Primalux135
Primalux135
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- Primalux135
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Comments
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@toxik_survivor said:
I legit gen rush cause ace had a key so we escaped together and this is what happened
Sirvivor depiping demn!
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For all that say that hatch escape is fair. Tell me why? If I put a trap on one survivor and the last gen pop is not killer fault more over its survivors fault for lack of añtruism. Its like its my fault for a survivor reach last state on hook becuz no one went to save him.
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@MadArtillery said:
https://forum.deadbydaylight.com/en/discussion/comment/1321273#Comment_1321273
Dear god ######### this. Super frustrating. And yes I hate the hatch escape thing too. Oddly if someone crawls out with the trap in dieing state it will turn your doomed red but still let them out. Letting for example an endurance deep wound to down you in the exit bypassing the trap and walk out the exit is a rare but annoying thing to deal with endgame. Hit them they fall out safe, don't and they fall out safe.
Excuse me you can use BT to avoid RBT effect and escape #########? So indeed pig power is messed up.
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@Mushwin said:
It could be an add on or just a part of him? but it would be nice to see different colours of gas clouds forming in the air, anone else like the idea?
Maybe for a extra kind of power colour would be cool
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/156543/in-game-voice-chat-then-buff-killers
I've posted something similar before, not everyone is from North America. An an in game voice chat in a European or an Asian server will have a lot of language barrier so the in game voice chat would be pointless.
Plus there's already enough toxicity when the game only has messenger or end game chat, imagine the toxicity with in game voice chat.
For me when I want to talk to other survivors I'll do it with my friends, not with some random people on the internet.
english is an option :·3
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@AvisDeene said:
It would be too much work for the Devs. Their time spent would be better making a Dbd2 rather than adding comms and rebalancing this game around it.
As far as comms go, if they're not optional, I don't want them. I don't want to hear mouth breathers, someones annoying music, someones mom calling them to go eat, someone chewing as loud as a horse, coughing, or whatever else people will be doing.
there is a mute option pal
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1307342#Comment_1307342
People did complain about Any Means when the Oni PTB was released. They didn't realise that you could, you know, just break the pallet, they just started complaining about how OP it would be in a SWF.
Arent you sure it wasnt clickbait and trolling post?
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@Dexn3ko0 said:
Am I the only one who thinks this is partially the community's fault?
Everytime a perk which sounds decent even only on paper, people will instantly complain in the forum about it even about perks that are not really that usefull. recent examples are any means, breakout...
Killers dont want survivors to get new good perks and vice versa.
Who complains of by any means ######### 😂 I could understand breakout but any means neccesary really? Thats like complain about monstrous shrine.
About perks I think 89% if not 99,9% of the players think that new survivors perks are drastically better than killer ones.
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@FlamingkittyUmad said:
https://forum.deadbydaylight.com/en/discussion/comment/1305849#Comment_1305849
Calm spirit is not a counter, giving up an entire perk slot just to counter one specific killer is not good at all. Huntress's hatchet has a larger hitbox for colliding with objects, not to mention the fact she has to go to a locker to reload and she has a functioning terror radius. Death slinger's clothing is highly camoflaged, his terror radius is already smaller than normal on top of the barely audible music they decided to use for it, and deathslinger can shoot through tiny holes- even the holes in the wall of the killer shack can be shot through. and deathsliger doesn't need to aim, he can just quickscope and fire a shot instantly, while huntress has a minimum windup time and THEN a charge time on top of that to throw the hatchet straight and fast.
Final point, not even breaking LoS on deathslinger is a viable counter because the seocnd your hand peaks out around a corner (of course, you can't control that, survivors are practically A-posing.
So, respectfully, you are very wrong.
One perk slot to counter a killer power? Where I gotta sign? You know killer power should never be countered?
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Hey "power skin" would be cool. Imagine a xmas hatchet hit you on your eye. Same with prestige.
For example:
Trapper - >bloody traps skin
Wraith - > Bloody wailing bell +different sound. Maybe like Entity whispers.
Hillbilly - > Chainsaw run now leave a little fading blood way
Huntress - >Bloody hatchets throwing.
Nurse-> After blink and reappear you have a bloody aura.
Oni - > Hitting suscessfully a survivor with your power splash blood on the ground.
Spirit - >after leaving spirit realm you have bloody aura.
Clown-> Aftertonic colour becomes red with an special animation in the fumes
Leatherface - >swinging your chainsaw will spill blood.
Well you get the idea...
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I play slay the spire! Nice card strategy game.
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@Dead_by_Gadfly said:
Ive been playing Maneater recently. Its dope af
But the Mega level of shark doesnt seems such big for me :(
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/155201/stbfl-is-addicting
It’s a perk that also highlights just how frustrating the adrenaline speed burst and weapon cooldown can be.
I swear that in many of my games against red rank survivors that I only got a hit in when THEY wanted me to, so that it gave them EXACTLY what they needed to reach safety and disappear.
