Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
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Comments
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After cross play not much but before I got a decent bit especially when I picked up deathslinger as a second main
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They should have different idle animations and maybe some voice lines for key moments of the match but nothing else.
I’d rather not have to play Laurie so I could run ds built in with other meta perks
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I don’t know how many unsafe BT saves I have stopped by doing this.
Even some risky gen repairs
very underrated part of his kit
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@Hopesfall said:
This is the cycle of survivors, whine a whole bunch about something new, get it nerfed, then circle back to old things you hate, get it nerfed, by then something new comes out that you don't like, cry for nerfs.. restart
Compound 21 -> Billy -> Undying -> Spirit
and that's only like the last 3-4 months
pretty much everyone complained about billy’s addon not his base kit.
there’s a reason he took 4 years to get nerfed because survivors didn’t want that.
and tbf compound 21 was way too strong for an addon
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Midwich easily. The map reduces gameplay on both sides to holding W. Once you get to the loops if the killer has more than two brain cells the survivor is getting hit. It’s hard to navigate and is visually cluttered making gens and totems really hard to find.
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@Weeb_H_Toast said:
https://forum.deadbydaylight.com/en/discussion/comment/1887668#Comment_1887668
But, meh spooky maps. I want them flashlights to be needed. Also a Spec-ops killer with night vision too,
Just turn your brightness down then I guess
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About €150 probably
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Some maps don’t have the moon visible.
Also I don’t want to deal with 4 blendettes on max moonlight auto haven
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Enough said
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@Sluzzy said:
It's already been heavily nerfed five times. A decisive strike should not be on a timer and it should not be decided by the killer. It was already overnerfed.
I thought they reworked it once? It still needs to be buffed for anti tunnelling and nerfed as an anti momentum perk anyway
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@kaeru said:
Quentin mains are the best survivors. They always save you at the match end and they best loopers. Even better than Aces. And Quentin never waste time, they always do gens if it's a good time for that.
What else stereotypes you know?
Thank you. Most people think us p3 Quentin’s are toxic but that’s not true(at least mostly anyway)
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1873849#Comment_1873849
Then the other option to gen speeds being reduced is another nerf on toolboxes or a base kit franklins (if they are downed they drop the item, not it gets destroyed). I was playing today with a green toolbox and wire spool with the yellow speed addon (is it bulbs for generators?) and i destroyed a gen really quickly, its not fair for the killer
BNP could use a complete rework but other than that toolboxes are fine. If killers have addons that make getting downs faster(scalped topknot, flask of bleach things like that) then I don’t mind survivors bring addons and items to do gens faster
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1873586#Comment_1873586
looping can be an issue if they have perks that help it though, and jungle gyms make it unbearable. I usually give up a chase after a hit if they go for a jungle gym because I'm not wasting a minute getting my first down, it's just not worth it. Gen speed needs a slight change (nothing major) maybe increase the time by 20s-30s. that would make it slightly longer to do. Also, make 3 person gen's better so that the slight change to speed is outweighed if your all on one gen due to the nature of the game. I would much rather have 3 people on one gen than 3 people on 3 gens, as whilst I'm putting pressure on one, I'm not pressuring them all. I don't get why they made the speed uptick less for 3 man gens because it wasn't broken, it was fun. I'm a killer main and there's nothing I like seeing more than 3 people on one gen when playing deathslinger or clown or nurse (recently had to pick her up as otherwise red ranks destroy me). I think that gen speeds aren't healthy, and the RNG of loops can really do you over in some maps. Finally, if we slug we get insulted, bm'd, and it's not enjoyable for us either. slugging sucks for both the killer and survivors and whilst the other survivors get to have fun we have to sit and watch this kid on the floor.
Gen speeds can not be changed that significantly because it would destroy balance. People would just stack regression and gens wouldn’t be done.As for loops and jungle gyms most killers can deal with them bar like Myers and wraith but killers like slinger and clown can get easy downs from them. Loop rng needs to be cut down tho I agree with that
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considering you main Myers this is probably where the problems come from
myers is probably the easiest killer to loop in the game and really struggles against good survivors
other than that the perks you mentioned are mostly balanced ds and Dh are the only ones need changing
as for genspeed again Myers struggles in that regard. Best you can do is slug and run perks like corrupt and surge
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1868230#Comment_1868230
On the one hand, yes please, on the other, please gods no I already get sick of all the "David could beat up X killer," it's gonna get so much worse with two...
fair point
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1868466#Comment_1868466
That's because video games are almost always have their characters be conventionally attractive. Most games won't have a fat guy because most people aren't attracted to it. The same with overly muscular women. As far as irl, people need to mind their own business and stop shaming people for what they look like.
Sad but true
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@freddymybae said:
https://forum.deadbydaylight.com/en/discussion/comment/1868230#Comment_1868230
i mean huntress she isnt a survivor but still tall and strong af
Yeah I was talking about survivors. It would be nice to see more body variety between them
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@freddymybae said:
https://forum.deadbydaylight.com/en/discussion/comment/1867761#Comment_1867761
i mean we have thicc jane and skinny asian girl feng ? if im not wrong?
