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Pulsar

Pulsar

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Pulsar
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  • It's large, has awful deadzones and a way too strong main building.

    It's basically just Temple of Purgation 2.0

  • @AstroLive8333 said:

    @StarLost

    What do you mean Repel the crows? how do I do that?

    And okay. But like, the crows, does she control them? if so, does she stop and is able to see through the crows vision?

    You hold the active ability button to Repel.

    She cannot see through the crow's vision.

  • I find her underwhelming tbh.

  • I play Killer. I see 2-3 gens pop in my first chase. I do not have fun.

    I play Survivor. I see a Bubba. I know what he is called to do. I get facecamped. I do not have fun.



    Pain.

  • Yeah, I'm not really finding her to be very impressive.

    I'm probably missing some synergy, but she's not really that good in a chase or out of one. Yeah, she's got great recon, but so does Legion and he isn't exactly good.

  • David no longer looks like he swallowed a bee, so that's a W for me

  • @Barbarossa2020 said:

    Add a extra generator or nerf repairing speeds, or increase kick damage.

    Requires no changing of perks.

    Making gens take longer or adding another one to complete is an awful idea

  • Getting rid of camping and tunneling would require the game to be re-designed.

    Are you prepared for that?

  • Yes, it is possible.

  • That is the dichotomy of DBD.

    You either stomp or get stomped. There is no balance.

  • @bm33 said:

    Hopped on for a match. Haven't played yet, currently waiting for the match to start but wanted to share. My ps4 fans do not like the current menus background at all, they are so loud right now. Genuinely nervous about playing at all right now. 😬

    I haven't noticed anything yet.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2668280#Comment_2668280

    Presumably. I'm pretty sure they were fixed when their associated map offerings were re-enabled, right?

    I thought the maps were re-enabled because they turned off collision.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2668023#Comment_2668023

    Because of the unsnuffable totems bug, they disabled location restriction when snuffing- which means that if you're in range, you can snuff the totem, even if it makes you clip through scenery. Now that they've fixed those unsnuffable locations, you have to stand actually in front of them now.

    It's not really a change, it's just everything working properly.

    Have they fixed the unsnuffable boons?

  • Pinhead got the Deathslinger treatment.

    Nerfed the good part without buffing the bad part.

  • Imagine nerfing Pinhead, who has terrible anti-loop but good 4v1 but not nerfing what is (imo) the most powerful Survivor perk right now.

    Imagine.

  • Can we close this preemptively?

    This is not gonna go well.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2666526#Comment_2666526

    To be fair though, you play console with Crossplay off. You are going to have...all sorts of matchups due to prolonged queue times.

    https://forum.deadbydaylight.com/en/discussion/comment/2666540#Comment_2666540

    Yeah tagging new players with 'middle' MMR is ridiculous.

    Not for Survivor queues.

    And that queue was instant.

  • @TransverseCaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/2666375#Comment_2666375

    You were entitled to the hatch and to defend your totems. Well done!

    However, tunneling with Pyramid Head is frustrating for many. I recommend just having a meme game every now and then if you don't already.

    https://forum.deadbydaylight.com/en/discussion/comment/2666391#Comment_2666391

    Toxic SWFs deserve to receive justice. You are essentially a Paladin in the community. Congratulations on the coffee and bloodpoints, that's a good day.

    https://forum.deadbydaylight.com/en/discussion/comment/2666392#Comment_2666392

    ....You played the same guy four times? From the community? After banning him? There's more to this story.

    Yeah, he had a bad game with Legion on Disturbed Ward. Inexperienced player, less than 200 hours. Bad map, bad Killer and all the other Survivors had over 2K hours.

    He messaged my friend "You suck." My buddy said, "GG" Legion said, " You ######### *slur* mains"

    My friend was playing Adam, you can guess the slur. I turned on my messages cause tbh, that made me upset. I asked him what his deal was, he said that he didn't like "those *slurs*"

    I said, cool, how do you like a ban.



