Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
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Comments
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@sadghost said:
Trapper looks a bit sad I thought:
Trapper looks as stiff as his walk animation
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Dbd can’t run 60 FPS on old gen. no chance it’s getting 120 on current
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@latigresa said:
Its a good map. You have to learn it.
I can hold W and shift so I think I’ve learned everything
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Myers is arguably the worst killer in the game. If you plan on playing scenarios like this are pretty common
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2176627#Comment_2176627
I play Freddy. Brown and yellow add-ons interests me none.
Fair point. Mind you at this point add ons a negligible on him regardless of rarity
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Finally!! I was waiting for that to happen
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How is spirit harder than huntress?
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Best you can do is find a main and focus on getting better. Don’t worry about winning just practice your power
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@MrPsych said:
When I started playing not long ago, I really liked Billy a lot. Dashing all across the map with a chainsaw is great. He's really fun to play... in the easy ranks that is.
In higher level play you definitely see the shortcomings of his character more. He's kind of tricky to use his loops. And sadly, his addons are of no help for problematic situations. Barring the Lopro Chain and the addons that improve his steering, I wonder if the person who designed his add-ons even played the character at all.
Make the chainsaw cool better when Flashlighted? Gaining Undetectable during a Chainsaw dash? Making your Terror radius smaller when your Chainsaw is unusable? Or make your chainsaw charge slightly faster... after being stunned by a pallet?!? Not sure how this is supposed to help me?
It feels as if the more interesting killers can be taken in many different play styles with add-ons, but most of Billy's are unusable or require you to put yourself in detrimental situations as the Killer to use them. Normally, you'd use add-ons to avoid bad situations, not to create bad situations for you to be in.
Mothers helpers are actually pretty good now so long as you have enduring
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This game has a very entitled player base. Had a nurse complain about unbreakable after she slugged the whole team immediately
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Only 18 killer perks? Damn nobody wants to use lesser used perks. I always love using perks like oppression and Gearhead for fun
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@Aven_Fallen said:
Whenever someone burns those Offerings, I am always happy that they dont show up on the Bloodweb anymore.
At least we have useful stuff like Basement-Offerings now. /s
I need to know where the haddonfield basement is okay!!!!
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@GeneralV said:
Now that is rare! A long time ago I saw someone using a Shredded Plate.
I wish we still had those offerings.
All they really do was clog up the brown and yellow add on pools.
Let’s say I main trapper and I want bags. Good luck getting them with all of those offerings in your web
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Ohh that makes sense
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@NotACompPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2176609#Comment_2176609
Making this game a cooldown management simulator is extremely boring but it's also something they add more and more of from what i'm seeing on just about every killer.
The only killer who doesn’t have it now is wraith but his is more of a toggle on and off situation
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2176589#Comment_2176589
She always has, you just haven't been paying attention. Its one of the first things I complained about in her kit and the devs have yet to remove it. Luckily enough though, most survivors are too tunnel vision to notice that type of thing. The 2 or 3 survivors that I've faced who do pick up on that queue gave me the most trouble I've ever had on a spirit.
any clips showing this? I’ve never noticed it personally. Anyway if this is the case that’s great! It means both killers and survivors have to avoid grass in order to hide their location from each other
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He didn’t have any kind of power bar to manage or set number of his power. Not saying I agree with it but it makes sense
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@Pior_Morte said:
2 weeks ago a survivor burned a Children's Book offering and I took a print of it.
What map is that for? Badham?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2176554#Comment_2176554
Oh well... we already plenty of annoying things in the game, what is one more?
I mean you’re not wrong but I’d rather not have a deathslinger recover 60% quicker after a hit. Imagine being hit by a clown in his tonic. 15% slowdown plus 60% attack recovery.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2176549#Comment_2176549
Most people straight up suicide against nurse. Instead of trying to play against her. If people would take some time to play her, they would also know where her weak spots are.
While I don’t suicide nurse has very few weak points. Some perks like dead hard and iron will but that’s really it
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2176397#Comment_2176397
Look at the grass around her feet....survivors keep making this bullshit excuse to her power all the damn time.....so its about time yall got a hint.
When she's invisible....she still moves grass....
She never has
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Hard to say. Having a stbfl unrelenting slinger sounds annoying as hell. Not to mention hag too
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2176530#Comment_2176530
The times of Nurse being a god killer have passed. I can´t remember the last time i saw a god nurse and honestly enjoy playing against nurses. Because those matches usually aren´t that hard.
Fair enough. I just don’t enjoy how she ignores normal looping since it’s my favourite part of the game.
Id still argue she is the best killer though. Sure god nurses are rare but like SWF deathsquads they are not fun to fight
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Unrelenting actually used to do that but it was a kinda busted so they changed it.
A perk with that much power should have a drawback
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Yeah iron will is arguably OP in it’s current state. Just add breathing to it and it’ll be more fair.
To bad Jeff’s breathing is as loud as ace’s pain grunts
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2176511#Comment_2176511
But they said themselves, that they only look at the kill rates. With the exception of the nurse.
Nurse could get 1k on average and they still wouldn´t buff her.
Yeah it always confused me why nurse was the only exception. Whether you like her or not she’s clearly the strongest killer but the devs purposefully made her buggy and hard to play so less people show how good she is
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2176395#Comment_2176395
uncounterable? not really since there is still a large number of perks that can counter her, spine chill, iron will, lucky break, off the record, quick and quiet, fixated, urban evasion to a lesser extent then fixated, dance with me, deception
decent mobility? yea but at the cost of her chase power she can't phase for mobility then phase for chase power back to back, 1-5 second of movement in power is 5-15 seconds of cooldown (counting the 2 seconds of extra penalty applied for anytime m2 is let go of) unless they dedicate addons to it
Insane addons? yea, but they have already been nerfed a few times already prayer beads, comb addons, post phase movement speed addons, post phase movement speed itself which effectively double nerfed those addons.
