking pallets XDDD
You made my day. Play killer, biased survivor, make it to the high ranks, and you will be there asking for forgiveness.
There are crutch perks on both ends. Okay, maybe brutal strength isn’t crutch...I’ll admit that. BBQ and NC could be considered crutch however.
I don’t LIKE playing killer. Never been good at it. Not because of the so called “crutch perks” that survivors use, just because I’m never good at killing. Wasn’t great at Jason on F13, not the greatest on DBD. Why play killer when I’m better at survivor? Doesn’t make sense.
No, you are not better at survivor, survivor is just an easy mode in this game, while killer is the hard mode. Something, that you refuse to aknowledge.
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@MegMain98 said:
RSB said:@MegMain98 said:
Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player.
BS so crutch, this 20% faster breaking pallets XDDD
You made my day. Play killer, biased survivor, make it to the high ranks, and you will be there asking for forgiveness.
Just the fact that people say “If you run DS you are a garbage player”. Well, maybe you’re a garbage killer if you can’t learn to deal with ONE perk.
Or maybe you are a garbage survivor, if you need a second chances.
I wonder if you would be so smart, if killers had a perk, that allowed them to instantly catch a survivor, who wiggled out of their grasp.
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@MegMain98 said:
Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player.BS so crutch, this 20% faster breaking pallets XDDD
You made my day. Play killer, biased survivor, make it to the high ranks, and you will be there asking for forgiveness.
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One word - SWF.
One is dead, then everybody knows you are running this.
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@Slaymore said:
I posted this question as well - either they give us something of relative value or we need a refund. Their choice for this decision to open everything up to everyone via in-game play.They will just be silent and ignore every attempt to know if we will have those skins.
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@TheXenoborg said:
The reward was that you had access to the same DLC before everyone else got access to it.Such a whiteknight, how noble you are.
Read the thread again, devs promised us unique skins, and we still do not have them.
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@ThePloopz said:
Isn’t that video from early this week or even last week?Yes it is.
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Because she is black.
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Oh, and I had hope in that game lol. But what could I expect when they mass-banned people at the beginning, and had "NO SAVINI FOR PLAYERS, EXCEPT THE BAKERS" policy. (Savini Jason was the most OP Jason in the game. Literally the best positive perks you could have on Jason, and the weakest downsides like slower swimming lol)
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Clown and David.
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@jiyeonlee said:
what trapper carry only one trap for huntingpicking and setting traps one by one is stupid and too slow
He should be able to take the traps from the locker in the first place, so he would not need to run acros the map for the traps.
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No info, but a big thread about it - https://forum.deadbydaylight.com/en/discussion/292/fair-and-fun-solution-to-swf-problem#latest
I mean, it is in the "Balance feedback", but still no dev responded to it.
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@ThePloopz said:
JammyJewels said:@ThePloopz then they need to tell us that they can't do it anymore. What happened to the whole 'transparency' with the community?
I mean if I’ve been informed correctly, bhvr has gone back on things they’ve said multiple times in this game’s history. To me the fact that they needed to say they plan on being more transparent says something to me lol
It is about time to being honest with players, if they do not want to make those skins, they should tell us, not trick.
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All I want is:
1) A hobo throwing bottles of moonshine as a Clown
2) Gachi Myers
3) S&M Doc'
4) Handicaped Billy (imagine a Billy rushing on a wheelchair instead of with his chainsaw)
5) A domina Pig
6) Breakdance Hag wearing a track suit
7) Ol' balding Leatherface wearing a tank-top and telling you not to play on the games so long, because it might kill you. Also wearing brown glasses and corduroy trousers.
8) "My daddy went to the shop and never came back" Wraith (because he dissappears)
9) Electric ######### Freddy (some people know why)
10) A "your mother in the morning" Nurse with a hair rollers, rolling pin as a weapon and wearing the dressing-gown
11) A tranny TrapperAlso, is the "Chinese Wedding" Nurse taken from "Soul at Stake"?
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@ThePloopz said:
Oh well now I feel lied to lol. If they did give those skins I don’t feel like they’d be good tbh but I understand that it’s the principle of the matterThe thing is, those skins were in the game before the characters were buyable by Shards, so it is logical when they say "We promise unique skins for people who bought our chapters!" to believe, that they think about new, fine skins, not reskins of already in-game basic, brown skins.
But if they tricked us, and the brown-quality skins is what they "promised"... it is a real ######### motivation to buy chapters, instead of farm them.
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@Lowbei said:
Nobody cares about your salty drama. Stop having a meltdown on our forum.Also, please send your boyfriend to make a new account to get all butthurt at us again. That was hilarious.
Oh #########, she really did it?
