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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3113880#Comment_3113880
Why you don't like getting Krissed??
Idek what that means, don't follow/watch them.
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Cyberpunk 2077 (now after its new patch), I'm replaying it for the 3rd time and still seeing amazing new stuff. This game is just something else and so damn beautiful.
@duygu said:
Death stranding. thjis game can take up your time a lot and its the most satifsying game ive ever played. youre constantly planning your future and when it executes well, that's such a great feeling. best thing is everything depends on you, no team holding you back or game forcing you extremely unfair BS or anything like that.
I literally built an entirely new rig to play this game on, only to have it crash every couple of minutes 😭 do you play it on PC?
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I want Man On Fire (Volgin) because he'd be insane. Also, he has a horse that's on fire which could be his sidekick, considering someone (Peanits) killed Maurice. So we'll have another horse :)
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Never tried it on her, nor Whispers. Really don't like how they work in general.
Snitch Crows is way better imo. Altho with Spirit, I usually just look at grass movement during phasing and I can hear their footsteps anyways so no need for Stridor really.
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"He can walk" lmao 10/10
I need a Man in Black pen to remove that image from my head, thanks a lot >.<
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Would be nice, gives me a bit of gahgooh Legion vibes tho 😂
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@Araphex said:
A lot of players I come across are teenagers. I recently met someone that was literally 12 years old. Friended them and everything until we decided to play together and I heard her over the mic. Asked her how old she was after she made mention that her mom likes this game too. Instant blocked. But to be honest, you should see Call of Duty and Grand Theft Auto. There are literally 8 year olds playing those games (my nephew was one of them, ugh). Just got to accept the fact that there's a lot of bad parents out there not monitoring or caring about what their children play. I will also say that I wouldn't understand how anyone could go about making a profile on the forums with age verification and all. But yeah, not much we can do about it.
Yeah, this is quite shocking and bad. There's an age restriction for a reason.
Altho as for the violence thing... IDK I grew up watching Tom&Jerry, Roadrunner, Bugs bunny, Dragonball Z etc. but DBD's Mori's are something else 😅
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3113823#Comment_3113823
But did you get it? (And on what killer?)
Wraith and no I did not, went against a very good swf on Suffocation Pit 😌
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Deciding it was a good time to do my Adept killer challenge, with zero add-ons and combining it with the (old) Orange Glyph 😅
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Thanks for the catch-up!
Wonder if Project W brings more legendaries in the future 👀 (def not me hoping we get Carlos and Ethan)
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It would've been better if the upper level was more like the lower level, with T&L's/maze tiles, instead of giant open rooms with pallets everywhere.
@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/3111724#Comment_3111724
Off the top of my head, the following windows exist:
- freezer room
- meat chute
- maze tile with pallet, of which two or so spawn
- L-T maze tile, of which I think one spawns
- that one vault by one of the gates that is pretty useless and everyone forgets exists
Every other map probably has roughly twice the number of vaults on average.
🦆🦂
Off-topic, but why the duck and the scorpion? 🤔
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Oh definitely. As killer I just feel bad more often than not, that is when the queue time is doable 😅 and playing soloq is just...no. I'm tired of teammates giving up within the first minute/2 of the game. Surprised you're still doing tomes, GL with them!
When Project W is on, I might hop back on, cus WESKER 💘
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@Tsulan said:
I´m still waiting for this:
https://us.v-cdn.net/6030815/uploads/6EFJECWC0Z44/lady-nemesis-most-beautiful-in-all-the-land.jpg
lmao! No survivor would run away from him with that skin, they'd take him out on a date instead!
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Yes.
Side-note do they synergise with Deadlock? 🤔
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I'd really look up the forum rules whilst you're at it 😅 to prevent something along the same lines from happening here.
Also, a general rule that helps everywhere is if you don't have something nice to say, then just don't say it :) Especially in places where people cannot deduct your 'tone'.
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Sadly you can't do much.
