Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
- Visits
- 8,395
- Last Active
Comments
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2267220#Comment_2267220
Gonna be honest, I had no idea people even thought that breaking the chain was ever considered counterplay.
It’s technically counterplay since you are doing something to avoid getting downed by him
-
Demise of the faithful
Great perks, My main survivor and a great killer who I play a lot
It was also the chapter where I came to the game (well Ghostface more so but he isn’t a chapter)
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2267200#Comment_2267200
As a former Slinger main, I have to ask: Counterplay? Surely you're not meaning predropping pallets and breaking LoS, that is absolutely not counterplay. I mained Slinger because that didn't work against him.
And yeah, Huntress needs her beachballs replaced with discs, but the Devs don't seem to want to. Probably scared of annoying the community.
I was referring to the “counter” of using objects or other survivors to break the chain. If the deathslinger walks backward however survivors cannot catch up and the speared survivor has pretty much no movement
-
@GeneralV said:
The old flawed logic that once something is not """""OP""""" anymore, they don't give a #########. Billy is stuck with a bad version of his power, same can be said about Freddy, and the devs have not said a word.
Demo, Huntress and every other who received changes escaped this treatment because of sheer luck, nothing else.
That sounds about right. Clown is kinda in a similar zone too tbh since not many are happy with his rework
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2267166#Comment_2267166
They haven't said anything because they really don't give a crap. Just look at the reasons for overheat, when it first came to live everyone praised it because it did nothing but prevent facecamping. Then the Devs said they wanted it to be more impactful and set it to somewhere between PTB and live release Overheat. Why? Because they wanted to throw a bone to the person who developed it.
They have a history of just not giving a crap once people stop complaining about how OP a killer is. Look at Legion, or Pyramid Head. No changes at all despite the complaints, because PH isn't played much after they made his playstyle require some basic effort, and Legion hasn't been changed since they made Forever Legion go away and buffed their movement speed (except for how they recently made Forever Legion come back because BHVR Logic).
Personally, I'm just glad that Demogorgon and Huntress didn't get the same treatment, and it really does feel like they're learning what makes the community riot.
I think demo was the perfect rework tbh but huntress still needs her hitboxes adjusted and exhaustion add on removed.
But yeah it’s almost been a year with the new billy and the devs have made pretty much no comment on him. Same goes for slinger too now that I think about it even though his entire counterplay is removed when he walks backwards
-
@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2267156#Comment_2267156
The sad thing is that I can see this being the reason for the nerf. Remember Huntress Lullaby? 🤣
Don’t remind me that clip was hilarious!
-
@[Deleted User] said:
Some of the devs are Huntress mains. Just like some of the devs play a lot of Wraith and the guy got a significant buff.
That’s a fair point actually I’ve never really seen the devs play billy tbh
-
@MadLordJack said:
You're overlooking one giant ######### elephant in the room: Billy came first.
That nerf was a total cluster ######### and the Devs know it. If they had decided to go with Huntress first and then Billy, you can be guaranteed that we'd all be bitching about how Huntress has no good addons and her power is uncomfortable and punishing.
Billy was the first of the addon-passes/slight reworks, and the Devs are well aware they went way too far on both. And to be perfectly honest, they're probably happy with people not complaining about Billy every other day because they got Billy confused with Instasaw, which also existed for Bubba.
This could definitely be true but then that begs the question. Why haven’t they come out and said anything about him yet?
Not to mention they nerfed him after PTB too
-
@WishIcouldmain said:
Because Almo and others got reversed chainsawed while hiding in a corner.
I think we found the answer boys
-
Wake up needs to be like 30% increased opening time to even be potentially useful
Or just bring back the bug :)
-
@Baby_Victor said:
Bro…free killers need to be nerfed and less fun. DLC is $$$.
But huntress is free though
-
@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2267060#Comment_2267060
I meant his base. I've only seen a few people complain about his addon changes.
Oh fair enough. I only started maining him after his rework but I’d like to try his old version again at least base kit
-
@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/2267027#Comment_2267027
that's a pathetic excuse because if you're "overusing" the saw you're already missing a ton and getting punished anyway by losing time
if this is supposed to be a casual game why are we trying to punish bad players even more on an already difficult killer?
Never said I agree with them but that is the devs reason as to adding it
-
@CoalTower said:
It's not because the nerf was too hefty, but because it shouldn't have happened in the first place
Tbf tuning guide and primer bulb were kinda OP.
Otherwise though he was fine
-
Wouldn’t having that much FOV be considered cheating?
-
@WexlerWendigo said:
As you said, there are various totem defence perks that can help with counterforce. It’ll be more equal between totem defence and attacking. Also, people hardly ever use new perks, so it won’t be in every game or anything like that.
