Phasmamain
Phasmamain
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- Phasmamain
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Comments
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Nurse is 110% move speed but cannot blink through walls
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@MadLordJack said:
Wait, Nurse has counterplay? That's news to me. Normally you just have to luck out and get a bad Nurse that falls for mindgames.
But yeah, Spirit needs to give survivors more info. I don't think that her being strong is a problem, like it or not the game needs strong killers as much as it needs mediocre ones, but Spirit is strong because she makes all survivors really dumb.
One of her most effective plays is to let go of your keyboard/controller. I feel like that sums her up quite nicely.
“Just break LOS bro”
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2155674#Comment_2155674
Rat liver change is not buff if i am not wrong
All the other buffs more than compensate
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2155669#Comment_2155669
Demo will get some changes with new update
Yes they are buffs
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2155669#Comment_2155669
I mean rat liver pre feedback.
Even then rat liver while nice wasn’t even that good. As Scott jund pointed out the movement speed only comes into effect when you are able to shred making its use minor
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Demo didn’t get a nerf
Spirit is unlikely to get a nerf since they already nerfed her. It wasn’t enough but the devs are one and done when it comes to balance changes a lot of the time
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2155315#Comment_2155315
Wraith was always this with the right add-ons. Out of pure curiousity, what maps are you talking about?
Mainly maps with pretty unsafe pallets like dead dawg midwich or lery’s. It can make him feel like a pig dash but better.
Not saying he’s OP but he is really good at shorter loops
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His face is literally a potato
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I feel like this fits here
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@LilCrapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2155385#Comment_2155385
wrong...... as the survivors will ALL get 2 DS. Making it near impossible for a killer to even get one hook if survivors properly use their resources!!!!!
This happens now, without your obvious overpowered want. If this change were to ever happen, it would ruin the game without some way for the killer to counteract it
If they are all forcing DS then nobody is on gens
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@LilCrapper said:
https://forum.deadbydaylight.com/en/discussion/246753/how-do-we-all-feel-about-ds-now
"In my opinion DS should activate on both hook stages regardless of if you’ve used it or not. If you need to nerf it agin for compensation you could remove it’s ability to be used during endgame collapse. This way it punishes tunnelling more but for the people who don’t tunnel this buff doesn’t matter"
Yeah..... Only if you dont ever want to play again. Because no one will go willingly put them self through that much torture, trying to play a video game. I for one, already find way to many things annoying and obnoxious to deal with as killer.
But if you don’t tunnel it won’t effect you.
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@premiumRICE said:
"Ever since DS got it’s rework I’ve still been using it as I normally have. What I have noticed is that not only does it work in less situations now (which is totally fair) Killers really doesn’t respect it much anymore."
Thats pretty much it, I agree. Now that killers feels it has been nerfed they respect it less and it is more effective than ever.
It is true that the perk still works against tunnelling but it feels like it just doesn’t do enough.
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@Kebek said:
It wasn't that long since the changes so I'd say we still have ample time to watch how it does, especially since survivors aren't running it as much as they used to because of it's pure anti-tunneling nature now with no added benefits of free objectives progress.
But, should it get any changes be it buffs or nerfs, they should be again focused on making it better anti-tunneling perk, not a stall perk so I don't agree with making it 2 uses.
Far better change would me to make the single use of it have added anti-tunneling benefits like these - no scratch marks, blood, grunts of pain, footsteps possibly even no aura reading / screams for X seconds (like 5-10s).
That way, you get very high chance to actually LOSE the killer preventing him from tunneling you. The two uses of DS idea has the same problem that killer can still easily tunnel if they're a good chase killer so 2 uses might stall him a little bit but it doesn't help against him tunneling you all that much.
But as I said, this perk is very diffictult to balance so we should be patient about any further changes to it.
Not a bad idea actually. I just want the perk to do what it is supposed to do effectively
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It’s really weird to think but wraith actually feels too strong on some maps now. I wouldn’t call him OP but going from pretty much D tier to this is insane
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Unfortunately not many people like the set up killers. They are also fairly hard to balance compared to chase oriented killers
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Jeff and Quentin are the best make survivors by far
Forgot to mention my boy Tapp
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2154944#Comment_2154944
GTA, Red Dead and SoT are all bad too.