When it doesn't kick you out, you can record your game and afterwards submit an in-game report as well as a supporting ticket with the recording regarding the player that was cheating/exploiting the game.
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3111202#Comment_3111202
Some survivors will purposely wait out the EGC away from the exit gates, to prevent the killer from being able to force them out the exit gates.
Wow.. that's just next level 😅
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The game should give a "give up" option so you can move on if you want to, without the killer losing their 4K.
@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3109717#Comment_3109717
not any worse than standing at the exit gate as a group refusing to leave and flashlight macroing. Both sides have BM that the devs refuse to acknowledge, all we can do is do our part to not contribute.
ECG doesn't take 4 minutes though, you could also just hit them out and gain some BP. I'd honestly rather have that as a killer than having another killer stand over me and just watch, or sometimes even do it to multiple teammates. If they want to waste their own time fine, but don't waste mine.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3109379#Comment_3109379
Over the Hill Valentine is not the SJW, she was bait for SJWs. If you thought that maybe she looked a little off, they would swarm you like #sharkweek and tell you about how problematic you were and that you were hating on the actress they used for reference) which looks nothing like Over the Hill Valentine, by the way, the motion capture model is very attractive, not her fault Capcom cannot animate).
Even the weird Samus cosplay Jill would have been better and I hate that version too. I miss when Jill was Jill, before her facial reconstructive surgery and Eminem phase...
Maybe she's in her Stan phase, you never know lmao
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@LunaticLizzie said:
https://forum.deadbydaylight.com/en/discussion/comment/3085983#Comment_3085983
I know this reply is probably super late in a thread that's probably been dead for weeks, replying to what's more or less an exaggerated joke stance, but regardless,
I've never really liked Exhaustion perks all that much, ngl, even back when Dead Hard was one spooky prospect for killers, even when my main survivor (Feng Min) comes with what I consider one of the better ones - They just never did it for me. And in the long run, I honestly think my bull-headed closed mindedness about Exhaustion helped me, because now,
I can run Self-Aware, Lightweight, Prove Thyself and Kindred, AKA no chase perks (unless you count Lightweight but I consider that more stealth than chase), and still get some pretty decent loop time, nothing spectacular, but probably a lot better loop time than if I was Madame Elizabeth Deadhardington pre-patch and was suddenly dropped head first into a world without Press-E-to-get-extra-30-seconds-out-of-chase mode.
So what's the point I'm really tryna make here?
Beats me, but if you can glean anything useful from my rambling tangent here, let it be this:
Sometimes, getting wrapped up in the META can not only make you a worse player over-all, but suck the fun right out of both your experience, and the experience of those around you. Count your blessings, don't be afraid to experiment around with your build or playstyle, and most importantly, have fun :)
Hahah appreciate your pov regardless, I'll try it out :)
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/3109320#Comment_3109320
Good to know it's a bug with the servers. Hopefully they get that fixed soonish.
https://forum.deadbydaylight.com/en/discussion/comment/3109398#Comment_3109398
Stayed like that the entire round. I usually sit at around 54ms, and have other players hovering around the same.
https://forum.deadbydaylight.com/en/discussion/comment/3109394#Comment_3109394
I suspected VPN, although I'm not sure why any killer would want to play against Australian survivors.
Aww no, that's very unfortunate then. Hope it gets fixed asap if it's a bug!
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WESKER ‼️ Very excited ngl. Just really hope they look like themselves though 🤞
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Was it still like that after a couple of seconds?
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I suspect that the MoM nerf was just to shush people, whilst they're nerfing Thana and DMS, so no one could point and say that they didn't nerf anything on the survivor side with this update. It's a niche perk, very situational, and had nothing to do with the Meta, so why nerf it otherwise?
