Pulsar
Pulsar
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- Pulsar
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Comments
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@Zixology said:
Sorry man. I know it's very common nowadays. But posting something like this on a forum made up of mostly the very killers doing this to people won't grant too much sympathy.
I've come to terms that survivor is basically unplayable for the time being. Which sucks because my friends and I want to be able to play together after work.
If Survivor is so unplayable, why are their queue's so long?
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2101046#Comment_2101046
Waiting 10 mins for a match just for u to get starred at your soul and then tunellin u and kicking u out from game is not an issue? Okay buddy
Then do something to make people enjoy Killer more.
Regardless of what you are saying, Survivors queue's are long because people don't enjoy playing Killer.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2100936#Comment_2100936
So pointing out obvious issues with game is now called being upset?
I don't think it's as big of an issue as you say.
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Sounds like you're upset. Take a few minutes to calm down.
Nobody did anything wrong in those games you described
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Legion
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:(
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@SallySlugson said:
https://forum.deadbydaylight.com/en/discussion/comment/2097604#Comment_2097604
You can actually see if multiple people are in a SWF on console by clicking on their profile.
It has a section for "game session", and it shows how many people are in there. If there are more than one, it's a SWF.
That isn't on Xbox.
And if people are playing Crossplay, good luck doing that.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2098271#Comment_2098271
I mean, I prefer shirted Myers. Mystery adds spice
Perhaps perhaps
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2098231#Comment_2098231
Wait, aren't those top two images... A little backwards?
Noooooo
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2098215#Comment_2098215
To me, the biggest issue with BHVRs stance and something I REALLY wish they'd consider is there's no incentive for a survivor being camped to do that.
As a solo queuer, I have lost far far far too many games because the person getting camped just dies 20 seconds in and I can't even really blame them for it. They presumably) are solo players so what incentive do they have to kill four minutes of their life to help out strangers in a video game?
Even if it's just a bunch of BP for being a distraction, the camped really should be given something good for willingly sacrificing their time to save their three fellow survivors.
You may have a Green Key, no more, no less.
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@Kurosamurai said:
Yeah, that makes no sense.
That was the point.
It's the same argument you are making.
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Yes, you can.
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@Kurosamurai said:
Looping doesn't involve wresting control from another player. It's the killer's choice to engage in looping.
It's the Survivors choice to be caught :)
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I mean...he's just so......nice.
Had to do it to em.
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@Kurosamurai said:
"It's an accepted part of the game"? Maybe it's accepted because it's not being punished and people choose to deal with it. I paid money to enjoy myself and I enjoy helping others in the game. It is immoral to allow a bully to wrest control from any player. Is bullying acceptable in society now? It's a sad statement on humanity if it is.
The Devs literally said it's not punishable. Are you making the rules now?
And btw, I find all pallets and loops unfun. How dare Survivors try to win the game and not make sure I had fun. I think we should ban looping and using pallets, as it interfers with my enjoyement of this game.
If it wasn't clear, that's sarcasm.
