Phasmamain
Phasmamain
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- Phasmamain
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Comments
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2271787#Comment_2271787
Slinger is more or less viable. Because he also suffers from survivors that split up doing gens.
He´s terrible weak against SWF that know how his power work.
Yeah that’s fair unless the slinger is a literal god who doesn’t miss any shots but they are very rare
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/257121/killers-are-not-as-diverse-in-red-rank
Trickster, Mendslinger and Demodoggo were probably doing a daily before the new chapter releases.
Tbf deathslinger is definitely viable in red ranks but yeah playing demo or trickster is not fun especially if the survivors are splitting up on gens
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@Northener1907 said:
Bubba is fine and balanced killer.
People who complaining about him have to get good
He is still a bit too good at camping imo but yeah otherwise he’s fine
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No need when BL and smash hit are already good. BL is just a bit map dependent but on certain maps it’s the best exhaustion perk imo and smash hit is just based on how the killer plays really
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2271720#Comment_2271720
Demo and Doctor have very strong add ons, not sure why they’re being used as an example of bias? They both got big reworks that made them stronger.
Yes but they both their exhaustion add ons specifically removes since common consensus was that they were outdated due to how exhaustion works now (That’s why demo’s exhaustion was 5 seconds as opposed to the other ones)
But instead demo got his bad one removed while clown and doctor’s good ones were also removed. But huntress got to keep hers while also keeping all of her best add ons barring iri head
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Tbf the first map was Hawkins which is bad for billy regardless but as of right now overheat is definitely too punishing
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@WexlerWendigo said:
Exhaustion for five seconds is almost nothing, it’s one of her weaker add ons.
Five seconds while not running is very effective but that’s not really the point anyway. It’s more so why she got to keep it while clown doctor and demo all lost theirs. Why not make their ones 5 seconds too?
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@PigMainBigBrain said:
Are you new? Do you not remember how messed up her play was when they decided to "fix" her hatchet hitboxes?
You literally couldn't hit people. Axes would go under peoples arms, through their legs while vaulting, you'd miss and go over their shoulders, or you'd just straight up throw an axe through a persons body and it wouldn't register their animation on your screen so it looks like they're randomly dematerializing just to dodge your axes....
It was complete ass....
That was before slinger and trickster’s release so at this point they have no excuse to have her hitboxes the way they are when they have made 2 ranged killers with great and accurate hitboxes
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@TheClownIsKing said:
I wouldn’t look at Oppression as a regression perk. It’s more of an info perk for high mobility killers. I.e. you’ll know where to rush next upon a failed skill check.
Yeah, Overcharge needs some love. It’s really only viable on Doc, same way Hoarder is only viable on Twins. Again, think of Overcharge as more of an info perk.
Honestly I don’t think we’ll see anything as powerful as Ruin or Pop ever again because of the risk of power creep (stacking). Dead Man’s Switch can potentially be very strong UNDER the right circumstances, but even that could use some buffs/tweaks.
Surge has potential too but only on chase based M1 killers like clown or slinger imo
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Somewhat I’d agree but it more comes down to certain killer powers in the basement such as huntress or hag. These two can make basements saves completely impossible and not worth it at all
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2270101#Comment_2270101
It's funny being a Nurse main and coming trolling on the forums about BBQ being OP lol
I mean if he’s a good nurse survivor is kinda underpowered against that
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Kicking gens was just a bandaid solution to 99ing gens at the time. Too bad they have never changed it to compensate for the new game
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Yeah whatever happened here
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Nah he needs his own. He is the mascot after all and he has some potential for a unique theme
Since he’s a blacksmith they could use anvils as the percussion for his theme
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2267923#Comment_2267923
So Sluzzy might be secretly a curve god :O
Sluzzy is actually a nurse main and a very good one at that
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@GannTM said:
He’s so handsome!
As he is in all his cosmetics!
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@WexlerWendigo said:
Yes, it’s one of my favourite parts of DBD. If anyone wants specific recommendations, Plague, Jane, Wraith all have great tome lore.
