Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
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Comments
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I’d say my top 5 would be
- Oni has counterplay even when in his power but is powerful enough to where he can win most games
- Blight is very balanced anc counters holding W but his exploits and add ons are kinda annoying
- Huntress besides hitboxes is perfect. Not sure about those flight speed add ons aswell
- Billy needs a few buffs but is otherwise perfect.
- Wraith needs some of his add ons changed around but is great now
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@Viktor1853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2187633#Comment_2187633
So you dont play her but you say she is broken
Yes I don’t see an issue with that
SWF is Potentially OP but do I play it? No I main solo
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Never thought I’d see the day billy Freddy and twins are all nerfed before spirit
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@Viktor1853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2187461#Comment_2187461
play the nurse and why do you talk about spirit now?
Because both spirit and nurse both don’t have any effective counterplay
I don’t have to play nurse to know how broken she is
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2187162#Comment_2187162
Ah, the Survivor Flowchart: Can <Killer> Be Looped? Yes/No
If Yes: <Killer> is boring. Please nerf.
If No: <Killer> Is OP. Please nerf.
Then why do I have no issue with slinger?
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@Viktor1853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2187317#Comment_2187317
she already got a nerf she dont need one more
You can also loop spirit easy if she is bad. Does that mean she’s fair?
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@Viktor1853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2187162#Comment_2187162
you have to be good as nurse to get kills
Yes and you have to be good as billy to get kills too. Doesn’t mean he ignores chase mechanics
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Thanks :) While we all have different opinions we all enjoy (or hate) this game together
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2187158#Comment_2187158
I think the patch revert would be good too and would open up those addon slots to builds that players already enjoy. I’m a big fan of the turn speed addons. I would really like to see more of them.
The new Pighouse and new Big Buckle would make great additions to Silent Billy builds.
If the chainsaw rapidly overheats on a successful down, it limits the snowball which is what made chargetime so negative. Not necessarily the 1v1 which many players are missing and opens up reasonable ‘Crack’ Billy options.
What do you think about new Speed Limiter?
Pig house gloves would be gimmicky and fun and the big buckle would be kinda bad
While snowball was an issue the charge time was a problem due to backrveving. Also it would reduce his overheat gained by revving since he wouldn’t have to rev as long.
Speed limiter is interesting but I actually like current lopro chains a lot. Speed limiter is a meme and I’m fine with that
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They are the same size as before
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@Viktor1853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2186834#Comment_2186834
no she dont need a nerf
She ignores chase mechanics though. Pallets and windows are pretty much redundant and she can slug better than any other killers.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2186838#Comment_2186838
How do you feel about the other eight add on changes?
Would you want all charge time addons to work like Mother’s Helpers? I think overheat penalties are better because it would slow down the potential snowball that charge time addons can give. Maybe even a 25% increase in overheat upon downing a survivor with charge time addons (like Oni).
Firstly the patch revert is great!
Charge time is a hard one since that’s what caused all his problems in the first place. An overheat penalty on down is fine.
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There is a little X symbol next to endgame chat. Press it and it will hide it
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You can turn off endgame chat
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Gearhead, oppression and pop is a lot of fun
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Moonwalk tech?
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Good concept! But if I was to go with a KI character I’d go with spinal
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Fixing the new player experience should be a priority right now imo
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I’d change it so it makes alarm clocks not have sleep immunity anymore
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Mother’s helpers are actually fine imo.
Id change engravings to reduce heat cost when revving to offset the increased Rev time too
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Nurse needs a nerf but making her more frustrating to play isn’t the way to go
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I thought they do that since they would have plans to rework haemorrhage. Guess I was wrong
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Blight is strong but saying he has no counterplay is absurd
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These killers as predators also want to appease the entity. How does one appease the entity? By hooking survivors.
How does one piss the entity off? Slugging too much and camping
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2186806#Comment_2186806
Weird, You pronounce "unique" differently
Her hook screams and screams in general sound off and her running noise is annoying as hell
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Say what you want about feng but her voice acting is horrible
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/2186772#Comment_2186772
Are you a metalhead too?
