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Power_Guy

Power_Guy

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  • Why does Laceration decay faster when running? Running from Killers is what Survivors do!

    Once again, the devs show promise, then stumble in the end zone. The decay meter was perfectly fine; not too slow, not too fast.

    Now? 10 bloody seconds, and even faster if the Survivors aren't stupid, since RUNNING IS WHAT YOU DO AS A SURVIVOR.


    Here's an idea in the same vein; Deep Wounds now Mends if Survivors run. We think this will really balance Legion! πŸ€¦β€β™‚οΈ


    Sorry to get so frustrated, but the buffs seemed fine, and then they spike this guy 3 inches from a touchdown. That decay nerf is unneeded, unwarranted, and so completely over the top.

    It's like they just CANNOT buff a Killer without panicking and giving them some sledgehammer nerf to 'compensate'.

  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2328732#Comment_2328732

    I don't need your straw man arguments. I made a point in my post, you come to me saying that survivors want to farm.

    I'll PayPal you 300$ if you tell me where I said that killers want to farm. Just where in the heck did you pick up this idea that killers should allow survivors to farm? You might've seen it around in the post sure, but that's not something I said. Just because ONE person said killers should farm with survivors that don't mean you should put all of us in the same bowl.

    This event brought killers that literally wake up in the morning and the first thing they pick is either the most tryhard loadout & addons or literally camp, face camp, proxy camp & tunnel for no reason when there are 4-5 cakes offered. We have no compensation as survivors when we're getting camped. What if the survivor camped gets kills himself on hook? Should I blame him or the killer for playing like an absolute ass, sucking out all the fun out of the match.

    Do you want me to bring up the Anniversary event from last year? Where moris were still a thing? Where the MOST toxic killers came out of the woodwork and abused the old moris essentially running the event for THOUSANDS of survivors including myself? Up to a point where playing the game honestly, gave me Depression? Killers always had more choices to do harm in events like these unlike survivors.

    On top of all this, we have a collective objective now as a community, killers playing like ass & tryhards are going to dictate if we get all the rewards or if any at all.

    I never called you a bot... WHERE are u getting these claims from ??

    And, again; you guys are demanding Killers stop playing the game as it was intended to be played, so you can get BP. You want Killers to cater to your wants instead of playing. ust let us do gens if you're winning!"

    WHO SAID THIS ???? You are free to farm with the survivors if you'd like. Just like survivors are free to farm if they'd like with you. Just play the game normally, don't tryhard your ass off, remember we have a collective objective that all, if not a majority of us want to meet & do your thing.

    You want BPs as much as the other 4 survivors want BPs. Survivors are starved on both cakes in the blood web during this event & BPs in general. Slugging at 5 gens and killing everyone before any gen pop is an ass move. The only person who is going to get over 15-20k points is going to be the killer whilst the other 4 survivors don't go 5-7k.

    This is your comment. You completely misinterpreted my whole point & just threw your opinion at us. I never said any of this. You said it yourself. You even mentioned the whole Survivor Handbook. Where in the hell did I mention that?

    https://us.v-cdn.net/6030815/uploads/MIPHL1RWO9UP/image.png

    This is what I would like to happen:

    https://us.v-cdn.net/6030815/uploads/9DROELOTI8IL/image.png

    Yes, from both sides, but right now, killers are the ones doing the most harm. Thank Christ moris are not a thing anymore....

    You sit there and claim you never said Killers should not play normally, then you say 'Don't tryhard your ass off'.

    Again; these terms do not have accepted definitions. To YOU, tryharding is going for the kill ASAP. Not Letting people get BP.

    To Sam McSurvivorMain, tryharding is camping/slugging/tunneling at all, ever.


    So, if people read between the lines of your post, they see that you are indeed telling Killers to stop trying to win. To ease up.

    To suspend the normal gameplay loop for your benefit. Or they are 'tryharding like an ass' (your words, not mine).

    So you are trying to shame Killers into easing up, by saying they are playing 'like an ass', because YOU want them to.


