Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
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Comments
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Like SWF I don’t think they can really fix it
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@Aven_Fallen said:
Have to agree on that one. I tried them out in a custom game on the PTB and they were nutty.
I also think that they lower the skill needed for Huntress. It is easier to get Hits close-range, due to the faster travel speed, which leads to less reaction time on the Survivor Side. However, if you go for long range Hatchets, because you are good at Huntress, you cannot really use this Add On, because it messes with your muscle memory.
All it will do is make newer huntresses rely on it. Experienced huntresses will never use it and newer huntress will get addicted to it
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Freddy’s rework is the only one I find disappointing personally. Maybe billy but he just needs a few buffs
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All they need to do is make his overheat less punishing. I’d make it so that chainsaw sprinting stalls your overheat as opposed to gaining heat
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Fun to fight except if he uses cages to tunnel
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Clown isn’t trash tier anymore but I used to main him when bottles slowed you down when thrown
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Map need to be smaller to both makes gens easier to patrol and reduce dead zones
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Best bet is to play during the earlier hours if possible. Matchmaking isn’t as terrible then
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It has been confirmed that they are fixing it but they haven’t given an estimated time
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Doctor’s blight skin and plague’s worm skin spring to mind
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@BigBall said:
https://forum.deadbydaylight.com/en/discussion/comment/2168777#Comment_2168777
but sprint burst is used for the right intentions, dh right now isn't
Who says dead hard was explicitly made for dodging a hit. It gives a dash that clearly does make distance so the devs intended dead Harding to windows or pallets
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@BigBall said:
https://forum.deadbydaylight.com/en/discussion/comment/2168726#Comment_2168726
Dead hard, is far from fine dude. because unlike every other exhaustion perk, It literally gives you a second chance after you mess up during a chase, lithe and balanced landing are more used to get to a stronger loop and such, dead hard is pathetic. If you think dead hard is fine then man you've never played killer or experienced the power of it against you
I play killer fairly regularly and I can say that sprint burst is forever more annoying than DH will ever be
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2168742#Comment_2168742
This isn't true.
Items 'knocked out' by Franklins will eventually despawn, and the killer can tell when by the colour of that items aura. It's after 150/120/90 seconds depending on tier.
Any other items however, if dropped manually, or revealed from a chest, will stay there permanently.
Yeah I meant dropped manually I should’ve specified
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I think this is more a problem with solo info as opposed to noed
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Freddy is an obvious one but I would also revert clown’s visual rework. His pink bow tie looks stupid especially on his prestige set
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Nope even with Franklin’s they will stay until the match ends
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That’s irrelevant but I play both sides
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@PabloLovesMC said:
https://forum.deadbydaylight.com/en/discussion/comment/2168703#Comment_2168703
I want it fixed. Its all i see anymore. Free pallets or windows everywhere because a survivor pressed E... my chases get extended from 10-20 seconds all the way up to 30-40 seconds because they dead hard to a new loop (which is of course the 5th super safe loop theyve come across because BHVR dosent believe in unsafe pallets anymore.
I was referring to iri head
Dead hard is fine. It extends chase like any other exhaustion perk
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It was intended but it was way too strong
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Using perks that benefit being injured or allow quick heals
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If I’m not mistaken isn’t Jeff originally Canadian? He has Norwegian roots but it never says how far back
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Those are all in the rift. The most recent store cosmetics are the crypt tv ones
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@GeneralV said:
Indeed, and this is the perfect moment to do it.
I have a proposed idea for a Freddy rework, if I may share it:
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-During the Dream Transition Survivors can see glimpses of The Nightmare and they suffer from the Incapacitated status effect.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Generator Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
-For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 20%.
“You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger
Great idea! One question though what would his terror radius be at? His new one is 32m but if I’m not mistaken his old one was 16m
Id say 24m would be fine for him
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2166595#Comment_2166595
keys should have been changed the same day as mori change
While I would have liked that I just hope they are putting the time in to rework them properly
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Pretty sure you can squad up to play overwatch or league competitively
Also keys are being changed soon :)
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People like her set up and defensive playstyle. Not everyone wants to just loop mindlessly
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Damn that’s actually pretty bad. That ruins her play at shack and other tiles.