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@OriginalSyko34 said:
https://forum.deadbydaylight.com/en/discussion/comment/2097519#Comment_2097519
My survivor is at green rank yes, my killer I got to red rank 1 time, then I played some Survivor and started being a "nice" killer because of what I saw being the survivor. And have only recently started playing more seriously and still dont need to camp, tunnel or slug to get 2k-4k. When killers run around doing nothing but slugging, it isn't a fun experience period. sorry that's not a tactic, it IS toxic and that's one you can't convince me otherwise on. As far as the part you say has no reason to add, it's literally for the situation listed which I see almost every single match. As far as the Spirit mindgame with the pallet it's simple. They stop moving, start walking away. They move, run or continue loop. No reason to stand next to the pallet. Especially when you can hear the sound of the spirit phasing. As far as the endurance buff goes, I know what it does but I think you're missing how the idea I had works. They only have it as long as they themselves do NOTHING, another survivor can heal them without taking away the buff. But if they ride the buff until the end, then they aren't helping the team thus it can actually be strong for both sides. Especially if the killer gets more than 1 hooked at a time. If they both ride it out that means only half the team is doing what needs done. A full minute is a long time to be wasting as a survivor. But if they carry on like they should then the only thing it did was prevent tunneling. As far as camping goes, BBQ shows close survivors too. I hooked one in killer shack basement and saw someone was right outside the window up stairs, thats not a wide range, so if they dont show up cause they're closer than that it's literally patrol time cause they're right on top of you which means you would start a chase and the killer wouldn't receive any negative effects but the survivor could if they remain close. Cannot accuse a killer of camping when they're right on top of other survivors, that's a survivor mistake. The suggestion I made only requires starting a chase that's not hard if you know they're there, literally a quick circle around and someone is going to panic & run. Also since the suggestion requires a certain distance that im still currently figuring out, proxy camping is still in, its literally the face camping that's out. In all seriousness, what is fun about standing there doing literally nothing waiting for someone to show up? When a killer is doing that, that killer isn't pressuring the survivors, thus giving them free progress on gens. When I'm on survivor, I try to get anyone I can in voice chat. Why? Because if I get face camped I tell them to leave me. Sure I die but I make sure it takes as long as possible. Last time 4 gens got completed and a door was being opened as I died. Sure the killer didn't get much points, at the same time my match was completely ruined and I got hardly any points cause I got caught early. The only reason 1 gen was done before I got hooked was because the other 3 worked the 1st one together. The point is that camping only really works if all the survivors are solo or over altruistic. If they play smart, 1 dies and the rest get away or they all live. Lastly by camping, tunneling, slugging and calling them legitimate tactics, you're basically asking all survivors to run BT, DS, Unbreakable and possibly Soul Guard so they can counter. Impossibility for newer players and even experienced players still would need all the proper unlocks done.. how is that fun for them? They can't know if others are running it if they're running randoms and they shouldn't be confined to just running SWF. Bottom line is the only real counter to these things is expert looping so as to not get caught, because even the perks can't save you the entire game. BT is situational and if you get downed before fully unhooking them, it's wasted. Unbreakable works 1 time per match, DS works 1 time per match. Getting pummeled into the ground doesn't help you get better either.
As far as the game goes, sure I'm relatively new in comparison to a majority of players. But I've experienced gameplay at every rank as killer and up to green rank as survivor. At higher ranks the games get less and less fun.
On killer side I see Survivors troll and try to bully, then complain when the killer acts just as toxic in return.
On survivor side I did a test, I played only survivor for 3 days. Had 90 consecutive matches where everyone spent at least 50% of the match on the ground. Nurses, Spirits, Oni, Blights and Iri Head Huntresses were who the killers were playing. Then I had 3 matches of game play where that wasn't the case. 2 of which were still losses but they were so much fun even with the loss. Today I had a mix before I swapped to killer. This is why I want to fix the problem I see. The biggest obstacles though will be finding the proper balance and getting people to understand what they call tactics are actually a problem. See dealing with the things you're calling legitimate tactics on killer side specifically, I almost decided to simply uninstall and quit altogether. It's stressful instead of relaxing, aggravating instead of fun, and it makes the game rather predictable and boring cause you already know they're going to do at least 1 or 2 things. Tunnel and Slug is almost guaranteed. Add the hitbox problems and pallet issues and this is even worse. Combined it makes it almost unplayable. That's why there has to be a way to make something like my idea work. While I value the constructive criticism of the idea, whats really needed are improvements, thus I came to the forums
You seem very set on your ideas, but are unwilling to accept that they may not be the right ideas.
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@HommeBizarre said:
https://forum.deadbydaylight.com/en/discussion/comment/2097520#Comment_2097520
Come on, who does not?
Just look at the steam profil, even a baby can find who is friend with who
Literally anyone who plays on Console...
