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Primalux135

Primalux135

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Primalux135
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  • @yourfavskillcheck said:

    And im as well tired that they instead of making the god loops windows into a mind game window, they just did a free hit window.

    They only know how to make unmindgameable pallets and trash pallets.

    Try coldwind farm and then we can talk about.Of course there are midngame pallets look on Hawkins lab for example.

  • You want killers stop complain ? No safe pallets only mindgameable ones and not 400km2 maps.GG EZ.ohh dont forget SWF BUFF FOR KILLERS

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1239982#Comment_1239982

    This is honestly a Killer nerf. It's going to increase queue times and the only survivors that will be playing are the crazy good survivors, so it's going to be much harder killing them.

    Do you really think people will stop playing with thrir friends?

  • Its just me or you feel killer going slower i mean movement speed.

  • Great update!

    Ive played on coldwind farm with doctor and I actually feel a fair map according to structures and pallets.

    I dunno why but I felt like killers and go slower in speed and survivors speed buff when hit or using exhausting perks are like less time (maybe my imagination) but overall good. First time I dont have to play harder on a SWF game.

    (They of course still spread sh1t on me)

    I also had the ping problem but i didnt experienced any lag on the game neither kicked me out.

  • @xChrisx said:

    All i hope is to see more ppl play killer and have fast queues

    As killer i have fast a fudge queues 😎

  • @Bravo0413 said:

    Who is ready to see those pesky windows reworked??

    It's almost as if today is Christmas Eve <3

    Survivor tiltment intensifies*

  • @Sydraen said:

    There is already alot of interchangable perks that you can make plenty of whackly builds for, just say you want DS, Unbreakable and DH to be removed so that people at rank 1 would stop running meta builds LMAO.

    I know its not that deep but some killers also pretty much suffer greaty if their specific perk that makes them viable is removed, so it would affect gameplay quite much I think.

    Just imagine survivors and killers can ban a perk

    Killers decision:DS

    Survivors decision:BBQ, PGTW...

  • @RaginRendon said:

    Change my mind

    *Survivors entiltlement intesifies*

  • @notsonew said:

    https://forum.deadbydaylight.com/en/discussion/comment/1236413#Comment_1236413

    nha, it's a joke but let's not abuse :V jokes are funny but aren't once you cross the line

    :'(((

  • Dont forget grabbing speed :)

  • Lol is this a B serie film post or what? 😂

  • Do they let me kill 2 players when all gens done and all are alive?

  • I wonder why killers that have one downed survivor near a hooked survivor have to leave the area.... 🤔 I mean its a tactic that pressure survivor off gens.I always thought that survivor side never experimented pressure as killers does.

  • The problem is that players play the game to have fun and have a fair chance to win not for BP (We got BBQ and several surv perks)

  • I dunno why surv should have a exhaustion perk that gives benefit even on cooldown also as they said above promotes god looping so nahh

  • @MadArtillery said:

    The only insta down killer that's a problem is that stupid huntress addon. If any other killer oneshots you they had to work for it and it's likely a large chunk your own fault.

    Well maybe iri hatchets should make like doctor iri king but applying all debuff same time.

    Mangled, exhaust and hinder.

  • @Kolonite said:

    Ok, should I be offended he forgot GF exists or?

    Nahhh most players dont stalk with ghostface so... 🤷🏻‍♂️

  • @BigBrainMegMain said:

    Jesus Christ, another key post.

    Either tunnel the survivor with the key, or bring Franklin's if you're so Phobic about it, my GOD!

    Tunnel survivor is not a good plan becuz:

    1-Hate words post chat. (okay who mind it indeed but for those who do...)

    2-Usually keys are used on SWF so if someone with keys die the key is still there so you have to tunnel another survivor.

    3- Thats not fun for either side I would say 🤷🏻‍♂️

  • @MikiDwilight said:

    Thanatophobia is unbalanced right now. It should be hex in my opinion it would be more aligned for both sites.