As a Jane main ngl her tome was kinda garbage and didn’t do much to improve her character
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@CoalTower said:
Nurse is only as good as the person playing her, while still retaining viable counterplay, even against the best ones. She's the most balanced killer in the game.
How can she be the most balanced when other killer who are much weaker like huntress or Demo are considered to be balanced
Even old billy was considered to gold standard and he’s always been leagues away from nurse
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2269559#Comment_2269559
And the only one who can show those sweaty 4 mans whos boss. If they rework her and nerf spirit a LOT would have to happen to survivor balance. And i feel like thats what the devs fear the most. If you nerfed/reworked the 2 killers who could win in the upper bracket and survivors just win the devs would HAVE to do something to fix it. And knowing bhvr theyd mess it up somehow. So id keep her like this for now.
Survivor balance or at least SWF balance will have to change eventually. I just hope they change nurse and spirit too
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@Ramxenoc445 said:
Don't even know what to say. Just tired of her existence. If she gets nerfed more she's shat and nobody will use her so devs won't nerf her, but where she is still isn't fair and never will be because she can go through walls. If she couldn't go through walls she'd be fine, but this killer should've never existed. Long range killers are good. Killers with traps are good. Killers with one shots are good. Nurse is just unfair. She's got lunge like there is no tomorrow and can hit you before even appearing which I get is prob latency since we still blame latency for anything wrong with hitboxes but my god. It's so annoying to have her hit me around ######### that she should be slapping. I'm 100% sure her stats are only as low because of people that are learning her or playing her for challenges. If all the nurse mains still played this game her stats would be much higher. I've had a few on these forums say they come back when new stuff gets added to try it and get tired of winning and leave again and had one in game tell me the same thing on PTB.
Mega salt post but god damn she shouldn't exist in a game like this. No other killer is as brain dead and frustrating to play against. I don't even play her outside of challenges and I can succeed with her most times and its so dumb.
I’ve never agreed with someone more tbh. Nurse is a stain on the killer balance Right now
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@HollowsGrief said:
No, learn to play stealthy. Every killer in the game shouldn't be countered by running in a circle around a pallet until you throw it on their head.
But that isn’t how you play against killers like huntress and nurse yet most like them
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Sole survivor: Make it active when a survivor is on the hook too as a soft counter to BBQ
Boil over: complete rework I don’t know how to make it work
Buckle up: When you become slugged every other survivor will see each other’s aura. When someone else gets slugged you see all other survivor auras.
Breakdown: All hooks within 24m of each other break aswell but for less time
Premonition: Gives you a scream bubble of the killers location as well
This is not happening:Great Skill check zones when repairing and healing are 30% bigger. You get 200% bonus BP for every great skill check in a row
Up the ante: All survivors in the trial get 15% luck. Cannot stack anymore
Wake up: When the gates are powered gate auras are revealed to your whole team at all times. If a gate is being opened that survivors aura is revealed to anyone else
Solidarity: Bite the bullet killed my concept tbh
Red herring: Honestly fine imo
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2269300#Comment_2269300
Its been in this buffed state for nearly a year and I can tell you it hasn't been meta for anywhere near that long.
Btw I am still wondering what streamer/content creator sparked this sudden anger towards Tinkerer.
No one from what I know surprisingly. I think people have just kinda realised how strong it is on high mobilty killers
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@Warcrafter4 said:
I am here mainly wondering what streamer/content creator cried about tinkerer to get the community to try to get it nerfed?
I mean tinkerer isn't a very good perk as its symptomatic perk as its usually a "Hay your losing" perk a lot of the time and if the killer is getting constant value from it that means survivors are pressuring generators hard.
It getting constant value means generator completion speed has gone crazy as it never saw any play when gen rushing wasn't the status quo.
That’s because it was way weaker before usually activating when you literally couldn’t reach the gen
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For the most part yes. I still haven’t read some stories like yui or nurse but the rest I have read through
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2268538#Comment_2268538
I really, genuinely don't get it.
He was, literally, an M1 killer with a delay. Who makes you hold m1 longer.
I can only rationalize it as nostalgia or just.. vastly different, borderline alien preferences.