    Anyway, it was funny the first two times. Then it wasn't cool. In hindsight, I really shouldn't have turned my messages back on, but, I feel justified in being upset.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2666386#Comment_2666386

    I think it would have helped. The good players ranked up faster than the bad players, so there was some form of decent Matchmaking. Not perfect, but better than "getting set back 1 color". When Rank Reset glitched and was applied two times, I had the most fun in DBD in a while.

    And just now I really question if SBMM is working. Game 2 this evening: A really good Blight, got 11 Hooks and finished the game with 2 Gens to go. Game 3 this evening - A Huntress with 1 Perk (Beast of Prey Level 1). Sure, you can argue that she might be really good with other Killers. But nope, 40 hours in total. And the first thing she did was opening one of the breakable Walls at the Badham School and getting looped by me there for eternities. Clearly a new Killer.

    How is this possible with SBMM? It cannot go from an amazing Blight to someone who basically just started playing Killer with only 1 Loss on my side.

    Yep.

    Me and my friend played against a 3K hour Nemesis with Ruin, Undying, NOED and No Way Out who was running Marvin's Blood.

    We both have 2K - 4K hours, so pretty good match so far.

    Our Meg had 22 minutes in the game and Dwight had 6 hours.



    i know I'm bad but I refuse to believe I'm THAT bad

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2666408#Comment_2666408

    that's just awful, I get frustrated but never to that level. I'm sorry to hear that. When I play killer I play as fair as possible and often give the last survivor hatch. I tunneled one Feng off of the hook but as an apology I carried her to the exit gate. Some people are just toxic unfortunately

    I don't give people Hatch often. Maybe once a month.

  • Bans aren't discussed on the forums.

  • Yeah, I kind of demolished a 4-man on Fractured Cowshed.

    One got grabbed early and they never recovered.

    I dropped one on Hatch, they slithered in and immediately I got a message to kill myself.

    So that was fun.

  • I fully expect being hit by a crow to brick Console's.

    I also expect being Swarmed to freeze everyone's game and to lower the FPS of the person who was hit to near zero.

  • I've been facecamped 4 times by the same player today after I got him comm-banned :(

  • @Aven_Fallen said:

    I will answer to any point, I will just go over them while reading.

    ANTILOOP KILLERS

    I completely agree. The concept of Killers which cannot be looped is really bad for DBD. A big part of the game is Looping, Chases are the fun part of the game for both sides. And if the Killer cannot be looped, there will be less chases, so more M1-holding from the Survivor Side. You cannot afford to go into chases with a Deathslinger or Trickster (in certain areas/on certain Maps), because you will go down pretty fast. Especially because pre-nerf Deathslinger completely ignored the Skill of the Survivor. And The Artist will be another addition.

    Meanwhile we have complaints about Shift W, which is the only way to survive against those Killers. And M1-Killers are the collateral damage of that because this also works against those. But it requires 0 Skill from the Survivor and is boring for both sides. But nothing else is possible against some Killers.

    For me, Mobility Killers will always be the most fun. This is why I enjoy to play Blight and also somewhat enjoy to go against Blight, unless they do certain Flicks (which should not be possible in my opinion) or run the classical Ruin/Undying/Tinkerer-Build.

    BOON TOTEMS

    I disagree that Boon Totems are a problem. No Boon is a problem. Even CoH is not really the problem, the problem is uncapped Healing Speed. When you stack so much stuff that you can heal in under 5 seconds, this is too much. There should be a maximum cap for Healing Speeds. But thats about it. Even for Self Heal the Survivors at least spend time to bless a Boon-Totem and for the heal itself. And if the Boon is in an area without any Gens (because they have been done), they either have to relocate the Boon OR have to waste time running to it.

    I would also let the Boon only affect the floor they are on. So no more Healing on the bottom of the Asylum when the Boon is in the upper floor. This would also make it easier for Killers to snuff them, because Survivors would not be able to put Boons in spots where the Killer has to do a lot of walking while benefitting from it on a different floor.

