Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
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Comments
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@DarkMagik said:
Shirtless Jeff
Yes
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Not to mention this buffs spirit a lot
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@Moxie said:
Glad you are enjoying.
Very survivor-sided update. Twins have been gutted (plus stealth nerfs), Demo's add ons are still garbage and the new map is very survivor sided. Huntress change was okay, albeit very unimaginative.
Drum roll please for the new meta perk, just in time to replace the one that was just nerfed.
Visuals and bug fixes are the highlights, which is sad. Map looks pretty but has the lovely breakable wall infinites in multiple places. Pallet stuns are fixed, which is good, but was promised last update so technically belongs with the previous patch.
3/10 patch. Good if you are survivor main I guess.
Demo’s new add ons are great. Leprose lichen is great for tracking and black heart is amazing
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/2162643#Comment_2162643
Its loose brown hair that typically goes with the striped multicolor shirt and brass pants lol
Weren’t they always there? I remember seeing them before
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Which one? I haven’t noticed anything yet
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Detectives hunch is still better imo since it shows potential 3 gens to avoid and gives me all totem locations at once pretty much
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Med kit?
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/2161894#Comment_2161894
The biggest issue is the fact that every single skin they've made for her features her as a priestess of some kind. There's literally no diversity, meanwhile other killers like Trapper and Wraith get to explore many different roles and themes with each new release. This is simply lazy from BHVR, there's no other way of saying it.
Because trapper and wraith’s designs are fairly open ended. Trapper is a big dude in a mask and wraith is a skinny guy in a cloak.
Plague is a tall sick women who carries a censar and has to have a head piece
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I don’t know. The one with the worms and this one look pretty unique.
Anyway plagues design is so unique making unique cosmetics is kinda hard
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@Ethelwulf said:
https://forum.deadbydaylight.com/en/discussion/comment/2161332#Comment_2161332
You guys are so privileged your biggest source of "nice feelings" is a videogame character
Did I ever say it was. I don’t really care if I get represented but a lot of people do
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@Mert_MK said:
So people spend more money on those. We have all seen how most linked cosmetics actually do look good seperated such as Kate's Flower Crown or Cheryl's cosmetics.
It doesn't look like there would be any issues like clipping when trying to mix & match the Doctor and Huntress skins.
You could try the cosmetic glitch with Doctor and Huntress skins. Assuming they did not fix it with this patch.
They don’t make more money out of sets. They make less since less people buy cosmetics they can’t mix
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@KingFrost said:
I think it might've been nerfed a bit too hard. Though I think it'd be better for Off the Record to hide scratchmarks instead. That way it'd be an anti-tunnel perk that doesn't punish the killer with a 5 second stun.
Yeah off the record could use some love
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Which one?
Tombstone piece is broken but judith’s tombstone is fine
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@Superyoshiegg said:
I reckon it's going to be worse then the original Lucky Break.
Realistically, you're not going to be able to escape the Killer and heal to full in under 45 seconds.
A normal heal takes 16 seconds, and Self-Care takes 32.
Most of the timer is going to be wasted in chase, because the perk does not make you invisible. The Killer can still see and hear you.
Sloppy self care takes up the entire timer pretty much
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Only had to wait 3 years
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@OniWantsYourMacaroni said:
I feel like 45 was a bit too hard.
They should have tested 60 seconds first
Yeah I agree. Halving it’s counter is kinda harsh
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People what it because the devs said they are doing it. Also feeling represented in a game is a really nice feeling
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Thank god
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I can speak for my main. Clown’s pinky finger is my least favourite add on in the game. It encourages bad clown gameplay and makes him more of a chore to fight against for no downside.
How this didn’t get changed with his addon pass is perplexing
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I like most the changes. New farm and doctor look great and perk changes are good. Twins and Freddy nerfs are unnecessary though
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There’s a reason I main clown as opposed to huntress
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2161223#Comment_2161223
It ruins his chase potential slightly. The devs said he had no real drawback just holding his saw around loops. Was becoming 92% not a big drawback? So weird.
Is he not 100% speed? I could’ve swore he was
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2160918#Comment_2160918
Most people i think agree with onis release and other killers becoming stronger if they just addon passed billy the meta woulda shifted away from billy anyway. So i don't know personally where billy would lie rn if he didn't have overheat.
He’d be around the same where he is now. Overheat is unnoticeable to a lot of players
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He’s boring to fight for a lot of people. No reason to DC but I does make sense
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I’m super happy it’s finally getting something. I just hope vigil gets the same treatment
Forgot to mention windows of opportunity with open handed. That’s a nice combo
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Enduring is a great perk that teaches good habits. It is also one of Billy’s best perks as it synergises well with his power
Tinkerer is a good perk but can sometimes become a crutch. It has good synergy with his power and especially his apex muffler
Lighborn is boring and teaches bad habits. Instead of just learning to counter the easiest item to counter in the game you can bring this to make them redundant.