    Nice b8 m8

  • This game is Rainbow Six SWF vs killer that need to make an ace

  • This game is Rainbow Six SWF vs killer that need to make an ace

  • The one of nurse about getting the breath sounds nice.

    For the trapper would be cool that he drop survivor on a bear trap.

    For the wraith is that survivors stand up disoriented and he uncloak and hit him on the head and then quit the weapon from surv head.

    For Oni maybe a Seppuku style??

    For legion maybe grabbing survivor and multiple stabbing? (i really like legion mori hard to surpass 🤔)

    Pig needs a RBT mori for sure!! Maybe like tampering the timer and make head explode.

    Hag maybe somekind of make mud clones hit survivor and eat him??? Or just quit the heart a squeeze it to have blood on her face.

    Billy or leatherface like cutting both survivors arms with chainsaw.

    Spirit like piercing the survivor with her sword (like he does for closing hatch) on the survivor.

    Deathslinger would be very troublesome (no idea)

    Myers maybe an execution from movies.

    Ghostface and freddy no idea but freddy defo need one better.

  • @TragicSolitude said:

    "Gen rushing" is usually used to mean one of two things.

    One, it refers to gens being too fast in general. It's a complaint about the game mechanics, not the players.

    Two, it can be used to mean a group of survivors who don't heal, leave teammates on the hook, and only do gens.

    The second one is more likely that dont even try to heal themselves to rush gens

  • @RepliCant said:

    All the new chase music is specifically in the frequency range between 30–300 kHz in which I can barely hear to do having some hearing issues.

    Which means The Deathslinger, The Oni, and The Doctor all are the most unfun to go against because of the struggle to hear their terror radius until the heartbeat starts appearing, which generally isn't until they are quite close. Specifically Oni's is bad for this.

    I just needed to rant about this. It sucks because theirs are specifically harder to hear compared to your typical heartbeat.

    You can try to use Spine chill so you have a visual alert plus is useful for stealth killers

  • @Deadman316 said:

    Only if he can climb stuff.

    Climb the shack GG killers lol

  • @ClickyClicky said:

    So Otz set out to prove that NOED is overpowered and more importantly - unfair. As everyone who doesn’t play one side exclusively would tell you.

    He decided to play like 90%+ of the EU servers, that being proxy camp, tunnel and NOED.

    He was shocked to find that he won game after game after game after game after game. No effort, no skill required, just proxy camp to bait the unhook then tunnel mercilessly with NOED as back up. The survivors all had their “broken” perks, DS, BT etc but it wasn’t enough to escape. He was using Legion too who most people try to claim isn’t a viable killer.

    Now you can try to put it on the survivors saying they should “rush gens etc” but you’ve likely got people who just want to unhook their friend so they can enjoy the game, or solos who just want to pip so they NEED the unhook as the game requires you to get it.

    This isn’t a shock one bit. I’ve said it many times. Killer takes no skill. Camp, tunnel, NOED and you’ll do really well in most of your games with no effort required.

    Now only at the very end did one team manage to escape. He played daft on purpose I think 2/3 made it out, would have been 2 but he purposefully let one go so that would have been a tie. It took a combination of DS and luck offerings for kobes to make it happen. Know why the last team did so well? Because they were a swf, one on the hook told the rest to just rush gens. So one took the sacrifice for the team. That means the gameplay consisted one one person queuing for 7 mins in the lobby just to sit on a hook for 2 mins and be out of the game with a depip. The others just had to hold M1 and hope the gens were done before their friend died. Killer mains in their effort to try and justify winning at any cost say this is fine but we all know its just garbage. Nobody wants to play like that because it’s not fun nor exciting.

    I don’t expect anyone here to agree. Forum is mostly full of the most biased killer mains who try to justify anything so long as it favours their side. Otz explains perfectly why NOED is cheap and needs a change. Anyone but the most biased players can see it.

    So I guess this is for the dev team. The question is are you willing to be brave enough to shake up the game? Or will fear or change leave it in the state that its in. Killers want more time, survivors want less tunneling. The nature of the game should change based on that.