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107939#Comment_3107939
I’m sorry alright but I get sick and tired of this ######### sometimes. We get a killer sided updated and all the survivors hate the Thanatophobia legion players the devs try to fix it maybe not in a good way and now where all harassing the devs again all over a pointless change. Not on the forum but people on YouTube are saying welp devs hate killers fun they always listen to survivors when repairing gens for 2 minutes wasn’t fun at all
The devs are adults whose literal job is to make this game/work on it and they've got the experience needed in their own field. People can say all they want, but at the end of the day, they're most likely going to look at what the majority of the feedback everywhere is and what the stats actually show, then decide what they find the best course of action will for their game. I'd say for your own sanity take what people say with a grain of salt and don't let it get to you :)
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Instead of just preventing things from synergizing with one another they reverted the killer meta perks back to how they worked before lmao. Maybe we'll get POP back next!
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Agreed! Some changes made need bit of tweaking but overall they've been good. I think part of the killer queue also being longer than usual might also be due to it being summer, and people going on vacation. Aside from some of the survivors (especially solos) not playing as much.
That being said teammates giving up at 1st down, which did happen before the update, but now more so than before just ruins the game for everyone. Last week I had a match with such frustrating teammates that afterwards, the killer added me as a friend so I wouldn't have to solo.... like what?!
Another issue that makes this patch bit tougher is the fact that there are so many blatant cheaters atm ruining things for both sides. Here's to hoping some of these things will get addressed & fixed with the next patch 🤞
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No having a lot of fun actually, by playing different games :)
@tendyhands said:
They need to just punish people for instantly dying. If you go on first hook and try to kobe off and miss 2 skill checks, you are doing the same thing as disconnecting but you don't get a ban for it.
What is this a dictatorship?
Regardless of how bad it is for the other players, you can't force people to play the game. Also, that little scenario you sketched would suck in those games where you're hoping to kobe and rescue teammates or to escape, and then what? You should get banned for it?
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I really wish DBD had customised (in-game) audio settings like literally, every other game does. So you could customise the audio for everything for yourself, without lowering them for other players. Like why is that not a thing??
I can't stand people who breathe too loudly or chew audibly, let alone some of the loud noises these survivors & killers make 💀
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So this is your villain origin story. Cool.
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@GRIG0 said:
https://forum.deadbydaylight.com/en/discussion/337750/which-all-new-killer-ability-would-you-add
Definitely a jumpscare killer is always welcome, wish we had more of those!
A shapeshifter would be nice too since we don't have one. When transformed could become undetectable and make survivors see each other as the killer for shorts periods of time, like doctor's hallucinations but altering the players.
A tiny killer hard to spot at first for the scares, something like Chucky, Gremlins, Critters, etc. If i play Twins is because I love controlling Victor 🤣.
And more monsters, something not human shaped tbh. Like a worm like creature that can move underground undetectable but makes some noise when going to the surface to give survivors some room to react (like wraith bell).
Having a tiny killer like Chucky would be so funny and terrifying, you can't even see them when looping them unless they're as loud as Victor lol!
IDK why you said an underground worm and my mind immediately went to this scene: https://youtu.be/sjTIpSu7npE?t=125 😂 but that would also be really cool, though what would its M1/M2 be? 🤔
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@Raptorrotas said:
@C3Tooth Hah, nice to see I'm not the only one who thought of a plant based killer. (or pseudo-plant-growth based like my concept lol) edit: found your gardener spirit <3 picture while checking the forum if i ever wrote one of my concepts down here.
----
Right before the Blight was a thing, i had a rough concept in mind of a zone denial killer, Inspired by mutliple sources (starcraft creep, warcraft blight or Natural selection2). Sadly our hunchbacked speedster stole my concept's name ;P I dont remember if plague was a thing back then, but it was supposed to haveve a debuff mechanic similiar to Madness or the Plague. "Throw cysts to form a network of creep that slows down survivors and infects them with debuffs".
Design wise I particularily didnt care much because I'm more interested in making the ability, not the clothes or the addons. But i guess something like this Super Zombie of Wow was passable, Conceptually i thought that tossing those pustules as cysts or slimeballs at survivors might fit.
https://wow.zamimg.com/modelviewer/live/webthumbs/npc/108/22124.png
The Blighted, very much WIP
105%-110% MS?
