Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
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Comments
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This is why I use blood echo or mindbreaker on most my killers.
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@MadLordJack said:
At least Slinger requires genuine skill, something most people like to ignore.
Yeah maybe it’s because I’m on console but I’m never been able to get the hang of him. Compare that to me playing huntress and winning most matches fairly easily
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Or even better if you want to get behind something to block his chain but deathslinger realises he can just walk backwards to prevent any movement
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Legion has never been in a healthy state since his release so I’d go with him
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I read some of your killer changes and as a clown main the changes are kinda dumb. I like the jack in the box but the toxic tonic could be easily abused
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/2301951#Comment_2301951
sprint burst at the very least requires some exhaustion management unless you want to walk everywhere. Dead hard is literally just "whoopsie daisy I made a mistake in chase. Good thing I have the E key". I am not saying sprint burst is weak, it is very strong, but dead hard is just so much easier to use for just as strong of an effect it's ridiculous
Sprint burst is 100% stronger imo since you’ll never be in a dead zone when you have it. Plus it works better on insta down killers
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Compared to sprint burst dead hard is fine
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For survivor I play a lot of different ones but I mostly play Jane and Jeff
For killer I pretty much only play clown, hillbilly and slinger
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It’s quite similar to nurse. They are very strong but no real clear way to nerf them.
Some of her addons could use a look at though
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Works for Jeff too!
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Well tbf if they are fixing it they might as well fix it fully
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That would be cool
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Sorry who’s trickster?
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I mean she’s still unquestionably the best killer in the game. She needs a rework but not to be better
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2298452#Comment_2298452
I literally got hit through a wall the other day.
I dodged a Meg jumping out of a locker, she went back in, I moved forward after she entered the locker and got stunned.
BHVR please
Yeah it seems to have almost a lingering hitbox like when you medium vault it’s weird
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@Pulsar said:
That is a good idea. Can we also fix the hitbox?
That too but knowing the devs and hitbox Cough huntress cough it’s not going to happen
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@GeneralV said:
That is actually a good idea. And, for some reason, it gave me flashbacks from the good ole' days, when you could see everyone's auras when inside of a locker.
I forgot about that actually. There were less aura perks back then though so it wasn’t that bad I guess
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As survivor ruin can be challenging depending on the killer being played. Killers like blight can make ruin substantially more power than if it were on let’s say a slinger
As for killer I never use ruin. Oppression and Pop is my go to regression combo
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/260020/qol-change-to-head-on
This is a great idea, I support it since head on is the only exhaustion perk that I do use consistently.
Same here. I use Bl occasionally but Head on is too fun to not use
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The map is just badly made since the kayout wasn’t designed with dbd in mind. Most of the time it’s just holding W
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Green medkit for Quentin
Rainbow map for tapp
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@Grimmy_Bluues said:
All it needs to be good is remove the duration and make it last the whole match. Maybe lower the range to 24m if it's too strong.
And block every window on the map?
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Distortion needs 5 tokens or have a way of regaining them
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I think more people are beginning to warm up to them. I know I am
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Jeff and Jane because I like their looks the most
Clown because he’s fun to play
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To play devils advocate here what would you actually learn while playing against bots? Surely they wouldn’t be very well programmed and just run in a straight line and fall for every mindgame as they do on mobile?
Can’t imagine getting much use out of that tbh
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Guess I’d be at 9 tbh. I just play for fun or new chapters now
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AFking in general seems to be an issue. A lot of killers might be doing it to get rift fragments though
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Hitboxes are fine barring huntress
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2295253#Comment_2295253
I repeat my question.
When was the last time a hex totem spawned in a good spot?
Had a game yesterday on lery’s where a nemesis got his DH totem in one of those little blue boxes facing a wall. He got 5 stacks but I managed to get hatch.
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Yeah I think that’s why I never used it. Always felt super inconsistent compared to lithe or BL (unless you get shelter woods)
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2288349#Comment_2288349
When was the last time a hex totem spawned in a good spot? 1997?
