Phasmamain
Phasmamain
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- Phasmamain
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Comments
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@BuffySummers said:
https://forum.deadbydaylight.com/en/discussion/comment/2104910#Comment_2104910
Conspiracy over. Dreams crushed. Excuse me whilst I go and bury my face into a tub of Ben and Jerry’s Cookie Dough.
Enjoy!
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It came before nea’s time
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@CornHub said:
For all the original killers all of them are pretty much just murders or crazy. I understand why they can't put Nazis or Klan members in the game, but pedophiles, rapists, terrorists, ect..., aren't in the lore or motivations of any of the original killers. Why are the devs holding out from the more dark aspects of horror.
Clown probably got involved in #########. They don’t have to say it they can just Imply it
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2104796#Comment_2104796
Where have you been hiding. In a few weeks there will be no exhaustion add ons.
Only Mindbreaker & Blood Echo.
And that’s all you need imo.
Blood echo is fantastic when combined with mangled add ons or plague and legion
Mindbreaker is great with tinkerer, trail of torment and moniter
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2104689#Comment_2104689
I never said he was OP. Over-tuned, though? Yes.
Agreed I think it was the oblivious change that brought him over the edge. It wasn’t necessary at all imo
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2102512#Comment_2102512
While this is true, you have to admit Freddy had a bit too much going for him. I however don't agree with the immunity from being asleep also being added. That was a step overboard. Nor do I think dream pallets needed a nerf. Everything else is fine, though.
Freddy is honestly the one killer in the game who gets more hate than he deserves. He’s strong but was never OP since they nerfed his slowdown add ons
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I’ll agree he’s boring to fight but he’s actually really slow and his perks are pretty balanced
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@Zeus said:
Remove her stand still mindgame and she is already significantly weaker.
People can play spirit fine without using it. Look a some of Scott’s spirit videos
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2104555#Comment_2104555
... run Iron Will and No Mither and get really, really lucky with the 50/50's.
Edit: I know you said no perks but I run No Mither anyway
Remove those two perks and you’ve summed up spirits counterplay
Get lucky
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@Clopotel said:
Or get good and learn how to counter her, that's a possiblity
Any examples? Not perks btw since you can’t tell it’s a spirit before the match
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Without passive phasing spirit would look really weird. Just make the timing more consistent.
Im fine with hearing breathing so long as it isn’t too loud. They should make stridor have no effect while in phase but nerf iron will to compensate
She needs some kind of tell that she’s phasing. I’d make her shards glow really bright or have her make a specific sound que
She could also do with more of a punishment for missing a phase. Not nurse long but just a short fatigue would be fine
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2104501#Comment_2104501
He's not based on Mathieu, just for the record, and looks a lot more like another dev (the one he's actually based on).
Really? Damn never knew that. Either way him looking like a dev might be a reason
Let’s say that dev came in in a different outfit cosmetics team would be like “let’s make that a cosmetic for him”
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- He was the first survivor made so there is probably some sentimental value to him
- He looks like Matheu cote so they might be biased
- People play him a lot
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/242180/oh-god-its-already-happening
Kind of reminds me of how killers saw nothing but instaheals every game because BHVR game survivors a 1 month warning before nerfing them. Same with BNPs and toolboxes overall. As is it now with keys.
I don't think you get to complain about the one time killers get to have some fun.
Oh god I remember the insaheal invasion.
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It’s probably for two reasons
- Her perks kinda encourage a scummy behaviour especially self preservation
- She wears bright clothes and is a female so it probably attaracts the average nea/Yui main to her (you know the guys I’m talking about)
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You’re gonna require 2 perks and it only lasts 90 seconds which is about 2 gens worth of time for an average team
Could be okay but certain killers like legion or plague will drain it quick
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@Mr_K said:
Either way, Freddy will still get OP threads and high disconnects. It's all about community perspective.
Exactly.
I find it funny how demo with rat liver has similar zoning to slinger yet only one is complained about.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2099048#Comment_2099048
That's ominous @Phasmamain you better watch out
Welp see you in the entities realm boys!
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@PixelBush said:
https://forum.deadbydaylight.com/en/discussion/comment/2103156#Comment_2103156
My main before Twins was Plague.
Hold me. Please.
Trust me I’ve mained Jeff since I got the game I know you’re pain :(
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@PixelBush said:
...this new change is truly bizarre to me.