Hex perks shouldn’t be an auto win, the killer shouldn’t be able to just stick Ruin or Devour on and forget about it. Also, a survivor will be wasting their time cleansing every totem in most games.
Yeah even though small game and Detective’s hunch are both great nobody runs them the same will probably apply here
-
I’d love to see killers adapt to this by running retribution and haunted ground together. It’s a dirty combo.
I know I’ll be doing the same running distortion against lethal pursuer
-
@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2267012#Comment_2267012
I find both insanely annoying and it getting more high pitched is probably more annoying and its dumb. Honestly hated everything the changed about his base kit, nothing outside of his terror radius and nerfing some of his addons, was an actual improvement and the addons he did get are mostly just bad or boring. Lopro chains are cool though.
I don’t entirely hate his new addd ons in fact I like some of them like the muffler, brick, lopro chains and the mother’s helpers
But then there’s some like black grease which is completely in the survivors control to make work and the big buckle which has a mediocre effect after you mess up about 4 chainsaws or purposely go around the map like 3 times
-
@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/2266860#Comment_2266860
adding mechanics for mechanics sake is a bad idea, and overheat was added purely because they ran out of addon ideas
i'd rather they either make it an interesting mechanic (billy's saw getting better the higher his overheat to reward people who can manage it and keep it high but not overheat with a better saw) or they scrap it altogether and give him some actually fun to use addons
billy is one of the least played killers now for a reason, he does not feel fun or rewarding to play especially in comparison to killers like blight and oni
The overheat was added to give billy a punishment for overusing the saw. Took this from the devs mouth not mine
The devs have no issue making uninspired status add ons so they could have just given them to billy if they really wanted to
-
@Aven_Fallen said:
Things I wish for Billy:
- The Roar should play all the time when he is using his Chainsaw (No, seriously, I would be happy if they would remove it...)
- Engravings have a third effect of reducing Overheat gained by using the Chainsaw, this to make Double Engravings useable again. The Overheat-Mechanic in itself is fine, you rarely overheat as long as you are not trying to go for every impossible Chainsaw, but especially with Double Engravings (which is one of the most skillful ways to play Billy), you overheat way too fast. So the Engravings should have an effect to reduce the Overheat.
- Rework his animations again. Seriously, he does not feel like before (even before they nerfed him). This is my biggest flaw, the animations are really horrible.
Yeah they definitely didn’t intend to make engravings useless but it’s unfortunate since they we’re probably his most fun add ons and weren’t too strong unless tuning guide got involved
-
@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2266191#Comment_2266191
I'd far prefer a revert on his overheat then animation changes though if I could have my cake and eat it too i'd have both. ALSO PLEASE REMOVE THE ROAR
The roar is fine imo. It fits his character but the real issue is his new chainsaw sound. It becomes ear grating at high overheat levels but doesn’t serve any gameplay function since I can literally see my chainsaw on fire
-
Counterforce is definitely strong
Flashbang is just a firecracker so it is probably underwhelming
Blast mine could work but seems situational like repressed alliance
Rookie spirit seems okay on certain maps but otherwise ehh
-
@Heartbound said:
Pros: You have a free, easy to use and understand killer that is viable at all ranks right out of the box.
Cons: Snarling noises and chicken legs.
Can’t forget elephant stun sound
-
He’s still fundamentally the same but his animations definitely need a change
-
Jeff in some kind of painter outfit.
Clown in more basic clothing with less makeup
-
The main issue was that his base kit was fine. Sure he had no cooldown of any kind but he already got punished for missing
His add ons were the issue and they were rightfully nerfed but his base kit got nerfed unnecessarily
-
It’s not bannable but it can be kinda scummy in certain situations since you’re denying someone from playing the game
-
@CoalTower said:
Melodious Murder basekit, Main event doesn't go away once you have it charged, Main Event doesn't have a starting animation, and Soda Can basekit. That's really all he needs.
You could probably give him some kind of effect for survivors to know that main event is active or at least that it is fully charged
Those are good changes though
-
Nurse is completely OP and needs to be changed immediately and Gearhead is a decent tracking perk
-
A nurse buff I can actually agree with
-
No add on currently is strong enough to be a hex besides maybe scalped topknot or tombstone piece
-
He’s fine though some of his add ons could use toning down now that his base kit is so good namely his aura one
-
@BloodMoneyMerc said:
https://forum.deadbydaylight.com/en/discussion/comment/2265398#Comment_2265398
I agree with @CoalTower . The skill of the survivor is correctly identifying patterns in the killer’s behavior (Slinger, Nurse, and even Spirit) and using that to your advantage. If you are unpredictable, it makes their job even harder. They might be a bit unfun to play against if you don’t understand their counterplay, but that’s why you practice going against them and build a better understanding of how one wins against them.
