Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
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Comments
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I’d love a rework to gens and how you repair them but the game has gone on for 5 years so it’s unlikely
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New legion terror radius when?!
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If I’m using my autodidact solidarity build it fits in nicely but otherwise I prefer bond
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The devs either can’t or won’t fix current gen consoles
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@KSzerker said:
Did no one playtest this during development? Visually it looks good, but clearly they were more interested in remaking a famous RE location rather than a DBD map.
The devs map design focuses entirely on aesthetics over gameplay pretty much
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2335992#Comment_2335992
Go out with who?
I’m dumb I meant to say Jane
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Firstly trickster would 100% kill you to make his music.
Secondly I’d go out with Jane because she’s the best female survivor. I wouldn’t go out with any killer because they are all.. well killers
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2335943#Comment_2335943
They probably showed those which are ready to show. I mean, they only showed a few Killers so far, but this does not mean that the others will not get Model Reworks.
Like, I played Jane yesterday to get her Crown and she really looks outdated compared to newer Survivors. (And Jane isnt THAT old when it comes to Release Dates)
Yeah Jeff also looks a bit outdated too especially his hair. Let’s hope Quentin gets some love too but licencing issues could arise
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The map makes midwich look like good design. I’ll eat the 5 minute penalty every time tbh
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Remove them and their lore. Easy fix
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2335912#Comment_2335912
Maybe they just didn’t show some. Laurie was posted unintentionally after all, they could very well have others reworked but not shown yet.
Or they could plan a second batch with those survs. I think that at least Jeff does deserve an update.
Maybe but I doubt they just wouldn’t show some of them. Guess we’ll wait and see
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@TheBus4K said:
https://forum.deadbydaylight.com/en/discussion/comment/2335898#Comment_2335898
I fully understand that the "high risk" of using a Hex perk is that they can destroy that perk, but the problem is that it's excessively easy to find the totems, in the first 20-30 seconds of a game they can literally destroy it, and on top of that there are more and more perks to destroy totems.
I'm not against Hex perks being destroyed, but I would like them to last more than 1 minute, and if it's not possible, at least they don't screw you too much by leaving you with 3 perks throughout the game (hence I am asking a fifth slot for Hex perks, so using multiple Hex perks would already be your responsibility).
Let’s say there is 1 dedicate hex slot right? Ruin and devour would be the only perks used because they are the strongest and don’t require synergy
Perks like crowd control or blood favour would never be used
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I like them a lot. What I don’t like is that they stopped on Adam and my mains are Jane and Jeff:(
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Hex perks are already strong enough. The risk of bringing them is that they can get destroyed
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While I agree killers whine to much (as do survivors) just because things were worse in the past doesn’t make them good now
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I think it’s fine. We now have two great early game perk options in lethal pursuer and corrupt. The killer is supposed to be weak in early game because they get stronger in the late game
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I don’t know about you but pig is very unfun to me. You can die by getting unlucky if she brings the right add ons
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@Lx_malice said:
https://forum.deadbydaylight.com/en/discussion/comment/2334338#Comment_2334338
Yea going for direct hits with bottles is hard enough. Supposedly it's supposed to increase the effect of the bottle if you do get a direct hit though.
It increases the vision distortion but that’s not useful enough. The more gas they walk through the better so always aim ahead of them
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Never throw directly bottles at survivors unless you’re going for an interrupt. Too many clowns just play him like huntress for some reason
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@MadLordJack said:
There is no way to add a killer whose base movement speed is above 4.6m/s. That would destroy looping just as much as PH or Deathslinger.