Not the only one that notice it sometimes i feel it should be slightly lower or more likely lowly losing speed.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1298781#Comment_1298781
It's actually not counterproductive, as survivors remove their brains the instant you camp. They'll flock to the hook and feed you kills
Each time you camp one friends megs heads appears from the bushes.
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The problem its and will be lack of killers. Just wait for crossplay now instead of having 50 killers for 600 survivors we will have 100/ 90000.
Balance SWF and solos and killers wont have instant lobby.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1301674#Comment_1301674
It used to be like that with Unrelenting, if I recall correctly.
But it was nerfed because yeah, the machine gun build was rather ridiculous 😂
A pity that would be really balanced for nowadays game M1ing killers ould have pressure. Even clown would have better life
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If 2 or 3 survivors would stop appearing from the bushes I would stop proxy camping :) becuz 1 surv only repairing for killers thats neat
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1301669#Comment_1301669
I always love it when Survivors try to avoid a hook trade with my 8 Stacks of STBFL ;)
Gotta love the confusion on their face as I mercilessly machine gun them down.
Another perk for reducing cooldown would be cool 😂 m1chine gun build.
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@OniWantsYourMacaroni said:
I loved to use it aswell,but i just hate how much i have to avoid my obsession in order to keep my stacks.
Well that depends but when your Obsession its hooked and SWF are around for saving its pretty fun, you get one injured and one down for sure!
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@DelsKibara said:
I have it on most of my Killers. It's such a good perk when you can get 8 stacks with your Obsession dead. You've basically guaranteed a win if you can pull that off. And being able to hit recently unhooked survivors and the unhooker in succession is even better.
RIP BT dead hard strategy to avoid hook trade.
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By what I read on leaks by daylight seems it will be pinhead (despite in a fan of xenomorph) becuz i read that his power was so OP in loops that they need to nerf him so
-I dont think alien had any power (except shred power like demogorgon) to be such OP
-Pinhead with their chains could easily hit people on TL and such structures making only safe pallets the safe places.
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@Spooky13 said:
Jaws, they're gonna roll out a shark tank and everything tomorrow.
Believe or not his mechanic must be awesome like entity give it a wheelchair in form of a little flood in maps 😂
If they fail a skillcheck surv get electrocuted and on dying state 😂
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Well keys are already appearing easily on chest killers wouldnt like every survivor have one 😂
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Bienvenido al mundo del asesino dolo te doy un consejo no des tregua
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I dunno other killers I rarely get tilted vs a SWF and if I do ita clearly cuz SWF inbalance. Balance the game and I wont tilt anymore I wanna have fun (you can keep ur extra bloodpoints)
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@mottigedel said:
https://forum.deadbydaylight.com/en/discussion/comment/1300918#Comment_1300918
is the situation that bad on the consoles?
Surely does i dont wanna go into in another issue but you know... Everyone complains that killer is not really fun.
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@mottigedel said:
crossplay nees to be in the game, it's important to expand the player base, and include them all in one big pool, so we get fast queues on every role
Or we maybe agraviatte the problem as now instead of 10 killers for 50 players we got 25/5000 you get my idea?
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Lets see you can rescue others and open gates becuz if you couldnt it would be very OP.Just think about it if you are mad indeed it restrict all actions except moving but doing so could much actions making him "unfair". I think is balanced the way it is.
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@HellDescent said:
They previously said there is not way they'd put alien or predator in the game since they are just way to powerful
People want pennywise and definetely is stronger than both. If they manage to be lore wise, strong but not OP im up to it.
Predator could use the plasma gun (like huntress) but need survivor to be outpositioned and without cover for a few secs (like on the film) and instant down.
Alien could be semi stealth and demogorgon jump power.
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@Sluzzy said:
Enduring shouldn't work against DS period. Enduring is for pallet stuns, the devs finally got the perk right. When DS was first changed, Enduring caused DS to not have any effect. If a killer is guilty of tunneling and they get DS'ed, they shouldn't have that stun minimized because they had a perk, that is just silly. I'm actually pretty humored by all the DS nerf posts lately. Guys, you seriously need to git gud at killer. You are embarrassing yourself.
Excuse me tunneling excuse its not available.Ds is not antitunnel perk so punish a killer for tunnel the hooked with DS is not a valid argument.
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The issue is that some meta perks are gamechanging for example:
Unbreakable: slug full team becuz they doing the dumb instead of escape. While hooking someone stand up and heal a team making a 4k a 2k or less. One perk on one player its gamechanging and that cant be. Killers doesnt have a skill such powerful in a specific situation.
Dead hard: No need to say its to extend the chase but should have a downside not to say the common BT + dead hard combo (btw for those who say its once per chase if it would recover while chase wouldnt have sense).
Adrenaline:Its a perk for saving you yeah but you get one heal plus much distance thats no sense (NOED can be denied but drelanine have no downside compared to NOED)
DS:Despite devs say its not an antitunel perk (but it activates if you tunnel survivor pr even without it) its a perk that gives 1 min inmunity so you arent scare of him during one min? Plus you can do stuff like cleansing and such. 1 min inmunity no downside? (haunted grounds need a requirement that may happen or not. You will get hooked eventually on normal games.