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Gotta stay awake somehow
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@ItzZane_ said:
They're going to kill adept wraiths tbh Bloodhound & predator never have been more useless now
Legion and plague mains are going to die too
Plague will be just fine as she counters iron will and will still see the green stench
Legion is kinda ######### though
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@Aven_Fallen said:
I swear, Killers are just hypocrites. They complain about the Survivor-Meta being stale ("Every Survivor uses the same Perks!"), then another Perk might be Meta, but this is also not alright.
Just say that you want Survivors to have only weak Perks when you are against buffing Perks to become Meta.
Let alone that if you really have problems with Tracking against Lucky Break/Iron Will, equipping Stridor will counter both Perks (since Iron Will gets countered and with Sounds, it does not matter if Lucky Break hides anything). Two Perkslots negated for one Perk Slot sounds pretty good.
Exactly. The devs are clearly experimenting with stronger perk changes which I’m all for. I still think it’s too strong but this is a good change solely for the mentality behind it
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@BigBall said:
https://forum.deadbydaylight.com/en/discussion/comment/2160909#Comment_2160909
Eh, easier but bubba is stronger right now
If played to their highest level billy is slightly better but bubba is much easier to use
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2160939#Comment_2160939
You fail to take Engravings into account. Now not only you're punished for having a longer charge but you also have to babysit more a stupid red bar; all of that just for using an add-on that's supposed to help you.
That's complete garbage game design.
The problem with crack Billy was using Tuning Guide/Thompson's mix which had extra benefits on top of reduced charge time.
Spark Plug/Primer Bulb + Engravings was perfectly fine. Indoor maps already hurt Billy, and you should encourage a skillful playstyle like curving, not punish it.
His engraving should reduce overheat gain by revving to compensate but otherwise they’ll be fine
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2160980#Comment_2160980
His addons are not only boring, but also kinda pointless. I mean, he walks faster, while someone aims a flashlight at him... like... really?
Jump scare myers is my all time favorite. To bad i see so few playing him.
That was actually changed to and increase in charge speed for 30 seconds after a stun. Pretty useful although the pallet stun bug makes it impossible to use
Jump scare Myers is kinda boring to me. All that happens is that he hits you and you run to a safe pallet to heal rinse and repeat
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I’ve noticed he looks more like a black person now. It was kinda hard to tell before
Also his sailor themed outfit looks so good now
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2161017#Comment_2161017
It's intentional.
Never knew that. Seems like a weird interaction
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Red dead redemption 2’s ending. First video game to make me cry
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I’d assume it’s unintentional
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2160939#Comment_2160939
I think most killers need a addon rework. Something that allows different playstyles like Myers and Hag addons. That completely change the way they play.
That’s fair. I’ve always loved body blocker hag and tombstone Myers is great!
Billy’s new set of add ons are kinda boring. I do like his iri’s though
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Light burn needs to be removed and hag needs a more consistent disarm. Light burn doesn’t even effect nurse and it affects wraith too much.
It should go the way of trap sabotaging
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2160918#Comment_2160918
Billy was perfectly fine. He was the gold standard on how killers should be balanced. Now he´s just a bad example.
No one asked for his nerf.
Either way his add ons needed a nerf. Pretty much halting his charge time was simply unfair.
I do agree though overheat was unnecessary but it was fine until they change the dissipation rate after the ptb
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@Tsulan said:
Well, how many Billys do you see? They are pretty rare now.
If a killer suddenly becomes unpopular, then well... he´s not good anymore.
Tbf oni’s release already hurt the billy player base a lot prior to his rework. Plus a lot of people just used instasaw and crack billy and left once they removed that.
They did over do it though
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Billy is still pretty strong. The main issue is his insane skill floor and ceiling.
When bubba is a much easier slightly worse version of him he’s not appealing to most
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Ds buys you a little bit of time but that’s it. It needs to have 1 use per hook imo
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@GeneralV said:
Someone who doesn't play Freddy at all.
It’s clear they don’t play him with the new nerfs too
Snares are basically the same while pallets got unnecessary nerfs.
He just needs a third rework but the devs are too stubborn to change him again
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2160548#Comment_2160548
Ah yes,the forum killer tech
Works every time
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They ruined freddy’s identity with his rework. It’s sad that he lost what was unique about him
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Blame 3rd party software for you loss and complain on the forums about it
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Trapper just needs less rng and less set up. Give him 2 traps base and make escaping traps more like a snap out of it than just pure luck
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I’m all for them doing more intense balance changes but this is going too far. Let’s hope they at least reduced the timer
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I generally prefer watching killer gameplay and my favourite 2 streamers are Scott jund and pixel bush entertainment
They both have YouTube channels that are great too
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Bubba makes spaghetti for the family but realises that he’s by himself so he makes a mask instead