Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
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Comments
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@Clowning said:
Hey, a Survivor who's standing still now gets slowed by Clown's bottles, so there's something. A running one still doesn't need to care, but we're making progress.
I think I picked the right time to take a break from playing killer since I main clown
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The sound itself is non directional similar to huntress’s lullaby to make it harder to detect him
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Jeff has some style especially his Chinese cosmetic
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We don’t know yet but it seems unlikely due to leaks
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Honestly the longer it’s disabled the better. The map is completely garbage
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@LiunUK said:
more body type variations and nationalities.
I'm waiting for a character from south east Asia or the middle east there are a lot of cool urban legends and folktales that a killer can be based and the possible cosmetic options from those areas would be great for survivors.
This right here. Jane Jeff and David are the only survivors with different body types really and it would be nice to see some more
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2318853#Comment_2318853
Devs can use heterosexual relationships just fine without making it a personality (except Frank and Julie let's ignore them) so idk why everyone brings up the possibility of an lgbt+ character, especially one in a same-Sex relationship, being written like that
I think he’s talking about how certain games have made characters that are just tokens. The devs have already said they don’t wanna do that though
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2318493#Comment_2318493
The devs talk about alot, they said they wanted to add a new early game mechanic, rebalance perks like monstrous shrine, "buff" clown, "Adjust" Legion" and many other things.
They did buff clown though
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2318630#Comment_2318630
Same. But that's how it goes. The game isn't always meant to go your way. I just find it funny that folks want buffs to this and that. Or want perks nerfed. Because they want to continue to run DS, DH, BT, UB
Meanwhile I love running WGLF, Kindred, Detectives Hunch, Well make it/botany depending on how I'm feeling. the speed boost to heals. The kindred to see where everyone is. Me making sure hex totems don't stay up. My groups and me personally do just fine most matchs. People are just too attached to their crutch perks
Yeah I love running off meta perks but I feel I have to run perks like BT or DS to stop camping and tunnelling since it happens so often
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2318607#Comment_2318607
There's not. But honostly I almost always have a map + detectives hunch. I don't always use Crystal bead. But I can use the map and see how many totems are left up and go after them. It doesnt always need to be communicated. The same way kindred instantly makes any group effecient. But no one likes running it for some reason
I do run detective’s hunch a lot but sometimes you just can’t cleanse the last one since you need to unhook or are being chased leading to it activating
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2318566#Comment_2318566
Yeah, but it wasn't always an issue. The fact that Solo Queue Players don't bother anymore isn't a problem with NOED. They are simply going to have to step up and not leave ALL the cleansing to you.
But there’s no way to communicate who’s doing what in a solo game. Maybe if they didn’t tie to totem counter to a perk this wouldn’t be an issue
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2318566#Comment_2318566
you have 3 other teammates. that task shouldn't befall onto 1 man. This is a team game
Yes but you can’t expect teamwork in a solo environment when there is no way to communicate with your team
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The problem is mostly a solo queue issue. Sometimes I’ll cleanse 4 totems and the last one in a corner of the map becomes Noed and I die because of it. Not much I can do there
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Tapp mains are the best solo teammates by far and I’ll argue with anyone on this
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Honestly you get to a point where you don’t really care what happens in solo matches. watching my stupid teammates is half the fun
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@TheClownIsKing said:
You’re talking about a game where I come across Plague’s running Sloppy Butcher, and Huntress using Insidious...
Gotta get that haemorrhage tracking boys
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Bhvr’s map design has always been bad. Too bad these reworks didn’t show any improvement
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2316250#Comment_2316250
I thought the same but once you go for it it's not too bad. I recommend bubba or trapper and you can do it probably first try. Iron/aggitation get one in there and snowball from there.
Yeah true but now I just have no incentive to do it since I got the charm from the other path
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Old Freddy needs to return with some of new freddy’s features
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Because I need the P3 set I’m never going to use
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2316215#Comment_2316215
https://us.v-cdn.net/6030815/uploads/HPJ8AODRYT1U/image.png
https://us.v-cdn.net/6030815/uploads/VY9TX92MQ0U9/image.png
They weren't that bad. At least they didn't need me to rely on solo teammates
I just farmed for the plague one and haven’t even attempted the basement one but I can’t recall a single game where I’ve had 4 deaths in the basement
At least the one you’re on is completed over multiple games
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Yeah I hope they get to this key change sooner rather than later but they are better not to announce it. Remember what happened with instaheals?