Rip twins and their 2 mains
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It doesn’t work like that anymore
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Ghostface is fine besides his cool down and detection mechanic
Myers is just plain outdated
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Actually good unlike the last couple of ones. Also it’s easier to grind which is great
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2165716#Comment_2165716
No. His old state was a joke. He could not prevent unsafe hooks, or loops, or even stop people on gens.
Survivors would literally just sit there and work a gen/unhook because Freddy could do nothing to them for 7 seconds, then sprint for the closest loop. He basically had a 'Screw you' timer before he could start looping people. 7 free seconds to pop a close-to-complete gen cost me so many matches back then.
'Old Freddy' was just a punching bag for Survivors. Hook someone, then watch them get unhooked while you shake your fist. And they were ALWAYS awake because failing a heal, failing a gen, or being awoke by a friend all kept them untouchable.
And popping gens/failing a heal 's downside; giving your position away, meant nothing when the Killer in question could not do anything when he got to you.
Old Freddy was trash. I can't believe anyone would want him back unless they just long for matches where they can sit on gens/heal in front of the Killer.
I’m sure @GeneralV can back me up but old Freddy wasn’t completely terrible. He just requires a different playstyle to do well
New Freddy is just boring tbh
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This was the first way they tried it but they didn’t like it
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Because he’s a Chad and doesn’t need to hide
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In my opinion freddy should be put back to his old state. The devs seem stubborn and don’t want to admit they messed up his rework.
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Play Jeff and confuse her with how loud your grunts are
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All she needs now is a hitbox fix and some chase music
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2165415#Comment_2165415
The problem is...Totem spawns are so ######### trash. There is NO reward typically. And ALL risk
Ley’s, dead dawg, Hawkins, midwich and badham all have great totem spawns
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@smart212 said:
https://forum.deadbydaylight.com/en/discussion/comment/2165415#Comment_2165415
dont understand, do you know before patch 4.7 this perk is only can detect bear traps, instead on new patch 4.7 this perk developed to detect totem location even no generator is completed.
I’m aware of what it does. It helps find totems just like killers have perks to help find survivors
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If you are not willing to take a risk in a risk reward perk then don’t bring it
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Some add ons definitely need rebalance but most are fine or even hinder you in the case of most iridescents
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2164440#Comment_2164440
Have you seen the one where he calls an L T wall an infinite?
Seriously! I’ve been looking for one to 1up this
sauce?
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Im surprised he didn’t die laughing
On a serious note he went too soon I loved him
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2164534#Comment_2164534
Uh people on my twitch can see what I am typing even with the filter on.
So how is this copy pasta relevant?
You just want to ######### over my thread bro.
But it's cool you're in favor of censorship.
I’m in favour of censorship when it’s derogatory terms being spouted
It’s relevant because it shows what kind of person you are post game
I want to show people the person in question they are talking to
Im not censoring your thread mate I’m just showing people the twitch channel you’ve also publicly shown
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2164525#Comment_2164525
I think this is starting to be considered spamming at least come up with an original copy and paste.
When it’s in context like here I don’t see a problem
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Why though? Wait what am I saying I know why
https://www.twitch.tv/videos/926510102
Skip to 18:35. You want to see the profanity you’re speaking
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As in the archives cutscenes? They’re made that way on purpose for style.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2164172#Comment_2164172
@Phasmamain don't forget your role in these threads
Don’t worry 😉
https://www.twitch.tv/videos/926510102
Skip to 18:35
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I like being here. Having a place to discuss the game with others is nice. I like having my opinions challenged too so I love to talk here constantly
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Nobody plays twins so the devs didn’t really care. They wanted to reduce the slugging potential of twins which isn’t a bad idea in concept but if you don’t buff them in any other way to compensate.
Twins are probably going to stay like this for awhile sadly
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Ehh I’ve seen better baits. Gotta do better next time man