    Some Forum Users say that Healing should get a big Nerf, however, I strongly disagree with that. The last time this happens, there were many Killer players complaining about Survivors not healing. If healing times get longer again, this will happen.

    REALM BEYOND

    I disagree partly on The Realm Beyond. I like most Maps more than before, HOWEVER I like them less than the oldschool DBD-Style. They did an Engine Update in 2018 I think? And this Update made Maps way too bright and they did not look as good as before. When DBD launched, the game actually looked the best. The Realm Beyond made it better than the state after the Engine Update IMO. At least for most Maps, Coldwind looks horrible. But it seems like we go to more bright Maps, at least when it comes to Outdoor. The new Map which is released tomorrow also is super-bright.

    Regarding Fog:

    https://us.v-cdn.net/6030815/uploads/L99L0JX2OF51/fog.jpg

    This is with one yellow and two brown Offerings brought by the Survivors. You barely see any Fog. Those Offerings are pointless, because the Fog on the Maps is nothing. Which is a shame. And this is not even a Map which already got the Realm Beyond-Update.

    Regarding Optimization: 100% agreed. DBD is by far not the most pretty game when it comes to graphics and I know that I dont really have a good GPU until I bring myself over spending a fortune for a RTX-Card. However, I can run other games with way better graphics because they are better optimized. E.g. I can still run World of Tanks on high Settings with the HD-Client on at least 60 FPS on each Map. And the game is way prettier than DBD, because it is optimized. And I know I would be able to play World of Tanks with my current Setup in a few years on lower graphics, while I dont think that this would really be possible with DBD.

    SBMM

    Since SBMM launched, my Survivor Games have become worse. I dont have a high MMR as Survivor, at least I would guess that, because I dont escape often. I dont really care for escaping most of the time, I am that guy who helps another one to escape. When it initially started, I got great teammates, but now they are as trash as before. So many inefficient Survivors.

    Killer games are alright, but I feel that SBMM is sometimes not working at all. I got Baby Survivors with my Huntress two games in a row, now the Survivors are back to normal. I played one Doctor game to get a bunch of Survivors who did not even stand a chance at all, they were clearly not on my Level. And in the next game, I get my second Hook when 4 Gens are done. The second game even was on Shelter Woods, which is a good Map for Killer.

    The only real positive I had for SBMM was that I was able to learn Nurse without getting beaten too much at the start. And Adepts were super easy for Killers.

    Other than that, I dont care about the system, but it can and should get Tweaks. Kills and Escapes are a bad measurement. I have to kill Baby Survivors when I have them in my game. Because otherwise their Rating would increase and they would just get Killers who are not as nice. And meanwhile, I can do anything in a game, but unless I escape, I just lose Rating and get bad teammates.

    But, the Emblem-System was also horrible for Ranking. You had Survivors and Killers in Red Ranks who were really, really, really bad. It was way too easy to rank up on both sides.

    IMO it started to go downhill when they lowered the Rank Reset. Before that you had Potatoes in Red Ranks near the End of a "Season", but afterwards, they were in Red Ranks from the beginning. The reason for this was that someone who does not play a lot cannot achieve the same as someone who plays a lot. And, guess what - this is how it should be. Someone who only plays 1 hour a week should not get the same as someone who plays 1 hour a day. There is 0 reason why this should be the case.

    And this mentailty brought us to SBMM...

    Personally, if they bring back the Emblem System, they NEED a bigger Rank Reset and make it harder for both sides to rank up. I dont think I am good enough as Killer to be at Rank 1 every month, but still this happens, because it is way too easy to rank up. Meanwhile, as Survivor I somehow did not manage to do this for some time, I dont even know why.

    However, I doubt that they will go away from SBMM. They already forced so much on the Community and they did not care for Feedback. Dedicated Servers? Breakable Walls? (I am fine with most of them, but I dislike the general concept) SBMM?