    Even if that's not your intent, it's called 'Subtext'. It's pretty common for people to say more than they intended, if they are not careful of WHAT they say and HOW they say it.

    So even if you did not mean it; as others have also pointed out (so it's not a 'me' thing), you are giving off the subtext that you expect Killers to play the way YOU, personally, want, because you said so.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/2328688#Comment_2328688

    No but you could also be wasting your time as you never know if Victor is there or not, and you also need to remember that as soon as you get a loud sound notification they'll probably swap over to Victor immediately anyways and either latch onto the unhooker or down the hooked

    Isn't not knowing if something is around part of the game? You take the risk?

    You can literally mitigate the risk with a few seconds more time; the risk being the Killer's weapon in this case to stall you.

    ...And yet you act like this is news? Or unfair?

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2328739#Comment_2328739

    I mean Legion is bad but they're not that bad. I don't think any killer is lower than D-tier at the moment.

    The only killer closest to F-tier last year was pre-rework Clown.

    I consider Legion Z-Tier, honestly; he loses 50% of his charge if he does a normal attack, but normal attacks are the only way he can incap people.

    His Deep Wounds is so quick to mend, that, 99% of the time, you DW 1 person, and they've mended before you hit person #2.

    Deep wounds also pauses if a Survivor sprints. Sure; I have a wound that will make me bleed to death; it just somehow gets better if I sprint at top speed, instead of bleeding out faster.

    It also pauses when being mended.

    It basically pauses if Survivors do anything except stand in place. I'm surprised it does not pause while they work on gens.


    He's just so terrible, and his power is the most backwards, useless power in the game. Even The Pig stalls games better than Legion, and she has limited beartraps!

  • @glitchboi said:

    Tbh we need a joke character, I don't mean a character who was meant to be serious, I mean a character who is abysmally weak to the point of being G-tier.

    The lore and character design can be serious but ya get what I mean.

    And I mean a character who is meant to be ironic.

    I believe that character's name is 'Legion'? 😁

  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2328685#Comment_2328685

    Bro, we are not talking about FARMING here.

    Just don't play like a ######### ass during the Event.

    Is it not clear enough?

    No, because 'don't play like an ass' means different things to different people. 😯

    I just pointed that out in a previous post. What YOU consider 'don't play like an ass' may only be half of what someone else considers 'don't play like an ass'.

    YOU may think 'Just let people get BP' while the next Survivor thinks any camping/slugging/tunneling/playing Nurse/using NoED is 'playing like an ass'.


    And, again; you guys are demanding Killers stop playing the game as it was intended to be played, so you can get BP. You want Killers to cater to your wants instead of playing.

    'Just let us do gens if you're winning!"


    Last time I did that; Survivors continued to run lops after I let them bang out 3 of 5 gens, banged out the last two, left, and badmouthed me in the chat.

    So no 'don't play like an ass' is not clear, because it has no set meaning. And the last time I did so, Survivors abused my goodwill.


    So I'm going to play the game as it is intended to be played. And if Survivors get their underwear in a bunch because I'm not doing as the Upper Class Survivors demand; oh well!

    Blame other Survivors for it.


    I'm not a bot. And I'm not the one demanding people do what I want outside of the normal game loop.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/2328572#Comment_2328572

    Being an ass is clearly having the upper hand, (6 hooks with 3 gens standing. Clearly not a sweat squad out to ruin your points), and killing them off without any mercy while a 415% bonus bp is in play during an event where survivors waste time looking for a crown instead of holding M1 on a gen.

    This is not about normal DBD outside this event.

    Ahh, so me wanting to play normally is being an ass, because you don' want to play normally, and only what you want matters?

    Since you, or other Survs, want BP, I have to reel it in, since only Survs matter and they don't want to play the game as intended during the event?

    That's basically what you're telling me; that I'm an ass for not farming because Survs want to farm.

  • And what is 'being an ass'?

    According to these forums, a Killer is an ass if they: Tunnel, camp, slug, use certain perks, use certain Killers, use offerings for Killer-friendly maps, try to prevent a Key from being used, don't let Survivors heal up, kick gens, don't give hatch for final Survivor, try 'too hard' during events, try 'too hard' in general, dodge flashlight saves, exist on the same map as a hook, etc. etc.