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@ThePloopz said:
I thought the “unique skins” they were referring to was just the those secondary outfits we’ve had for forever.No, those "secondary outfits" are just, well, secondary outfits. People who bought Kate with Shards, for example, have those 2 brown skins of a shirt too.
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@ThePloopz said:
Wait they promised premium skins?They promised unique skins for people, who bought the chapters instead of achieving them for free by using Shards.
They promised it as a "thank you!" for supporting them.
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@DocOctober said:
The Nurse is fine the way she currently is. Pretty much only Survivors unwilling to adapt their playstyles and not rely on Pallets the entire time have no fun playing against her.Switching sides, she is supposed to be a difficult Killer to learn, but she rewards that with being the strongest in the game.
There are no changes needed.
People need to stop trying to make the game easier for themselves before actually trying to get good first.
But they could fix those damn deadzones, the only "buff" she needs.
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Probably when they fix the hatch
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Bae Amanda is 10/10, would smash harder, faster and deeper -
@MoonMoon said:
I've been playing dead by daylight ever since it came out and after every game I always realize no matter how you play whether you be selfish or selfless the killer will still come out on top unless they're completely new to the game.
No I am not saying this because I am tilted and don't know how to play the game I am saying this because it's true.Example: A couple days ago I played the Hillbilly which I never leveled up at all and I only have one perk. four games in a row I was able to down and kill everyone in the game. One of the games the people only had a couple green and yellow perks and the rest of the three games they had three to four purple perks some even used items like purple med kit with pink add on.
I bring this example out to show that if you know how to play the game perks don't even come close to doing anything except help slightly and even then some perks are pretty overpowered. Although they are buffing the Trapper and Freddy Kruger next update with some perk reworks. Perks like the Hex:No One Escapes Death can be considered a little over powered especially since the killer can easily 1 hit down you once the exit gates are powered.
Even then that's not fully what I'm trying to say I'm just bringing to attention and hopefully get an agreement on Killers being too overpowered. Without perks it'd be very easy for the Killer to win. With perks it just makes it slightly easier.
What I can suggest though to fix this problem is some form of communication between survivors whether it be typing or voice chat. I've played with a group of 3 other friends and it does obviously increase chances of surviving by a lot but not everyone is able to play games with a full group especially when you barely have the time to talk to randoms in the lobby pre game.
"HAHA! I KILLED 4 SURVIVORS ON RANK 20! ARE YOU FEEL ASHAMED, KILLERS? HAHAHA!
######### i pooped my pants... MOM"
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I got permabanned from Steam forums for asking "Why ochido is promoting toxicity?" and boom! "Naming and shaming" - bye bye, banned.
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@Raccoon said:
I'm expecting all the people here discussing bans to be moderated.I lost my Steam forum account for mentioning something about Ochido.
I look forward to seeing the rules applied fairly and universally in a prompt manner*.
*Dying of old age
but muh ochicunt
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@EpicFailTryHard said:
potato-esque survivors.the best proof killer is ez, and survivors are the real, hard-mode pr0 players
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Yeah, I agree. Lost many games too, totally without my fault. Just tried to blink through wall, or something, and kissed it instead of passing it through. The corners of barn buildings, brokjen vehicles etc are the worst of those deadzones.
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@ShesArebel88 said:
We are all too familiar with the tactics of toxic players... For many of us, having thick skin and a sense of humor is enough of a defense but still does absolutely nothing but leave the person enduring the toxic behavior to either just take the abuse or retaliate. Either way it does absolutely nothing to deter, prevent or hold the toxic individual accountable whatsoever. And personal feelings amongst the community are only half of the issue in regards to what toxic behavior can result in if nothing is done about it. From a business standpoint, its costing the game developers real money! A toxic rep for the community deters possible new players, causes loyal players to lose interest and takes up time and resources from having staff look into reports made by players who've endured it via a flawed reporting system, and can ultimately be the demise of a game entirely! So, how can one come to a responsible and logical solution to not only properly address and reprimand those guilty of such behavior, but deter from the toxic mindset becoming too pronounced? First is identifying:
The core of the issue
There are several things that motivate a toxic player, but the security blanket for these individuals is stitched together by anonymity, depersonalization, and a sense of power over someone or something. Anonymity in hiding behind a screen name or player ID, and finding safety in knowing a face to face will never occur, and making them feel as if they are void of any real consequence. Depersonalization refers to how they can become a completely different person than they are in reality when they go online... (Most toxic players struggle with underlying behavioral issues that cause them to feel a need to be "noticed"... negativity brings more attention, attention to the negativity gives the negative aspect power). So after a day of going "unnoticed" they can go online and become someone that in one way or another will be noticed. It doesn't help when they find other toxic players that will feed one another's need for attention and validity by "stroking each others egos" when they share stories of their toxic endeavors amongst one another.