Look at the one killer who is slower than 110% and how they turned out if you need an example
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Playing solo or killer. I take neither seriously and don’t particularly care about the outcome
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Immersed Claudette with key and left behind is your best bet
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They really hate perks like overwhelming presence, territorial imperative, mostorous shrine and bloodhound. I know it gets me annoyed
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Yui’s. I’ve had one too many bad experiences with them
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DS has never been a true anti tunnelling perk. It’s been a slight hinderance to people who tunnel and if they are playing killers like blight nurse or spirit it might as well not exist
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I still like DH more because using two perk slots for one thing is not an option in solo queue
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This is why BHVR needs to stop just porting maps from other games.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2332384#Comment_2332384
Victor is a person! 😤
Gremlin is more accurate
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Victor is a power not a killer so he has hinderance s because of his immense power
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2331446#Comment_2331446
If resident evil village can do it then I think bhvr stands a chance, with a game that's significantly less graphically intensive. For a multiplayer look at Paladins or Overwatch or maybe even Fortnight or Apex :/
It's not like there's a shortage of well-optimised recent releases lol
To add to this red dead 2’s online mode runs 60fps with 32 players. Dbd has no excuse
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2330944#Comment_2330944
And other problem on topic. 3 hits are so much on high ranks.
I’m not too worried about that since nemesis can already get hits really easily anyway but the speed boost it gives should be halfed when contaminating.
Otherwise he’s honestly fine
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2330942#Comment_2330942
+200 matches with him, zombies were useless most of matches.
That’s the problem. Half of his power is completely luck and map dependent
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And the other 50% of the time zombies will give you a free down for 0 effort
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Fun: Billy, oni. Doctor, Bubba
Boring: Nurse, spirit, Pig, Trickster
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2329894#Comment_2329894
I honestly forgot about Haddonfield and Chapel, I was thinking about the god-pallet overload of Cowshed.
It’ ps not even the pallets tbh it’s just that half the map is just chained tiles that a rank 15 could loop
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@MadLordJack said:
Devs don't care, just look at RPD. They really couldn't give less of a crap, all they want is thematic and pretty maps, not maps that are actually less entertaining to DC on and spend 5 minutes browsing cosmetics.
Haddonfield has also stayed the same for like 4 years pretty much. But nah apparently chapel was too well designed better add some god windows!
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Besides all seeing blood needing a nerf he’s fine
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Because the devs don’t want the filters period but they can’t just disable nvidia setting
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Probably just a bug
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To give the illusion of working towards something. I remember Garden warfare 2 used to do community challenges often and would give you a real time counter for them
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Well guess it’s time to play survivor
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@Artemisha said:
https://forum.deadbydaylight.com/en/discussion/comment/2328165#Comment_2328165
That´s not a buff. That´s a PERK for finding totems. Is like if I told BBQ or ruin is a buff for killers. They are called perks.
I was joking. One of the dev comments for the loading screen was saying “We hope the solo players are enjoying the small game buff”
Solo needs buffs ASAP imo
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@Northener1907 said:
Well sorry for your bad experience. But this is same for both roles. For event i did not played with meta perks for slower games. And do you know what was my reward? Genrush. And then they died with 10k or escaped with 15k.
Now i back to my sweaty builds. And i still winning min 25k without bonus points. Survivors wants fast games, not us. But some killers are just tunnelling, i am talking for normal killers
And what about normal survivors? We can’t generalise survivors but not killers
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The small game buff was your solo buff!
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Bold of you to assume the devs won’t reuse the same crowns
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Hillbilly’s hammer would be completely OP
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I can never play well against trapper tbh. I’m just a trap magnet
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Freddy’s animation is definitely the best and fits him perfectly
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2327848#Comment_2327848
That's not true. Just break line of sight while holding W, learn when to dodge (usually around corners) and predrop pallets, because he can't hit you over them unless they are really unsafe. His projectile is really small, it is not hard to sidestep it.
If you’re consistently dodging his harpoon it’s not you being good it’s the slinger being bad. Any shot outside of 15m is unreactable and this has been tested.
Good slingers will just ads wait for you to dodge and then shoot. If you don’t dodge they just shoot anyway
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2327848#Comment_2327848
But, Huntress is still stronger though of course.
Yeah she definitely is. Her slugging and basement play puts her up