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The new Killer was kind of a let-down and considering Killer isn't the most enjoyable experience in the world, people are playing Survivor.
Can't really blame them, but yeah, queue times are kinda bad right now.
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Seconded. Please no more grabs.
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Yes, obviously.
You dare to play a fictional character in a fictional game and you play NICELY?
😤😤😤 just terrible
/s
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I have no idea how you know it's a SWF but
MMR is tracking individual Killer statistics. That's why you can't switch.
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@OriginalSyko34 said:
@Pulsar I appreciate the input but I'm going to have to disagree on several points.
1. camping is barely punished and even that only matters to killers who care about always getting max emblem score..
2. the only legitimate reason for a killer to be close to a hooked survivor is if they are already chasing another survivor and if they are in a chase then they dont get punished so that part is already a moot point.
3. this one was actually supposed to have a 60 second timer for endurance as well so im going to have to edit that in. (My mistake)
4. I know this would require some perk rework that's kind of the point of this, but saying someone deserves to lose just because they went against a skilled troll or toxic killer, just no. The other point is to get more players who stay instead of quit because someone was toxic.
5. The only time I view slugging as legitimate is when survivors are trying to body block killers from the hook. Too many killers run around slugging just to slug. Unbreakable only works once. Not to mention newer players who haven't unlocked all perks yet cant make an anti-slug build or any other really. Too many players have started disregarding rank now as well, so we see killers that should be red rank down in yellow. So do less skilled players deserve to lose because a highly skilled player doesn't want to play in their own skill level? No.
1. The survivor wouldn't have endurance if they missed a skill check seeing as they performed an action, but they very well could be at full hp if someone else healed them
2. This one is entirely situational, if the killer isn't camping or the survivor wasn't chased immediately after killer hooks someone then it literally won't matter. Also it depends on how close the killer is to the survivor they're chasing and if the survivor stays by hook at which point all they're doing is making it harder for someone else to rescue.
3. This one does nothing to mind games. I've yet to see a survivor just crouch or stand beside a pallet for any extended period of time unless they were camping it to get an easy stun. There's always some back and forth.
4. Flashlight aren't a major issue but they can be a problem, ive seen survivors with good Flashlight follow a killer and blind them at every turn. Breaking a pallet while NOT in chase, blind. Damaging a generator nobody was working on, blind. Walking around a corner not knowing they're there, blind. A good flashlight with good add on blinds really fast.
5. The trolling is already there, this simply makes it to where the killer could have a little more time for payback or a last minute hit the survivors trap themselves if they're inside the gate. Notice it doesn't punish those being healed or healing others. Only those who try to hide inside the gate while not helping so they can jump out if the killer gets close. If they aren't going to help, they should leave
Don't get me wrong, I see your points. They just happen to be points that I disagree with. I play both sides and have seen these things constantly debated. The reason that I came up with these ideas is because these are things that can ruin the game for others. Nobody should have to sacrifice their fun on a game they paid for just because someone else wants to label something a "strategy" or "tactic". Taking the fun out of a game is toxic in my opinion. Especially when it's repeatedly happening. And if it's going to be allowed in the name of strategy then they need to remove the punishment for players who DC and the bonus points for those who remain.
- You lose BP and Rank for camping. Not sure what else you want.
- EGC. What is the Killer supposed to do? Leave them and purposefully throw the match? What if the Killer has BBQ and nobody shows up? Is he supposed to leave, knowing full well that the entire Survivor team is likely close by? Of course not, because camping has it's place in the game.
- 60 seconds of an extra health state for no downside is much too strong.
- Slugging isn't trolling, nor is it toxic. It's a tactic and if you can't counter it, then that's on you. The only exception is Nurse, since a slugging Nurse is not a fun experience.
- Do less skilled players deserve to lose when they play against a player of higher skill? Yes, they do.
Second part.