    See where I'm going with this? Everyone has different rules they expect the 'other side' to adhere to, and most those rules boil down to 'Let me win' with a different coat of paint each time.

    Killer decides to kill everyone? 'Don't be an ass!'

    Killer does not give final hatch? 'Don't be an ass!'

    Killer camps because Survivors let it work? 'You're toxic!' 'Reported!' 'Noob baby!'

    Etc. Etc.

  • Or..

    Survivors could stop expecting Killers to cater to their every want and need, and expect people to want to play the game instead of farming.

  • You know what would fix this complaint about Survivors not getting enough BP?

    If the devs listened and raised how much BP survivors get for doing things. Plus made an ongoing BP event for Survivors being camped.


    I am a Killer main (just look at my post history!), but I am 100% convinced that Survivors get way too little BP for a match.

    The problem is that a Survivor doing everything matches a Killer who gets a 3-ish K. The PROBLEM is that a Survivor cannot do everything; gen repairs, chases, heals and unhooks are spread amongst 4 people.

    So when you add up 4 Survivors scores for a 2K/2E or 3K game, they equal a Killer's score, give or take. Which looks great on paper, but sucks for the 4 people dividing the BP.

    Each Survivor should, at the least, be near the Killer's BP amount by the end of a match. I mean, it's BP; it has no use but for the horribly grindy bloodweb.

    They should tweak the numbers. Give Survivors more BP.

  • @solidhex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2328201#Comment_2328201

    https://forum.deadbydaylight.com/en/discussion/comment/2328200#Comment_2328200

    There is a difference between not trying and playing normally so everyone can get some points - especially if you have some game sense, you can feel how the game goes as killer. If i have already 5 hooks and they made 1 gen, i don't need to tunnel someone out so the person definitely doesn't get more than 8k points. I never said i'm obligated to escape and the killer should just farm with us. I'm ok with dying eventually and i don't expect them to let me live only because i have a crown. And yes there are survivors who play like this too and deny the killer the BP. It never happened to me since they turned off MMR but during MMR i had horrible matches where i felt bullied again.

    It is also very selfish, because they get like 200k points in a good match from offerings they didn't bring. If we say "everyone just does whatever he/she wants, with no empathy for the other side" i will stop bringing any offerings that benefits others.

    You're using 'empathy' wrong in this case.

    It's not the opponent's fault if you feel bad because you got removed from this game. This is the thing I see with people screaming for 'punishments' to camping/tunneling; they're claiming their subjective idea of 'fun' or 'enjoyment' means the Killer should be FORCED to play in a way that lets them play longer, IE: Sub-optimally.

    If you're opponent, be they Killer or Survivor, wants to try winning, then he can. We need to stop this BS about 'THINK OF THE OTHER SIDE!'

    If I'm playing PubG, do I need to think of the person I'm eliminating? 'Oh! He would be the first one dead! I should think of his fun and not kill him! And now he killed me! What about MY fun!?'

    Same with Fortnite. 'I'm sniping, and he has a shotgun, so maybe it's unfair for me to kill him, since he can't shoot back. I need to think of his fun!'


    It's nothing but attempted guilt to make the 'other side' play sub-optimally, either to get more BP, or, more insidiously for some, to get easier matches; Don't camp/tunnel/slug/genrush/slug/tryhard. No being 'toxic' or 'mean'. Don't 'bully'. Etc. etc.

    It's all the same thing at it's core; 'Don't try to win unless I say so' and 'Follow my rules'.

  • Your daily reminder that you're the one expecting the Killer to suspend the normal rules of play because you brought an item. The Killer is not being 'toxic' and 'mean' for wanting to play normally.

    This goes in reverse as well; if a Killer brings a cake & Survivors want to 'genrush'; they are just playing the game as it's currently meant to be played.

    Neither side is beholden to follow made up rules just because their opponent wants them to. And I'm tired of getting screeched at in end game chat because someone believes 'cake = don't try' is a rule you can be reported for breaking.


