A suggestion about making campers less efficient
So first, you could add 1 more exit to the game, so since there would be 2 exits, if the killer is camping 1 of them, survivors can escape from the other one.
Second, if the killer is staying close to a hung person for a long period of time, the hung person should stop losing time until the killer walks away, everytime the killer tries to get close and camp the hung person, this should trigger and so he wouldnt be able to camp the person.
Comments
There are already two gates.
And the second suggestion was implemented once and abused.
So first, you could add 1 more exit to the game, so since there would be 2 exits, if the killer is camping 1 of them, survivors can escape from the other one.
There's already 2 gates
i started not long time ago so i didnt notice there are 2 then but if thats so ok
Your second idea was tried. Survivors abused the HECK out of it for gain.
So every time you see a Killer camp, and it works because your team feeds him; blame Survivors for abusing the fix so badly that it was removed. ๐
Do gens