Phasmamain
Phasmamain
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- Phasmamain
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Comments
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2293517#Comment_2293517
Doesn't Plague suffer quite a lot due to how her hitboxes work?
Visually should be hitting survivors but then don't.
PH is a different thing because his power is able to hit through walls and obstacles
That’s due to how her vomit is split up into to parts. The hitboxes that actually hit and the connectors that are there to make it look cooler. The connectors don’t have any hitbox
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2293486#Comment_2293486
Because they would never hit. Remember, Slinger and Trickster have very short(non-existent for Slinger) windups.
Never said they had to be that precise. Just accurate to the size of the hatchet in question
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2293486#Comment_2293486
I think that might be because they can immediately use their power at full speed,while Huntress has to ready her hatchet first and charge it
Then what about plague and PH? Both reliable hitboxes but have windups?
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@Gnarly said:
https://forum.deadbydaylight.com/en/discussion/comment/2293486#Comment_2293486
Deathslinger be mad specific at times, so makes me wonder why ain't huntress that way.
Exactly. Deathslinger’s is really precise to a point where you can shoot through small holes in walls. Huntress unfortunately has the opposite
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@GeneralV said:
Nah, I like them. Actually I think we should have more. Offerings such as the Harvest Festival Leaflet and the Psychiatric Assessment Report shouldn't have been removed, in my opinion.
While they were kinda cool they did just clog up bloodwebs of those good add ons you want
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Yeah they should have fixed it during her add on pass but apparently not. Deathslinger’s and tricksters work fine so I don’t see why huntress’s are a big issue
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@humanbeing1704 said:
also I never play clown and suck balls at him
Doesn’t help that he’s bugged right now. Good job though!
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I don’t like the idea of a map staying huge but just dumping a bunch of unsafe pallets on it
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Better question is why is it pink in all of his recolours? They used to have fitting colours for them but now they are all pink. It’s very noticeable on his p3 set
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I like Quentin’s pose and his little yawn is pretty funny. He also has the best campfire animation
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@Zozzy said:
Why does nemesis have a tiny hitbox?
I agree it should be wider but we don’t want another huntress situation
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Can’t say I agree. Maybe in red ranks but anything below that killers usually are very tilted to be honest
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I like it but with undying BBQ and lethal pursuer all being viable options tokens go away extremely quickly.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2292023#Comment_2292023
Also, she kept her exhaustion addon.
Almo said himself they're going to monitor these kind of addons very closely.
Here's the link to the post in question ->
https://forum.deadbydaylight.com/en/discussion/249265/how-come-huntress-did-not-get-billy-treatment
Yep but with demo getting his add ons changed around again this chapter it seems unlikely it’s going to get changed
But apparently doctor, clown and demo can’t have one?
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On your favouritism point I’d also like to add huntress kept all of her good add ons alongside her broken hitbox. Most people assume she got better treatment since a lot of streamers/devs main her
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BBQ is fine
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Survivors will always get less BP unless Queue times change
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@Tsulan said:
Thats actually a kinda long time. I´ve seen all gens getting completed in almost half the time. This just shows how desperate killers are to slowdown gens. Stacking 2 or more slowdown perks, and yet how useless it is.
Also noticed the points in the endscreen? 25k points when there were 3 heals and 1 unhook. Yet people complain that survivors earn less points than killers.
Honestly, playing killer doesn´t pay off points (and stress) wise. Just play survivor. Its clearly easier, more relaxing and more beneficial to play survivor. It also looks like its the role the devs want us to play.
Tbf The extra points mainly come from BBQ tbh. Getting 4 WGLF stacks is much harder than 4 BBQ stacks
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@FengisKawaii said:
I got a few ideas :)
-60 fps on all platforms
-Spirit addon pass (read: massive nerf across the board), longer base recovery, directional cues while phasing and clear indicator for when she does
-reduce blight bouncing speed by like 10-15%
-longer base recharge and fatigue for nurse
-kindred base
-buff all the trash killers, we would really like to see more variety :(
I don’t think it would be physically possible for switch to reach 60 FPS tbh
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Remodels for survivors, Spirit nerf and map changes
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It would be a huge missed opportunity to not do it.
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Maybe play survivor instead? Queues are pretty good here
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@IOIOO said:
https://forum.deadbydaylight.com/en/discussion/comment/2291418#Comment_2291418
Well Jill and Leon exists as well
Survivors are just skins though compared to a new killer
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Honestly just make it something else. The whole risk of the add on was sacrificing 1 slot for it but now that wraith isn’t add on reliant it has become too powerful.