- If they are at full HP, then they wouldn't have Endurance. Endurance allows you to tank ANY hit, instant down or not.
- Like you said, this one won't matter at all. No reason to add it.
- Spirit can do her stupid stand still mindgame, Survivor sits near a pallet, pallet gets blocked, Spirit gets an easier hit. That's how it's a problem. And for literally every other situation, it doesn't matter.
- If you get blinded coming around a corner, I have no idea what to tell you. All you have to do is look down or up and you get an easy hit. If they are wasting time blinding you, they aren't doing gens.
- Again, this doesn't do much of anything. If the Survivors want to troll, they are just going to t-bag outside the gate and quickly run back through and leave.
Considering everything you've revealed to me, I think you play in Green Ranks. There is absolutely nothing wrong with that, but I would advise you to put a bit more time into the game, so that you can see what I and many others see. Your ideas do not work, but you have the right direction. Many people will just complain, but you are trying to find ways to fix the issue, which is to be encouraged and commended.
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@zappyboltz said:
https://forum.deadbydaylight.com/en/discussion/comment/1474265#Comment_1474265
Well honestly if that's the level you play at then it should be that way. Shouldn't be given free reign to bully the more casual less sweaty players. There's 16 other ranks that want to play the game too aside from the reds thinking everything should be to their advantage. And for the boosted ones it won't matter if they swf they'll still be there regardless. Maybe they'll second guess wanting to be red. They need to really put a rank difference limit on swf. Since they're gonna use coms which the game isn't designed around. A couple rank 2 shouldn't be able to party with rank 10s for easier matches etc
A necro, this is.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2097346#Comment_2097346
When you get one mate? I swear I've never seen anyone ever try it before lol
https://forum.deadbydaylight.com/en/discussion/comment/2097351#Comment_2097351
No I'd rather use my firecrackers for locker saves 😂
https://forum.deadbydaylight.com/en/discussion/comment/2097355#Comment_2097355
Keep trying lad 😁 flashlight locker saves are easy but firecracker locker saves are very difficult
I believe it was around the 3rd year anni
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@LazyPayday said:
https://forum.deadbydaylight.com/en/discussion/comment/2097341#Comment_2097341
Wait survivors lose their add-ons now completely? I thought that only applied to the syringe and brand new part? Since when did they change that?
I think it's been like a year.
Why would it only be those two?
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I have, yes.
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I feel like you're mad, but I'm just confused.
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...I'm pretty sure Survivors don't keep their add-ons tho?
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@Brub said:
https://forum.deadbydaylight.com/en/discussion/comment/2097282#Comment_2097282
Just buy a ps5 if you want 60 fps that bad because I can guarantee the devs aren't going to put ps4`s at 60 fps especially with the ps5 out
They made a promise, and this was a HUGE deal at the time.
PS4 and Xbox One likely make up the majority of the playerbase.
Are you telling me that BHVR is going to tell people to buy a machine that costs at LEAST 500 USD (while we are living in a pandemic where people are struggling to pay rent, let alone buy a new Console) in order to have a half decent experience whilst playing a game that's 5 years old?
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@Brub said:
https://forum.deadbydaylight.com/en/discussion/comment/2097268#Comment_2097268
Well, someone is wrong here ( either you or the devs ) because the ps4 cant run a game at 60 fps, idk what's so hard to understand.
I did not say I wanted it to run at 60 FPS. I said I wanted it to be a stable 30. The Devs said they wanted it to be 60 FPS.
@not_Queen said:

Over the past six months, we have allocated strike teams with the mission of improving the overall health of the game. As announced last December, we have developers working on a new matchmaking algorithm which we are actively testing and are almost ready to deploy. We are also targeting to migrate the game to dedicated servers by the end of summer 2019.
This blog post is meant to update you on the efforts put on optimization, which aim to enhance the overall game’s performance.