Honestly red dead’s community is pretty chill. Never had any major problems with it
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2155112#Comment_2155112
You have pointed out the single killer that is okay in Midwich, who is also the killer that decimates on every other survivor sided map, or just on any map in general that isn't big and open.
I honestly cannot think of any killer that wants to play on Midwich against decent survivors. Not one. Not even Ghostface, the king of indoor maps.
Clown is okay since he can close the distance and make the pallet even more unplayable
Nurse bugs aside does well but she does well on any map
The map is painfully boring to play on though for both sides
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@MadLordJack said:
There's a lot, actually. Haddonfield, The Game, Fractured Cowshed, every Badham, Lery's, Midwich...
Midwich is kinda killer dependant. Have you ever fought a hag on midwich? It’s miserable
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Mainly because they are free and attract newer players
We need more Jeff mains though
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If we’re talking about DBD then seeing another Jeff always makes me happy
Outside of dbd I enjoy drawing or playing drums
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@MadLordJack said:
Circles are easier to work with. Not that that's an excuse for current DbD, that's just why her hatchets were circles on release.
In an older QnA they said her hitboxes didn’t need to be accurate because it wasn’t a very competitive game. That argument doesn’t really work with slinger and trickster being added
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2154545#Comment_2154545
Don't forget the meta water logged shoe.
Make it buff her setting speed and it could be interesting
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2154461#Comment_2154461
The other purples need a buff.
True I actually forgot what they did
The scarred hand needs a slightly bigger hitbox but otherwise I like the new playstyle it gives hag
The ear is kinda useless
The heart is a cool concept and should make hag undetectable for the time
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Deathslinger’s is an easy S for me
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Hag’s playstyle is very defensive and territorial hence why nobody plays her
Her ability to trap hooks should be reduced a bit imo. This would encourage newer hags to use their power more actively
Her add ons are okay besides both Rusty shackles and mint rag. These both need a nerf imo
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Non licensed
Jeff
Clown
Licensed
Quentin
Freddy
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Let’s say I’m playing Oni
Id just bring top knot every game. Why not? It’s only 5k BP
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Yes all your stuff goes over between PS4 and PS5
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Dbd is an asymmetrical horror themed game in which you run circle around a car and repair generators by shoving the same two wires together for 80 seconds
Play it because it is fun and the only thriving game in its genre
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Even better is resetting a pallet with lucky break and stunning them with it
Not like stuns don’t work at the moment just release the challenge!
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Had a tombstone Myers with a speed hack about a month ago. It was pretty funny ngl
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If he intends to compare killers he should probably use the same map and their best perks. Even then rng kinda makes this redundant
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It will probably be similar to badham. Add a couple of walls and remove a couple of windows
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Survivor: Tapp has good blendy clothes and is pretty quiet I’d go with him
Killer: Clown is a lot of fun and fairly easy to play
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If we’re talking good nurses no she’ll still be S tier
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Taking breaks is a necessity in this game. Don’t feel like you have to keep playing if you’re not having fun
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Tatoo’s middle finger is actually pretty decent from my experience. Probably not worth an iri but not terrible
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@swager21 said:
quentin really needs the rework the most. he doesnt look like kyle gallner at all. laurie should just get hair physics. dbd tapp already looks like tapp from the movies so he doesnt really need a visual rework
Laurie looks nothing like her besides her clothes
Quentin looks pretty bad
Tapp’s hair looks off but otherwise he’s okay
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@KlapzCheeks said:
https://forum.deadbydaylight.com/en/discussion/comment/2153189#Comment_2153189
Survivor is 100x easier than killer. Survivor mains lord and savior even said it. Again, if youre not running iron will every game youre wrong. Easily one of the best survivor perks in the game.
https://forum.deadbydaylight.com/en/discussion/comment/2153196#Comment_2153196
Not hard to learn? Alright go give a person with 50 hours of killer gameplay and put them against a 4 stack and see how they fair. Im not even talking a 4 man death squad, just a average survivors on comms. Who wins? ######### they dont even need comms. 4 stack wins every time.