    If you bring an item/offering; it's on YOU to get the most out of it in the normal gameplay loop. It is not your opponent's job to suddenly stop trying, just because you say so.

  • @darryl said:

    Mettle of man was nerfed cause it rewards survivors for playing bad.Doesnt noed do that?

    False.

    NoED is a risk vs reward hex; you risk it being cleaned before it ever activates, and you play with 3 perks all match. But the reward is a strong end game.

    This 'It rewards failure' line is utter BS; the Killer has not failed to kill you until you escape, and not a second sooner.

    Anything else is a lie invented by Survivors trying to push the idea that Killers 'failed' since the exit gates powered, so they have an excuse to nerf a disliked perk.

  • @Customapple0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2326981#Comment_2326981

    You’re looking at this in your Killer-bias tinted glasses and missing the point.

    No, I'm not. I'm just pointing out that Survivors always invent rules and expectations that Killers are supposed to follow as if Killers are second class citizens.

  • @Dino7281 said:

    Hmm, any idea for his power?

    I mean just look is kinda avarage killer. You could just use Jeepers Creepers, which has better background suited for dbd.

    The director of Jeepers Creepers is...a creeper. Due to the guy, that monster will never be in this game.

    Not sure about Lordi's power; I just love his music. πŸ˜‹

  • Ah yes, the whole 'If I drop a cake, you are legally required to not try winning, as per Survivors Handbook 4th Edition' Failure to follow this rule will get said Killer marked as 'toxic' and 'tryhard' for eternity.

  • Overrated? Spirit (I just seem to be able to do so horribly on her, that I ruin the whole 'op curve') 😁

    Underrated? Trapper. He needs his buffs, but I still do well as him. Probably because I place traps in areas you would not normally go; everyone expects a trap in the chokepoint. But the trap 6 feet around the wall instead? SNAP!

    Nicely rated? Hmm...Doctor. 😁

  • @Squirrel_Thicc said:

    I can't believe how far some people are willing to go to not only ruin other people's games, but to justify and defend doing so.

    It's so weird to me.

    If being killed in a PvP game where the opponent's goal is to kill you ruins your fun; why did you buy a PvP game where the opponent's goal is to kill you?

  • @ASurvkillivorer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2326395#Comment_2326395

    You know the devs themselves put that to rest and claimed it wasn't true.

    Then the irony is these killers have SWF so much then go and encourage people to play SWF.

    Claimed what was not true? Voice comms ruining the premise of the game?

    They fibbed:

    1. Why are there aura reading perks, if voice comms was always meant to exist?
    2. Why were the hooks changed 'because they gave away who the Killer was', when voice comms do just that the second ONE player sees them?
    3. Hex perks, when you add voice comms, are borderline garbage, because 1 person sees a glowing bones, and the whole SWF knows it.
    4. Stealth Killers are basically jokes because one teammate can tell everyone where they are, if/when they see them.
    5. Why don't they add voice comms? And why did they not start with voice comms, if voice comms were meant to be a thing?
    6. Insidious would not exist, if they had voice comms in mind; why would they create a perk about standing still & ambushing people, when a hooked Survivor will just tell their friends that the Killer is 5 feet away?


    As for voice comms not being all that powerful; another fib. As much as I love this game, they have been known to double down on 'We did <x> and we NEVER make mistakes'.

    It took nearly 5 years to change the Struggle Mechanic, when people were complaining about pain from year one. And the reply at one of the livestreams to the question of the Struggle Mechanic...last year, I think it was? 'Well, we invented this, so it's not changing'. They just refuse to admit mistakes until years after the fact.

    SWF is one of those mistakes. They had no idea it would upset game balance so much, so they continue to develop the game as if people don't use SWF, then stubbornly claim SWF does not work as well as it does to cover their mistake.

  • Your second idea was tried. Survivors abused the HECK out of it for gain.

    So every time you see a Killer camp, and it works because your team feeds him; blame Survivors for abusing the fix so badly that it was removed. 😁

  • @ASurvkillivorer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2326378#Comment_2326378

    Its not a "bad play" to risk going down to save your teammate who has zero possibility of getting away in that situation.