When we first released Dead by Daylight back in 2016, we targeted 30 FPS on our minimum spec. Up until recently, we optimized the game in bursts; for the console launch and before releasing a new Killer. We are now ready to set a new performance target: Dead by daylight will run at 60 FPS on PlayStation 4, Xbox One, and minimum spec PCs.
Reaching 60 FPS on Dead by Daylight is not an easy task. It is a multifaceted iterative process that started six months ago and will be ongoing for months. Our strike team of programmers dedicated to optimizing the game has their hands deep into the game code. To summarize, optimization improves the frame rate by using less CPU and GPU cycles to update and render the world faster without any apparent loss of quality.
See below for a high-level view of our optimization roadmap.
STEP 1: UPDATE TO UNREAL ENGINE 4.20
Target: Chapter 10 and incremental changes with every engine update (update to 4.21 is planned for chapter 11)
The engine update was a necessity to move forward with the optimization process.
All the Unreal engine features below gives us additional tools and means to enhance the performance of the game: the new Apex integration (dynamic mesh simulation), RHI/Render thread split, Epic’s mesh reduction tool & improved animation thread tooling are just a few examples.
STEP 2: CPU, GPU AND CONTEXTUAL OPTIMIZATIONS
Target: Chapter 11 and ongoing
This is the core of the work to improve the performance and the game’s frame rate.
There are many opportunities for optimization, but here are the three main pillars overarching our efforts:CPU optimizations: improving the game’s baseline systems
This is where the game world is simulated (interactions, character navigation, perks and powers). We will be converting our slowest gameplay blueprints to C++ which should, in specific cases, run ten to two hundred times faster. We are also moving from a tick-based system to an event-based-system. A tick-based system is much more demanding, as it constantly pokes the CPU to know when to trigger an action, while an event-based system can enable an event only when necessary and therefore reduce the stress on the CPU.
GPU Optimizations: Overall Graphic Optimizations
The GPU is where the game world is rendered into an image which is then drawn on the screen. The optimization actions listed below mainly affect the game’s visual representation. The objective is to render the world faster without sacrificing quality. We will be updating our anti-aliasing system to TXAA and moving the SSAO to a compute shader, simplify our shadow pass, optimize character outlines, improve LODs, slim render passes, bake more lights, use imposter rendering for specific objects (trees, grass) and more.
Contextual Optimizations: Performance Spikes for Specific Actions
We are working on optimizations that pay at any given time when you play (as mentioned above under GPU/CPU) but we also know there are specific actions and/or Killers that will need extra optimization. These are problematic cases where we see major hitches in performance. Here are a few examples: multiple characters moving in close quarters, specific Killer slow down, perks combination, etc.
STEP 3: UPDATING OUR GUIDELINES AND PROCESSES
Target: Chapter 12 and ongoing
While we optimize the existing gameplay and graphic systems, we develop better tools and methods to implement new features. When we have a new process figured out, it is documented and shared with our development team who can then apply these learnings for the creation of new content.

Our objective is to offer a better performance on all platforms, making the game look smoother and the controls more reactive. Still, doing such majors changes all at once (game engine update and rewriting game code) is bound to briefly disrupt things and require some adaptation time. We hope you understand that this is a transition period and an investment to improve the game.
Don’t hesitate to share your feedback on our forums or social media if you encounter an issue. Our objective is to keep you updated on our progress in the coming months. The upcoming Dead by Daylight anniversary will be a great timing to give you additional visibility on our progress.
See you in the fog,
The Dead by Daylight team"When we first released Dead by Daylight back in 2016, we targeted 30 FPS on our minimum spec. Up until recently, we optimized the game in bursts; for the console launch and before releasing a new Killer. We are now ready to set a new performance target: Dead by daylight will run at 60 FPS on PlayStation 4, Xbox One, and minimum spec PCs."
