Phasmamain
Phasmamain
About
- Username
- Phasmamain
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Comments
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1894102#Comment_1894102
LOL
Blight: busted FoV
Billy: trash since the nerf
Oni: Billy with extra steps.
Oni can 4 slug a team faster than nurse and blight just watch Scott play him
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It’s clear the noes chapter was rushed considering Quentin and Freddy use the same body model and Freddy’s animations are weird
Also legions walk looks weird with their arms so closed in
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Poor Jeff is worse:( he’s got one item over six rifts.
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Gonna play clown how I always did. Bleach and cork stopper with only pink bottles
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Gear head would probably be too strong. You could reduce duration to 30 and it would be fine
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@SilentPill said:
As a former nurse main, I would not even bother to learn her. Takes too long and there’s too many buggy objects to deal with. She’s annoying to play at this point. Just slap on spirit/hag and call it a day.
Or Freddy if you want to go on autopilot and still 4K
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@GannTM said:
A great starting killer would be Wraith. His power is super simple and is honestly very fun to use. He can teach you a lot about the basics of killer without putting you in any bad habits that will hurt you in the long run.
Wraith was the first killer I’ve learned and he’s honestly been tremendous help for me when I was new. I still play him regularly because like I said, he’s very fun.
Love wraith honestly wish more people played him. His new buff on the ptb seems helpful too
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True I’m here waiting 10 minutes to play survivor into a stridor spirit bringing a dead dawg saloon offering
I’d rather go play apex honestly
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@BongRips4Wraith said:
https://forum.deadbydaylight.com/en/discussion/comment/1894005#Comment_1894005
I'm sure there are plenty of brainlets in the DBD community who would enjoy the asinine gameplay the Twins bring.
And no, the Twins being an unhealthy addition to the game is something most survivors and killers can agree on. I haven't seen a SINGLE survivor play against them and have fun, I have seen some killers that love to how close you can leave Charlotte or Victor to the hook and block basement.
She’s like a watered down hag. People don’t like hag because people camp with her. People don’t like twins because you can only camp with them
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@RossSama said:
wow
His trapper streak ended at one win but I know he's the best killer so he will get them soon.
It's just because those ######### ######### were using Decisive Strike and Unbreakable. Almost none of them activated but that's cus Otz 200iq outplayed them. Lost the game but outplayed those perks.
BS perks that need to be removed from the game so Otz can get his 50 wins as Trapper.
Imma tier 3 sub tomorrow and then upvote some posts about him on reddit.
Can someone give me some advice for clown? I think I play pretty good but I always run into sweaty SWF who tbag me and win cus of perks.
I'm rank 16 btw and no b4 you ask I don't play survivor that's toxic
As clown the main thing to remember is your not aiming at the survivor you’re aiming at where they are going. Throw ahead of them so you can discourage them from going there. This also causes them to walk through more gas which will slow them for longer.
You can also aim at high roofs to have the gas trickle down and cover a larger area though this can be a bit inconsistent at times
Lastly his best addons are flask of bleach purple ether and reload speed addons
Good luck
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@Waffleyumboy said:
Clown is EZ mode, you should play a different killer if you're just learning the game so you know what it's actually like.
Clown ain’t easy at all. Sure his anti loop is good but using it effectively is quite hard. Not to mention you have to learn great slugging to play him well.
Bad bottle placement leads to long reloads which leads to loss
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@TheClownIsKing said:
You’re talking about a perk that can 100% guarantee 5 hits throughout the match (unless the killer is terrible).
Of course the requirements will be strict for something that absolutely guarantees a hit on a survivor.
Also it would probably be very awkward to press a different button to lunge only 5 times per match when some killers already have all their controller buttons used(clown Freddy etc)
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It’s either this or some solos running meme perks that you demolish
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@MikeyBoi said:
I don’t know what you guys are talking about, i recently played a game as Freddy on wretched shop against a good Swf and I must’ve kicked at least (no exaggeration) 11 safe pallets, breakable wall excluding shack pallet. Unlucky rng?