Lery’s, Gideon, Midwich, Dead dawg saloon, Hawkins and swamp all have great spawns. Especially lery’s can have some disgusting spots that can easily win you a match if you have DH or ruin
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2295201#Comment_2295201
It’s weird, since so many people play Legion, who is much weaker than Plague who is much stronger at the keeping survivors injured playstyle.
I guess people like playing as an edgy teenager with a butter knife? As a plague player legion has never appealed to me personally
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@WexlerWendigo said:
Plague is more interesting than almost all of the licensed killers
I’m still surprised at how much effort the devs put into her cosmetics and archive. It’s sad that nobody plays her
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While I do love the licensed roster (besides pig) I do prefer the original. My two favourite killers are Clown and deathslinger after all
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If we are talking about car killers I know the perfect option. Any regular show fans here?
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@Pilot said:
He's fun to play as and against.
I dislike his chase music from the survivor side.
However, I played him 3 or 4 time since I'm missing BBQ on him after pumping 3.5 Million BPs on him already.
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I've noticed today when I played against 5 or 6 Nemesis that we have the same problem as Pyramid Head, the whole put sword in the ground at the window, take it out instantly to m1 survivor.
However, it's a different case.
- He has a similar ADS time to Deathslinger. Not sure if it's a visual bug or what, but I barely see the damn tentacle come out or hear the audio queue before i get wiped.
- He has a similar cooldown to PH when he gets his sword out of the ground.
The Nemesis Players that I played against would hard respect pallets and would only wip out their tentacle at windows / pallets. Don't have any other emotions / opinion tied to this yet. I'm just afraid it won't turn out like I think it would.
Fantastic combination if u ask me...
His lack of a sound que is the only problem I have with him. Feel like I’m looking behind me the entire chase
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I find the whole chapter boring tbh. The new map sucks, The perks are okay and the killer is very similar to PH
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2294937#Comment_2294937
Yeah but that totally just makes those 2 survivor perks stronger and makes Strider worth nothing if not what it's used for, that added 50% volume. Bite the Bullet is questionable but idk still a whole perk slot to make survivors not mute, seems fair
Both of these perks are already niche options. Self preservation only works if you’ve already injured another person to chase and BTB only works if they are healing
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Honestly compared to sprint burst or BL on certain maps I’m fine with DH. Clown doesn’t have any huge issues with it
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2294945#Comment_2294945
Question was for survivor mains because i am not seeing they are talking about gen times.
Because it doesn’t effect them in a negative way I guess? Killers don’t really talk about tunnelling or slugging that much it’s mostly survivors complaining about it just like killers with gen rushing
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Yeah engravings already had a punishment of the extra charge time. Making you overheat in like 2 saws is pretty terrible
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I don’t know about that. There’s plenty of threads talking about gen times
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2294454#Comment_2294454
Unrelated but I really wish Bite The Bullet also hid your aura just while performing the healing action.
I HATE Nurses Calling so much.
That could actually turn this from a niche option into a potential counter pick vs stealth killers. Could be interesting
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Just because you hit every blink doesn’t mean you were using your blinks effectively. But by all means that sounds like a good match none the less.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2294434#Comment_2294434
Wasn't that on a ptb like not even a year ago?
Yeah but they haven’t actually said anything about it since then. I would love to see it personally
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@StutteringSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/2288505#Comment_2288505
Not true, I’m a GF main without add ons and get consistent 4k’s
Yep and I do the same with clown. Doesn’t mean he’s good.
30 second cooldown is just too much against good survivors
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This is quite possibly the only game I’ve played where people want something as simple as tbagging to be penalised
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Tbh it wasn’t going to be strong anyway but yeah it should at least counter what it’s meant to
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I remember they were going to have a system where if you got hit blood would start showing up on your clothes. They’ve never mentioned it since they announced it though