    I always thought we should go back to old Rank Reset for a month and see if that helped.

    Rank 1 to Rank 10 is a pretty big gap. I feel like that would help keep people in the correct ranks.

    Instead, we jumped into an objectively worse situation.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2665779#Comment_2665779

    Basically an example let’s say I’m nemesis someone is infected by T Virus and there exposed if you hit them with tentacle strike they go down in one hit.

    Then the answer is yes.

    It would be very OP.

  • Are you asking if making all of those attacks one-hits would be OP?

  • Today Monday :(

  • My Killer side would be very amused.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2664722#Comment_2664722

    For about a week. If even that.

    2 games of getting tunneled of hook realising they are defenceless is all it will take for survivors to go back to actual usefull perks.

    There is always a survivor perk each chapter that get's talked about how overpowered it will be. Most of the time it is powerfull but outshined by the meta.

    This time though. It really doesn't make any sense.

    Overcome is just... bad. I think it's close to the worst exhaustion perk in the game. It's really mindboggling to me how people think it's going to beat dead hard.

    Because it strengthens an extremely strong style of play.

    Get hit off of hook with BT? Congrats, you can sprint anywhere you want. First hit in a chase in a dead zone? No worries, you can make it to any tile.

    Maybe it won't be good at low-mid MMR, but it seems absurdly strong at high MMR.

  • I'm on Xbox so none.

    People can't even message me anymore. Finally bit the bullet and accept that the days of having good DBD interactions are over, I only get told to kill myself now.

    I made the mistake of turning off my messages, but not making my profile private though. People just started messaging people on my friend's list instead. I have family members and close friends on there, so, that was really uncool of them.

  • @throwaway79465468797 said:

    I don't think it's physically possible to treat every killer you haven't played as a brand new killer with zero MMR. That would lead to utter destruction and chaos for new players. More likely that they instead average your MMR rating for a killer you haven't played yet, then increase or decrease from there. So even when playing a killer you haven't played, if you're already in high killer MMR games, your average MMR will be slightly higher than the true average for this game. So the match will still be somewhat engaging and not completely one sided where you stomp newbies for hours on end.

    I'm pretty sure it just takes your highest MMR Killer and then assigns that as your MMR for any new characters.

    It worked that way when I first bought Freddy. Zero MMR, didn't even own him.

    Played a Nemesis game prior to that, a good 4-man. Not god-tier, but definitely well above the average.

    Level 1 Freddy queues up and is instantly matched with the exact same 4 man.

  • It's probably going to be fixed whenever the Self-Care bug is.

  • When I had Crossplay on, they just gave me a headache and hurt my eyes.

  • sigh

    I went 69 bloodwebs to get Corrupt.

    5vt87h.jpg


  • As time goes on, I come to suspect more and more that the issue lies with how data is processed in the code.

    My evidence:

    The game has seen a drastic drop in performance every single time there is a new status effect implemented. We've seen this both with Nemesis' "Contaminated" status and with the AoE that Boon perks provide. Both times, there have been noticeable changes, none for the better.

    However, the Hellraiser Chapter went off exceedingly smoothly from a performance standpoint. There were also no new status effects added. Curious.

    Likewise, now that a Bloodhunt has occurred (which messes with how BP is calculated/given out) more performance issues are starting to crop up.


    My theory is that anything that adds new things for the game to calculate (status effects, stackable BP gains, ect ect) causes it to struggle with performance.

  • @Beaburd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2663721#Comment_2663721

    Hey don't forget it took 5 years to get DS in a reasonable spot, or that they're still fixing the no-sound bug for downed survivors which has been in the game for 2-3 years.

    So yeah, it takes a scary long time for them to do anything.

    ---

    Also don't forget about this gem in patch 1.9.2:

    "Fixed an issue that made it impossible to rescue a dying survivor with a pallet/flashlight save while being picked up or dropped mid animation. Now, the pick up/drop animation will play fully, followed by the flashlight/pallet stun."