Special Ability: Spreading Infestation
Hold M2 to throw Cysts to spread Creep in an area. Survivors touching Creep will hinder them and will build up a Disease. Directly hitting a survivor will cause a small buildup of Disease instantly and cause the survivor to temporarily leave a small trail of Creep.
- Cysts will mature into bigger forms over time, gaining collision once bigger and spread creep farther away, even further away towards other Cysts.
- Cysts can be destroyed by walking over them, Grown Cysts need to be destroyed like totems.
- Grown Cysts regularily release spores (clown gas effect) that build up Disease faster, in a small area.
- Undestructible Cysts will always spawn in the Basement (Spreading Creep from the top of the staircase) and the locations where the basement COULD spawn.
- The Blighted gains MS on creep, lasts for a few seconds after leaving the creep. (max 115%)
- Survivors are slightly hindered on creep (way weaker than clown slowdown of course, maybe only 1-2%)
The Disease was supposed to have effects on skillchecks and slight debuffs to repair etc, cant remember the details. It was supposed to be something like madness. I dont remember the cure method tho, I think it wa ssupposed to simply last a certain duration and then regress once you stop touching creep.
Since im slightly Killer biased, i guess back then i wanted it to be more charge based than ammo base, meaning you had like 5 cysts and recharged 1 per X seconds instead of a reload like clown or huntress.
Back then i didnt post it in the forum because i thought that the geo-effect (the creep on the floor) might be too much for dbd.
That's so dope! Having the indestructible cysts in the basement would be rough (and quite hilarious) though if someone gets hooked there.
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It's not surprising, is it? When the slowdown tactic has been made a lot stronger and people are running more than 2 slowdown perks, what did you expect survivors to bring? Nothing to counter it? It's just created a vicious cycle of one side overusing 1 tactic and the opposite reacting to it in the same manner.
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@VcatoV86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3098018#Comment_3098018
Thank you for this information. The next time it happens, I will record it.
You are right about encountering people like this before. I just wanted to find out if I was having an unusual increase in this behavior recently or if others were also experiencing it more than "normal."
I hope it helps and you encounter them less. What I've noticed is that on occasion I will face certain types of players/game styles a lot more during certain hours/days. When that happens I just stop playing, cus I know what's coming 😂
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@VcatoV86 said:
Just curious: has anyone else encountered a large number of survivors who are actively helping the killer?
I'll use my last game as an example (though it has been happening a lot since the patch).
Camping Myers. Big surprise.
By the end, there was just me and a meg left on her death hook. He downed her and then went looking for me. I crept around and went to revive her. Of course, Myers was proxy camping her body (I assumed as much). After a long chase, I lost him. He then went back, downed her, and then sat right on top of her body just waiting.
In this situation, I did what I assume most people would do. I went to the opposite side of the map and started working on a gen for points (wasn't going to finish it to reveal my location) until she bled out.
Right before she bled out, he picked her up and dropped her until she was up again. Then, she ran straight towards me and started pointing, allowing the Myers to get me.
Why does stuff like this continue to happen? I get that nobody likes to be camped. I get that nobody likes to be slugged. But are the developers actually saying that I have an obligation to down myself when someone is camping a slugged body?
More importantly: why do the devs even have a reporting system if they never, ever, ever do anything about it?
Honestly if you can, record those games and report them and add it to your ticket. It might work or it might not, but on the off chance that it does and they get banned, then at least people like that will learn not to behave like that.
Also, this isn't just the case since the update. I've had a lot of matches with these sorts of survivors, the worsts ones are those that keep on trying to unhook you/let go non-stop whilst you're on 2nd hook, then get hatch themselves and have the audacity to say ggwp in EGC.