If you think you need to be able to loop a killer to win, wrong. So what shes fast? Every killers counterplay is break line of sight. Im sorry it is so difficult to grasp that. Oh the killer isnt moving? Let me sit here at this loop and not move. I should be able to do that, killer shouldnt. She stops moving you know what you do? RUN. THE. #########. AWAY. Dont sit at the loop at the pallet hoping for a stun.
Claudette 3:16 If I cant loop the killer thou is OP and shall be nerfed. :)
Just because 1 streamer said it doesn’t make it true. And if the spirit is running stridor then what?
Clearly you haven’t played any solo survivor
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Heal? If you don’t want to do that then just power through it’s minimal slowdown
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@reeves7 said:
She isnt busted,ive escaped many times against a spirit. You just need some practice
Just because you’ve escaped a couple of times against her doesn’t make her suddenly fair
People have died using old DS UB does that mean that was fair?
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@KlapzCheeks said:
https://forum.deadbydaylight.com/en/discussion/comment/2153181#Comment_2153181
I thought just saying run away would be good enough but this is legit. *golf clap*
The way spirit is talked about youd think anyone could pick up spirit and 4k because sPiRiT iS Op
Spirit isn’t hard to learn though. She’s just behind Freddy in terms of difficulty
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/2153165#Comment_2153165
How do I know she's phasing? Forcing her to use the phase. Running from the loop, breaking line of sight (when possible) and not being predictive. At the worst of situations, I am making her to waste her power. If she messes up (believe me, it's not difficult), it's more 20 seconds of chase. Don't forget she is a 4.4 killer.
This is all assuming you’re not injured though. If you are none of this will work
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@KlapzCheeks said:
https://forum.deadbydaylight.com/en/discussion/comment/2153166#Comment_2153166
First off, if youre not running iron will youre wrong.
Second, when she stops moving just run away. Thats the simplest move. She gets punished for "not moving"
Are we gonna nerf all killers into the ground who give survivors a hard time? I swear people just want an easy game. When do we start nerfing the plethora of issues with survivors? You have arguably one of the greatest survivor mains (AngryPug) saying the game is not balanced and is survivor sided. FoH with all these "much needed" killer nerfs
Go play Dead by Roblox. Its rated E for easy, just how survivor mains like it. (Not talking about you just ranting now)
So I have to run iron will every game? Got it
Spirit moves at 176% move speed assuming no add ons. Running away ain’t gonna do anything when she can move that fast
I enjoy killers who are strong but have counterplay. Blight, oni, billy, bubba, doctor, PH are all examples of strong killers who don’t need no counterplay to be strong.
Also if you’re calling survivors easy how is spirit not?
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2153162#Comment_2153162
Yes again I am no way justifying it but technically the killer is not doing anything that would stop the EGC from happening.
True but I would still consider it holding the game hostage if 3 people cannot play the game.
Anyway how would this even happen?
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@KlapzCheeks said:
https://forum.deadbydaylight.com/en/discussion/comment/2153152#Comment_2153152
And yet standing still on a jungle gym works....weird
https://forum.deadbydaylight.com/en/discussion/comment/2153140#Comment_2153140
Shhh it is written in the book of David 2:5 "Thou shall not play Spirit but just complain about being mind gamed"
It is also written in Claudette 3:16 "If I cant loop the killer thou is OP and shall be nerfed"
What is said counterplay assuming you don’t have iron will?
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/2153152#Comment_2153152
You're right. But it's survivors fault.
How do you know what the spirit is going to do though? Every time she phases you’re flipping a coin.
Not to mention if you don’t have iron will you’re just dead no questions about it
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If the other 3 survivors physically can’t do anything I’d consider it holding the game hostage
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@psionic said:
You're not supposed to loop a Spirit for 5 gens like Legion, just accept it.
You’re not supposed to beat a survivor by standing still either