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@Brub said:
https://forum.deadbydaylight.com/en/discussion/comment/2097250#Comment_2097250
all of the things you said are impossible as you cant change the hardware in your ps4 so it will simply run 30 fps in every game and that's not anything to do with dbd or BHVR. and for sensitivity, they've made it higher in the past and it just doesn't do much. The reason blight and huntress are better on pc is that its just easier to move a mouse than a joy stick.
The sensitivity is capped on Consoles for some reason, and it's FAR lower than any other game I play.
Black Ops Cold War, Battlefield V, Battlefront II, Overwatch and Siege all run MUCH better than DBD despite looking LIGHTYEARS better. There is NO reason that DBD can't run at a stable 30 FPS on Consoles.
I run DBD on my Xbox One X and it runs the exact same as it did on my 2013 Xbox One despite the One X being exponentially more powerful. That's not a hardware issue, that's an optimization issue.
The Devs promised in March of 2019 that they would get 60 FPS to PS4, Xbox One and low-end PC's. I am not going to let this go until they address this issue.
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@Brub said:
https://forum.deadbydaylight.com/en/discussion/comment/2097223#Comment_2097223
ok how would you make it more fair for console players, remove huntress?
Uncap Console sensitivity.
Fix Console frame drops.
Make good on the promise to bring Console (and lower end PC's) to 60 FPS.
Fix stuttering.
Fix the game freezing upon a new status effect appearing.
Fix the random freezing.
That's just things off the top of my head.
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@OriginalSyko34 said:
Care to elaborate? I mean I can see where they would require some reworking of certain perks but other than that, why do you think they're bad?
For your Survivor ideas:
- There is no reason to punish camping more. It's a legitimate strategy and there are reasons for the Killer to stay near a hooked Survivor.
- There is no reason to punish camping more. It's a legitimate strategy and there are reasons for the Killer to stay near a hooked Survivor.
- This one makes no sense. You are giving the Survivor the ability to have an extra health state for as long as they see fit. That's all the issue of old Mettle of Man without ANY of the downsides.
- This completely negates the point of multiple perks and if you got 4 man slugged, you kind of deserve to lose (unless its a Nurse).
- This is extremely powerful and there is no reason to implement it. Slugging is a strategy and is often required at Red Ranks. I cannot stress how insanely powerful that is.
For your Killer ideas:
- The exposed effect does nothing to a Survivor with Endurance, and it means nothing if you are already injured.
- 10 seconds is much too short of a time. If they drop a pallet and run, they are EASILY being chased for 20 more seconds. Besides, there are legitimate reasons for Survivors to be chased near hooks.
- There is no reason for this. This removes a ton of mindgame potential and totally screws over people playing against mindgamy Killers (spirit).
- Again, no reason for this. Flashlights aren't an issue for decent players. Annoying? Yes. An actual benefit to the Survivors? No.
- This solves nothing, as Survivors will simply wait near the Exit Gates. I see what you were trying to accomplish, but that idea doesn't do anything and opens the way for massive trolling.
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No.
He has a point about Discord, since it would be breaking the rules, if the Devs hadn't literally said it was okay and set up multiple SWF discord chats in their official Discord server.
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@Brub said:
https://forum.deadbydaylight.com/en/discussion/comment/2097212#Comment_2097212
Then all of the ranged killers would be removed and never added again. Same with blight. Its not like there absolutely useless on console. I think making killers fair for both platforms is just either impossible or, we will have 5637 of the same killer and the game will be boring.
I don't understand how you can say people shouldn't have an equal experience.
That's like saying because you play CoD on Playstation, your guns do extra damage.
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@Brub said:
https://forum.deadbydaylight.com/en/discussion/comment/2097208#Comment_2097208
Well, i play on console and I agree but the majority of blights you see play on pc anyway.
Which is a issue.
Killers shouldn't be vastly different on Console vs PC.
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@Brub said:
https://forum.deadbydaylight.com/en/discussion/comment/2096451#Comment_2096451
Blight is A tier without a doubt you just don't know how to play him. Hes not like freddy where theres 0 effort to play him sorry.