    In b4 “legit strategy” “balanced perk”

    Lets see if people just go blindly to hook rescue is eazy

  • @brubli said:

    lag in no way helps a survivor. Not really sure what this post is about

    Play nurse with a teleporting survivors... You will see how funny is.

  • @Lexilogo said:

    Candyman is on the more obscure side but is a legitimate horror icon despite that. I'd be down for a Candyman DLC, and especially all the inevitable bees jokes that'd endlessly follow his mains.

    As for what his Killer Power would be, being able to teleport out of various mirrors would be an obvious idea, but if I had to guess any power it would probably be a bees related status affliction Survivors have to deal with on top of getting hooked. Maybe BHVR will try to revisit ideas from pre-rework Freddy, with Candyman being relatively weak in chasing but having loads of information on Survivor movements and being able to effectively juggle a Survivor team and keep them all busy?

    Send bees to make survivors hit with enviroment. Nice power huh?

  • @Okapi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1181877#Comment_1181877

    The main character in the new movie is a dude. So there's your male survivor.

    So you didn't like the original movie. Okay I guess? Are you working at Behaviour and have a veto on these decisions? No of course not. You may not like Candyman but many others do. Their support overrides your opposition.

    Candyman, a ghost with a hook as an arm, doesn't fit in DBD but the three ghosts we already have (Spirit, Nurse, Freddy) fit? What about the Oni, an ogre? Or the Demogorgan, which isn't even a human? They all fit but not Candyman? C'mon now.

    I get it you don't like Candyman, but the devs and many players would like to see him in. So he has a chance.

    Wellp freddy is a demon not a ghost hehehe I got another idea of ghost but nurse and Rin i will buy it.

  • @PigMainClaudette said:

    I'd argue that this is false, especially with the current ranking system. The name "KILLER" and "SURVIVOR" are as misleading as just about every tutorial in the game. It's more like Torturer/Hunter/Predator than just a Killer, where as it's also a case of Victim.

    Your goal is "Killer" isn't simply to kill. It's to inflict suffering. It is to protect generators. It is to DO THE ENTITY'S BIDDING. Then kill them.

    But you're right. The community is mistaken, and you have perfectly highlighted that misconception.

    Sometimes killer is the victim 😂

  • @Mister_xD said:

    when the guy stacked with 4 meta perks complains about you having NOED even though you killed everyone with 3 gens left.

    Thats the most funny stuff 😂

  • @Shocktober said:

    https://forum.deadbydaylight.com/en/discussion/comment/1219124#Comment_1219124

    But the killer should still be able to automatically win chases at half the pallets in the game given enough time right, regardless of survivor skill or ability?

    Nope but neither that you make a mistake and still u can drop a pallet without using second chance perk.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1219103#Comment_1219103

    Wow you mean survivors won't get punished for outplaying the killer? Nice!

    Runing pallet to pallets is less skill than skillchecks.

  • @Shocktober said:

    https://forum.deadbydaylight.com/en/discussion/144948/whats-the-most-funny-part-of-this-game

    I would say a killer whiffing their attack over and over, or like a billy who keeps sawing walls instead of your back. Survivors getting owned is usually just sad but the killer being horrible is comical.

    Ita ranting post hehe but I already throw all poison out!

  • @Fibijean said:

    Firstly, it's widely known that the matchmaking is terrible, but the good news is that we should be getting a new matchmaking system soon that will hopefully fix a lot of the issues with the current one.

    Secondly, perks don't make as much of a difference as you've been led to believe. Killers who rely on specific perks to do well are not good killers. You would be better off looking into ways to improve using that killer's power (and possibly add-ons) without worrying too much about your loadout. By all means work your way towards unlocking teachable perks on the other killers, but don't look at perks as your ticket to success, or the reason why you're not doing well now, because they are neither of those things.