By increasing the cooldown on a successful Victor hit from 3 seconds to 5, what's effectively happening right now is the Twins are being made easier to play against.
That's fundamentally what this change is: if you're a smart Survivor who stays bunched up when you're injured and insta-kicks Victor in the 3 second window on live anyway, this change does not affect you. There are plenty of players who do this already, this isn't too much to ask Survivors to do to counter Victor because good ones are already doing it anyway.
If you're a bad Twins who can't get downs in chase and misses Pounce, or you camp with Victor, this change does not affect you.
This change only affects you if you're a good Twins player who uses Victor for chasing and snowballing in a fair way, or if you're a bad Survivor who doesn't bunch up well against Victor when you're injured. Why are nerfs being targeted at the expense of skilled Twins players who use the power fairly, to hand-hold Survivors who don't effectively use the counterplay that already exists?
If anything, the increased cooldown should have been applied to MISSING a Pounce, not landing one, to punish Twins who misplay. Or even better, they could have done the following to mitigate camping: have Victor automatically return to you if you hook a Survivor within 16m of him. That would be a nerf to camping Twins (since you can't place Victor under a hook and leave him there any more) and a buff to chasing Twins (since you could manually reset him after you get a down so he'd always be on hand to chase with). It would be the best change the Twins could possibly have... but no, we just get a random nerf to chase Twins as a punishment for playing too well.
If this nerf goes live, you'll just get more Twins players using Victor to camp hooks because if you can't snowball with him without a Survivor in the same ZIP code as the person you downed kicking you, why wouldn't you use him to camp instead?
I do not understand the purpose of this nerf. It's either there to:
-incentivise Twins players to camp with Victor because snowballing off injured survivors now just isn't happening even if the survivors make consistent positioning and gameplay errors while the Twins plays perfectly.
-hand-hold bad Survivors who go down to Victor while out of position or who don't bail their teammates out properly.
-punish Twins players who are good at their Killer and play them fairly.
Which one is it? What is the function of this nerf?
All this change is gonna do is encourage people to not learn twins similar to what happened with the nurse rework
Im betting money next time we see stats it’ll be twins and plague at the bottom and it’ll probably stay that way
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@Tsulan said:
BT is OP now. Or in other words, BT nerfs stealth killers hard. Stealth killers usually have it harder. But now it will be almost pointless to play any stealth killers/builds.
I guess people want to see Oni all day.
Sign me up I love oni compared to GF and pig anyway
Also anyway how is it OP. The timer is shorter so if they are bodyblocking you can just wait it out
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2102197#Comment_2102197
They both make or break most games.
If a team is swf, they are more likely to win than solo for a huge amount of reasons.
Same if you picked spirit or nurse over trapper.
They both have massive influences over the power in a game.
And I was making the link by what you said, about how seeing as they haven't nerfed her massively (imo she doesn't need it, she's a high skill ceiling killer that can deal with swf) therefore they don't know how to balance her in your opinion with her power and should remove her power. I was saying they seem to have no idea how to balance swf, so they should remove it with the same logic you gave. I guess that makes you dumb too pal.
Both you queue up for, both you chose before meeting your opponent and both dictate playstyles.. they're not that different if you actually look into it.
I definitely worded what I was trying to say wrong. What I meant to say was that in her current form nurse (and to a lesser extent spirit) are an active hinderance to killer balance
Let’s say they make all the current maps smaller because killers like clown and trapper can’t keep up. Nurse benefits the most from this change since she can slug more effectively and chain downs even easier
When you’re either playing as or against nurse your not playing dbd you’re playing the nurse game. Pallets and windows are all but useless and a good nurse can completely disregard the survivors skill (even decent nurses can end chases faster than any other killer
We’re all aware nurse requires skill to play as. While agree having a high skill killer who is very strong is great but the problem is it’s now been done in a much more balanced way in the blight
Another example is deathslinger. Slinger was designed from day 1 to have devastating chases at the cost of his map pressure. Even though this killer was design to disregard chases he is still worse than nurse in pretty much every way
Edit: My main point being if they nerf nurse and spirit they can actually address the solo and SWF disparitiy
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I’m glad they are taking a more serious approach to balance here. Definitely one of the better Mid chapters
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2102156#Comment_2102156
How is that a point of contention.