    Camping is a "bad play" and the only reason it can work is because of the lack of communication.

    Ok lets put in mics in every match by default. See how camping trash likes that.

    Rofl. The game is meant to revolve around lack of communication and the bad plays it can create.

    Hence why so many Killers hate SWF; the verbal communication replaces EVERY AURA READING PERK and renders many Killers into jokes, because the game was not designed for voice comms.

    But yet another way Survivors are demanding the game be changed to hold their hands, because you don't approve of camping, and Killers aren't allowed to do anything the Survivor Overlords disapprove of! πŸ˜‚

  • @aEONoHM said:

    I greet the killers in my games. If they don't do anything to greet me back then I just leave. I'm not here for all those killers out there who delight in being shitheels during an event.

    So, let me get this straight; You 'greet' the Killer, and if they don't show their willingness to 'greet back', then you DC and claim they are being jerks?

    More proof that Survivors will literally blame Killers for anything they do. You're in the wrong for DCing, and literally for no reason other than 'Boo hoo, the Killer is not being chill like I'm demanding!', and you think that makes it okay for you to screw over the entire game?

  • @Steel_Eyed said:

    Remove hook grabs and you remove the incentive to camp for most killers.

    Stop going for unsafe unhooks where the Killer can grab you.

    I really don't get this whole thing where Survivors make bad plays, get punished, and then blame the Killer & demand changes be made so they can make safe bad plays.

  • I, weirdly, had my mouse start moving at about 2 inches on-screen per 5 minutes after I played ONE match and logged out. And it was the Asylum. I had to force-close Steam as a whole to end whatever process was doing it.

  • No, and I'm tired of pointing out why to people salty that they lost in a way they don't approve of. So all you get is a 'no'.

  • @Ramxenoc445 said:

    The dc probably screwed you more than anything. But I can still agree. They should never turn dc penalties off honestly.

    Amen! Just look at these forums; people will use ANY excuse to DC, because they don't care about anyone but themselves.

    But then those same people will claim it's Killer's fault for not caring about their fun, if the Killer tries too hard to win. πŸ˜‚

  • @lauraa said:

    if console players had to deal with hour/day long bans, this game would die overnight.

    I don't know what the solution here is other than for BHVR to get their heads out of their ass.

    1) Manners.

    2) I love how DCers always claim a game will 'die' if they're not allowed to DC. It's the opposite; if people can DC, the game will die, because no one can finish a match, so people say the game is not worth playing because they CANNOT PLAY IT THROUGH, and so less people play, and the game dies.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2326120#Comment_2326120

    Im sorry that a killer can face camp each person to death with NOED and always win because of time constraints for survivors :) You can't do everything if the killer face camps. You do not have enough time.

    I'm sorry that Survivors can't do bones and will blame 'camping' for literally everything. :)

    If the Killer 'face camps' then you are free to find Totems. Unlike your false narrative hinting that he can; he cannot 'face camp' AND protect his totem.

    So which is it? Camping? Or defending NoED?

    Oh, and if he has someone hooked near a lit NoED totem? Do gates & leave. You don't deserve the unhook just because you want it. He hooked them, he's camping. You don't get to save everyone just because you feel it's 'unfair' otherwise.


    Also, and again, you omit this to push your 'NoED is OP' narrative, he can't defend NoED until NoED procs, because he had no idea which totem will become NoED.

    Unless he picks one at random to defend...Which, AGAIN, means he's not 'face camping' or patrolling gens very well.


    Funny how, if you don't skip over literally every other aspect of the game, the Killer is unable to be in 2 places at once and do the two things Survivors love to complain about, at the same time!

  • @femotek820 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325423#Comment_2325423

    We are talking about solos. If only 1 surv try to unhook, camp and tunnel is the best strategy. You can face camp and survs can do 2 gens, but then the game is 3 vs 1 and the game is over with 4k

    What? What...You basically went from '1 person' to 'magic 4k'.