Spirit in her current state in fine, she just happens to counter a decent portion of the stagnated survivor meta because there is only 1 counter within the current rotation of meta perks, and is pretty weak against healthy survivors
if you are facing a spirit and having a hard time it might just be that you are playing suboptimal against her by doing things like taking chases, and staying injured, or not having perks to benefit from in a chase.
Firstly considering all her counters are perks that’s not a good thing. Survivors don’t see what killer they are going against so I could go in with a healing build against a spirit and have no way to defend myself. Also stridor does counter iron will.
Her mobility is only really good when you take add ons into account but considering she is a 110% chase killer having a bit of mobility is still great.
Just because they have been nerfed already doesn’t mean they are suddenly fine.
Im not going to say all spirits are uncounterable but the majority of red rank spirits have a good idea of how to play her effectively so chances are you #########
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@HollowsGrief said:
Based off all the comments I read on these forums, other sites, videos, etc. It really seems like survivor mains just want to dunk on every killer in the game, that's pretty much the only thing they consider "fun." The killer isn't allowed to be good and win, they have to wait for the survivor to mess up, more than once, and massively at that, otherwise "op op op!!!" This crap is so dry and boring now, it's not enough that the vast majority of the game is balanced in your favor no you need to remove any options killers have to counter good teams. If I que up with my friends I win 95% of my games even vs sweaty stridor spirits, people are just selfish and entitled, cake and eating it too...I'm tired of trying to be polite: just gitgud already.
Then how come I love huntress, old and new billy, bubba, slinger, oni and blight? Guess they are all trash
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2176395#Comment_2176395
Not according to the official kill rate stats. I guess Pig will be hit before Spirit.
Kill stats are very unreliable tbh. According to them nurse needs buffs pig needs nerfs and Myers is in an okay spot.
They should go off fog whisperers and general feedback more
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Clown is definitely better than Myers
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@HollowsGrief said:
Because she isn't overpowered and doesn't have an overly high kill rate?
How is she not OP? She has an uncounterable chase power, decent mobility and insane add ons
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Some killers actually already have multiple Moris. Twins and clown have two different versions of their mori
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How they ruined an already balanced map in a visual update not meant to change balance hurts me mentally
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She’s fine. Her add ons could use some work though especially black incense and rubbing oil
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Never more than likely. They are sets for a reason
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2173060#Comment_2173060
If we were counting fire up as a second chance perk then wouldn't coup de grace also need to be included? They both provide a benefit for losing gens.
Forgot about that one actually yes that would count
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If that were possible then yes.
But realistically trapper will never be A tier without a complete do over. Same goes for many perks and add ons
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Noed
Blood warden potentially
Spirit fury
Undying
Rancor
Haunted ground to an extent
Fire up
That’s all I would consider
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Yun Jin would join killer and slinger would join survivors
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Antidote only clown.
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Tbf if tbaggng affects you so much to a point whereyou feel you have to play a meta killer to get back at them i don't kno what to tell you
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2154461#Comment_2154461
Rusty remove the camera grab and mint rag is a training wheel with a cool down.
Mint rag is an amazing camping tool and rusty shackles give survivors no feedback during a chase or in general
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2172269#Comment_2172269
Lol no.
Survivors can also spawn hatch at killer shack which greatly increases their chance of escape WITH A KEY
on top of making hooks farther they can also put in that mist offering making it harder for killers to find survivors.
There is 4 survivors so 4x annoying offerings.
A killer using a mori is fair
you can't seriously be saying that ignoring 66% of your objective was fair?
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2172246#Comment_2172246
If moris were "fine" then why is no killer using them?
Because they are ######### garbage right now.
That change was lazy and no one wants to use moris now. Making something useless is not how you balance something.
"An offering shouldn’t affect gameplay too much" and yet a key which is an item that can be found for free in a chest can give survivors an easy escape. That's fair
Did I ever say keys are fair?
Mori’s as offerings shouldn’t affect gameplay much. The most a survivor offering can do is make hooks spawn farther away
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2166612#Comment_2166612
But they didn't take the time to rework moris properly.
now they are USELESS
Mori’s are fine now imo. If you want to avoid DS or sabo/flashlight plays on last hook bring one. An offering shouldn’t affect gameplay too much
But I will be pissed if the key rework is meaningless
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@Stryker said:
https://forum.deadbydaylight.com/en/discussion/comment/2166595#Comment_2166595
yeah, "soon"... see you in 3 years...
please, when it comes to killers, BH is fast to act( just when it's about nerfing), but when it's about the surv... eheh, they taaaaaaake their time to "balance" the stuff.
Trickster got buffed a patch after his release
Demo and blight got buffs next patch after his release
Spirit still hasn’t been nerfed yet
I could go on
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Tapp by far. His is amazing
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Clown can set his bottles on gens or windows. Once activated by survivors they will explode and give the survivors position away with a scream.
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@Zozzy said:
how bout no. Survivors already have a smaller hitbox and don't catch on anything while rubbing their face into walls etc...
try to grind against anything like survivors do and watch your killer get slowed and stuck, convenient isn't it?
That’s intentional tbf to make looping actually work
only bad hitbox is huntress
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Before anyone else comments this fortnite bad /s