I mean his current state is pretty much a neutered clown with a teleport so it’s not much better
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2268502#Comment_2268502
Bubba can't go across the map in 10 seconds like Billy. They both offer something different in retrospect of their power.
Yeah that’s true but chase potential is generally the most important thing to have. This is why killers like legion and pig are so bad.
Billy has okay chase potential but bubba clearly outmatches him in this regard. Not to mention bubba’s better add ons
I will say though a god tier billy might do better but the amount of skill to get to that point is insane compared to bubba’s relatively low skill ceiling
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2268504#Comment_2268504
Berus Toxin (Common, no longer exists, replaced with Yellowed Cloth) gave Exhaustion for 30 seconds and then we still have Venomous Concoction which has 90 seconds but is now only 5. I was just saying that she doesn't have 2 anymore like she used to.
Oh I thought you were talking about other killers with exhaustion add ons. Still don’t see why she has it when huntress is already a Greta chaser who can deal with exhaustion perks fine.
If anything doctor and clown were the ones who actually needed them
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Devs: These reworks are visual so don’t expect many gameplay changes
Also the devs:
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2268498#Comment_2268498
It absolutely 100% does. No Mither makes you quieter in the dying state. It’s so crawling away has a higher chance of success. No Mither is the only survivor perk to affect sound in the dying state v
Are you sure? I thought that would be in the perk’s description because otherwise it’s probably a bug
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@Sluzzy said:
Huntress gets a free pass when it comes to balancing. Clown loses his exhaustion gas but a hatchet can keep it?
Huntress is still the same overpowered killer as was way before so many survivor nerfs.
Also half of all pallets have been eradicated. Huntress still has FIVE hatchets despite all of these changes. Not to mention the vast number of deadzones.
While I don’t agree huntress is OP she definitely needed her exhaustion add on removed. And while her base cooldown is fine double cooldown add ons can be a bit insane
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@MarcoPoloYolo said:
"The devs old excuse for her truck sized hitboxes were that the game was more casual and didn’t need precise hitboxes. This argument literally falls apart once you realise slinger and trickster both exist."
Here's the thing though. Huntress is the only example of a character I know of in a game that does not have auto-aim, but expects single-fire shots to land without a reticle or ADS. Usually such treatment is used for weapons they devs want you to miss, like sniper rifle hip fire in FPS games, so, in a way, the large hitboxes are a cushion for backwards design. Deathslinger has ADS allowing you to know without a shadow of a doubt where the center of your screen is, taking out the guess work. For Trickster, a miss is a minor DPS loss. If we're going with accurate hitboxes for Huntress, then she should get a reticle when she's ready to fire. If perfection is a requirement, then a player should be given the tools to achieve it.
I don’t think it’s necessary tbh. Aiming at the centre of your screen isn’t to hard and you always have a good idea on where the hatchet is going.
It could be an okay learning add on though
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@ChurchofPig said:
The only thing I can say is true Huntress kept her exhaustion add-on, but they took away one and decreased the other by 85 seconds. So it's more up to speed with all other existing exhaustion add-ons/perks.
What other exhaustion add ons? Her’s and pigs (kinda outdated) are the only one’s
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@AVoiceOfReason said:
Billy is fine. He just needs his head bob to be reworked because its annoying when you chainsaw. Otherwise, his overheat just keeps you from spamming it continuously and to stop face camping with it. I can see why the devs changed him. He was easy to beat at high ranks if they spammed his power at pallets and such, but torture for new players who didn't really know what to do.
His overheat was just unnecessary though. Bubba doesn’t have this same issue and his tantrum only activates if he holds it for too long
Bubba right now is slightly better but much much easier to play which is kinda dumb
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2267419#Comment_2267419
I don’t think it should be 100%. No Mither can currently actually be a pretty good stealth perk when paired with Iron Will, slipping away from a hook with ease. That’s pretty powerful stuff. I don’t think all that should be relegated to 1 perk.
However I would be ok if they changed No Mithers tiers to 25/50/75% reductions to grunts of pain. That would be super handy in the dying state.
The actual grunt audio doesn’t effect the dying unfortunately though that could be an interesting buff for the perk
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@DecisiveDwight said:
So I don't know alot about this Almo guy but looking at the list of nerfs he's contributed too all I see is killers I think are still crappy to play against Or as.