It’s not even like distortion or sole survivor work against it. Off the record can but that’s very limited in time
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If I’m looking for gens I tend to run Dectectives hunch for a 2 in 1 gen and totem perk. Helps to mitigate 3 gens and get rid or ruin or devour
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@GeneralV said:
Dead Dawg Saloon, Ghostface, Mindbreaker and for the mechanic... I literally have no idea.
Mindbreaker is an interesting choice. I always liked that perk but it’s only useful on specific killers
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PH: Hold W until you get to a window or pallet and die
Nemisis: Hold W until you get to a window or pallet except you can actually dodge it
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Nurse should’ve never been made in the first place
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2288872#Comment_2288872
Sorry to burst your bubble mate, but you as a survivor is weak the rest are doing very well 😉
Judging from personal experience in solo q not really.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2288658#Comment_2288658
It definetly has a bad impact on the kill rates.
People play bad on purpose because of it.
Yep and it ruins a lot of potentially fun solo matches because 1 guy is searching chest while another is looking for his red glyph.
But yeah once challenges are over things tend to go back to normal
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2288721#Comment_2288721
No this is a person who plays solo survivor for the most part. I assume the reason why solo survivor is horrible now is it's because a bunch of RE players ranked up quickly. The ranks are the most muddled I seen, I'm getting ranked up with greens and even lower we been getting placed vs rank 1 sweaty killers. And of course they go down in 5 seconds. No kidding I lost all my matches today as a survivor. It's been bad for solos out there lately.
Yep can confirm after having Two solo games that ended in about 3 minutes killers seem to be going all out right now
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So make chases less fun and easy for killers while no fixing gen times?
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You know you actually bring up some fair points. If you put it into better words I’m sure some people would actually agree with you.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2288488#Comment_2288488
At least Ormond was good for survivors.
But Old Legion....Ah, my friend, Old Legion was hell, at best.
I’ve seen gameplay and the closest thing I can compare it to is slamming my head against a brick wall
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2288012#Comment_2288012
Perhaps you 2 should switch roles.
Just saying.
Btw, the stats could be explained by the ridiculous rift challenges. Where people hook bomb or have to hide in the killers shadow for 80 seconds, etc.
I’ll always say the rift has been the biggest nerf to solo q has ever got
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More or less yes he has. Ghostface is too reliant on add ons right now to be good
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Nurse because I know I’ll be spending the next 4 minutes on the floor
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2288399#Comment_2288399
The advantage of being a new player at the time, was that it took me a while to understand how broken those things were.
Luckily I joined around demise of the faithful so I just managed to avoid it. Still had to deal with ormond though
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Even as a Jeff main darkness among us is 100% the worst
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2288366#Comment_2288366
They are spawning near to generators so many times on some maps. I think devs have to fix this. Ofcourse i am taking risk because i used totem perk. But i do not think totem spawns are healthy on some maps (Macmilian, Autohaven, Coldwind, Asylum, Yamaoka, Swamp).
Swamp’s spawns are actually pretty good from my experience but yeah the rest can be rough
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@HeavenRoad said:
https://forum.deadbydaylight.com/en/discussion/comment/2288332#Comment_2288332
I don't get it. If there are so many survivors why can't I find players of my rank?
There’s too many red rank survivors compared to red rank killers so it has to find killer for the red rank survivors anyway
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2288349#Comment_2288349
There is high risk because survivor can search and find it. That is risk factor. But point is survivors have to search and find it. But this spawn locations are ridicilous. They will not need to search.
I do agree totem spawns need to be better but they can’t be too good either like on maps like lery’s. I think dead dawg probably has the best balanced totem spawns since the map is so small but they are hidden enough
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2288348#Comment_2288348
Corrupt is bad perk. When killers use this perk, i am doing other survivor objects. Cleaning totems, opening chests. Ruin is better.
Yet you’re complaining about ruin being inconsistent when you have a more consistent option available?
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2288322#Comment_2288322
Yeah better location than my screenshot.
Well yeah that’s the risk of a risk reward perk. What about all the games where you get a great spot and the perk carries the killer?
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Nope ranks are in play as of right now. There’s a lot of survivors in queues so matchmaking brackets expand to find a killer
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So I could just go to basement every game and immediately find ruin? Or spawn in shack right below it?
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@lagosta said:
Jeff is sad bc no ones is advocating for a new skin for him:
Don’t worry I’ve been doing it for almost a year now
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@OniWantsYourMacaroni said:
I think Meg needs a new cosmetic.
It's been at least 2 minutes where she didn't get a new cosmetic.
Plz devs,she needs a bit more love 😢😢😢😢😢
Claudette too. She’s been getting no rift cosmetics lately
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Jeff has almost gone a year without a new non recolour cosmetic. I think he needs one a bit more
Also Kate got 2 this year no? Rockabilly and the summer one?
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High stimulus electrode is his best add on imo