Spirit nerf idea

Maybe remove her passive phasing? Then remove her ability to hear survivors breathing when phasing, so stridor won’t be as ######### on her. Or give us her sound que when she is phasing and we are in her terror radius so we can have counterplay.

Comments

  • Or get good and learn how to counter her, that's a possiblity

  • Without passive phasing spirit would look really weird. Just make the timing more consistent.

    Im fine with hearing breathing so long as it isn’t too loud. They should make stridor have no effect while in phase but nerf iron will to compensate

    She needs some kind of tell that she’s phasing. I’d make her shards glow really bright or have her make a specific sound que

    She could also do with more of a punishment for missing a phase. Not nurse long but just a short fatigue would be fine

  • There are two ways to make her phasing weaker: give spirit less information where the survivor is or give the survivor more information where spirit is.

    I think the second option would make the gameplay more interesting.

  • @Clopotel said:

    Or get good and learn how to counter her, that's a possiblity

    Any examples? Not perks btw since you can’t tell it’s a spirit before the match

  • @TicTac said:

    There are two ways to make her phasing weaker: give spirit less information where the survivor is or give the survivor more information where spirit is.

    I think the second option would make the gameplay more interesting.

    I agree. They would also need to nerf her speed a bit, as the breathing bug showed that a good Spirit can bulldoze right through the supposed disadvantage of the survivors having more info than she does.

  • @Clopotel said:

    Or get good and learn how to counter her, that's a possiblity

    She doesn't have a counter lmao

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2104532#Comment_2104532

    Any examples? Not perks btw since you can’t tell it’s a spirit before the match

    ... run Iron Will and No Mither and get really, really lucky with the 50/50's.

    Edit: I know you said no perks but I run No Mither anyway

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2104555#Comment_2104555

    ... run Iron Will and No Mither and get really, really lucky with the 50/50's.

    Edit: I know you said no perks but I run No Mither anyway

    Remove those two perks and you’ve summed up spirits counterplay

    Get lucky

  • Remove her stand still mindgame and she is already significantly weaker.

  • @Zeus said:

    Remove her stand still mindgame and she is already significantly weaker.

    People can play spirit fine without using it. Look a some of Scott’s spirit videos

  • @Zeus said:

    Remove her stand still mindgame and she is already significantly weaker.

    Most Spirit players don't really need it, to be honest. At least in my experience.

  • all they have to do is remove her husk so no more "stand still to win" mindgames. thats it, this wont affect good spirit players whatsoever even

    Tru3 who is pretty defensive when it comes to Spirit shouldnt be nerfed agrees on this

  • Give her inverted passive phasing when she's phasing. (so when phasing, she periodically becomes visible) That way she only gets about 3 seconds of 'free' phasing before you can tell the direction she's going in, if you're paying attention.

  • @Clopotel said:

    Or get good and learn how to counter her, that's a possiblity

    just how are you supposed to tell if shes phasing or just standing still at a loop?

  • @Axe said:

    all they have to do is remove her husk so no more "stand still to win" mindgames. thats it, this wont affect good spirit players whatsoever even

    Tru3 who is pretty defensive when it comes to Spirit shouldnt be nerfed agrees on this

    I think this is fair.


    @Seraphor said:

    Give her inverted passive phasing when she's phasing. (so when phasing, she periodically becomes visible) That way she only gets about 3 seconds of 'free' phasing before you can tell the direction she's going in, if you're paying attention.

    Sure, and let's let survivors know exactly where the Nurse is gonna blink and make Trappers traps have an aura. You are arguing for her to be gutted.

  • @Gladonos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2104641#Comment_2104641

    I think this is fair.

    https://forum.deadbydaylight.com/en/discussion/comment/2104647#Comment_2104647

    Sure, and let's let survivors know exactly where the Nurse is gonna blink and make Trappers traps have an aura. You are arguing for her to be gutted.

    Not at all. She would roughly appear for .5s every 3s of phase. That's still 2.5s of pure invisibility. Phases only last a few seconds in a chase anyway.

    The most you'd get out of this is, if you were on a strong loop, you'd get a half-second warning about which side of the loop she was phasing around, IF that was in your FoV, and that would probably still be too late.

    It would only be a significant nerf if you were doing a long phase to make up a load of distance, to cross the map. You would then periodically flash up along the way, so survivors would know you were coming. But they already know that anyway, as her phasing sound gets louder as she approaches you.