Legion, Huntress add-ons, Executioner(don't mind this one), twins(still massively boring and annoying hit boxes), Doc. I won't hate on someone I don't know much about but from what I've seen the nerfs haven't really fitted into the main issues.
I won't blame him solely it's a team effort on BHVRs part so the way I see it they're all equally to blame especially for the release of a certain killer who is underpowered and useless in all situations.
The doc rework was pretty good imo
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Problem is pig essentially has no chase power and very mediocre stealth. Her slowdown is too inconsistent to make her anywhere near decent imo
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@SoapNSpook said:
https://forum.deadbydaylight.com/en/discussion/comment/2265283#Comment_2265283
Devs are biased towards killers so that's not surprising at all.
She’s still debatably the worst killer in the game anyway so not really. They are pretty fair tbh
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This clearly means STBFL needs a nerf!
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@Warcrafter4 said:
They gutted him so survivors would stop crying about him much like they tried to do with nurse.
I mean there was about the same 5-10 people spamming nerf billy threads daily for nearly a year straight and I think the devs just don't want to deal with it anymore.
Tbf now that just have pages of buff billy posts
not much better
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I just wish no mither gave you 100% volume reduction. That would make it somewhat viable without needing iron will
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Yeah the new lucky break is just really weird tbh to a point where I actually haven’t seen it since the rework.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2267403#Comment_2267403
Eh it's possible but even then I see her more then a Billy in a month.
Yeah I guess so. I do see billy somewhat but it’s always the same 2 people playing him by the looks of it
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2267353#Comment_2267353
Didn't the Dev's admit that those stats aren't accurate? and you shouldn't 100% trust them?
Also unless you took a break i see Plagues almost every other game so that stat is pretty wrong not gonna lie.
That’s just due to her being in the archives this time. More people playing her for challenges
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2267189#Comment_2267189
To be honest, I'm not sure they're learning what makes the community riot. Learning to react to community rioting, maybe. Yes, they walked back the rat liver nerf on Demo, but that was because everyone started screaming bloody murder about it - the fact that they ever thought that was a good idea shows they didn't have a finger on the pulse of player feedback, because the necessity of rat liver was the single loudest and most consistent piece of feedback Demo ever got. Plus most of Demo's tweaks didn't really address his problems - he got some nice addons and he's better off than before, largely because of basekit shred speed, but he has the same problems with giving too much information to survivors. And the iri head change wasn't one that anyone was really asking for or satisfied with, beyond the relief that iribelt is no longer a thing.
I'm pretty sure they know they ######### up with Billy, but don't want to address it because there's other killers they'd rather get to on their schedule and they don't know how to balance it anyway. I doubt they understand what's wrong with his addons.
Barb’s glasses and black heart make him quite good tbh. Rat liver wasn’t even necessary before imo it just felt nice to have on
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Bruh
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I’ll never forget one match against a spirit in which I escaped every chase as Jeff only to be Accused of being an SWF after my teammates body blocked her
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@NeverEnoughCaffeine said:
https://forum.deadbydaylight.com/en/discussion/comment/2267364#Comment_2267364
Full list of his reworks if your interested: http://www.maniac-games.com/TwitchChannel/Balance.html
Tbh most of these are pretty good barring a few outliers.
Just goes to show negativity bias I guess
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@Chilli_man2400 said:
I’m just going to say something. I know it’s a joke and you guys love to bully him but Almo didn’t do Billy’s nerf. I know Mandy said it’s a team effort and all designers need to talk in order to make a decision but awhile back there was a page like this and someone made a picture and speaking of it I have it here
https://us.v-cdn.net/6030815/uploads/W39DFZSJ83A4/e89772c7-fecf-4829-a90c-a54c19f343b3.jpeg
It’s cut off but Almo never worked on Billy’s change he only did the ones listed so none of your jokes make no sense?!
Yeah no people do rag on him to hard. If you’ve played apex their lead game designer Daniel klein is in a similar position
I mean if he did the demo and doctor reworks it shows he can definitely make great changes