PS: Yeah, good times indeed :)
Yep I am!
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Looks like the camping ground outside a metal festival. Good times :)
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While I don’t really do shipping Jeff and Jane would be my favourite. They are both artistic and their personalities would compliment each other well
Feel free to kille me all Jeff x Kate people but this is clearly better
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@GeneralV said:
Where is Old Freddy? Is he safe? Is he alright?
It seems in the community’s anger they killed him
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His power has been a design failure since he launched
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@MonsterInMyMind said:
Not anytime soon because the community is more worried about Blight being able to flick and freaking out over it instead of focusing on actual issues like this that are actually more concerning.
Tbf they said the didn’t want J flick in the game
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Since I’m not an RE fan I don’t really care who they pick so long as their power is cool
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When is Jeff getting a new cosmetic that isn’t a recolour?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2184978#Comment_2184978
He's still in the running for one of the worst killers in the game. Now I don't think I'd give him the dead worst spot, but he's definitely down there with some of the worst. Even giving him B tier would be highly generous. Anything below B is completely terrible.
A lot of people rank demo and ghostie in C and I wouldn’t consider either completely terrible
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@Blueberry said:
He's still garbage.
More average than garbage. Great chase but lacks pressure
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@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2184887#Comment_2184887
Why don't they deserve the hit? What metric are you using to determine whether someone deserves something or not?
If they waste 45 seconds to get bloodlust 3, then they have wasted 45 seconds to get one hit and they frankly deserve the reward to their dedication. And if we do the math that is 45 times 3 seconds the other three survivors have to do generators.
As long as maps like Fractured Cowshed exists, bloodlust is fine.
For maps like cowshed bloodlust 1 is usual enough
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Scarred hand hag is the most fun meme build period
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He’s average. Good at chase but lacks mobility
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@BigBall said:
What I would see for clown is for the antidote to only remove the tonic effect from the survivors, not speed them as well. But that might be too strong I don't play clown too often
It’s not necessary. If you play clown well survivors will never get the antidotes benefit
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2184887#Comment_2184887
An useless hit after an excessively long chase, which is never a good thing. It kinda has the same effect as one of those optional and useless perks.
Why do we need bloodlust tier 3 in the current state of the game?
Those perks while mediocre can have synergy and are fun to use
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2184858#Comment_2184858
Well, no one uses No One Left Behind, but it is there.
Yes because that’s an optional perk. This is a game mechanic that’s always on.
As of right now all bloodlust 3 does is reward bad killers with hits they don’t deserve
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@GeneralV said:
Why? When was the last time you actually reached Bloodlust 3?
It is not a problem. Never was, and never will be.
If it’s never used then why should it be there at all?
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@Dabihwow said:
Also worth noting when you enter the antidote gas and have the said status effect, entering the tonic gas doesn't take away the speed buff the antidote provides, it only does this for survivors but not Clown himself
You’re right that’s some good advice
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@QwQw said:
I can tell this had a lot of time and effort put into it, well done!
I'm sure TheClownIsKing would be proud if he was still here.
Thanks!
Too bad whenever he tried to give advice people would just ignore it
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Great changes! Only thing I’d worry about is baby teeth since having blindness on a slug heavy killer could lead to potential problems
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I main clown and he’s honestly a chore to fight against
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2184680#Comment_2184680
Cool, I'd be especially interested in Billy. Maybe people who are experts at the rest could contribute tips for their killers as well. This is a really interesting read and it's clear that you're very good with your chosen main. Cool of you to share your strategies.
No problem! I just want to see more people pick up clown as their main since when I ply survivor I never see him
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I think they wanted more diversity in survivors morals. The only other survivor you could consider antagonistic would be David and even then he’s still nice to his few friends
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@GeneralV said:
I don't. I actually like the ranking system and I think it should stay the same.
While I’m mixed on rank as a whole MMR is not the way to go in my opinion