    Camping does not work if you just do gens. Then the Killer gets ONE kill before 3-5 gens pop. There's no magic 'and then he got 4k because he was camping'.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325915#Comment_2325915

    Its not all match. Its once per 40 seconds of walking around. No one is using their exhaustion perks more than once per chase and 3 seconds vs 1 shot are 2 different things. NOED is a free down for not doing your objective and probably face camping. A survivor has limited time in a match, specially with Ruin in the game to do all totems plus all gens if someone is being camped.

    If you want to reverse that experience, run no slowdown perks against SWFs and nothing that speeds up attack recovery and dont use Spirit or Nurse and tell me how it feels to get rushed without no real way to stop it. Its the same for survivors. You have limited time. You waste time looking for hidden totems while someone is camped and you lose a survivor with no gen progress. Now its a 3 vs 1.

    All you have to do it repeat the camp and now its a 2 vs 1 with 3 gens left and now you're 1 gen left with 1 on the the hook and 1 person doing the last gen. This would be every match if the killer catches someone quickly and face camps while the survivors are worrying about NOED. Not enough time. Gens take 80 seconds. Totems take 15 seconds and you have to find them also. Hook timer is 2 minutes until death. See the issue here? If a killer just camps with NOED, you will always lose as a survivor.

    That shouldn't be rewarded. Half of the time, survivor's don't even get Adrenaline because they're dead before it begins and NOED speed boost is permanent while exhaustion ones are 3 seconds with a long CD and have requirements for activation. NOED needs changed. I say 6 hooks to get NOED and if a survivor isn't rescued for a hook state, that hook state doesn't count towards NOED.

    You're being one-shot because of:

    1. You were too lazy to do bones
    2. The Killer was able to protect at least one unlit totem.


    Neither of those is the 'for no reason' tripe or 'rewards bad play' or 'Failing to do your job' garbage Survivors push to pretend NoED is some invincible uber-perk that is impossible to counter and gets 5 billion kills, per match.

    If a Killer killed you before you escaped; he succeeded at his job. It's not over just because all 5 gens pop.

    This false idea that Killers 'failed' because gens popped needs to stop. it's creating this false idea that Killers lost just because the gates are powered, and that is what people are basing NoED on.


    They did not fail if they killed you before you left, regardless of WHEN that killed happened!

  • I'd love to wear the crown with my Krampus Trapper set, so I wish sets could wear it :(

    I want my murder furry with a halo.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2319112#Comment_2319112

    1) NOED is a hex perk, additionally survivors literally get emblem points toward their OBJECTIVE category for doing a dull totem: https://deadbydaylight.fandom.com/wiki/Emblems So many points, such that if you cleanse all 5 dull totems, you are guaranteed to get a SILVER.

    2) it is a stupid comparison

    3) see 3

    Just do bones. The reason they can't get rid of NOED in it's current state, is that it is the only counter to gen rushing. If survivors slam gens and don't do totems, or loot chests, or other objectives, the game goes too fast. The game is designed around the idea that survivors do their secondary objectives. But most at high level do not. NOED punishes that, just as DS punishes killers for tunneling. Killers don't KNOW that the survivor has DS, but they always assume they do. Why can't survivors assume the killer has NOED and just do the totems?

    I made a thread about this a while back here: https://forum.deadbydaylight.com/en/discussion/260542/unpopular-opinion-noed-should-not-be-nerfed-changed/p1 But i'll paste the main point here for you:

    Against most survivors, and even at the high level play team Oracle for example, everyone agrees that a killer MUST have some sort of game delay, or gen regression perk. Well, let's look at all of those perks that are classified as game delay/gen defense:

    • Corrupt Intervention (Plague)
    • Dead Man's Switch (Deathslinger) *also a bad perk
    • Dying Light (Myers) *also a bad perk
    • Eruption (Nemesis)
    • Hex: Huntress Lullaby (Huntress) *also a bad perk
    • Hex: Ruin (Hag)
    • Oppression (Twins) *also a bad perk
    • Overcharge (Doctor) *also a bad perk
    • Pop Goes the Weasel (Clown)
    • Surge (Demogorgon)

    Now, if we only look at the good perks, you basically have:

    • Corrupt Intervention
    • Eruption (Usually has to be paired with something else)
    • Hex: Ruin
    • Pop Goes the Weasel
    • Surge

    Do you see anything in common with all of these perks? They are all teachables. With the exception of Hex: Huntress Lullaby, which is an extremely terrible perk mind you. The rest of them require you to spend shards or money to access a killer. Then you must level that killer to 40, to get their teachables, then level the killer of your choice to get the perk you want.

