Improving Left Behind, taking inspiration from Sole Survivor.
It always annoyed me that the repair buffs were removed from this perk.
It may have seemed unnecessary to have the repair buff anymore because of EGC/Blocked Gens, and seeing the hatch aura is indeed nice, but there are still regular games occurrences of the killer either slugging the second to last survivor to use as bait (or search for the hatch), or once third survivor is killed, camp the hatch instead of closing it until the last survivor is spotted close by.
So here’s my idea to improve the Left Behind’s usefulness.
Left Behind.
As more of your friends fall to the killer, you become more determined and focused on your goal of escape.
Every time a fellow survivor is killed or sacrificed, gain a token. For each token your repair speed is increased by 15/20/25%.
At 3 tokens, or as the last remaining survivor in the trial, you can see the aura of The Hatch within a 32m range.
Comments
In my opinion perks that encourage your teammates to die are bad design. But if they want to make the perk stronger while keeping its identity this is a great change
At least my take isn’t open to abuse by SWF. They’re unlikely to let a teammate die just for a repair buff.
And lets be honest, despite our best efforts and intentions, teammates can die regardless of what we try to do to save them while they’re on death hook.
This would be a neat buff, as right now it only has the 32m aura reading and nothing else.
I do fear it would be a little powerful though, because the effects would be apparent even at 1 survivor death.
It used to give 75% repair buff once all teammates were dead. 25% incrementally wouldn’t be so bad.