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It’s clear the whole art style for the game has changed but there are some maps that’s definitely look worse namely the crotus prenn maps and auto haven
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4 sacrifices in the basement and that plague one have this beat
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Honestly at this point it’s clear the devs made trickster out of obligation more than interest. They just don’t care about him
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New players always find doctor hard to play against but hitting someone on the hook is considered a bad gesture so I’d advise against it
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Can we also nerf alchemist ring while we’re at it?
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@SilentPill said:
They are annoying but I’d rather see them nerf some of the more ridiculous killer addons first.
There’s still quite a few “I win” addons the killer can equip that I think are more problematic since only a SWF will really be able to make a key super strong.
Solo Q having 2-3 people escape through the hatch is super rare. As opposed to a 5 gen slaughter because of rusty shackles, mother daughter ring, tombstone piece, award winning chili, etc.
Unfortunately these add ons probably won’t be changed barring mother daughter ring. Things like scalped topknot still haven’t been changed either
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All the realm beyond I’d is make balanced maps worse
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I don’t see what base kit ricochet would add but frustration. Survivors would get downed or hit by lucky knife throws and hitboxes are so inconsistent that using it effectively is a dice roll
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I would be pretty close to mastering clown but his skill ceiling is fairly low anyway
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2314728#Comment_2314728
No it wouldn't. People can still memorize totem spots, especially with the new OP perk Counterforce.
So if it wouldn’t have any effect then what’s the point in changing it? Totem spawns will never be good since its all so luck dependent in the first place
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@danielmaster87 said:
How people are still saying Deathslinger is uncounterable is beyond me.
He’s uncounterable in the same way nurse is on,y if the player is a god at said killer
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The risk reward is kinda the balance of a totem perk though. If you were guaranteed a good spot devour and ruin would be insanely good
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It’s pretty clear that clown just likes the power trip he gets from his victims and judging by his certain add on he’s probably straight
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I’m not the biggest fan of it but it might have space in my autodidact solidarity build we’ll see
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2311545#Comment_2311545
Flashlights are bad? Uhh okay...
They are kinda the worst item in the game if the killer has any game sense
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If anything his purple tombstone piece is OP not the pink one
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@Kebek said:
Yet so many claim keys are weak and don't deserve any nerfs. They're only weak if the team is weak and isn't properly using them.
I'd really love to see if devs have enough foresight to fix this with their key rework or if it's going to be a failure that won't address these issues.
I very rarely see anyone call keys weak. Weaker than old mori’s maybe but not weak in general
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And make holding W stronger? Nope
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Who’s saying they’re toxic?
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2310940#Comment_2310940
I don’t expect synergy with Deathbound. It’s just information that lets me know when survivors are starting to waste more of their own time ensuring they’re always travelling outside of Coulrophobia range before healing. And if I’m not preoccupied then I can also go other and irritate the heck out of them by injuring them again.
Yeah I guess that makes sense. I use death bound on my slinger a lot and the info is quite useful
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Swamp is equally painful for both sides tbh
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@TheClownIsKing said:
I play in red ranks. My mains are Clown (not playing him lately because of the bugs), Plague, Doc, and Twins. I mostly win, and very rarely are my loses really bad, embarrassing loses. I’m very anti meta.
Here are some of my most used builds;
Clown -
Coulrophobia, Deathbound, Forced Penance, Sloppy Butcher.
Doc -
Distressing, Coulrophobia, Overwhelming Presence, Unnerving Presence.
M&A, Dark Devotion, Overcharge, Dragon’s Grip. (Double Calm add ons)
Plague -
Corrupt Intervention, Dark Devotion, Infectious Fright, Blood Echo.
Twins -
Coup De Grace, Hoarder, Oppression, Zanshin Tactics.
As you see here, other than Corrupt on Plague, and Sloppy on Clown, there’s nothing very meta here. Game slow down is more than equipping gen slow down perks. That will only get you so far. Gen slow down is also about thinking about strategies you can use with your chosen killers that keep as many survivors off if gens as often as possible. This includes figuring out ways to trick and outwit survivors both within chases, and out of them.
I like your clown build but wouldn’t death bound kinda conflict with the other perks?
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Can’t say for certain yet but from the way things are going I’d think so
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Here’s mine
Only one I majorly disagree with is doctor. He’s pretty much uncounterable in a chase if it’s a good one
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Gearhead because I like the info it gives and it works well for M1 killers
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@gendoss said:
Sooo turn free cosmetics into paid legendary $15 cosmetics?
If they were they’d have to. Valve are very strict when it comes to paid dlc if you look at what happened to L4D’s Xbox versions
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They should just double the blood points tbh
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Cry