@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/337758/survivors-aiding-killers
So let me get this straight. You sold your teammate out by abandoning her to die, and you're confused as to why she pointed you out? You made a choice. You opted for the safe route for you, so she denied you that safety. I'm not saying you were in the wrong to prioritize yourself, but you made your bed then you had to lie in it
Maybe actually read the entirety of what OP wrote, instead of coming in hot and putting the blame on them? Or are you just trying to be a contrarian for the sake of it with no ground to stand on or to back up your point?
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@C3Tooth said:
A killer that can plant different kinds of seed into tree/flower...each has its unique use. Other than that its just an M1 Killer
Oooh! So like the plants can also injure survivors when they walk passed them? 🤔
@EvilSerje said:
Some mimic that can move objects on the map, switch generator places and locker places, also mimicing them. That would create total fresh chaos.
Also I would suggest some mechanical killer. Just for diversity. We already have mosters, mutants, demons, ghosts and people.
That would be so funny and confusing for survivors, love it!
@dugman said:
Two killer abilities I’d love to see are
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Medusa - Survivors against a Medusa have a timer that builds up tokens whenever they can see her on screen. As the tokens build up the survivor is inflicted with worse and worse conditions. So maybe at 1 token they’re Blind, at 2 they’re Hindered and Incapacitated, at 3 they’re Exhausted and Hemmoraging, 4 they’re Exposed, 5 they’re further Hindered and 6 they’re Immobilized. Once they stop having her in view then after a couple of seconds the timer regresses and the token start going away. It would be a killer that survivors are actually afraid to look at which would I think make for pretty interesting tension. 🙂
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Possession - A killer that can briefly either directly control a survivor or otherwise make them act randomly or violently for very brief periods could be interesting. It would have to be short durations with significant cooldown or the survivors would feel like they don’t have enough control against the killer, but kept to a limited amount it could be fun.
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Mimic Survivors - A killer who can mimic a survivor would be neat. Note that even if the ability is simply they look like a survivor it still would be useful since that implies having Undetectability while that’s the case which is itself a very useful tool for a killer. Alongside this could be implied other things like pretending to work on a generator but actually subtley sabotaging it and the ability to do survivor style medium and slow vaults and crouching. One of the ideas for The Thing is to do something like this and swap between that form and a monstrous form that is used for chases.
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Dropping a Pallet on Zanshin Tactics - One effect killers don’t currently have access to it the ability to intentionally drop a pallet so they can destroy it. This would be more like a killer perk than a killer ability, but I’d love to see Zanshin Tactics allow you to actually once or maybe twice per game with a really long cooldown drop or simply destroy an undropped pallet. It would definitely have to be limited to no more than one or two uses or it would be getting into broken territory, but imagine if Zanshin Tactics allowed you to, for example, go and break the killer shack pallet or some other god pallet before it’s used in a chase. Zanshin Tactics is a perk that doesn’t see that much use currently and this could be a nice boost for it without hopefully making it overpowered.
The Medusa and the Mimic sound really good! I can imagine it being so hard to try and loop Medusa because you can't really afford to look back at them without consequences. Mimic could cause so much chaos, imagine being at the exit gate thinking you're with a teammate only to get downed by them. I wonder if they still could add a killer that can possess considering it would be too similar to Evil Dead.
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@Mooks said:
Uhm. Something insect-based I guess, though I always imagined Candyman with bee swarms similar to Artists crows, I guess you could utilize insects as a power in other ways as well!
also has my concepts, I have written down one that’s pretty unique and a take on killer possessing survivors (I based it on the Blair Witch but could also work as an original power):
https://forum.deadbydaylight.com/en/discussion/154559/licensed-killer-concept-the-blair-witch
Really like the Blair Witch project idea, that would definitely be scary and fun to go up against and to play as!
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No ty! Half of the fun of any game is finding out who the killer is once you've spawned into a map.