Please tell me how that contributes anything, in fact that says that they can nerf her to an extent, and know when she's at least ok. Sure a god nurse can stomp 24/7, but due to bugs and stuff they aren't common dude.
What your saying, by saying this ,is that they should remove swf because they can't balance for it. Because swf haven't been nerfed, they obviously cant nerf them so they should be removed. That's where your logic leads pal.
Changing a killer power is completely different from changing SWF and comparing the two is kinda dumb
One is a gamemode and one is a power type
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2102087#Comment_2102087
They cant balance swf but that's still here :P
Difference is nurse has already been changed before
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2101954#Comment_2101954
Her power is fine. Survivors just want to use the same trick to counter every single killer. Pallet looping. Her bugs need fixing but the devs won't do that because that will increase the number of nurse players. Survivors will ######### then they will have to find ways to balance her. Which they cant. They CAN fix her bugs. They just dont want too.
If the devs can’t find a way to balance her power that power isn’t a good concept
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2101857#Comment_2101857
Have you tried playing as Nurse since her rework nearly 2 years ago? Half the time your blinks dont even work.
Even more reason to rework her. Clearly the devs can’t fix her bugs so why not make a new power instead?
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/2101814#Comment_2101814
He needed a slow down when using Snares though.
But (no matter how much I hate playing against him) I feel they may have hit him a little too hard.
Totally agreed but 100% seems too much. Maybe 105 or even 110?
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@ClamorVentus said:
https://forum.deadbydaylight.com/en/discussion/comment/2101814#Comment_2101814
MUAHAHAHA, OUR NEXT TARGETS ARE SPIRIT AND DEATHSLINGER. YOU CANT STOP US /joke
WHAT ABOUT NURSE TOO!
She does need a nerf though
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More B tier but this is pretty harsh. Moving 100% does hurt his chase quite a lot
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@brokedownpalace said:
"Demo did not need his exhaustion add on changed imo. You could say it is standardisation but then why wasn’t huntress’ changed?"
They didn't show us all the add on changes.
Oh in that case then I guess maybe? Pig will still have hers too though
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@GeneralV said:
Wait... PTB Tomorrow? Really?
Unlikely
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I like having a bright map for a bit of variety too
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I hope they add something into the corn like an unsafe pallet or something so rotten fields is at least a bit more interesting
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This is how I would do it
Once a survivor exits a chase while injured you see their aura for 3/4/5 seconds
This has a cooldown of 60 seconds
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@ethan99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2100497#Comment_2100497
More understandable if Trickster was 115% and clown was 110%.
Clown's 1v1 is extremely strong in the right hands.
He is strong in the 1v1 because of his 115 move speed
if the clown is playing loops effectively he’ll be 125% move speed while the survivors will be 85%. A move speed nerf would hurt he a lot since he relies on getting close
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Funnily enough clowns entire power is about outrunning the survivors by slowing down survivors and speeding himself up
Making him 110 would hurt him a lot
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2100472#Comment_2100472
Waiting for the response "then make it chase based!"
Yep because nobody remembers old legion apparently
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@Profezia said:
So, right now charlotte can press a button to retrieve victor after a certain time passes and survivor doesn't remove him.
Why is that?
Why doesn't victor just finish survivor off and down them if they refuse to get rid of him, especially if they can easily perform that action any time they want?
Because Charlotte can chase the survivor with Victor on their head. This could lead to a lose lose for the survivors
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Glad you’re finally getting the hang of them! I’m in the same spot with deathslinger right now. My aiming in general is garbage hence why I main clown but slinger is really fun and I’m hitting more consistent shots now
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I like the tome tier 4 charms the most specifically the 1st 3rd and 4th ones
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Nurse spirit or Myers but the most likely is spirit
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Those were the days. When killers auto DCed on haddonfield. Not that I blame them
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Legion has a broken addon
It delays the survivors and is a way to easily injure and chain injures as legion
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In my opinion perks that encourage your teammates to die are bad design. But if they want to make the perk stronger while keeping its identity this is a great change
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Don’t worry. The nurse is going to be left completely OP and buggy because the devs have no clue what to do with her
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Jesus and I thought I hated spirit
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@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/2098673#Comment_2098673
This.
Also just make an Obsession every match. Not seeing the spider legs means free tunneling.
DS would be in a perfect spot then imo
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Damn Kate got a new haircut
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Until you post gameplay of your matches I’m not taking this seriously