Ok so what can we actually do about it? this one ultimately lies in the hands of the game developers and their community leaders and forces us to ask the devs (and the devs to ask themselves): "do you support having your brand associated with a toxic reputation?" and more so, "do you support having a toxic environment be the one dedicated to your player base?" If the answer is "no", it needs to be proven by finding a real solution. Implementing this (or something like it) will help give the community proper means of handling the issue and provide them with knowing the devs care about the people who invest in their product. And before you apply the "that's public shaming" logic to this, ask yourself if it is publicly shaming people like sex offenders when their names and offenses are publicly displayed, or is it a useful way to make the public aware of those individuals so they can avoid any possible risk said offenders may pose?
With the 3 core factors making toxic players feel void of consequence being anonymity, depersonalization, and a sense of power, the course of action needs to bring attention to the "falseness" of the toxic individuals perception of these factors and holding them accountable for their actions... Proving there are consequences, this will also help deter others considering taking part in toxic behaviors.
Fist step is adding to the terms of service one must agree to use online features etc etc, they are aware that in cases of excessive toxicity (messages sent post game to other players, friend requesting as means to bypass the message system as means to send a "toxic" message, "trolling" on forums or other social platforms directly connected to the game etc.) Can be displayed amongst the community and publicly mentioned or referenced and their player ID used in doing so. This shifts the power from the toxic player to the "neutral gamer" and informs the community of the players who play with intent to distract from or disrupt the game being played. Players who see said person in a lobby can thereby exercise avoidance rather than be forced to endure the toxic behavior. Ofcorse the display will only be for a certain period of time, after which the persons player id and such will be taken down and will only reappear if said conduct continues to be a problem... If it is ongoing beyond that then it can constitute a permanent ban from the game and the community. Neutral players can submit screenshots or video clips of these encounters via a specified are of a forum that will not post until reviewed (as a fail safe measure to ensure the accounts of said conduct fall under what constitutes as misconduct) if it is a mild account of misconduct, an appropriate member of the dev team can use the player id referenced to contact that person individually and give a warning (without having to approve the reference thereof to be shared on the forum). After repeat offenses or in cases of severe incidents only then will they be posted publicly. Important to note that commenting in said specified area for such incidences will not be permitted for obvious reasons. This kind of system encourages a closer knit community and not only helps alert the community of players they may want to avoid but also shows people can and will be held accountable. This game is rated M for mature... With maturity comes self accountability and recognition of the fact that there are consequences for ones behavior. If the fact their poor behavior can be result in consequence and lead to having no one to play with bothers them, they need to move onto another game and let the "big kids" enjoy this one. My idea isn't perfect nor a set concept, more of a guideline or food for thought if you will. i don't think there's ever a way to completely eliminate toxicity but there are definitely ways to not only reduce how pronounced it is but also deter the behavior before it becomes a serious issue that costs everyone time, money and overall good experiences all around. Respectful behavior should be the encouraged and expected mindset amongst mature audiences (something I feel should be a no brainer but i wont go there). Criticism is always welcome, however keep in mind this isn't a set in stone idea and any attention pointing out possible oversights or criticisms made need to be done so in regards to that fact. Keep it respectful please 😁tl:dr survivors should stop being toxic
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@AlexAnarchy said:
Hag changes are not even out yet and crybabies are already out begging for nerfs.It is a habit, they won't change it.
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@IronWolf115 said:
So, I personally don't think this has helped Trapper THAT much. Don't get me wrong, he is a little better, but he still suffers from fundemental issues. Things like how survivors can get out of a trap immediately and how he is still very add-on reliant.I really like the Hag buffs so thats why it is a little disappointing that Trapper still didn't get that much to help him
What do you guys think?
Yeah, while Hag is at the right spot now, the Trapper is still useless. I think that taking his traps from lockers, not from all across the map and harder escaping from trap would help him a lot.
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@SenzuDuck said:
I think personally killers are already getting buffed enough. totems are risk/reward for a reason.but muh SB, dunt nurf it
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@Orion said:
The fact that Survivors are legitimately suggesting they should be rewarded (with points) for failure (being hooked and dying) speaks volumes about their entitled nature.You are not making the Killer camp you. The Killer made a choice to camp you. You are not entitled to a reward because you failed. This is like giving the Killer points if everyone escaped.
but muh fun
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@chadnati0n said:
so I’ve noticed a lot of face camping lately while playing the cannibal especially it totally holds the game hostage to camp especially with a chainsaw that has about five swings borrowed time can’t even save them. What if??... and this is a big what if.?? The dying process slows tremendous while the killer is in the vacinity o the hook I’m talking enough time to finish all gens of the killer stays. I only ask this because there’s legit NO way to save this person and still goes the killer time to find another victim before gens are completed. I know killer mains are going to argue well the survivor shouldn’t go down if he doesn’t wanna be camped but it’s inevitable a killer is goin to eventually down some doesn’t matter how good they are. Just some food for thought.Stop making threads if you do not even know what "face camping" is.