BT: body blocking its unfair it should make survivor be able to go throught killer like when u hit him for 20 secs as the skill is to avoid tunneling (right devs?)
If you combine em together you make 4 persons with superpowers plus comms make game unfair as hell.
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Becuz devs doesnt want to.I have the slight faith to be balanced once all maps get balanced...So 4 years later to this latest update.
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@Terra92 said:
It'd be cool if it was actually the monsters from A Quiet Place.
That would be cool and great idea and they could make you havd echo vision
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1264466#Comment_1264466
Yeah I believe it might be Pennywise because he wanted Pennywise for a long time. I guess it sounds like he accomplished something he never thought he would so that’s were Jason comes in. It could be a Teletubbie for all we know.
Bloody teletubbie with power beam from their anttenna and you can choose several ones like The Legion lol
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@Waffleyumboy said:
I think the devs said he is a light sensitive creature, and the Entity does this justice by giving Demo invisible eyes to blind.
And also demo can smell blood even from another dimension but we dont know where is an injured surv in all moments
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@Feiten said:
https://forum.deadbydaylight.com/en/discussion/comment/1258370#Comment_1258370
If You really think about it an xeno is really really agile...same with the preds who can jump from tree to tree. Just can't picture a slow xeno chasing me.
Well it could be possible as Xenos follow Xeno queen orders it could possible lore wise that entity pretend to be the Xeno queen and say to alien that he cant kill survivors such fast it has to toy with them.
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Did you all thought about the chance of certain perks cant be lower than the others so newer DLC perks will have lower percentage to appear to make people to buy DLC 🤷🏻♂️
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Why no one talks about alien?
As predator rights are on the hunting grounds game devs should take a chance to get it.
Idk how that enterprise got the rights of jason and Predator with such bad reputation they have.
I would like one DLC with Predator, alien and Ripley that would be neat 👌
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@Waffleyumboy said:
He's one of the classics and his power has a lot of potential for being fun and strong, like Billy and Spirit.
You mean making survs call you nub killer at endmatch chat?
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@Booper_Of_Snoot said:
Dunno, but candyman would be a extremely boring killer IMO
Thats Behaviour best know to do do boring killers for survs xD
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@BigTimeGamer said:
Title pretty much sums it. Replacing strong loops with nothingness and getting hit for it just feels bad as you lost to RNG and me downing someone because they got unlucky just makes me feel a bit bad
I found people that already have a route to avoid deadzones so...
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1249569#Comment_1249569
I play only solo..relax. And i'm not a pro.
Friends playing together a game. "Unfair mechanic"
The devs said so game was not made for you talk with others so its an unfair mechanic
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I think challengues would be very fun if would be RNG and you can select 3 of em and each time you play a match.Each 7 challengues you must do one master challengue.Each 10 match you are allowed to respin and choose a master challengue.That would be really funny and doesnt make people play 400 h being bored.
You get a challengue each time u play a match
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@obamagaming99 said:
i don't think it's ruining the game but it's definitely annoying
IM not asking for SWF dissapearim asking for balance
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1249603#Comment_1249603
If they buffed Killers to be on level with SWF, then no one would play Solo
I didnt said to buff killer for everyone I just say that buff killer according SWF 2,3 or 4 members.No one would play solo its good everyone would play comms and so it could be buffed acoording to it.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1248350#Comment_1248350
We killers would play lobby simulator 2020, because swf would quit the game and so would solos after getting tired of being stomped.
Remember that game was made for being solo experience (more over solo players can stomp a killer sometimes) then they added SWF (hey i dont mind you play with ur friends) but didnt added anything to buff killers according.
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@xenofon13 said:
Imagine "quitting" because friends want to play together a game. Ok, bye. Cu next week.
Imagine believe you are a pro because you use unfair mechanic.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1248334#Comment_1248334
Swf is not going anywhere. It is the majority of the player base, and once again, what keeps the game competitive.
4 randoms is a 4k 90% of the time. If swf goes, killers will 4k all day. However they will be waiting a long time for lobbies, as many survivors will move on.
They have already shrunk the maps and created a lot of dead zones. If a killer can't catch a survivor now, well maybe it is their skill that is lacking.
Have you tried coldwind farm? All palkets there if not all of em are safe pallets.they didnt fix pallet linking just alternate the route
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1248334#Comment_1248334
Swf is not going anywhere. It is the majority of the player base, and once again, what keeps the game competitive.
4 randoms is a 4k 90% of the time. If swf goes, killers will 4k all day. However they will be waiting a long time for lobbies, as many survivors will move on.
They have already shrunk the maps and created a lot of dead zones. If a killer can't catch a survivor now, well maybe it is their skill that is lacking.
Where its the competition if both parts doesnt play in fair condition thats called bully one side.
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/148956/after-several-games-i-decided-to-leave-game
Just curious for clarification
Your quitting the game because of sfw ? So its the poor killer experience that drive you away from this game correct ?
I even have more fun as solo survivor. Its SWF mainly (60 %) and much more stuff.