True but they are around the same height. Having a tall muscular female for example would be interesting
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I hope they do this soon. I would love more variety in the current survivor body types
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Clown is kinda a more forgiving huntress since you don’t have to hit direct hits to do well. He is also fun and very effective once your good with him
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I mean on certain maps like bad ham you don’t even want to break them so this would be situational. Honestly think spirit fury is an unhealthy perk for the game but this wouldn’t change much
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1866551#Comment_1866551
Midwife is the worst map added in any video game ever imo
Midwich god dammit auto correct
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@EvanSnowWolf said:
As a Killer I hate the Swamp(s).
As a Survivor I hate Autohaven. Not that the map design is bad, I just feel like I am being sent there CONSTANTLY.
As both Killer AND Survivor adding Midwich to the game was a mistake.
Midwife is the worst map added in any video game ever imo
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@xEcoLog1cDuk3Xx said:
https://forum.deadbydaylight.com/en/discussion/comment/1866958#Comment_1866958
At least it doesn't take bugthesda 4 years to fix half of their bugs.
It just works
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Plague and billy suffer from this too.
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Read them for a couple of months and joined because I had some opinions I wanted to share.
mainly play survivor but killer if I have challenges. Personally think the game is almost balanced and maps are the main problem along with loop rng
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/218430/my-biggest-hope-for-clown-change
I think you mean chase music. He already has a theme.
Wasn’t he the first to get a full one? Myers had the little clip but that was it
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That Quentin is the most powerful survivor as he has summoned the entity through his hatred for Freddy and the entity likes him the most
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Imo survivors should be punished for doing gens quickly the killers should be given more ways to pressure them
totems are meant to be a risk to use that’s why perks like ruin and devour hope have such strong effects.
bt change means killers can camp easily if they just hit the first guy and go for the unhooked guy
adrenaline rewards the survivor with a powerful effect for doing their objective. Could do without the heal on hook though
Give iron will a timer like lucky break and it’s fine
medkits need a nerf agreed but toolboxes are fine just rework BNP
keys are getting changes we just don’t know when
OoO is just stupid and no amount of changing will fix it
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@Aquamarine said:
What are the perks that were part of your every build but for any reason you just stopped using them/ didn't pick them so often? Why?
For me, it's Spine Chill. Oftentimes it just made me paranoid especially at indoor maps because "the killer is looking at me" even though there was a wall between us. I replaced it with Sprint Burst and looking around more. On the other hand, I sometimes fail to do so and Ghostfaces give me the jumpscares of my life, haha.
Used to use bond on every build no matter the other perks. I now run aftercare on every build instead
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No real point of having it anymore. High level players hit it 100% of the time and new players who already get tunnelled due to their bad looping skills miss it and die quicker
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Yep because giving the killer a downside for misusing his power is so bad for the game
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Unfortunately they didn’t or at least they didn’t mention it
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Still prefer that than Meg and neas stupid select screen faces
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Maybe make them give rift fragments? Killing two birds with one stone by helping people play both sides and reducing rift grind
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@MasonOliver123 said:
If anyone thinks DS is fine then you’re just blatantly ignorant and oblivious and that’s a fact.
It needs to be changed but is also a nessacary evil. Have you been in a non obsession lobby as survivor?
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@freddymybae said:
lmao devs dont deserve pity shoving free bloodpoints and mtx down our faces
I’ve played other games and the mtx in this game aren’t too bad. The rift is optional and basic skins are cheap. DLCs are needed yes but aren’t too expensive
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This change has a lot of potential honestly
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The clown change has potential but I’ll probably run confetti bottles and keep playing old clown
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@TheClownIsKing said:
Clown is the dark horse of the roster. Heavily underrated, highly misunderstood, perceived as weak, but is actually a snow ball MONSTER when used properly.
He’s getting a rework in the very near future, which has me both excited and nervous.
Most underrated killer in the game tied with demo
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1855585#Comment_1855585
.....No. If anything, each killer needs some form of shutting down the excessive exhaustion perks, and should have insta-down add-ons. Now they shouldn't be super easy to use (or abuse), but they shouldn't be removed as long as there are still exhaustion perks. Period.
Exhaustion perks are strong but many killers have ways to end chases quickly to counteract that. As for instance downs slingers coin is pretty bad but I still feel they are too volatile to give to every killer
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@Aven_Fallen said:
Twins are one of the worst designed Killers in this game. Kinda interesting how it went from an awesome KIller (Blight) to this abomination.
Blight was the best killer added since huntress. Oni is an honourable mention too
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If I’m being honest this game is easy for both sides
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As someone who hates playing against spirit this sounds like just what she needs. Could make her more skill based too as you would have to account for cooldown management and the new sound
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/1856546#Comment_1856546
Again, you are using 1 perk to compliment another. We are talking about having to use all perks to compliment this one and still its not good.
After trying it for a few matches myself it works pretty well. Need to slug a lot but it’s not against the rules
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Can’t improve if you don’t play
you have the same mindset as people who dc against slinger and spirit because they have no counterplay
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Father Campbell’s chapel is the most balanced map in the game IMO and released with my favourite killer so I’d go with that
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awitch clown and Myers as well as blight and huntress then that’s pretty good
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new meat plant looks really good hope they fix the maps issues though (lack of windows safe pallets)
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@vacaman said:
You said it yourself, you need 3 other perks to make it slightly ok so no, it is not even close to good imo.
aren synergies the reason other perks are good? Is ruin bad because it needs undying? Is deception bad because it needs other locker perks?
some perks need synergy to reach their potential
Ive been having a lot of success using surge surveillance on most killers. Does that mean surveillance is bad? No