Also does penalty to looping feels fine?
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@dont_ask_me_again said:
I was thinking of a nerf... people have said - add a way to scratch out her traps... I think this can harm her against co-ordinated SWFs though... I think the nerf should be - if the person hooked presses the attempt to unhook key - this activates any trap placed under the hook... struggle does that automatically. Also no points are awarded to the hag for her traps being popped in this situation (to prevent farming while camping)... survivors have a very good degree of intel that she's just camping if they keep trying to put traps down.Weren't you that guy, who Hybrid Panda wrecked with Hag during the PTB?
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@scoobydoomh said:
As far as we know, none of the survivors were connected to killers previous to being in the realm, except for Laurie and Quinten.Amanda was connected to Tapp in the films.
Nea was connected to the Nurse - she burned down the asylum.
In the trailer of the newest chapter, we see Kate scared of the Clown's bottle, so I assume they may be somehow connected, also they both were travelling "entertainers". -
@Beardedragon said:
I already made another post about hooking, so apologies if ive made a little too many posts in little time.so i catch a guy. i hook him, and the moment i turn around theres 3 guys within reasonable distance. one runs up to unhook, i hit him which doesnt stop the unhooking, they are now both free. (i found out i could grab people that try to unhook, but lets face it, that wouldnt help. another one would just unhook.)
i hit one in the chase, grab him, i get flash lighted.
i chase, i get one, i hit another, 2 down. i grab one, that one wiggle his way out of my grasp instantly? being new i have no idea how that happens, the timer wasnt even up.
he's lose, the other one was helped up.
great back to start. i catch one, i get flash lighted. happens twice.
i hook one, he gets unhooked.
look where im going with this is simple. how do i deal with survivors that dont give a [BAD WORD] about me and just gangs up on me? my hits are not aoe (although i know some killers have aoe) and i feel like all killers should have aoe hits to deal with all these survivors just ganging up on that hooking pedestrial.
and whats this about them wiggling out of my grasp instantly almost after i pick them up?
and what am i supposed to do about flashlight?
and then sometimes they run to small areas that has a window + a small thing to leap over, could be a half wall or something. something that means its not just running, so im not faster than them. we just run in circles. what do i do? please tell me.
this is not a rant or a complaint, but i feel like i should be in charge when i play the killer, yet im completely at the survivors mercy. if all of them have Flashlights, i have no idea what to do.
ive done moderately well as the Pig, but now im struggling with the Wraith. the chase is decent, albeit not when they vault over stuff and keep a loop. but this ganging up on me, not even caring when i hook one because they get him down instantly? i dont know what to do.
This is DbD, where killers are humiliated, tbagged, insulted, give deaththreats by 90% of survivors, who are little kids with broken ego. Welcome.
Play survivor or suffer with the killer, your choice.
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@only1biggs said:
@Jack11803 said:
@Mechkiller3425 said:
GT_Legend2 said:in high ranks, he is basically a middle finger to the survivors and almost seems that HE controls the outcome of the game, not the survivors
Thats honestly the way the game should be played, Survivors should be scared of the Killers, Not the way around, Give Killers a reason to not camp and tunnel ( AKA Aura Reading Perks) And survivors advantages that make it harder for killers to catch them in chases
No. There needs to be more power to killer, but stealth also needs a buff, no more aura crap. Nerf chase, buff stealth for survivors.
Immersed survivors are boring
Yeah, but looping, tbagging, running around killer and taunting him with flashes and insulting him at the endgame chat is very entertaining for the both sides. Especially the killer.
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@ChesterTheMolester said:
RSB said:@ChesterTheMolester said:
No, its delayed till the next mid chapter patch along with the self-care and decisive strike nerf. And hopefully some buffs for Freddy and Wraith while at it.
Didn't they say the Wraith won't be in the mid-chapter PTB/patch? Like MAYBE for another chapter, or after it?
Next one means ~4 months, we'll get this one and a new chapter first.
Okay, thanks. Can't wait for the Wraith changes.
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@ChesterTheMolester said:
No, its delayed till the next mid chapter patch along with the self-care and decisive strike nerf. And hopefully some buffs for Freddy and Wraith while at it.Didn't they say the Wraith won't be in the mid-chapter PTB/patch? Like MAYBE for another chapter, or after it?
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Disstressing on Freddy...?