He's definitely C tier on Console.
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@TheWisp2006 said:
https://forum.deadbydaylight.com/en/discussion/comment/2096586#Comment_2096586
######### does that even mean
If you don't know, you don't know.
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None of these are very good ideas.
I see what you were going for, and I appreciate the effort, but no.
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Yes, you are.
Don't DC
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Yes, it was.
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@Phasmamain said:
Every online multiplayer game is toxic and DBD honestly isn’t that toxic compared to the other games I’ve played (Overwatch, Smite, CS GO)
Most of the toxicity in this game is more entitlement than anything.
By the way welcome to forums!
If DBD is toxic, League of Legends is a nuclear ######### wasteland.
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@MerryJuanNa said:
honestly i believe the most balance killer would be either deathslinger, hag, legion, ghost-face or blight I honestly can have games where its both interesting and insanely fun (albeit rare). for the Absolute most balance i would say blight, because you can get kills without absolutely dominating the game
Why Legion and GhostFace?
They are objectively bad to mid Killers.
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@TheDuhJ said:
https://forum.deadbydaylight.com/en/discussion/comment/2095963#Comment_2095963
You say that "just to play with your friends" line, but your friends make the game 2x harder for a killer to pip.
Then quite frankly, that's too bad.
You cannot nerf SWF unless you want the game to die. That'd make it really hard to pip, wouldn't it?
Give Solo Q an audio theme when the Killer is within 12m of the hooked Survivor. Give everyone except the Obsession white Entity claws, give the Obsession a black version. Put up a totem counter. Add a call-out wheel.
Killers would need to be buffed on an individual basis, but this allows for Killers that dominate Solo Q, like Clown or Legion, to receive buffs now that Solo's are near SWF. Generally, I think an Early Game Collapse and more dull totems would be good buffs. Everything else would need to be on a cass-by-case basis, since a Killer like Spirit is probably going to need fewer changes than someone like Wraith or Twins.
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@TheDuhJ said:
https://forum.deadbydaylight.com/en/discussion/comment/2095821#Comment_2095821
name some buffs for said killers and we can have a conversation. Otherwise i dont care what you have to say.
I do not know what the buffs to Killers would be, since I do not know what the buffs for Survivor would be.
Stop being so rude and argumentative, then we can talk.
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Buffing Solo Q to SWF level is the ONLY way we are going to see buffs for certain Killers.
Besides, Solo Q isa miserable experience
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How couldn't you thirst over him?
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@Homemade_Cookies said:
https://forum.deadbydaylight.com/en/discussion/comment/2093985#Comment_2093985
You are asking for big favors from a small company with limited capabilities my friend...
There's always hope so, I wish you console players all the luck (except for those who victimize themselves of course.)
They aren't really a small company. They are Canada's largest independent studio, iirc.
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@Homemade_Cookies said:
https://forum.deadbydaylight.com/en/discussion/comment/2093954#Comment_2093954
I would take the fight to the devs alongside console players but...
"The truth of the matter is that, out of the past three Killers, two of them cannot be utilized to their potential on Console, those being Blight and Trickster."
So are the devs supposed to design killers based on console players instead of trying out new and innovative things?
Why should your (and others') choice to stick with consoles limit the devs' ambition to make new killers?
And if you have no problem with it, you wouldn't have mentioned this in the first place...
YOU GUYS ALSO GET ASSISTED AIMS TOO
I mean, I can't take you guys seriously at this point.
You seem like you guys want to have the cake and eat it too.
There is no aim assist on Console. Not anymore than there is on PC, at least. Unless you are talking about our beloved auto-aim (which is on every platform), oops I mean, "enhanced animations" that totally don't screw people out of hits.
I would rather the Devs FIX Console gameplay, so that we can enjoy Blight or Nurse or Trickster, to their full extent, rather than limiting themselves. That would be my preferred outcome.