That’s the thing. Auto haven is such an rng dependent realm especially asarovs where you can have three windows link in the middle area or two pallets
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@[Deleted User] said:
that's how dog manure twins' design is
There such a cool concept as well just poorly executed
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If this was the case I would only have flasks of bleach and thick cork stoppers on clown. Or you would probably only have range addons on PH.
Its a way better hide their terrible addon balance by making you say”I might as well put this on since I don’t want to waste X addon”
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From a visual design and lore standpoint the plague might be the best and most interesting killer BHVR have made so far
But from a gameplay standpoint she feels clunky and inconsistent
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if You camp someone to death you get a dc penalty after the match
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@TheDuhJ said:
https://forum.deadbydaylight.com/en/discussion/comment/1892713#Comment_1892713
Right I follow that Freddy is way better, but the core of the problem I'm focused on is that the Dev's make careless design change decisions in the name of balance, but balance is a peak they can't meet until they provide counter play. Some Killers can make some situations that are typically 0% success to a 20% success. It's just I think there is a problem with Dev's thinking that their work is done have more skins and better T-Bag animations.
Different teams for different jobs and tbagging does fall under survivor locomotion so they had to change it.
Agreed though the devs makes weird choices occasionally such as the gear head nerf or billy rework
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@TheDuhJ said:
https://forum.deadbydaylight.com/en/discussion/comment/1892704#Comment_1892704
I know you get me, but what does it mean to even be top tier? Like great you can pressure gens and you are not complete ######### in chases anymore. You also didn't mention Spirit but she got a big boy buff on release so I get it
Freddy has good chase potential with snares, built in stealth with non directional lullaby and glimpses on awake survivors. Good gen pressure with dream projection and an in built borrowed time counter.
Also he never has any slowdown to his base movement speed
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@TheDuhJ said:
https://forum.deadbydaylight.com/en/discussion/comment/1892545#Comment_1892545
You forgot the big one. Freddy on Release
Okay that’s fair but he is now top tier so
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@Kees_T said:
https://forum.deadbydaylight.com/en/discussion/comment/1892572#Comment_1892572
And the iridescent Coin needs change too, it has too much conditions, while other Killers constantly have value of their ultra addons.
I’d rather exposed be hard to achieve on an addon
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@Saitamfed said:
Hmmm. Don't use white letters in a white background. I can't read the pink one.
It’s pretty much infectious for reeled survivors
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@Trashmaster said:
Honestly the only add-on that really needs changing is the awful purple chain, other add-ons at least do something
Heelshire iron is pretty bad since you can’t move your camera while reeling
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Here are all the killers who got changed from PTB
Oni:Agreed they overdid it but he needed a change to his flick
PH: After ptb but again needed as he had no counter play in chase
GF: Buffed massively because he was garbage
Blight: Buffed hit boxes and pallet destruction base kit
Twins: Ability to hold lockers and recall Victor
Demo: pallet destruction base kit which helped massively
Billy: This didn’t need to happen agreed
Bubba: Nice addon changes
I don’t know where all these nerfs are coming from man.
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I’m fine with it because in general secondary attacks such as hatchets and chainsaws are strong enough on their own to not need these perks.
Not to mention that perks like stbfl can use secondary attacks in a positive way such as demo lunges or pig ambushes
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Asymmetrical games are unbalanced by their very nature. At any point either survivor or killer will be stronger
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You shouldn’t do it but I don’t think BHVR care to ban you for it
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If anything they are killing off the new players with excessive grind and steep learning curve
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Nerfing Freddy isn’t the problem. It’s that the devs don’t know what’s making him OP(which is his Swiss Army knife kit) But are nerfing him anyway. They also think his pallets are stronger than his snares
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This one by far
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I mean when I want to actually win I play clown since he is the killer I am most experienced with. Average a 3 to 4K most matches
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/1890986#Comment_1890986
Scream has nothing to do with DBD.