    Since these stuns were acknowledged as being intended since the inception of the game, that means it technically took two years to "fix." Fortunately the fix was removed in 4 days though, gotta give them that!

    The accursed patch.

  • @VinnyGaming said:

    https://forum.deadbydaylight.com/en/discussion/comment/2663922#Comment_2663922

    My friends told me about it. I looked it up myself & multiple people & articles say that the newest update for PS4 is bricking consoles. Specific update is "Version 9.00" System Software update.

    I see.

    However, that update came out on September 14th.

    The Stranger Things DLC was announced to be leaving in August, an entire month prior to that update.

    Behaviour Interactive confirms that it is removing the Stranger Things content from Dead by Daylight's store in the near future.


  • I haven't heard anything about console bricking in the latest update and I'm supposed to be the console-guy.

    What update? Who told you and do they have proof?

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2663646#Comment_2663646

    This is the key problem here. It's not a matter of MMR.

    Rank based matchmaking was only really cloaking the real problem - the fact that the current balance of this game means that killers are locked into playing only a few killers/builds at high MMR, while survivors have the opposite problem: they have tons of good perks, but a few are so overwhelmingly powerful that bringing anything else is playing the game wrong.

    Under ranks, high MMR people would have a wide variety of opponents, giving them a lot of much easier games. Now that they are facing people of a similar MMR, the hackers, the imbalances and the general stress of playing killer is exposed.

    Except, here's the issue.

    BHVR works incredibly slowly. It took them 4 years to fix Iridescent Head. 2 years for a MMR system that is based solely off of Escapes and Kills.

    People are miserable at high MMR right now. It ######### sucks. If we have to wait 2 years for BHVR to even make an attempt at fixing what they've done, then I think most of them are out.

  • @RaSavage42 said:

    If the Killer is face camping then it's on you (or your teammates to realize that and do Gens and Totems... cause you know NOED)

    Run Kindred for that matter... so you know if the Killer is staying around the hook

    To be fair, I've recently come to a different conclusion on this topic.

    Facecamping someone immediately, especially when you have NOED, will almost always net you at least a 2K. Survivors do not have time to do 5 gens and 5 totems in 2 minutes. Unless two gens are already done, it's very unlikely you can prevent NOED and do the gens.

    Unfortunately, there is no way to punish camping that won't negatively affect players who did nothing wrong. So, it remains a necessary evil.

  • @JexxTron said:

    https://forum.deadbydaylight.com/en/discussion/comment/2660389#Comment_2660389

    Hello Pulsar. You commented on my invite post for Nintendo only. I took some Halloween screen shots of my console. I was wondering if you did. Thanks for your comments! I of course will always respect you and your comments.

    No, I don't take pictures of my Rank.

  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662805#Comment_2662805

    I'm the first one to attack BHVR when I can, but you can't really blame BHVR for PC superiority.

    (even without performance issues, PC is always going to stomp thanks to superior controls and general performance ceiling)

    I could deal with it if I wasn't freezing constantly plus, they were the one's who promised 60 FPS

  • @ThanksForDaily said:

    You have the option to turn on crossplay but you don't. It's your choice to wait so long.

    Killer Qs with crossplay on are few seconds.

    "But i don't wanna play with hackers"

    It happens very rarely but again it's your choice.

    I don't want to play against PC players who have a giant advantage against me because BHVR can't make a functional game.

  • @Verconissp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662375#Comment_2662375

    Now you must suffer how i suffered...

    I PUNISH YOU TO A TWO HOUR QUEUE TIME!!!

    It was 4 hours 45 minutes IIRC

    Basically, very unfun.

  • @Verconissp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662242#Comment_2662242

    Pfh. that's nothin'

    Try doing an hour or two queue time for killer, that happened to me back when the Halloween event wasn't shite

    I had a multi-hour Blight queue with Crossplay off during the 2nd to last MMR test I think.

    Not fun.

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