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Last week yes, this week not as much. But whenever I notice this trend I just hop on as killer and play the type of killer I'd like to face 😂 e.g. don't camp/tunnel at 5 gens, don't slug, and give the last person hatch. I'll even put on BPS when I don't see 3 flashies :)
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Aww no, not total deletion! It's getting reworked though :)
I love RPD, though I know every version of the map by heart so I might be biased 😂 It's not a friendly map for Billy's and the likes, however, scratch mirror Myers? Absolutely destroys.
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Or maybe, you're just bad at playing killer? 🤔
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Would be nice if they added a system to at least sell off the items/offerings/add-ons you don't want and never use anyway. At least that way you'd have a bit more BP to spend.
@[Deleted User] said:
The killer add on grind is brutal atm. No BBQ bp bonus on top of forced prestige. It feels so much worse than it did before.
THIS!!! Even some of the green add-ons have become rare.
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/3096474#Comment_3096474
Right, "omg gens are so slow" while only showing 1 gen, in the worse case scenario, with survivors unhooking right in front of the killer, with no info perks in solo q, and no one stacking on gens.
They could have been blazing by before or other mistakes could have been made. To me this does not look like a gen speed issue, this is survivors misplaying and blaming it on gen speeds/regression perks.
Admittedly that wasn't the best way for me to present that point, but I hope this clarifies.
Hmm, fair point. I caught myself looking at this subjectively, my bad! Ty for clarifying ^^
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/3096413#Comment_3096413
we also don't see the other 4 gens and what happened there, this could easily be a cherry pick.
She's doing the last gen, wdym by the other 4 gens?
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Meg, Felix, Leon.
Honorary one: Jake! I really miss seeing Jake's. Where are they at? 🙁
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/3096389#Comment_3096389
Why were they not stacked before then? why were they not stacked after?
I cant see what was going on with the other survivors directly, and neither could you, but they still weren't doing great.
No, they weren't doing great, but what you can see though is that as soon as they unhook Claudette, Nea gets injured, and then after a moment both of them get downed and hooked, that's when Kate goes for the rescue. IDK if they were playing SWF, if they were then it truly is on them for having bad comms. But in SoloQ you'll see way too many of these cases. And the accumulation of it all makes the game really unfun.
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Whilst everything for killers has been made faster and the gen-regression perks turned up several notches, most things for survivors have been made slower/rendered useless. But let's all blame survivors for missing their DH, shall we? Because that's the only thing killer mains think even when provided with evidence of the contrary.
@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/3096215#Comment_3096215
Also there was 1 gen left, why were they not stacking on it?
worse worse case scenario, and it was majority the survivors fault. Better nerf killers.
Did you not see them going down after unhooking 1 person and then the other person getting downed? But yeah you're right they should've worked on a gen whilst they were hanging from a hook! 💡
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3094077#Comment_3094077
Um. I'm saying it's a live environment game? Do you understand what that entails? There's no purpose elaborating any further if you don't.
Yea, because that was the part I reacted to. Maybe work on your reading comprehension. IDC for any further thing you've to say, not going to waste my time reading nonsense lmao.
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There are things to be said about both sides, and both sides need some tweaking after this update. Nothing is initially perfect.
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/337428/this-is-just-a-psa
This is a live environment game, the Devs should have the privilege of updating their game with the community not collectively losing it's mind within literal hours of the update/Notes going live.
This community is about 90% knee-jerk reactionist whiners. Balance is a pendulum. Let it swing.
Balance is def not a pendulum lmao. Two separate things should weigh the same, being in a literal state of equilibrium. Otherwise, there is literally unbalance if it's going back and forth, like what are you even saying.
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Really? Absolutely nothing on SoloQ? I'll come back to the game in 2024 then 😐️
@Marc_123 said:
I hate the new wiggle - glad i can use the old better one a bit longer.
Already to much skillchecks in game. At least mute the annoying sounds.
I actually love the new one, my poor A&D keys are still traumatised from the previous wiggle mode 😂 it would be nice if they kept it as an optional mechanic; use whichever you like.