As far as I know the only license they have is to the mask hence why the make Danny instead of the OG 2
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@TrollToll said:
revert her to her launch status when she had smaller terror radius and endgame traps. also make brown crouch addons basekit so its more usable.
They probably won’t do the terror radius for consistency sake. But I’d rather them makes traps less rng instead of endgame traps. This makes the pig better able to manage her timing on her traps and causes less survivor frustration due to bad rng
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@SilentPill said:
Anybody who complains about camping / tunneling / slugging needs to go play like 10-20 perkless and addonless clown games at red ranks.
Get back to me when you actually win those games playing by the survivor rule book.
This game at high levels isn’t designed around no perks. Of course your gonna lose
And honesty red ranks mean nothing I’ve been demolished by god tier greens but destroyed potatoe reds
Also wraith is worse without addons
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@GannTM said:
https://us.v-cdn.net/6030815/uploads/FI484QW6OFSO/screenshot-281-29.png
https://us.v-cdn.net/6030815/uploads/IBCGT7PMD40Z/screenshot-282-29.png
I love these the most. I main both Meg and Spirit so yeah.
Love that spirit set. Too bad oni’s corresponding set is terrible
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I don’t like pig in general but anything for the survival points
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Even with the extra BP the game is grindy.
if they want more new players they should reduce it
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There’s something scary about someone who has mastered a weak killer. You know like a 1000 hour plague main who gets a four man slug 2 mins into the game with her corrupt purge. Or a clown who can deny all looping to a point even predropping pallets won’t save you.
These people scare me with their dedication
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@TrevorLahey93 said:
Reminder that DS will NEVER be nerfed. This is because survivors make BHVR the most money and nerfing DS will lose them massive PROFITS
they would only lose sales on Laurie who is like €5. People buy cosmetics for the weakest killers like wraith or legion so I don’t think it will change anything
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Didn’t see it in any patch notes so probably no.
they fixed ghostfaces classic cloak awhile ago so this shouldn’t be too hard
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@GannTM said:
How are you getting Spirits and Billys? I hardly ever see them anymore, especially Billy.
Billy died off when he got nerfed and most Billy’s move to oni
spirits died off because they slightly nerfed her and because Freddy is now the easier meta killer
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I’m guessing it’s because he is quite outdated and they used weird numbers back then like spies having a percentage chance of activating as well as calm spirit
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Chase music offerings
All offerings would be yellow rarity(only one per bloodweb to reduce item cluttering)
Would change the killers POV chase music to the offering you use(doesn’t change survivor music)
Offerings for the killers music won’t appear on said killer
Smashed banjo: A banjo hillbilly used to smash in a sheriffs head
Bloody clown horn: A bloody clown horn Kenneth would use to lure in travellers
Dusty guitar: A Guitar covered in desert sand used by a member of the hellshire gang
Experimental HAM radio: An experiment by the doctor to try to emit music into someone’s brain
Battle drum: A drum used to signal a battle and keep troop morale up
Worn music box: An old music box that Victor loved
Fog horn: A fog horn used in midwich elementary school
Distorted Walkman: A Walkman that somehow ended up in Hawkins during the portal experiment
Piano: A simple piano
Blight:???
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Why Quentin so low:(
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Already shown it before but here it is again
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My personal favourites
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@CLAUDETTEINABUSH said:
Every two games at least, if we assume crossplay is off. Generally, if I get at least 1 pc player there is a 70% chance to get toxic comments about my playstile or my life
acc to these people I can’t play the game properly if I play deathslinger because he makes chases easy.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1888265#Comment_1888265
It’s just brilliant. Not as debilitating as Docs ability to prevent actions, but when the survivors can’t get away either, who cares if it only stops actions for 1 second?!
1 second is usually enough to do whatever you need to do in the situation whether it be stopping the unhook the gate or even a gen.
could be interesting if he had an addon that increased this duration
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It’s awkward but the hook counter and portraits are great ideas that could be incorporated into the base hud