    Also, if it helps, while it is demoralising to get crushed game after game, sometimes it can help to boost your morale if you remind yourself that the reason you lost was simply because those players are better and more experienced than you are, and that is to be expected and therefore there is no shame in losing in a situation like that. If you're getting matched against high-ranked players all the time, you can look at each game as a learning opportunity rather than a potential win. Learning is the goal, winning is a bonus. (The only reason I recommend this is because it's the mindset that I've trained myself to have when I'm learning a new killer, and I've personally found it extremely helpful.)

    So if killers who need specific perks so do are survivors with all their 4 meta perks? They are bad players right?

    (sorry go back from a SWF game you will know what that mean)

  • @coppersly said:

    That's DbD at the moment. When a game is fun and everyone is being nice it's a blast but like you've learned they are far and few between these days. You're honestly better off only getting an hour a day anyways, I can barely stand 2 matches sometimes.

    Me the same I just played one match and bye SWF swat team btw Of course they ruined my experience and I ruined theirs

  • @Mistikus said:

    no they have a reason , when they gave us some dates most people blasted them when things had to be delayed a bit

    Wellp thats why people ask for dates, to have an exact date😂 I think it will be with new rift so the 29th 🤷🏻‍♂️

  • Would be cool you can use ur pc, xbox ps4 acc

  • I think it promotes to tunnel you becuz they know you are not having it anymore🤷🏻‍♂️

  • Agreed but instead of DS making you escape make it that it makes go slower due to pain during 5 secs to the killer but doesnt drop you from shoulders and you can keep struggling

  • @ad19970 said:

    I'm sure there were some special people that complained about the changes to god loops or how gigantic maps have had their size reduced.

    But the main complaint people have been talking about is about a change that is not mentioned in the patch notes, which is the increase in complete deadzones. Now I haven't seen many deadzones myself during my time with the ptb, so I'm certain some people were just exagerrating, which is to be expected on these forums, but I have gotten a few maps to spawn with too much empty space and too few pallets as well. And I think that is a valid complaint.

    Having maps be more balanced by reducing their size, distributing loops and tiles more fairly so survivors don't have too many safe places, and fixing god loops is all good, but creating big deadzones where survivors have nothing to work with is not good, that's for sure.

    Devs:Surv complains of deadzones

    Devs:Lets put some bushes as decoration and a locker in the middle of nowhere.

    We did a pretty good job so far 👍

  • Deep wound mechanic is not punishing for a survivor. It should only allow to be mended by another survivor not by yourself.if they would do that legion and deathslinger would be buffed as hell,but if survivor falls you dont get an indication where it falls.

  • Discordance OP? Lol if maps are 50 km 2 it not such OP. BBQ and chili is fine but pep basically use it for points and know where to pop

  • @ChiTenshi said:

    I have a record of someone saying Camaraderie is OP.

    There will always be a player saying something is OP when it isn’t.

    Nah no OP but pretty annoying specially when there are the bully SWF with Head on. As always most perks of survivors are fine but when they sinergyze em is very annoying and unfair.

  • @TheShape13_TDZ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1212330#Comment_1212330

    I will always stand by Hag being the most annoying killer to go against due to most of them, I repeat "MOST OF THEM" trapping the hook to oblivion.

    But Huntress and her hitboxes will always ruin a game for me and make me enjoy it less.

    Make your choice +trap on the hook is nice combination so just crouch 🤷🏻‍♂️

  • Im more like doctor I prefer play with preys mind. I would be one of those you will pray god for die instead of being tortured till I get bored of you 🤣

  • @Doomspooge said:

    How bout as long as he's not in line of sight of a survivor he can teleport to another location also not in line of sight of survivors. Jason does have a way of coming out of no where. Also perhaps a tiny terror radius while not in chase.

    Edit: after thinking on it a bit more that would be hard to implement. Maybe have predetermined spots all around the map. Would give him awesome map pressure but wouldn't help him at all in chase. Kinda a hit and run killer.

    I think would be fair to add a rage meter but I would be very similar to Michael Myers.

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