    There are no gen regression/defense/slowdown perks that exist as baseline perks. NOED is basically your only other option if you don't take some sort of gen defense.

    Thus, if you want to nerf/change Hex: NOED, you first need to give a VIABLE gen defense perk as a baseline non-teachable to give people some sort of alternative.

    "Why can't survivors assume the killer has NOED and just do the totems?"

    The answer is simple; Survivors don't want too.

    They WANT to slam gens as fast as possible, and NoED, just by existing, means they can't. But then they do anyways, get hit with NoED, and scream it's 'unfair' and 'OP' and 'Unhealthy' for the game.

    Because, in their minds 'Healthy Game' = 'Do Gens & Win ASAP'. They refuse to do bones, then pretend it's not their fault that NoED proc'd. Instead, they blow it up into this uber-perk that no one can counter, because they refuse to do the counter that exists.


    For them; It's 'Unfair' that they have to stop slamming gens. And 'OP' that they have to hunt for totems. And 'Unhealthy' that the Killer can find them, or protect their totems. And thus, NoED is all of those things, just for doing what it exists to do.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325801#Comment_2325801

    Being one shot for not doing anything all game is not balanced. Adrenaline has a requirement of doing all the gens to receive a reward. Hex: Devour Hope is the closest to NOED but requires you to get hooks plus stay far away for your 1-shots. NOED isn't balanced. You did nothing but lose. It's a perk from days when the game was severely unbalanced.

    It either needs a requirement to activate or a cd per 1-shots. A killer should never get rewarded for chasing someone all game and not doing anything else because they know they got a 1-shot. Even Adrenaline and other perks have a CD as a downside except Adrenaline. It has a CD and a requirement. NOED should require at least 5 hooks to get its effect just like Adrenaline.

    You're being one-shot because of:

    1. You were too lazy to do bones
    2. The Killer was able to protect at least one unlit totem.


    Neither of those is the 'for no reason' tripe or 'rewards bad play' garbage Survivors push to pretend NoED is some invincible uber-perk that is impossible to counter and gets 5 billion kills, per match.

    One is Survivor's fault, and one is Killer playing well, not badly. Anything else is a falsehood pushed solely to nerf a disliked (not OP) perk.

  • @meatisadelicacy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325411#Comment_2325411

    At what point does teabagging or clicking a flashlight end the game for killers?

    At what point will people realize 'ending the game' is what Killers do. This is our win state. It's not a surprise 5 years into the game.

    Why are people always Shocked Pikachu over Killers KILLING like it's a massive troll attempt?

  • @femotek820 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325395#Comment_2325395

    Inifinites were fair too? Because it was a strategy also. Or MoM? You can’t use it with strategy also. Camper and tunnel is easy agsinst solo. My 5 years old cousin can 4k playing this way.

    Camping only works if Survivors feed the Killer. Why is this concept so hard for Survivors to understand?

    It's like they want to punish Killers for their own mistakes, because they NEVER make mistakes and they are gods of DBD, so CLEARLY it was a broken tactic that no one can beat!


    It's that lack of self-reflection that makes Survivors fall for it again and again; until they can admit to the mistakes they made in a match; they cannot improve.

  • What really amuses me is how the song and dance goes: (Note: This does not apply to EVERYONE. I just hear it allot)

    Survivors: Tunneling/camping/slugging are toxic! Unfun! Unhealthy! Remove AND punish them! THINK OF THE FUN!

    Also Survivors: Flashlight clicking & t-bagging are tactics! Just don't get tilted!