While this can work you have to understand the you only get three chases against a killer per game to understand them at least assuming they don’t leave chase.
This Isn’t enough time to realistically learn a pattern and then condition the player. This works in a fighting game for example because you can take a ton of hits before going down
-
While I do have my problems with this game’s balance the fact that I mainly play solo has conditioned me to just not care about the outcome of the match. If I get tunneled so be it and same goes for gen rushing, bad map rng and so on
-
@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2265398#Comment_2265398
Slinger is unfun, not OP.
Nurse has the counterplay of unpredictability. You have to read the survivors playstyle to kill them quickly. If you don't have a distinct playstyle, you can last longer in chase.
I’m not getting into this debate again since you already know my stance on it but a good nurse doesn’t give a ######### what playstyle you have when she can ignore every defence you have besides DH
-
@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2264538#Comment_2264538
Yeah you're right
Remove her bugs and NEVER touch her again
So you’re fine with a completely OP character?
But I guess slinger is too much of an issue
-
Yeah trapper and nurse could do with chase themes. A lot of people say trapper should keep the base theme but as the mascot of the game he definitely deserves his own imo
-
Pretty much every bamboozle killer plays predictably. When you go to shack run away the instant you get there since he will vault the window.
It’s boring and skilless but hardly OP
-
@Altarf said:
Reworking Nurse is a complete slap in the face to everybody who bothered spending hundreds of hours learning her. She is one of the most unique killers in the entire game, and her power isn't just a "oh no I'm dead" no-counterplay fest like Spirit, who actually does need a nerf. She has her own unique set of counterplay like doubling back, line of sight blockage, acting unpredictably, etc - all which unlike Spirit actually matters.
Nurse is not a problem. She is incredibly strong, and is incredibly difficult to learn and play to compensate without having a complete lack of counterplay. If you want a problem to fix, look at Spirit, who is very nearly at the same level of Nurse with add-ons with less than a tenth of the skill required or counterplay.
I'm sorry, but a lot of this list I heavily disagree with. Nu-Freddy as perfect? Spirit as only needing minor tweaks? Legion, of all killers, needing a complete rework? Twins needing to be nerfed MORE?
Doubling back doesn’t work against a good nurse unless you’re on a 2 story structure
LOS blocking doesn’t work if she uses her first blink to get close enough and uses her second to secure a hit
Acting unpredictable is useless against a good nurse because sound exists and she has two blinks
Both spirit and nurse are an issue because they completely remove survivor options
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2265277#Comment_2265277
with oni you can play angles (so long as they don't have top knot), either successfully avoiding the instadown or wasting enough of their power gauge to make lasting long in a chase feel worth it. with nurse...yeah i don't get it either. i guess most nurses are bad and she's punished pretty heavily now (w/o recharge add-ons) so it's fine for a lot of people. maybe there's some skill respect going on there too.
but with the twins you just have some little gremlin on you at all times and you just have to pray they miss or you're at a god window. and if not you're just on the ground for 3 minutes until everyone is or you're put on a hook and camped.
Oni I actually agree I love fighting him but he is pretty reliant on slugging
Nurse is entirely on the player playing her
The only issue with twins is victor’s 6 second cooldown after being kicked. Clown’s reload used to last 5 for reference
-
Getting cowshed with good setups as legion isn’t exactly a middle ground
-
Here are my favourites
-
Tampered timer and crate of gears are too strong but pig is too weak in general. Yet according to the devs she’s fine
-
People hate twins because they are good at slugging yet people love fighting oni and nurse. Never understood that one tbh
-
@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2265088#Comment_2265088
To be fair blights collision is #########. As long as that is a thing he is very rng depenedent of oh am I gonna bounce off this rock or just slide off it.
Yeah that’s true but tbf the best killer in the game is also buggy as #########
-
I’d pick Tapp for detectives hunch and stake out with the generic perk being kindred
For killer I’d pick clown with the generic perk being Sloppy
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2265099#Comment_2265099
I’d recommend never playing Trickster for your own sanity.
I’ve played clown for almost 2 years so my sanity might as well not exist
-
@NoOneKnowsNova said:
I tend to just not use add ons unless it's for a meme build.
Can't wait to be banned with my Speedy Boi Clown build though.
I’m assuming that’s using both antidote add ons? That can be surprisingly effective against W gamers
-
Yeah it’s weird. All the licensed characters despite some of their faces have had really good voice acting but Steve sticks out like a sore thumb.
Even Quentin who literally uses the same model as Freddy for his body has better voice acting
-
With your hatred for Ghostface I expected him at the bottom tbh