    The double standard of 'We got mad; cater to us' and 'Just don't get mad' is astounding, sometimes.

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325347#Comment_2325347

    And here I've been wasting my prayers on Behavicus and Microsoftillious...

    Well, Behavicus is pretty neutral.

    But Microsoftillious is one of the Dark Ones. Like EAicus and GearBoxious. Never pray to them.

  • Who is this 'Legion' you speak of? I vaguely remember a Killer that was almost, but not quite, wiped from the collective memory of everyone. 😁

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325335#Comment_2325335

    Some think the devs use spit, baling wire, and wishfull thinking

    Having coded before; that's ALL coders.

    Every time we compile, we pray to Codicus; God Of Code and Compilous; God Of Clean Compiles.

  • @JPLongstreet said:

    These equations better not be making the coding worse bois & guls.

    My Xbox can only take so much...

    Well, I don't think they can use mine; It's a Python 'If Else' statement, and I don't think DBD uses Python. 😁

  • @Jago said:

    Lol. You guys should play both side to understand the frustration of playing solo Q survivor is. And therefore, the legitimate issue of the complaints concerning NoED.

    "Them VS us" mentality brings nothing to the debate. And that will show up one day. By not having constructive arguments other than "do bones" or comparing NoED to exhaustion perks or SWF, the little baby you're trying to protect will be gutted just like Hillbilly.

    So you're saying, because Solo-Q has problems, NoED needs a nerf?

    That completely ignores the Killer's point of view & SWFs; instead of looking for ways to make Solo-Q better, you're looking to drag Killer down to Solo-Q levels, which just makes SWFs unstoppable.

  • @latinfla4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325307#Comment_2325307

    But total gens = 7 need if gens done =5 then hatch = true

    You could do it that way. Or:

    If 'Gens Needed' >=1:

    Hatch = False

  • *Pushes glasses up* Actually, that would be:

    ifΒ Gens = 0:

    Hatch = True

  • @aroell said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325272#Comment_2325272

    And now you are a villain, taking out your anger on other innocent people.

    Because trying to win is being a villain? Rofl. πŸ˜‚

    Also; ever heard of a meme? Or a joke?

  • This is such an over-nerf to a weak killer.

    Not only does GF lose his power.

    Not only does he still lose his exposed bar if he HITS someone.

    Not only does his power go on cooldown.

    But he also loses progress towards Exposing someone?


    Why does he need this nerf?

    What does he get in return?

    What problem does this fix?

  • I used to be a nice player, and then I took a t-bag to the exit gate.

  • Last week, I posted proof that Legend of Mana remake is not being screwed due to Denuvo (Denuvo only works badly if the devs implement it badly), complete with proof that I don't have stutter on my 5 year old PC.

    Today, I woke up to 'Denuvo Shill' posted repeatedly on my steam profile. πŸ˜‚


    People will be people, in and out of DBD.

  • I like the aesthetic but it's way too big for 2 zombies only.

    I get why they went with 2; the game could not handle more. But that's not a post for this thread.

    I enjoy the RCPD map, but it's just too big, IMO. Low mobility Killers are completely narfed on it.

  • Learn some manners.

    Fixing code is not as easy as waving your hands over it and saying 'Be fixed in the name of Pythonia, Goddess of Python Code!' And the fact that it's 'been 16 days' means nothing; depending on the bugs, it can take longer or shorter to FIND the problem, nevermind fix it, then fix whatever else is affected by that fix, then fix everything affected by THAT fix...

    Code does not exist in a vacuum; changing one thing can have an effect on so many other aspects of the code that it boggles the mind.

    So, again; learn some manners. It will help you in life.

  • @Customapple0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325129#Comment_2325129

    Wow, what a major contribution you have made to this thread by making that comment

    Why yes, yes I did. Thank you for noticing.


    What? Am I now expected to meet some Survivor main quality check before I post on the forums now, too? Some of y'all really do treat Killers as second class citizens.

    What's next? If I meet a Survivor main in the grocery store, I'm supposed to pay for his groceries?

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